
In Fog City, I Awakened the Nurgle's Blessing System
人在雾都,我觉醒了纳垢恩赐系统
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As the Plaguefather, Nurgle bestows upon his minions an array of evil spells to spread disease and despair. The characteristics of these spells are extremely evil, which will cause foul smell, flesh and blood to rot, and the body to decay. His magic is also known as the Gift of the Father. A Afflictions - Enemies are infected with an ulcer that twists their limbs and causes their muscles to atrophy. B Boils - Nurgle's enemies develop shiny boils that crack the skin and cause severe discomfort. Buboes - The mage gives a pus-filled pustule to an enemy. F Foul Messenger - The mage spits out a ball of blue and green flies, flying around, forming a swarm that vaguely resembles a toad's head. The mage can transmit messages to the swarm, up to 25 words. The swarm will then fly towards its destination at a speed of 1 mile per hour, delivering the message to the intended recipient, whispering in his ear with a hoarse voice that sounds like vomiting. When they have completed their mission, they burrow into every orifice of the recipient's body and disappear without a trace. When someone first receives a message through this spell, he may go crazy. From One to Many - The mage turns his body into a humanoid swarm of buzzing flies. Anything and equipment they wear or carry will fall to the ground, allowing the mage to fly. While in this state, he is immune to damage from all non-magical weapons. He also cannot be the target of spells (other than dispel spells), unless they are area-of-effect spells. The wizard can change the shape of the swarm as long as their form remains continuous, which means that the wizard cannot (and no one else can) separate them into two or more different swarms. The mage can pass through narrow gaps that are small enough for a fly to fit through. The spell lasts for several hours, but the wizard can end it at any time. If at the end of the spell the mage is trapped in a space too small to contain his body, he is instantly killed. G Grandfather Nurgle's Circle of Life - Nurgle believers insist that every living thing has a part of the Grandfather Nurgle. The mage uses this spell to find information. J Joyous Aspect - The mage places his hand on the face of the target creature. When the spell is completed, green fungi will spread from the mage's palm like hair. After seven seconds of pain, the target's facial features will be reshaped, and no matter how serious the flaws or injuries are, they will all be hidden behind a mask of health. But despite its perfect appearance, it was also disturbingly artificial: its cheeks were too red, its chin was too pointed, its teeth were too white, and its eyes had an obscene glint. The happy smile lasts for several hours, or until the target takes damage. M Miasma of Pestilence - A foul green mist rises from the ground and surrounds the mage. All creatures that remain under the affected area for several minutes are severely punished for any subsequent actions. This spell lasts for several minutes, but the wizard is not affected by it. N Nurgle's Boon - Mages absorb a disease from a diseased creature they come into contact with and control it unaffected for several hours. They can transfer disease to another target they come into contact with, although the target may be resistant to the disease. If the target resists successfully, the disease does not disappear and the mage can attempt to contact the target again. If the spell fails before they transfer the disease, the mage himself becomes infected. P Pestilence - Enemies are gripped by a horrific disease that causes their eyes to bleed, their tongues to swell, and their internal organs to swell. Plague Wind - The evil wind that summons Nurgle sweeps across the land, spreading death and disease. All creatures within a wide area are at risk of being infected by Nurgle Rot. In addition, terrifying supernatural phenomena may occur in the clouds. The spell will dissipate after a few minutes. Poxes - The mage summons Nurgle to bless his enemies, creating waves of debilitating disease. R Reveal the Inner Beauty - causes an object or creature to age rapidly. This is a touch spell. If it is inorganic, this spell causes the object to become brittle and deteriorate in quality. If it is organic, the object will mature rapidly until it rots, cracks, and stinks. This spell also causes a creature to grow between 2 and 20 years old and feel weak and exhausted. Rotbomb - Many tiny Nurglings suddenly appear from the mage's open mouth. They cackled and swarmed over the enemy's armor to devour. S Scabs - Target's skin develops painful, pus-filled sores. Stench of Nurgle - Foul-smelling poisonous mist pours out of the mage's body, polluting the surrounding air. The odor is so harmful that those who inhale it experience nausea and vomiting and nearly lose the ability to breathe. For a period of time, all creatures near the mage become powerless. Even those who successfully resist are distracted by this. The poisonous mist will remain around the mage for several minutes, but the mage will not be affected by it. Stream of Corruption - The mage spouts a fetid stream of putrid blood, pus, maggots, and slime. Any target touched by the riptide suffers corrosive burns. Additionally, people affected by rip currents may feel nauseated for several minutes afterwards. Sumptuous Pestilence - Infects all creatures in the target area, causing them to be infected with terrible diseases. Affected targets may return to normal (or not), but the disease acquired is always random.
