
DND Adventurers Who Try to Be Cautious
试图慎重的DND冒险者
- Status
- Completed
- Length
- 3.7M Words
- Genre
- Light Novel
- Audience
- Male
- Subgenre
- Fan Fiction
- Updated
- 1y ago
- Source
- Qidian
Stats
0Monthly votes
18.9kRecommends
45.7kFans
1.2kChapters
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In booklists 7
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Some personal views on this book's point of persuading people to detoxify....
Chapter 13: Being Persuaded to Quit... I feel that the author has never understood a problem. There is a difference between battle reports and novels... Although I haven't read the back part, I looked through the book reviews and saw some of the author's replies. I feel that this problem may not be improved by the middle and late stages of the book. The beginning of the novel involves a lot of science popularization of DND knowledge. Although I understand that the author wants to popularize specific rules for readers who have no DND foundation, these detailed rules are mixed with the protagonist's thinking process, and I feel that the readability of this novel has been completely destroyed. It can be seen that the author's words explain some of the process of running a group to explain the plot, but this way of mixing battle reports and novels cancels out the fun of both. The fun of battle reports lies in imagination and strange situations, while the fun of novels lies in the sense of immersion. Many of the weird situations that we like to see in battle reports (big success, big failure, etc.) Are equivalent to deus ex machina in novels without sufficient foreshadowing, and can directly bring the interest of a story to below freezing point. There are indeed types of novels with the selling point of "surprising the readers", but this type of novel needs to be "unexpected and reasonable" to be interesting, rather than the dice god in the running group controlling everything, forcing the story to comply with the dice results. In ordinary novels, if emergencies are not written well, readers will complain that the plot is stiff, which will greatly damage the readers' sense of involvement. The problem with this type of novel that relies on dice is even more prominent. When the author does not provide enough preparation for these turns, the reader will only feel that there is a drama. After the sense of substitution is completely destroyed, I am afraid that this is an "author's self-pleasure" novel (because there is no way to resonate with the author). Therefore, this kind of dice novel will definitely be many times more difficult to write than ordinary novels. From what I have seen so far, the author may not have the writing power to control this type of writing... However, since I have chosen this type of subject and can continue to write so much, I wish the author will become stronger and stronger in writing in the future, and the more novels he writes, the better.
[Book Review] 2020.6.15 [Written in front] I gave up after reading Chapter 33. I was able to read Chapter 33 because the second world is Inuyasha, but I couldn't keep reading [Advantages] 1. Hardcore dnd May attract some group players [Disadvantages] 1. Hardcore dnd There is a saying that "every time a mathematical formula appears, half of the audience will be persuaded to quit." The ubiquitous dice casting causes the entire action process to be fragmented. The entire battle process is frame by frame, which is very similar to a real-time combat game that is stuck in PPT. Why is it not like a turn-based game? Because turn-based combat is smoother than this. 2. Niche As an infinite novel, with 200 chapters in one world, Goblin Slayer? And it's still very, very niche. Didn't you consider the audience when you created it? 3. Dependence on the original work I have not read Goblin Slayer, and I believe many readers have not read it either, but the author has not taken care of these readers. He is not very clear about the intersection of world views, and many details seem to be trying to resonate with people who have read the original work, such as "This female fighter is already miserable." There is no problem with this design in the game, because killing monsters will expend the game currency and cause the game currency to continue to depreciate. In order to prevent depreciation, prices will increase, but in reality it is unreasonable. The whole village worked together to get 15 gold coins to complete a task, and An ordinary blacksmith took out 200 gold coins to recycle equipment. Logically speaking, the profession of blacksmith is a civilian occupation. If he casually took out 200 gold coins to recycle equipment, his family wealth would be at least 2,000. This is inconsistent with his civilian status. 5. Running account The general description method of battle records makes me unable to complain 6. Where did the thieves go? A person who was fine before entering the cave suddenly disappeared. Whether he was separated in the battle or sneaked away. There was no explanation during the repair process, nor did he look for him. His existence is not even as good as a roll of toilet paper. At least I believe that, lost in the toilet People in the paper team should look for it 7. The mysterious plate armor It took 2 chapters to talk about how to make plate armor. Such a detailed process, how awesome it is, and all kinds of great successes. Then the question is, what does the plate armor look like and what are its attributes? Why don't you release it so that the audience can enjoy it too? [Evaluation] My own work, I have not considered the audience at all, my writing skills are immature, I am a new writer
After reading dozens of chapters, I didn't feel that it was a very good read. It was okay to have dead teammates, but it lacked descriptions of the details of the battle, and also lacked the treatment after the sacrifice of teammates. Take the female fighter as an example. She died immediately after the author rolled a bad number. At any rate, she was a character with a considerable role in the story. Even if she sacrificed nothing else, at least write a few more descriptions of the battle. Besides, after the sacrifice, there was no other description except for the teammates feeling sentimental for a while. I was really confused when I saw this. Even if there was a description that the bodies of teammates were placed where they were because the goblin lair had not been cleared, and they came back to clean up later. The article does not give any subsequent treatment. It reads as if he just dumped the body of his teammate on the spot and went back by himself. As a story, it is difficult for me to accept this point, and there is too little description of the reactions of other teammates. The swordsman and she were childhood sweethearts after all, but she died, and the reaction was just a little sad. I don't ask him to cry heartbreakingly. It will be sad for a few more days. In the end, everyone looked like she died when she died. As far as dnd is concerned, there are too few roles in the story, not only the role of the protagonist, but also too few roles of NPCs responsible for the dm. As far as a novel is concerned, large sections of settings are often inserted directly into the middle of the story, and the whole story is also slightly broken. It is not a good reading experience as a novel.
