
Reborn in 2002: I'll Revive Chinese-Made Games
重生2002:我要振兴国产游戏
- Status
- Ongoing
- Length
- 1.3M Words
- Genre
- Gaming
- Subgenre
- Game System
- Updated
- 3d ago
- English
- Request a translation
Synopsis
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508Chapters
106Monthly votes
7.1kRecommendations
28.6kFans
13 ch/weekPace
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Reader comments 41
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Making games in 2000 was no less exciting than betting everything on Japanese yen or US stocks after 9/11 🤣🤣
The author can check if there are any issues with the prototype of Ip Man, since Ip Man is no longer written about in modern Chinese entertainment novels.
This is so classic! How to revitalize Chinese games? Have the protagonists copy games from other countries! Classic!
I'm not interested in fireworks, and the author exaggerated it too much. Furthermore, relying on the protagonist's deception to attract buyers hardly qualifies it as a masterpiece.
Back then, China's Heluo Studio was ruined by piracy; even Sega, which made single-player games, went bankrupt.
If you're going to make games, why are you also making phones and chips?
It was basically impossible to achieve at the beginning of the century.
Back then, even going online cost money, so why would I play single-player games? You either play pirated single-player games, Tencent games, or browser games. There is no single-player soil
Knowing full well that successful online games in China are cash cows, why, after reading several online novels about game development, do they never develop online games, only single-player ones? Why don't they touch those blatant cash cows? 🤔
Making games in China in 2002? Were you having too much free time? Interesting. 😊
In 2002, it was impossible to make money making single-player games, no matter what kind of game you made, because even the best game would be free. That was the policy, and it had nothing to do with the quality of the game.