Nurgle's erosion, referred to as "corrosion" below, is the highest-level gift carefully prepared by the plague god Nurgle for the human world. This disease is extraordinary. It combines the worst qualities of all diseases and adds its own innovation: it is highly contagious and incurable. It can infect the body while corroding the spirit, and can even pollute the host's soul. The reason for this is because Nurgle's corruption is actually a combination of physical disease and demonic possession. In a sense, this erosion can be seen as a shortcut on the road to the promotion of a champion of Nurgle into a demon. Although most of the infected are not voluntarily infected and have no intention to do so. Sister Duvallier claims that Nurgle's corruption is the most contagious of all plagues that have ever ravaged the mortal world. Its pathogens can survive in air and water, and contact with an infected person or inhalation of contaminated air can be a route of transmission. In the history of mankind, this disease has never been cured, nor has the possibility of curing it been discovered. This disease is not only the most deadly and deadly of the diseases spread by Nurgle, it is also the most subtle. Although it only takes a split second to transmit it, it may take weeks for an infected person to show physical symptoms, long before it eats away at the infected person's psyche. The following is the original text of "The Evil Corruption of Nurgle" written by Sister Dufarrier: Several eminent physicians of the same order as myself believe that the human brain contains a harmonious and balanced series of chemicals that blend with our natural essence (i. E., The soul) to regulate the emotions and feelings of the body. I understand that this view is a bit too radical, but one thing is certain, that is, everyone is manipulated by this chemical balance, and a small change in this balance can completely change the patient's physical condition. When I treat patients diagnosed with mental problems such as depression or mania, I often find that there is nothing wrong with their mental and personality problems, and that the real problem lies in the complex chemistry of the brain. I am convinced that Nurgle erosion slowly disturbs this chemical balance before doing anything else, eventually driving the sufferer mad. Although the nun's words are arcane to this writer, the core of her theory remains simple: Nurgle's corruption is not a mortal disease. It is a supernatural, demonic creation, and its spread is more like "possession" than "infection." Those unlucky enough to contract the disease do not simply erode away and die, but are completely transformed into Nurgle's Tallyman, the corrupt god's pawn. This is also the most terrifying thing about Nurgle's erosion: it can completely manipulate a person, ignoring his self-awareness. Only magic of the same level as the four gods can allow the victim to escape. As the author mentioned before, the four gods of chaos cannot turn a person into a demon completely against his will, nor can they directly strip the soul from the body. These things happen due to our internal factors: the servants sent by the four gods can directly occupy the mortal body. Nurgle's corruption mercilessly possesses the infected, slowly eroding the victim's mind with visions and whispers (by virtue of the chemical balance mentioned by Sister Dufalil). And when the physical symptoms - the body becomes swollen and covered with pustules and ulcers - begin to appear, the patient's spirit has actually completely succumbed to the endless physical and mental corrosion. Destroying the spirit of the host is a crucial part of the erosion, because the number of people who are truly willing to devote themselves to Nurgle is not the majority, and their number is far smaller than the people who actually serve Nurgle. And because of this, the time it takes for Nurgle to completely dominate the host varies from person to person. The weak-willed, and those willing to follow Nurgle, will resist the erosion for significantly less time than those determined to defend their souls - but, of course, no one will truly escape. No human being can refuse the favor of a loving father.
