
Oath of Shadows
阴影誓约
- Status
- Completed
- Length
- 852k Words
- Genre
- Gaming
- Subgenre
- Game Otherworld
- Updated
- 3y ago
- Source
- Qidian
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In booklists 7
Ogmā’s Bookshelf
Fantasy • Supernatural • Light novels • Foreign history DND-style stories are especially recommended.
Bowing to the Swaying Shadows of Flowers
I want it all!
Fantasy, Mystery, the Supernatural, and Resurgence
This list features a selection of great new releases and popular hits. I update it regularly and highly recommend these books.
A Goofy Protagonist's Adventures in Another World
These are all books I'm following or have read, mostly beyond the trial-reading stage. My taste is pretty broad, but I prefer stories with no heroine or romance, unusual ideas, interesting settings, good prose, and a relaxing feel. I like capable protagonists who know how to show off or make people laugh. I can't stand pathetic simps who lose their minds over any woman, romance-obsessed protagonists, indecisive do-gooders, or hotheaded fools who overreact to everything. (I don't mind romance if
Bestseller Author PTSD Survivor
I sample books every day, but I don't recommend ones that are too new. I try to make sure the storytelling and writing are above average. I especially enjoy fantasy, otherworldly game settings, historical fiction, and territory-building stories. I'm fed up with the trend of building entire novels around a golden finger. Serious writers should create a world with solid foundations, then let well-rounded characters drive the story forward. Of course, most people don't have the ability or time for
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These books I'm reading may not be amazing, but they really suit my taste. I hope you'll find something you like, too.
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Reader comments 40
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I have read the book for such a long time, so I will write a long review for Qingsong. Without further ado, the main text begins: To the readers: Now I find that the plot is slow to advance, please give Qingsong some time. The world view of DND is very huge. It is precisely because of this huge and wonderful and rigorous setting that DND has its unique charm. So it is obvious that DND is difficult to write and it is difficult to control the plot, so we have to admit that this is a fine book, so like Just like a good meal, don't be afraid of being late. We still pursue quality, because not all readers understand DND, and dry battles and upgrades are actually not good-looking. Some unique introductions are indispensable. The description of local customs will make this virtual world more real. That sense of substitution is the reason why we love it. No one watched the classic DND at the beginning, but later they were all excellent products, making us yearn for this magnificent and mysterious world. End of text, to the author: Qingsong, are you okay? Hurry up and update it. If you don't put it on the shelves now, I won't say anything. If you put it on the shelves and update a chapter, I'll give you a monthly ticket and post it as proof. Please don't be a pigeon.
I haven't watched it for so long, and I thought I'd wait until 1 million before killing it, but today I suddenly couldn't help but click on it. Let me state in advance that I am a dnd enthusiast, and my understanding of the dnd background is at least more detailed than 80% of the authors from the starting point. To be honest, when I saw the witcher in Chapter 4, I was a little overwhelmed. I still know a little bit about the background of the witcher. To be honest, it is really not reasonable at all to substitute the background of the witcher into the dnd worldview. There are many levels of professions in the dnd world, and there are many who are more extreme than the witcher. Why do civilians discriminate against witchers? Also, the duty of a witcher is to hunt monsters. Has the author had a detailed understanding of the good camp ranger paladins in the dnd world? Whether it is popularity or hunting monsters, these two professions are dozens of ways ahead of the witchers. The author borrows the world view of dnd, but claims that without demon hunters, civilization cannot survive. Then where do you place other professions, or adventurers? After all, compared to the Witcher's Green Grass Trial, a ranger who knows magic is not popular, he still can't draw an arrow and can't shoot an arrow, and the animals are disobedient. Originally, it would be a good setting to substitute the demon hunter profession into DND, but it is really uncomfortable to put all the background, including the discrimination of civilians, into it. Of course, I have only read the first four chapters. If there are additional settings or other things later, just think of me as farting, please be gentle.
To be honest, the author's plot is actually not bad, and his writing style is also good. But there is a bad habit that I really need to change. Write one or two sentences about the plot, and then add a long paragraph of various explanations. This kind of writing is really wordy. Some very simple things are said over and over again, and a long paragraph is written that is unnecessary. This is very annoying to read.
Can you please stop writing about that monk? Dozens of chapters are all about her. Where is your sense of crisis? Instead of running away quickly, you are playing house with her.
I couldn't stand the whole chapter of this book. I finally read a dnd novel, but the discussion about the witcher in the chapter was so hard that I couldn't stand it. I just read about ten chapters and expressed my personal opinion. I don't understand the system structure of dnd, but The author should write a book that at least should not allow a large number of people who know about DND to complain wildly. It would be too immersive for people like me who know only a little about it. Even before the story started, I lost my desire to read it because of what Zhang said. It is a pity that whether the writing is brilliant or not has nothing to do with me.
