
I Wrote a Bug, but It Became the Core Gameplay
当我写了个BUG却变成核心玩法
- Status
- Completed
- Length
- 2.0M Words
- Genre
- Gaming
- Subgenre
- Game System
- Updated
- 1y ago
- English
- Request a translation
Synopsis
Other names
- Dang Wo Xiele Ge BUG Que Bian Cheng Hexin WanfaEnglish name
- Dang Wo Xie Liao Ge BUG Que Bian Cheng He Xin Wan FaEnglish name
- How a Programmer Turned a T*ash Game Into a Timeless ClassicEnglish name
- How a Programmer Use a BUG To Turn a T*ash Game Into a Timeless ClassicEnglish name
- Lun Cheng Xu Yuan Ru He Yong Yi Ge BUG Rang La Ji You Xi Cheng Wei Chuan Shi Jing DianEnglish name
- Lun Chengxu Yuan Ruhe Yong Yige BUG Rang Lese Youxi Chengwei Chuanshi JingdianEnglish name
- When I Wrote a BUG, It Became the Core GameplayEnglish name
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Reader comments 43
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When I read this book, it turned into a book full of bugs.
No, you really have a bug? 🙂
I only remember one sentence from the book about bugs. Initially, he made grand pronouncements; in the middle, he remained silent; and in the later stages, he rambled on and on.
How does the different structure of this work compared to "Becoming the Richest Man in Losing Money" affect the sense of anticipation?
This is just my personal opinion, and I'm just offering my thoughts here. Fellow readers, please take it with a grain of salt. 🤭 When Qingjie released her new book, I found the premise quite interesting after reading the beginning. Compared to the widely popular "Lost Money to Become the Richest Man," the "capitalist" in this book is Lilith, and the protagonist, Lao Gu, is a wage earner.
Reality is even more outrageous than fiction.
I thought the plot in Sister Qing's book was outrageous enough, but reality is even more outrageous. The DNF mobile game immediately topped the list of worst-reviewed Three Kingdoms Kill mobile games upon release, and Three Kingdoms Kill players are now clamoring to restore the Han Dynasty. Hahaha!
Sister Qing's book might have been copied.
Not to mention similar examples like "This isn't a bug, it's a game feature," the idea of collecting negative emotions is genuinely unappealing; the last game to try this, "The Last of Us Part II," was heavily criticized...
This setup is flawed from the start. A game that's too frustrating and lacks feedback simply won't be popular. Even if you spend money on promotion, only a few streamers will play it; regular players won't touch it. Then, when a second game comes out, people will know it's from the same company and won't even bother looking at it. If you switch companies multiple times, people will immediately recognize you. A bad reputation means nobody will play it.
I suggested cutting it off; after reviewing it, I realized this book was doomed. First of all, the character of Li Zong is actually quite poorly designed. In other types of books, this kind of character who enslaves and coerces the protagonist would inevitably be used as a villain to drive the climax, but that doesn't work in this book.
Too deliberate
The author treats the client like fools, and the "good guys" and "bad guys" setup is a joke. The protagonist does very little to achieve their goal and doesn't put in much effort; the author simply forces the protagonist to win. Seeing Lilith's repeated failures doesn't bring any joy; instead, it evokes pity.
What's so satisfying about it?
Is this purely a story of tormenting the protagonist? Aren't you giving the demon a bit too much power? Lilith can change people at will within the company, design things however she wants, and find fault everywhere. The protagonist can't resist and can only resort to underhanded tactics, making his situation already difficult enough. And then you bring in an angel to add to the pressure?
After becoming the richest man through financial losses, this is the author's fourth book. It seems he was trying to find a new direction to break through, but undoubtedly failed, so he's back to this formula. It still doesn't feel as amazing as "President Pei," and it's even less impressive than the unfinished "The Virtual End"...