Inguinal lymphadenitis, phlegm, blood and viscera! Boils, Boils, Rot and Pus! Blisters, fevers, weeping sores! Festering emerges from your wounds. —CHANT SUNG BY PLAGUEBEARER DAEMONS DURING BATTLE Nurgle, also known as the Plague Lord, Nurgle the Father, or the Plague God, among many others, represents disease, decay, despair, destruction, death, and rebirth among the Chaos Gods. In particular, mortal despair empowers the Plague God more than any other. Nurgle is also known as the "Plague Lord", "Lord of Flies", "Father of Plagues" and "Lord of Rot". This was the third of the Chaos Gods to fully awaken, appearing during the Second Millennium. In the European Middle Ages on Old Earth, a great plague swept across the world, heralding the birth of the evil god Nurgle. Nurgle is the God of Chaos most directly concerned with the plight of mortals, especially humans. So grievous is humanity's fear of death, perhaps the most ancient fear of that species or any other. While Nurgle is the god of death and decay, he is also the god of rebirth. Decay is just part of the cycle of life, without which no new life can grow. Likewise, Nurgle is the god of perseverance and survival. While those who wish to spread decay and corruption are certainly among its adherents, there are also those who wish to endure and become resilient enough to cope with the difficulties and opportunities that come with an uncaring universe. Many people affected by Nurgle often turn to Nurgle, the plague god, to escape the pain and despair caused by the disease. (Old PUA) Nurgle is also the great lord of the corrupted realm of warp space and the master of the plague. All things, no matter how solid and permanent they appear, can eventually decay and die. Even the process of creation is but a precursor to destruction and decay. Today's fortress is tomorrow's ruins, the morning's maiden is the night's monster, and the momentary hope is but the foundation of regret. While Nurgle is the ultimate creator of every infection and epidemic that sweeps the universe, Nurgle is not a morose spreader of despair and gloom, but a dynamic god of life and laughter. In death, there is life. Following the decay of living creatures, countless bacteria, viruses, insects and other carrion feeders thrive. All life feeds on other life, and from each plague a new generation grows, stronger and more vigorous than the one before it. Regeneration comes from decay, just as hope comes from despair. The greatest inspiration comes from the darkest moments; in times of crisis, mortals are truly tested and driven to excel. To understand what may seem contradictory or even perverse in nature, one must first understand what Nurgle embodies. On the one hand, he is the lord of decay, his body racked by disease; on the other hand, the evil god Nurgle is filled with unexpected energy and the desire to be reborn amidst destruction. Those traitorous humans in the empire who surrendered to Nurgle knew very well that their lives would one day end, and many of them would live with disease or other tortures at the same time, but they kept this knowledge deep into the corners of their minds, and prayed to Nurgle and continued blasphemous activities to beg the evil god to give them the power to regain their lives. Nurgle is the embodiment of death and the unconscious response of all sentient beings to the knowledge of their own end. It is the hidden fear of disease and decay, the cruel truth of death and the resistance it generates. Every human being in the galaxy has been touched by Nurgl's fetal hands at some point. Trillions of viral hosts are the work of their malevolent, unseen creator, Nurgle, whose creations corrupt their physical forms and sow the seeds of despair in their minds. The Fatherly Whispers of the Warp ensure that contagions are spread from world to world by the ignorant, the willful, and the strong. Nurgle's power reaches its peak as his gifts multiply amid the full epidemic. The entire galaxy - even the entire star field is enveloped by the Father's virus, and the plague is raging among the stars. Proud civilizations withered, and Father Nurgle raised obscene new life from their remains. Where there are plague pits and mass graves, there is the rotten glory of Nurgle. Despite Nurgle's "generous" ways, only a lucky few have truly received Nurgle's blessing and ascended to become one of the Daemons of the Warp. Nurgle's sacred number is seven, and the colors it represents are the colors of rot and ruin, waste and vomit, mucus and pus. The Plague God is represented by the colors green and brown, usually the most rotten variations of each color. Nurgle's existence also reflects the fact that no matter how much humans and other intelligent species oppose it, they will ultimately fight against the destruction it represents, albeit perversely. Suffering, death, pain: humans remove these things from their minds and try to forget them by living in the present, hoping for a better future. For this reason, Nurgle, his Death Guard Plague Legion, and mortal followers often take unsettling joy in the plagues inflicted by their evil god, viewing the plagues as gifts and the cries of their victims as gratitude for the power to overcome the obstacles of mortal life, rather than pain. The Plague Lord is often called "Father Nurgle", "Father Nurgle" or "Papa Nurgle" by his followers due to this ugly paternal stance.
