
All My Players Are Method Actors
我的玩家都是演技派
- Status
- Completed
- Length
- 1.5M Words
- Genre
- Gaming
- Subgenre
- Game Otherworld
- Updated
- 1y ago
- Source
- Qidian
Stats
Tags
Synopsis
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Reader comments 46
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I feel like something is missing... One of the highlights of the Fourth Natural Disaster is the uncontrollability of the players. For example, randomly destroying scenes, rummaging around, using bugs to cause trouble, and earning incomprehensible achievements, etc. This is almost in conflict with the necessary weight of historical literature. So far, the reading experience is basically okay, but it still feels like it has continued the unstoppable sense of relaxation since the bankruptcy, and lacks the urgency that the building will collapse and everyone needs to bear the burden to move forward. There is even a class representative of Teacher Qiao's sense of déjà vu. In order to save the nation, brother, shouldn't we smoke out a few more serious industry giants and human elites? It's best to clear up those in power first and let them cooperate to send someone who can really make things happen. Another thing that I feel is quite troublesome is that all the players who have cleared the game are very well-behaved. The assassin just needs to improve his acting skills. The soldiers just ordered their bows and horses honestly. The scribes went on to practice eloquence. Xia Ke is strict and strict in martial ethics. Uh, let's not talk about martial ethics, but what about the fourth natural disaster that says "Times have changed" with NPCs? No one in the knight dungeon directly grabs the weapons in the first stage, or uses the preliminary preparation time to try to make some chain traps, or prepares to rub the pistol and kill the bully directly? No one in the Soldier dungeon thought about taking the next city first with the ultimate extreme show? (Stuck in the node jump stage is too restrictive to creativity, otherwise the shooters of P Club may want to directly kill the opponent in the first stage...) Which surgeon among the scribes can accurately operate and accumulate stamina to directly kill in the second or third stage? If everyone is such a good child class representative, this can really only be regarded as an alternative historical novel!
Brief review of "My Players Are All Actors"
An alternate historical copy disguised as the Fourth Natural Disaster. The beginning is like "Creating a Game World", the structure is like "My Copy is Globally Popular", and the theme is like "I Want to Be Famous Through the Ages", so I once wondered if I had misread the author's name. However, if you look closely, you will see that it is true, the author is not the bride of the elder sister, but Qing Shitzui. The protagonist travels back in time to become an orderer with the mission of saving the world, but there is only a little loli beside him. He does not understand history and no one believes him when he says that the world is going to end. So, he asked the little Lolita to package this thing into a game and scientific research project, and recruited high-level players for training. Players who entered the game found that these dungeons, even the initial trials, were ridiculously difficult and ridiculously real, so they died in a fancy way and became addicted to it. To pass these dungeons, the most important ability is acting, which is also the key ability to save the world. The crisis facing the world is the demon hiding in the slice of history, which can invade reality by distorting people's historical memory. The protagonist must try to prevent this from happening. But this history is the history of a parallel world. The protagonist is not clear, and the readers are certainly not clear either. If viewed as a fourth natural disaster article, this game is too rigid and does not show interest. The player's performance is also too serious, calm and consistent, and the protagonist's sense of existence is extremely weak both inside and outside the game. If viewed as a historical text, fictional history is naturally not as exciting as real history. More space is needed to describe the historical slices, which makes the pace slow and the ending not exciting enough. It can be said to be half the result with twice the effort. In addition, I personally hate deliberate sensationalism and preaching. Learn three concepts through online novels, and learn history through games. At least they shouldn't be as crude and boring as textbooks.
We are all used to it. After Qingjie's book Almighty Game Designer, she wrote several books in a row. After The Richest Man, I was thinking that he should write a few more books to match his rhythm. Not long after I started reading this book, I felt that something bad was going to happen. After reading it after such a long time, I actually sent it.