After reading the full text and the comments from many book friends, I would like to express my own opinion: Many book friends say that it is weak and has poor rhythm, which does make sense. I think there are the following problems: 1. The contradiction between the protagonist's character design, the prophetic setting of the story's time-travel into the game, and the constant occurrence of unexpected events. The protagonist is obviously a person who knows the direction of the plot. He knows that there are no special worlds and opportunities in this world in the early stage, and that the boss after that is too supermodel to gain benefits quickly and cannot be defeated. From the beginning, he planned to run to other worlds and come back after gaining experience. As for the environment, the protagonist knows that the end is coming, and the author can exaggerate the atmosphere well, but there are constant accidents on the road, which makes people feel anxious. The idea is good, but there are many inexplicable accidents along the way. Even the protagonist himself said that he has very bad luck. He has lost all his props in several adventures and just can't escape. Take "Super Mechanic", which is very similar to this book, as an example. It is also a game, and it is also prophetic. After escaping from Germination, Master Han has a relationship with the Federation, working as a mercenary, finding key people, digging for treasures to upgrade, and fooling players. All operations are planned in advance by himself, and each one can bring him closer to his goal. On the other hand, this book was fine before the protagonist took revenge, and it was considered a strategist. As soon as he got his revenge, he suddenly encountered some drow. I felt that the satisfying feeling of revenge was suddenly stuck in my throat, and I felt uncomfortable, so I insisted on doing it. After that, the fishmen came again and again to engage in drow. The protagonist obviously said he wanted to leave, but he just refused to leave. It feels like the whole world (the author) is against the protagonist. My advantage of foresight was almost not brought into play. None of the treasures in my hand were obtained by my own planning. They were all accidents. The plot conflicts with the characters and the environment, creating a sense of separation and making readers feel anxious. Naturally, they feel that the plot is watery and the rhythm is not good. It's like in the middle of the game, you are level 10 and you are doing the main mission. You need to find your daughter who was kidnapped. You are extremely anxious. When you look at it, you need to be level 20 to take the mission. You have to find chickens and dogs for others and fight monsters to level up. It makes people anxious. 2. The professional characteristics are not outstanding and the substitutability is too obvious. As the most important potion, it has not been mentioned much since it first appeared. There is no scroll that is easy to use. It is a fireball and a buff spell. Since I bought all the scrolls, why not choose the Master? Let's take a look at all the professions that appear: Friendly: Dragon Monk, powerful and mysterious; Monk (girl): multi-form transformation, powerful; Master: long-range attack, close combat plus buff is not enough, the protagonist has several bottles of magic potion and none of his spells are strong, awesome. Enemy: There is no one who can compare, they are either irrational elite monsters or just soldiers. Looking at it this way, the power of the protagonist, the demon hunter, only exists in the background. In fact, it doesn't matter what profession it is that is weak, but no one that is strong can beat it. If there is a problem, there is a solution. I would like to make some suggestions of my own: 1. The plot should be simplified (there is no shortage of stories in this background), but the author should have prepared the story, which is basically impossible. Either strengthen the protagonist's subjective will, and don't keep emphasizing that there is no oil and water in the world and that he must run away. Before each adventure, highlight what you can gain from it and make money on your own. Don't be the one who has no choice but to do it every time. 2. Highlight the characteristics of the demon hunter. He is obviously a hunter and is good at hunting prey in a targeted manner. Don't just engage in encounters. If you like encounters between heroes, just click on the mad battle. Strengthen the potions, highlight the status of potions, and add more permanent buffs. Upgrading can also be related to potions. When it comes to novels about the most powerful potions, there's no one who doesn't know about the Lord of Mysteries, right? You can refer to his potion settings to expand the range of the potion. As for the new setting of natural blessing, it is indeed novel, but I personally think that the effect can be replaced by magic potions. Isn't using monster corpses to make potions less expensive than sacrificing them? Every time I saw the sacrifice, I thought it was that kind of wizard rather than a witcher. Finally, I support the author. I like the witcher profession and the setting of this book. I hope the author can write better.
The writing is very good, but the pace is too slow, which makes it uncomfortable A lot of plots don't need to be so protracted, and it's not like every branch of the game needs to be clear. I think if you, the author, are going to spend space on the small map in the early stage, you shouldn't spend any time writing later to arouse readers' expectations for the subsequent map. Just like if you keep writing about going to the North and other dimensions, then readers will definitely not be happy to see the protagonist hanging around in such a small place.
The plot involving the monk was so speechless. I know that it will definitely be useful to gain the friendship of a monk from the good camp, not to mention that I am going to let her teacher take her to the main continent. But she has too many plots, and the protagonist is all about helping her settle things, starting to help her save her friends, and then she directly ignores you. Although there is a reason, she directly forgives you? For a noble, a sword worth 1,500 gold coins is nothing. They forcefully give the protagonist an excuse to forgive her, and then help her train her mind, help her heal her broken arm, rescue her from the cell, and help her find friends. I just saw this and I really can't stand it anymore. It's all about her.
This demon hunter profession was immediately dismissed. What the hell? No wonder this book got such bad results. You might as well write another dragon novel.
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