
I Really Don’t Want to Be the World Destroyer
我真不想当灭世主
- Status
- Completed
- Length
- 949k Words
- Genre
- Sci-Fi
- Subgenre
- Time Travel
- Updated
- 4y ago
- Source
- Qidian
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Classic reads A good book needs not only good writing, but also ideas strong enough to support its plot. Reading a good book is like savoring a cup of fine tea: it leaves you with an endless aftertaste. Quality tiers: white, gray, black, green, blue, purple, gold
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Reader comments 47
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I thought I was following the trend of Bai Wen when I read the title, but when I clicked on it I was completely shocked. The very sophisticated writing style depicts a game world in which classes are highly solidified. The book's in-depth and simple description techniques reveal the inherent injustice and despair in the seemingly harmonious and orderly world from all aspects. The protagonist is a nearly invincible man. I originally thought that the author would directly let him lead the players to overthrow the old world, but it is obvious that the author wants to express something more than that. The protagonist's enemy is the assimilation of the capitalist class and the fatalism that dragon slayers will eventually become evil dragons. The protagonist is still in a state of wavering observation as to whether to destroy the original world. The article uses multiple scenes to reveal the dialectical relationship between order and chaos. The people at the bottom are subject to the exploitation of the solidified order, but they are addicted to the comfort of order and dare not resist. Should we look forward to a new life after the destruction of the world, or should we remain silent and maintain the status quo? I hope the author will give a different answer.
I really like authors who can insist on what they want to write and express, and are unwilling to always follow the world and do not put interests first. Every time I meet such an author, it inspires me to think about reality, find my own future path, and make the same life full of new ideas.
Ma En Bodhisattva, when he was practicing deep communist Dharma, he saw ghosts wandering in the sky, removing all exploitation. Communist law, force is not different from relationship, relationship is not different from force, relationship acts on force, force determines relationship, and the same is true for the superstructure. Communist law is the sage of all laws. It does not exploit or exploit, does not oppress or force, and has no hierarchy or hierarchy. Therefore, in this world, there is no slavery, no class struggle, no capital chasing profit and sucking blood, no empire driving the people into war, no national boundaries or even racial boundaries, no monopoly, no private ownership, or even selflessness, no one exhausting humanity, no one doing it for himself, no loss and no gain, because of public ownership. Feudal countries can reject landlords because they follow the communist laws. Without landlords, there is no fear. They stay away from tenant rent and exploitation, and the land returns to the people. Capital countries, in accordance with the laws of communism, can eliminate the fruits of politicians, financial groups, powerful people, and return the fruits of their labor to the people, without any alienation. Therefore, we know that the communist dharma is a law that saves the people, a law that benefits the people, a law that liberates, and a law that benefits the world. It can eliminate all suffering. It is true and true. Therefore, the dharma of communism, that is, the declaration says: The proletarians are fearless, but they lose their chains; the revolutionary fire ravages them, and they gain the whole world.
When I read Section 4, Chapter 29, the author pointed out the phenomenon of entertaining oneself to death and "nipple fun", it aroused my thinking. Why is it getting harder and harder to be happy and why do I often feel empty? Watching short videos, playing games, reading novels and other entertainment methods cater to the needs of the public and make people addicted to them. This can certainly make people happy, but as time goes by, these forms of entertainment are less and less able to make people feel happy, and may even lead to endless emptiness. The reason for all this is not that our laughter is getting higher and higher, and happiness is getting harder and harder to obtain. On the contrary, it is because the cost of obtaining happiness in this society is too low. Thirty-second short videos, one-minute novels, and ten-minute games are our source of happiness. In fact, this kind of happiness is of low quality and goes quickly as it comes. And as time goes by, the "laughing point" will become higher and higher. To obtain the same pleasure in this situation, higher stimulation is required. As a result, various novelty phenomena emerged: eating raw animals and eating animals, cross-dressing men, Lao Ba, Yaoshui brother... If you blindly pursue this kind of low-quality happiness, you will eventually get lost between false satisfaction and inner emptiness. We need high-quality happiness. We might as well think about how people obtained happiness in the past. Turn the clock back to the past. In a society without advanced technology, you will find that if people want to be happy, they can do handicrafts or write articles... The common denominator behind these is creation. Get a sense of accomplishment through creation to achieve high-quality happiness. This happiness is more lasting and meaningful. It is different from the illusion that you can get short-term happiness by clicking on your mobile phone. Instead, you need to personally participate, put in your efforts and experience it for a long time to finally experience the full happiness. Why does this kind of happiness feel fulfilling and meaningful? In essence, it is to realize the meaning of life and realize self-worth and ideals. It is also mentioned in Maslov's needs theory that the deepest need of human beings is self-actualization. In other words, only by realizing the meaning of life can you feel true happiness.