Review of Sister Qing's new book
The fourth natural disaster article has a creative theme, and Qing Jie's writing style is witty and guaranteed, and it is very beneficial. The game mode selected in this article is different from the traditional fourth natural disaster article. Currently, there are two main types of Fourth Natural Disaster articles: one is like "I am the Boss Behind the Scenes" and "Creating a Game World", which all use the new world. Players enter the game with a blank slate, acquire skills from the new world, and continue to grow and develop. Another type is "Super Mechanic", where the protagonist, as an NPC, develops and cuts players' leeks in an open world game. The biggest innovative points of this article are: 1. The combination of history and games. What attracts us most about historical stories is the personalities of historical figures and the unique cultures belonging to different eras. If players want to pass these games, they must understand the weight of history, grasp the context of history, and constantly enrich their own connotations. This can clearly depict the character traits and growth process of the supporting characters. 2. Multi-copy game mode. Adopting a multi-dungeon game mode can effectively prevent the expansion of players' combat power, and avoid the situation where players will be massacred to death no matter what boss appears in the later stage. And because it is a copy mode, some copies may have special clearance conditions, so that each copy will not be homogeneous and readers can always maintain a sense of freshness. 3. Unique career design. The design of the scribes and assassins is a highlight. Scribes require sufficient knowledge, acting skills, and the ability to adapt to situations, while assassins require careful planning, acting skills, and sufficient force. These two professions can very well reflect the abilities of boss players. In the game, not only players with strong combat power and good luck are respected. In team games, command (corresponding to assassins) and data analysis team (corresponding to scribes) are also very important. The other two professions will be discussed below. 4. Skills and talents. Players can choose some skills and inherent talents when entering the script. The gameplay is sufficient, and it avoids the situation where the big players snowball and become stronger and stronger, while ordinary players become cannon fodder in the later stage. This is also more in line with a copy-type game. Ordinary players are not as strong as the bosses, but they can play a role, affect the plot, and have a gaming experience. Some shortcomings of this article: 1. Player creativity is obliterated. Since history is the theme of the game, players must follow history to a large extent if they want to pass the level. In the first few copies, the clearance methods were all fixed and lacked diversity. Players also did not look for other ways to break the game. For example, during the soldier trial, they were not promoted to deputy general in the first round, but looked for other opportunities to meet the general in the second round. Without violating the character's character and historical trends, some creative ways to break the situation (skipping classes) should be developed. 2. The design of warriors and knights. Willpower and adaptability are required in every profession. Martial soldiers and rangers have low requirements for acting skills, knowledge, and layout abilities, and their own characteristics are not clearly reflected. Personally, I feel that in addition to being strong in force, a ranger needs to be loyal and chivalrous. He must maintain justice while handling relationships with NPCs, so he can correspond to RPG players. Soldiers require discipline in addition to force. They must complete some additional NPC tasks in the script, corresponding to ordinary players. 3. Players copy homework. Assassin and scribe players can easily copy homework. These two professions require high acting skills and thinking ability. Copying homework directly saves a lot of work. If you don't have enough ability, you will be useless in the subsequent scripts. After all, the purpose of this game is not to entertain the public, but to fight against monsters. It is too easy for players to play scribes and assassins by copying their homework. 4. Characterization of the protagonist. In traditional fourth natural disaster stories, the protagonist uses his identity to use players to build things or cut leeks, which is quite exciting. The protagonist of this article feels a bit like a tool man. The protagonist has no guidance at all for the development of the players. How can the players fight monsters if they are all scattered? How to guide players to work together when fighting against monsters and not to produce some weird players is the main issue that needs to be considered.
According to Sister Qing's rule of good books and bad books, why don't we try to follow this one!
My opinion about this book
How should I put it? The performance of this book is visibly declining. I just want to give this book a personal review Excluding the beginning, the main tone is to prepare the strategy copy (including construction and trials), the official strategy, and the completion of the movie. Repeatedly Do you think it's bad? The author's writing and stories are pretty good among the greats, and he is willing to try to change. But I can't say it's good. I just find the recent chapters boring. They should be flesh-and-blood players, but in my eyes, they are like ruthless strategy machines. Needless to mention the protagonist, he is a real tool. But why is all this happening? The author obviously wrote it so well, why can't I feel the fun of it and just find it boring? After thinking about it, I used a game review from the Richest Man to answer it Do you still remember "Struggle"? The story of the poor and the rich seems to be a complete story, but it is missing the cycle of bankruptcy. Similarly, this novel also seems to be a complete cycle, but it is missing a very important link, the daily life outside the game and the gains after the strategy. After all, they should be living characters, not tool people. Life should not be just games. What kind of famous paintings will Meng Yuan, the authentic restorer and time traveler, have in this world? Will you feel the same embarrassment of being recognized by fans like Mr. Pei? Will there be a pensive Meng Yuan? What kind of daily life will he have with Ginseng? ;;;? And every time the movie share is divided, it should not just be verbal. I still remember the joy that Mr. Pei felt when others gave him a private red envelope. Without this link, we are naturally separated from the characters. This thick and sad wall prevents us from feeling their joy or pain. but the end of The Richest Man is so old, I still have an impression of most of the characters, and I can't even remember the names of the characters in this book. Then there is no way to talk about gains. The cool points and improvements after the strategy are all for the tools and paper people. Every time I exclude the dungeon guide part, there are only long paragraphs of text left in front of me, which naturally makes me feel boring. Overall, there were 5 test papers, one with full marks and two with 90 points. However, I handed in 2 blank papers, which is really a pity.
