
Abyss Adaptation Syndrome
深渊适应症
- Status
- Ongoing
- Length
- 157k Words
- Genre
- Gaming
- Subgenre
- Game Otherworld
- Updated
- 5h ago
- Source
- Qidian
Synopsis
68Chapters
76Votes
350Recs
12Fans
Honours
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Reader comments 16
Translated by Google Translate
To be honest, I am very interested in this setting and world view, but it is not advisable to release too many settings at once. This is undoubtedly extremely uncomfortable for the reading experience. In a fast-paced era, the next one or two settings or nouns should be brought out by the story first, to give a sense of expectation, and not too many at once. I am really afraid that the author has cut it. . What a waste of these settings and worldview. And it can be seen that there is indeed something. It would be a pity if the data cannot be cut because of this. In my humble opinion, after all, it is a rare beginning for submarine and marine science fiction. I hope it can be written better and better. Let the setting terms be revealed little by little as the story progresses, and it feels better to advance simultaneously ~
This is a novel, not an essay.
Reminder before viewing
Let me start with the conclusion: an extremely high-quality game different world novel World view structure: apocalyptic water world + mechanical ascension. The author has obviously carefully designed his world view and made it very detailed in the setting. From the ascension path to the configuration of the ship and the suspended island, it can be seen that the author's world view design concept and skills are worthy of trust and expectation. Plot advancement: In this aspect, it can only be said that it has reached the excellent level of other world game writing, but has not reached the top. It is excellent in that the actions of the characters in the text do not particularly violate the character and world view, and the plot design does not have any special intelligence-reducing links. The reason why it does not reach the top is that it still uses the most classic huge crisis as the core driving force for the protagonist to advance the main plot. There is not enough innovation in plot structure. The Bone King style is still used to carry out dimensionality reduction strikes on ourselves and the enemy through information differences. The first pot of gold for the protagonist to step into the extraordinary world is still obtained by making war fortune, and the sense of crisis is too weak. In the third chapter, a good friendship relationship is established with the third-level indigenous characters, and later the former NPC teammates of the fourth-level protagonist appear. It's like playing a game and giving you a weapon that can be used until the middle of the game in the first level. While weak and full, it will greatly reduce the experience and sense of immersion that story conflicts bring to players. To use an inappropriate metaphor, if you are in a ninja game and rely on submachine guns, RPGs and other enemies that rely only on cold weapons to fight, then this kind of dimensionality-reducing strike-style crushing will not make you feel that you are really playing a top ninja in the game. Character design: mediocre, no merit or fault. This is also a common problem in most online novels. Most supporting characters are designed just to introduce certain settings or serve as a transition between two tasks. I always believe that the conflict between characters is the core content of online articles. Whether it is games or other forms of entertainment, essentially what people like to watch is the interaction and conflict between people. If you just fill in a few prefabricated people into the story with nothing new, no matter how novel the world view is, it will become boring after you eat too much. I hope the author will pay more attention to this aspect Suggestions (only personal opinions, please comment if you don't like it): Improvement of character design: Abyss Syndrome, Black Sails, Crimson Servant, Madness; story conflict design: Abyss Diver, Pillars of Eta Finally, I hope that the author can keep writing and get better and better as he writes. After Super Mechanic, this is one of the few outstanding works about the Amber Stream in the mechanical ascension genre that really stood out to me.
To mediocre people, we are mysterious and unpredictable. Fallen. Decay. It's chilling. You cannot understand where we came from or why we are what we are... Until you realize that we have not fallen, but have ascended. "
The setting is good, but the segmentation sucks. Internet paragraphs are divided into sentences. The rhythm is relatively brisk. This long paragraph reminds me of the composition I wrote in high school, a three-paragraph composition.
After reading the first chapter, there was only one sentence that came to my mind Yuanshen activated! ! !
Let's take a look at this book's current level. Later, um, if the author can write more than one million words, I can read it a little bit. "To be honest, I don't think the author can write very long." There are too many various settings, character settings, career settings, path settings, fleet data, equipment data, all popped out in one breath, and too much force. Mature authors should learn to illustrate pictures by themselves, instead of putting a bunch of data there for readers to fantasize about There is also the constant reminiscing of the past glorious years, seeing this memory, seeing that memory, recalling it every day, recalling it too often
Can you divide it into more paragraphs? It's densely packed with words
Zhou Heng, Zhou Yang, AI, it's weird when these two started to be put together.
My scalp feels numb when I read it in sections, and my eyes go blind when I read it in one section.