Here are my thoughts after reading about chapter 40. 1. It may be the first time the author writes a book, and the whole story is very poor. Which people go where, what equipment to wear, and which spells to remember. Dice are rolled throughout the battle. The author's own words are also interspersed in the middle, which makes the sense of substitution even worse 😅. Isn't this really something that some internet group picked out and processed? (Joke) 2. In terms of character creation, it is basically passable, but there is still a problem that it depends entirely on the dice. Because of a certain failed die, the online group looked very rough and the novel was outrageous. Should the author consider adding some destiny points to the character himself? 😅 This will not deviate too much from the character when shaping the character. 3. When it comes to the issue of dead characters, it is true that there is no risk without killing people, but who dies and how they die is up to the author himself. I agree with a lot of what the author said in this chapter, but there is a problem if the article makes people uncomfortable when reading it. After all, online articles are not group records. How to write them so that more people like them and more people subscribe is the last word, isn't it?
I have read more than 50 chapters of this book. I was able to read the first part, but I couldn't stand the second part. There are two main points. The first is that there is too much data. To be honest, I have also seen a lot of books written based on the results of dice, but all the results and processes of the dice are written down. This is my first time reading a book, so it affects my reading. However, it gets better later on, and there is not so much data. The second is that there are many unnecessary modal particles. I often add ah, ah, and other modal particles in strange places. If you are writing about running groups It doesn't matter if you write it like this, but the problem is that you are writing a novel. If you have any suggestions, reduce the number of dice rolls, or don't write the results in the article, and reduce unnecessary modal words. In addition, the author's ability to complete the story needs to be strengthened. Don't keep telling the story with the same reason after a bad result. For example, the female priest did not roll well the first time and missed, so she was shot with her eyes closed. The second time it was the same reason. She took two emotional risks and made no progress at all? That's about it. To be honest, the topic is good, but my writing skills need to be improved.
I think the author's writing is very good and interesting. I posted this to let the author know that not all readers hate the way you write now. In addition, in a chapter about the author, I saw that the author mentioned that he had written books in the past. I am a new reader and would like to know what else the author has written?
It feels like a very thoughtful DND article, which may not be very detailed, but it has broken away from the stereotype of "pseudo DND". I am very satisfied with the DM professionalism of [Hellberserker]. I even plan to write a book about it, and then I will start it with the name of a distant relative of the protagonist. Thank you, the author, for the happiness you bring. I am very satisfied and very interesting! No matter how hard it is, please be sure to write it down. I will try my best to finish it without disturbing my normal life.
The old kp thinks this book has made great progress. . Grows faster than the protagonist
When I was studying, I was quite a good KP. At least as an international student, even though my language skills were not that good, I never lacked PCs in the regular group tours I held in the school COC club. As an old KP, I believe that dice bring fun, but they can also destroy fun; dice create a narrative with the characteristics of board games, but they also test the KP's grasp of narrative rhythm. It is so counter-intuitive that a novel like Throwing the Dice and the plot can be serialized for so long at the starting point. As for the goblin chapter, to be honest, the dice kind of ruined the plot. Although it was interesting and interesting, it was not good enough as a novel. For readers who are not running online groups together in the group, they really can't get the fun. Then I skipped Inuyasha and read the Kenbre chapter, feeling that the author has made great progress. All five monthly passes this month will support the author. . .
Does the author want to try the world of Devil High School? The setting of the God Destruction Gear is quite good.
I have a question, is this a village rule 🤔? Pf+dnd? It's a bit messy. Divine magic has a D8 damage die trick... In fact, the best PF article written by Qidian is the one by Mage Joan. I suggest that if you want to write formally in the future, the style can be closer to that book. If you must write about DM's dice rolls, the future plot connection can be closer to the COC books at the starting point. But just pretend I didn't say anything about this in my post. Anyway, come on, there are very few people who write orthodox DND in Qidian. Ever since I got involved in TRPG, I can't stand those pseudo-DND articles anymore. It's too ridiculous...