Refuting the view of wanting to strengthen the protagonist and add high-level gameplay
First of all, let me ask a question, is this really not a good game? As far as the representative of the ranger type is concerned, I think he is a person who plays high in force. In the same way, scribes represent superior brainpower, warriors represent perseverance, and assassins represent superior skills. Secondly, I think the high-level players listed in the comments are too powerful and will tie the entire novel to them. The highlight of this novel for me lies in the novelty in the process of decrypting each piece of history, the ingenuity of the players' methods of breaking through when encountering difficulties, and the heaviness of the entire script after learning the truth. If the ability of high-level players is too strong, it will make some readers lose their sense of involvement (at least me), because these high-level players are already so powerful that they are divorced from reality. Finally, the setting of a weak protagonist has already been reflected in the middle and late stages of Qing Jie's famous work "The Richest Man", and the effect is very good. Only a few impressive supporting characters are needed to undertake the advancement of key links, and the protagonist is only responsible for witnessing the story and being confused. Isn't this unexpected peace of mind (Dihua) a refreshing point? It's not like Sister Qing has never written a novel with a strong protagonist. For example, the book "Almighty Game Designer" is about Chen Mo c. The result is that it was exciting in the early stage but a little tired in the later stage. This is also a major reason why "The Almighty" is not as good as "The Richest Man" in terms of performance. I would like to make some suggestions, it is that the buff of the scribe can dig deep into some cool operations, but judging from the current performance, the scribe seems to be limited by historical verses. I think that I can create any sentence that conforms to the grammar, except vernacular of course. For example, when you need to limit the enemy's field of vision, you can shout "Those who rebel against our army will be blocked by darkness" I hope Sister Qing can continue writing at the current pace. The weak protagonist + Dihua group image rogue decryption feels very comfortable.
To be honest, this book is not very good. In fact, I think Qingshan you have a misunderstanding. The biggest advantage of losing money to become the richest man is not the game, but the fun. You don't have to play games every time you write a novel, as long as you find it interesting. Becoming the richest man after losing money proves that there is no conflict between being interesting and reflecting on social issues
Let me tell you my opinion. I have read about 200 chapters of Song's copy I feel that every time I see the protagonist worrying about being selected for the final trial, I feel very irritated and disgusted. I feel that the protagonist is like a waste. He has so many good plug-ins and is still stuck in this aspect. He still calls himself an ordinary person. Isn't it too underestimated for ordinary people? There are so many resources that can be taken behind. You must know that the reason why ordinary people are ordinary people is that most people just lack those resources (knowledge, ability, experience, etc.) Etc.), If you have that, you can become a boss, and these are all the plug-ins so far can make up for. If you can do so poorly like this, I really don't know what to say. People will grow, and the protagonist's growth feels minimal. The difference between him and the player is really huge The protagonist knows that those demons are real, but the player does not know, so can the growth efficiency between the two be the same? I feel that the protagonist is a bit too confident. You must know that he is not the first one, nor is he the most powerful Orderer. At most, those players can help consume the minions in the early stage. The final big monster still has to be obtained by himself. Are you so sure that you can win? Can he easily do what the previous orderers couldn't do? This is my biggest doubt when I read more than 200 chapters. Author, you can downplay the protagonist if you want, but can you not use this method? For example, just to hide yourself, you can relax a little, so control the points to make yourself less prominent Then there are some minor problems, is it the top ranking or are most of the players still the so-called high players? What about the official ones, and those professional talents? Not mentioned at all? Want to know whether real war command and game command are the same? There was a plot in the front where I felt that as long as the players worked hard and took some casualties, they would definitely be able to repel the enemy. Even if there are heroic spirits, it is unreasonable. At least there is an explanation or an official one, directing them to win the battle, and the people who enter actually don't know that the demon is real, and the players don't. Knowing that the demons are real, how can you be so confident and let them complete it on their own? The mentality is different. You can describe it a little bit. The government has organized some experts, and the troops are secretly carrying out the investigation. Otherwise, like some historical expertise, what if the player is a history student? Are their teachers familiar with it? There are also the economic conditions at the time. These can all be gathered together in advance to provide help to those players and the protagonist. Overall, it seems that it is still a player-based strategy group. It is best to have a series of experts such as the official to cooperate in secret. When writing, I can also work with Now it is still those players who are the main ones, with them as the surface, but secretly there are other unknown people who are working to save the world Now the whole book gives me the feeling that it is fake and empty. It was okay at first, but upon closer inspection, there are too many unreasonable things.
Sister Qing, one suggestion is to write some ordinary and cool articles. There is no need to pursue the pattern of losing money. Losing money is a hit by chance, which is rare. Take your time and focus on the cool articles. The disadvantage is that there are some textbooks hidden in the cool articles. The two new books I have just opened feel like they have some interesting articles in the textbooks. This is putting the cart before the horse.