Those who believe in the Four Gods of Chaos will be blessed in this life. Belief in Nurgle is even more blessing and destiny
Nurgle is the Chaos god of despair, decay, and disease. He was the third of the Four Chaos Gods to awaken, and existed fully in the Middle Ages of Terra. After his birth, plague swept across all continents. His titles include Plague Father, Fly Lord, Great Corruptor, Plague Lord, Master of Pestilence, Lord of Decay Titles: Plague Father, Fly Lord, Great Corruptor, Plague Lord, Plague Lord, Decay Lord Status: Active Status: Active Type: Chaos God Type: Chaos God Domains: Mortality, morbidity, despair Domains: Death, Disease, Despair Daemons: Great Unclean One, Poxbringer, Spoilpox Scrivener, Sloppity Bilepiper, Plaguebearer, Nurgling, Beast of Nurgle, Rot Fly, Battle Fly, Bloat Fly, Molluscoid, Glitchling, Sludge-Grub, Feculent Gnarlmaw, Plague Fly Devils: Great Unclean One, Poisonbringer, Bad Rash Scribe, Spreader of Foul Bile, Plague Bearer, Nurgle Spirit, Nurgle Beast, Rot Fly, War Fly, Bloat Fly, Nurgle Snail, Glitch Spirit, Muck Maggot, Nurgle Poison Branch, Plague Fly Home: Garden of Nurgle Home: Garden of Nurgle Adjectives: Nurglesque Adjective: Nurgle Sacred Number: 7 Holy Number: 7 Symbols: Tripartite Fly Symbols: Tripartite Fly Enemies: Tzeentch Enemies: Tzeentch Among the four gods of Chaos, Nurgle is said to be the one most concerned about the plight of mortals. Those afflicted by his contagions often turned to him to escape their suffering. Nurgle's form is described as a vast, bloated form of corruption, with foul, leathery and necrotic skin. Nurgle can also be considered the Lord of Creation, as all things, no matter how solid and eternal they appear, are susceptible to physical corruption: all Chaos Gods are the embodiment of hopes, fears, and other strong emotions and concepts generated by mortal races. In Nurgle's aspect, the source of power is insecurity, denial, self-deception, and the fear of inevitable death and disease among the living, and their unconscious reactions to this fear. This is the "life force" that is the driving force of humanity and other races. Nurgle lures new believers into joining his ranks by depriving them of any other options, inflicting a spiritual taint on the populace that manifests outwardly in the form of disease and plague. The desperate, outcast, and dying come to Nurgle seeking relief from their suffering. To these would-be devotees, Nurgle offers not salvation from their illness but comfort from their suffering. Those blessed by Nurgle not only experience relief from physical pain, but also experience a strange sense of contentment in a state of depression. It's a distortion of one's perceived reality, turning delusion and denial into truth and acceptance, just as self-esteem and vanity turn into horrific self-gratification. Nurgle and his daemons, in contrast to their rotten appearance, have pleasant and friendly demeanor. His demonic servants and mortal followers often express unsettling glee and delight in the plagues he inflicts, viewing them as gifts and the cries of their victims as gratitude rather than pain. This is demonstrated on the demonic world of Bubonicus, where an endless chain of insane revelers dances around the planet's equator. Nurgle is often called Grandfather Nurgle, Father Nurgle or Papa Nurgle by his followers, due to his paternal nature. His chief enemy is Tzeentch, the Lord of Change, for their power comes from an opposing source. Tzeentch is hope and ambition, while Nurgle is despair and hopeless defiance. The Gardens of Nurgle are Nurgle's realm in the Warp. This unhealthy realm is home to every imaginable pimple and pain, and is filled with the stench of decay. This "garden" is not a barren wasteland but a horrific paradise filled with death and plague. A swarm of buzzing black furry flies spread across the sky, and twisted rotting branches with clinging vines tangled on the moldy ground beneath insect-infested foliage. Blasphemous fungi—both mundane and extraordinary—break through the leaf-covered cover of the forest floor, spewing foul clouds