The book has been collected and I hope the author will write better and better
Complain about some issues 1. The character of the protagonist, fat (forcibly weakening the reader's sense of substitution), shy when met by a girl and never having close contact with a woman before (absolutely poisonous point! The kind of person who persuades a group of people to quit, luckily I have only seen it once so far), in addition to these two, other cautions, etc. Are all good highlights. 2. Combat. When I was reading the book review, I also saw what some book friends said, turning a board game into a novel. The dice are a bonus but the plot is the selling point of the novel. Do readers care about the battle process? To be honest, for the protagonist, who is fighting monsters and upgrading to complete tasks, battles are just a process. There is really no need to describe the battles in detail that do not involve key plots. The author has worked so hard to roll dice to write the plot, just to fight two or three goblins, and the readers still don't buy it. 3. The name of the supporting character, the author, forget it if you don't give passers-by a name. Why don't you know the names of the protagonist's teammates after several battles? They are always called female magicians and young warriors. It's too perfunctory. 4. Because the first world is not over yet, I don't know the author's plan. If the brother-killing dungeon is completed, what will happen to the protagonist's current role and the map? Finally, I still hope that the author's book will be a big hit. After all, I think it's better than many people to be able to write a book and keep it on the shelves. Problems are inevitable. I just hope that the author can shift his position from playing games to writing novels.
Sometimes the results of using dice are more dramatic than those that are purely made up. I hope the author will not cheat and continue playing like this
Although I have also watched Brother Kill, I only connected it after reading this book. The first time I joined a group, I died at the hands of a bunch of bugbears. They said it was only goblins... I almost cried.
It would be too strange to use the fifth edition proficiency set in the "second attack -5" setting. This novel imitates PF and sets the second attack of the war system to be -5, but PF has a basic attack bonus. The fifth version does not have a basic attack bonus, and the combat system's hit points will not increase faster than others. Compared with level 5-8 compared to level 1, the hit points brought by proficiency only increase by 1 point. In other words, if I understand correctly, the second sword of level 5 combat system in this novel will have a much lower hit than the hit of level 1 combat system?
I'm confused about the original plot of Brother Killer. How could a team of three women and one man go to kill goblins in the opening scene? Wouldn't the three women dislike this task? Others don't know the habits of goblins, but a trainee priest doesn't know either. The female victims in the Goblins were sent to the church for treatment. The trainee priests should have seen the most, so the heroine may not have just been refreshed.
Um, I just read dozens of chapters and saw the ending.
I just jumped over and took a look... Ah, as expected, this ending is still not acceptable. The protagonist is just a clone of a big shot or something... In the whole story, what we see is the protagonist's story, and what we recognize is the protagonist himself, including his character, behavior, experience, abilities, relationships and so on. Rather than an immortal that appears out of nowhere. Except for the fact that he is a doppelgänger, he is completely the same person as the protagonist in every aspect. Then I can only think that the protagonist is dead. I feel that this ending is as disgusting as the protagonist who finally woke up and found out that everything was a dream and had been lying in a mental hospital for ten years. Of course, this is just a personal feeling, although I personally feel that most readers of Qidian will feel the same as me.
Generally speaking, it is easy to fall into two pits when writing DND novels. The first is to ignore the rules and abuse the settings. The things written are often laughable and generous, and cannot capture the main readership. Only good writing skills can climb out of the ditch. The second type is to read the rules and get carried away, ignoring the necessary transitions, character design and story structure for writing, and finally reduced to running accounts and group notes. I have the time to read group notes, why don't I start my own group... Read this book It seems that the author is already very solid in PF. From the first few chapters, it seems that 80% of the time he will fall into the second pit... The opening introduction is long and smelly. Even if the DM of the group starts the group writes the opening of introducing the module like this, he will be scolded to death, let alone this novel. , The basic rules in writing of any type of novel are the same, but dnd players often don't realize it. Instead, they can occasionally awaken a little narrative awareness after leading a group... Anyway, I will continue to read it, after all, I haven't seen it until now. Who dares to write a PF novel, but what I want to see is the spy war between Gray Gardener and Lion Sword or the fierce confrontation between various camps and characters in the Holy War, rather than a long story about how you get stuck - I can do this kind of thing myself, so why should I rely on the author to write it?
