
Why Does Your Game Feel So Historical?
你的游戏为何有历史感
- Status
- Ongoing
- Length
- 1.5M Words
- Genre
- Gaming
- Subgenre
- Game System
- Updated
- 2d ago
- English
- Request a translation
Synopsis
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More by this author
In booklists 4
Game of Life: Even with the Gods Here, I'll Still Beat Fate at Its Own Game ♟️
No game, no life. It's not the world itself that makes life complicated and hard to understand. It's the boring people who live in it. And you are the one exception I never saw coming, despite all my careful planning. Don't smile at me. No one cares. Don't cry in front of me. No one will be there for you. No one backs down when grudges and grievances come to blows. Fighting with swords and blades isn't cool at all. Some people follow the rules. Some people defy convention. Some turn ba
Smart Characters, Solid Logic, Wild Ideas, Updated Whenever
I've been reading for over ten years. I've been bored and in a reading slump lately, so I thought I'd put together a list of books I'm reading and give them a quick rating out of five.
Handsome Champion
Only beauties and handsome guys will follow this list
Historical Fiction Picks
I aim to include every historical novel I've read. My rating standards are: poisonous weeds, dry grass, provisions, and immortal herbs.
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Reader comments 40
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That's too presumptuous.
For someone from another world to play games like Chu-Han Contention or Dynasty Warriors is probably like how we play Sengoku Musou. When I played those games, I was only thinking about how to explore the map, how to mow down enemies, and how to build up combos. I didn't care about historical events, architectural styles, or game backgrounds. Now I don't even know what the Warring States period was all about.
Instead of using a background setting to impress players, it would be more impactful to simply post the "Records of the Grand Historian: The Biography of Chen She". More than two thousand years have passed, and the question of "Are kings and generals born with a special destiny?" Remains the strongest voice of the common people, and the very foundation and underlying character of Chinese civilization.
Data saving: Author's Douyin history
The author's historical knowledge is stuck at the stage where Liu Bang was a villain, Xiang Yu a gentleman, and the world wouldn't have rebelled if the First Emperor hadn't died; this is typical of a typical Douyin user's level of historical understanding.
A sense of history, a feeling of weight—you can only feel this if you have an emotional connection to that period of history. Otherwise, it's impossible.
This is just a random thought from my imagination. For example, in the game *Rise of the Empire—Qin*, the player joins a state called Zhao. To resist Qin's invasion, they must travel to a place called Changping. Looking at their 400,000 companions, the player thinks about how to steal kills—and succeeds. Then, in another instance, the player thinks, "Qin is so powerful!"
Shennong
This book is of Tomato-level quality, suggesting a new author. The author seems to have gotten carried away and started getting carried away. It clearly borrows from the neighboring book, *World War*, but is far inferior. The plot is nonsensical, the historical figures are poorly developed, and there are no interesting anecdotes. The author's historical knowledge feels like a 3-minute summary from Baidu Encyclopedia. If you're looking for the charm of the historical figures, you can leave now.
In short, this isn't a game; this is a documentary. How is this different from the movies made a few years ago, where viewers could empathize with the characters?
The game you made is nothing but garbage.
My assessment is that they failed to grasp the key points. I think what audiences want to see is a positive reflection of China's magnificent history from another world, rather than characters repeatedly criticizing how absurd history is or praising how awesome the protagonist is. This is purely my personal opinion; please don't criticize if you disagree.
Judging from the description, it doesn't seem promising. Without that historical and cultural immersion, what's the point of just playing a game? Unless you develop a game background and world-building like League of Legends and then promote it, you're unlikely to move anyone. People will be busy exploring the map; they'll be lucky to remember even one NPC's name.
Good subject matter, but
It's obvious from just one chapter that the author lacks the writing skills. Can anyone recommend a similar alternative?