Please support the pirated copy by ordering it in full. I like the author's stream of consciousness that explores cognition. The details of Hermicia are very good, but the background plot of the real world in the later stage is too vague. It is noticeable, but the presentation is a bit hasty. You need to brainstorm and sort out your own understanding, high spoilers: Basic setting: The consciousness of the real world where Riel/Fick lives can be highly embodied and affect reality. Consciousness is an extraordinary power. According to quantum mechanics, human thoughts merge into the sea of consciousness, which can form a world of consciousness or a dream, similar to the concept of the metaverse, so players can be directly pulled into the world of consciousness because they can quantum link to the sea of consciousness from within their brains. Hermicia is a simulated consciousness world created by Momo and the boss behind her. The administrator is Momo. They may be a pure consciousness life, or AI life and silicon-based life. How they were born is not explained, or they may be the highest consciousness extraordinary individuals in the real world. In short, they belong to the big boss behind the scenes. They dominate Hymisia's social form and ideological experiments, examine the possibilities of human society, and seek to transform the real world. After players of previous generations such as Watcher cleared the game (different eras are different experimental versions), they have extremely strong consciousness and can perform extraordinary things in reality to a certain extent (such as the clerk who works for Momo). They discovered the existence of the company that dominates the game and the conscious beings behind the scenes, so they would regularly open a room in the sea of consciousness for gatherings to observe changes in the two worlds. The inner world refers to these transcendent consciousness bodies, including Momo and Wochel. The Mechanical Queen is a conscious life player, and she is the same as Momo. The article also explained that the most effective memes are the tools that combine various characteristics to develop specifically for her. At the end, the Machine Queen gets the World Expansion Crown and overthrows the world of order and law. The experiment proves the limitations of carbon-based, so she wants to create a future of a world of comprehensive consciousness and pull all human beings into the multidimensional world of consciousness, which means metaverse. These are all speculative story settings of the author. Regardless of whether they are right or wrong, this flavor is quite unique and meaningful. As for the protagonist Riel, I tend to be a tool man who witnesses everything. In the history of Hermisia, there is the Machine Queen and Fick. They may be Riel's game experience in multiple versions, or it may be that the memory has been transferred to Riel. Games may not be fake, and reality may not be real. Riel finally broke through the bounded worlds in the clinic (because consciousness can be embodied, so if the consciousness is bound, it will create a false world and cannot distinguish what is reality), and found that only the path of struggle can help him break through the shackles of consciousness, break the falsehood and find reality (the author's point of view: struggle does not need meaning, struggle is for the truth), so he also broke through the hypocritical cannibal society of the Free Federation, returned to Hymisia, and saw the next answer to social evolution in front of Momo and the Machine Queen, and finally returned to reality to wait for the end.
After reading the beginning, I think it's okay. I just came from the first player. (The top ten players of one billion players are not as valuable as the kindergarten class. The whole game relies on sensationalism and blood. Reading it made me poisoned to death.)
It doesn't feel like it did before. In fact, it's pretty good to follow the previous plot. It's just a simple game world, add some science fiction or magic into it, usually follow the main plot, and then do small branch plots from time to time. The setting of the protagonist is quite consistent with the branch plot, and there is nothing unique about it. Character, play the characters in each branch, just like role-playing. This mode is quite entertaining, just keep it up. It is somewhat similar to the horror park back then, but it later began to be defined in science fiction, and reality also has a big script. In addition, the author wants to write something different in the article. There is something ideological and cultural about it, but to be honest, it's not that easy to write. Isn't it a simple game article with a little bit of business? There's nothing wrong with just writing some high-quality cool articles. The author also obviously feels that there are fewer people reading later. There is also a big problem, that is, the protagonist has been replaced, and it can't be said. Substituting means that the main body of the protagonist's thoughts has changed. This is no different from substituting people. This kind of thing is very disappointing to the audience, and this change lasts for many chapters. I feel that the protagonist's previous character has no motivation to promote the plot, so I forcefully changed it, making the style of the latter part very different from the previous one.
Partial analysis and understanding of the era in the article (1)
This is my opinion... Not necessarily correct, but I hope it will be discussed... First, the characteristics of the era described in the article. 1. Various eras The Age of the Kingdom of God (long time ago to the establishment of the Empire) Mechanical Age (the establishment of the Empire to the destruction of the Empire) The Age of Chaos (the destruction of the Empire to the birth of the Sun) The Age of Fire (the birth of the Sun to the Sunset Event) The Age of Thousand Kingdoms (the Sunset Event to the establishment of the Law of Order) The Age of Order (the establishment of the Law of Order to the present) 2. Analysis of the era (1) The Age of the Kingdom of God Obvious feudalism Constructionist society The rulers who occupy the land (territory) means of production and the agricultural producers who focus on agricultural production, the ruling structure is feudalism, with etiquette and aristocratic status as the scaffolding of the ruling structure (2) Mechanical Age It is difficult to find a counterpart in history. Similar ones include the ultimate development stage of capitalism - the end-user, classless swarm society and absolute personal theocratic religious society The ruling class of the entire society has only one emperor. The main producers are industrialized mechanical production. It is unclear whether the emperor will die, and how the new ruler will be determined after death The ruling frame is unclear, and it is unclear whether the emperor owns his subjects as his property (3) Age of Chaos Completely unknown The production class and the ruling class are unknown, and the ruling structure is also unclear (4) The Age of Fire Appears to be a classless communist society The ruling class appears to be the production class, and life is Unknown production data (5) The Age of Thousand Kingdoms Extreme populism, feudal society The ruling class is the various alien races that occupy the land, the productive class is the peasants, and the ruling structure is still racial identity (6) The Era of Order and Law Obvious feudal society Although the main means of production are industry (plant industry and mining in the case of clusters), the basic ruling class is still dominated by aristocrats, and the ruling structure is still an identity structure
As the New Year approaches, people have no property. Please take a look before leaving. I wish you all a happy new year (Boom! Boom! Boom!)
The previous part is simply a masterpiece, especially the description of the protagonist in the arena copy, which perfectly reflects the author's skill. In the later period, I let myself go a little bit. The author must have experienced 2077. Johnny's evaluation of the composition in the ending is that it should be written from the inner voice, and at the same time, it should be understood by others. It's good to be able to fully express my own thoughts, but I still hope to follow the previous plot. . . . Hmmhhhhhhhhh It smells a bit too bad