When I first read the first few chapters of the book, it was quite interesting. The setting was good, and the character of the protagonist was also good. I was also curious why it wasn't popular. Now that I have read twenty chapters, I understand that the author is always enjoying himself and writing novels with an attitude of playing games rather than writing novels. The battle is only written in pieces. No one cares about how many throws are thrown. What matters is the result. Author, can you continue reading the novel by yourself? If you know in advance that the protagonist will definitely win, your points are meaningless except for the number of words. Look at other game novels, are there any that write down battle records in detail? I don't even bother to turn over the pages after playing the game myself, let alone watching other people's games. How much damage is done, whether you dodge or not, just write these down. The key judgments are charm, persuasion, and negotiation. When you have to throw or rely on throw points to cheat, wouldn't it be good to write down the throw points? Chopping a knife and throwing it, how free are you? Going back to the script of Brother Killing, running groups are already very niche, but fortunately, thanks to some great masters from the previous starting point, the Fantasy Zone is not unfamiliar to running groups, but it is only familiar, and they know the basic concepts of professional spell slots. Brother Sha is not considered popular in the light novel section. There is a niche plus a relatively niche one. The overlap between the two is destined to be very small. If you can't write well, and you can't explain clearly, and you have three sets of rules to cobble together a cumbersome village rule, it is destined to be ignored.
The description of Medieval Warhammer is really speechless. In Warhammer, there are still such transformation professions, especially with the obvious mutated characteristics of 4 arms. Isn't this clearly a Chaos believer? 😅 It's good enough that I didn't get hung up and burned. It's better to take the initiative to choose this profession. I'm speechless.
The plot and everything else are just minor problems. Can the author contain his inner drama? The writing is messy and the context is not fluent Whether the novel is good or not is a matter of personal taste. The problem is that the writing must be smooth!
The protagonist of this book is a DM and a priest, but his specialties are randomly selected. What the hell are they choosing? The two most important routes are not to choose some junk stuff and make the protagonist have about the same fighting power as an ordinary footman. Do you want to choose the spell route and get instant cast? Or do you want to choose the melee route and get spell lasting? The three specialties will be fully formed and you can become a god. The survivability of such a mess is not strong enough at all. It is purely because of the author's cheating, but he insists that it is just luck that he did not cheat. The protagonist is not completely dead yet. It's poisonous, so throw it away.
The old woman's foot-binding was smelly and long. The author's self-help articles are all about throwing dice with data, help me.
After reading the free part, I can only say that the author may have a good idea, but when it came to writing the book, he didn't use the idea well at all. The plot rhythm is a mess, and the descriptions of the battles are even replaced by the team records. There are also a lot of personal complaints from the author, temporary settings, random thoughts, etc., Which leads to extremely poor readability. What is more terrifying than the running account is the rambling running account, which is this. In addition, the author's language organization ability is also very problematic. A sentence is always missing several components, making it difficult to read smoothly. In addition, the sentences are broken and divided into paragraphs, which makes the reading feel like schizophrenia. What is disappointing is that this situation has not improved in the later period.
As soon as you enter the self-titled article, there are long paragraphs of watered-down settings and a monologue of two-thorned ape that bursts with flavor. It is really not easy to write so many words in this kind of article. It can be seen that although the author is not capable, he does have enthusiasm.
To be honest, this author is really not suitable for writing a good protagonist. Many things are obviously just to show that the protagonist is a good person and it feels like it is 10 or even 9 points fake. Moreover, the author said that each one is cast by real dice, but many places are obviously fake dice for dramatic conflicts. Then the author is very pretentious and says, eh, it scares me to death, or it is not the bala bala that I want this character to be offline. Writing four characters to make the story more relatable is a common practice in many books, but this author insists on being serious and truthful, which is quite speechless, and is very wordy, resulting in a climax that is not as explosive as a climax. So many of your inner dramas and oral habits are limited to just the word count. Do you think that when middle school students write essays, they might not be able to get enough 800 words?
Just ask if you don't understand. Almost every sentence is followed by a meaningless "", or it's "". Is it because of financial poverty that the word count is deliberately deceived?
It feels like DND is a turn-based, dice game. If the rules of this game are fully set in the novel, the boss will fail even if he fights the minions. It feels like the characters have no technical content, and victory or defeat is determined entirely by skills and numerical values.
Damn it, why don't you just run a group by yourself... I don't know if the author is really playing dice or pretending to be doing it... The dice simulates the uncertainty in reality. It neither represents logic nor the ups and downs of the story. In the group running, the DM will also tell the story. Fudge dice the progress of the story... Then... DM is chaos evil or something... The relationship between the city lord and the players should be a collaborative relationship to tell the story... It's like a confrontational relationship... It's interesting...
The writing style is extremely different. It's not a matter of content. It's a trivial matter to throw away the setting. After all, there is also a setting party. This book gives me the feeling of a running group record, and from time to time bystanders will interrupt...
It's extremely poisonous. The female character who had a crush on the protagonist was beaten to death, and she's still following him. Be careful.