of spores. Muddy rivers slide through bloated landscapes. Composed of decaying timber and crumbling walls, Nurgle Mansion lies at the center of the garden; shabby and ancient, but eternally strong in its foundations. It is within these tumbling walls that Nurgle toils at his cauldron, a vessel large enough to contain all the oceans of worlds in the galaxy. Nurgle trapped his mate Isa in a cage in Nurgle's Garden, in the corner of a room where he kept the cauldron from which he created all his plagues. As the goddess of healing, Isha can cure any disease Nurgle suffers from. Nurgle took advantage of this, force-feeding her his latest creation and watching how long it took for the goddess to overcome its effects. If he's happy, he'll unleash it onto an unsuspecting world, if not, he'll start over, working in his pot until he has something new to give to his "mate." While he was busy at work, Isa used his distraction to teach mortals how to get rid of Nurgle's pox. When Nurgle's power was exhausted, the Gardens bloomed, encroaching on the lands of the other Chaos Gods. Nurgle's enemies will fight back, and plaguebearers will take up arms to defend it. Although the garden will recede again, it will still draw deeply from the essence of those who fell in war and will be in a state of nurturing peace until it is ready to bloom again. Nurgle's armies are collectively known as the Plague Legion. Each of these Legions is tied to a specific phase of Nurgle's cycle of decay and regeneration. The mission of the Legion of Harvest is to create disease and travel across the warp to gather raw materials. The Infected Legion is the harbinger of infection, the carriers of new diseases, laying the foundation for greater evil to follow. Pathogenic legions are full outbreaks of disease and manifestations of disease, equal in attack or defense, and are often deployed to guard key locations within the Gardens of Nurgle or to lead attacks. The Legion of Disease contains the greatest number of demons, spreading outward to ensure that initial gains translate into raging epidemics. The Legions of Rot are obsessed with decay and destroying anything, and it is their presence that swells Nurgle's power more than any other. The Plague Legion is the reaper, the reaper, and the bringer of death. The Necromancer are the most adaptable, as they use hopelessness and despair as weapons. Each Plague Legion is commanded by a Great Unclean One. Below them are the Daemon Princes or Heralds of Nurgle, each commanding one of the Legion's seven gangs. At its peak, each gang consisted of seven teams of low-level demons and demonic beasts. Nurgle's daemons are rotten and disgusting in appearance. Their skin is filled with putrid heat, their guts burst through the lesions on their skin, and their bodies ooze putrid slime. However, Nurgle's demons are usually happy, energetic, and display an unnervingly friendly attitude, and they are happy at work and take great pride in their accomplishments.
Through the thin and misty smoke, Gades saw what was hidden under the Castle of Destiny - the center of Nurgle's Garden. He almost immediately closed his eyes and turned around. Intolerable, indescribable, incomprehensible. In his eyes, it was a living swamp composed of black stars and dying worlds, a decaying galaxy composed of countless huge and twisted nebulae. Cosmic maggots gnaw at the foundation of infinity. The galactic plague devoured all flesh and blood, turning everything into deformed remains in its endless hunger. This is a dark mirror image of the evil winds of life. All glory was gone, all hope was gone, and thunderous screams echoed through the void trying to drive him back. Countless wails ring out in pain and despair, forever weeping for something that will never come. Down below, something began to crawl out of the tumor-like center of infinite darkness. It is invisible and shadowless, but it has various shapes: fat and thin, like a wisp of smoke, like a puddle of oil, spreading upwards. The smoke has round eyes, like the dead and cold sun, and its wide-open mouth is as wide as the horizon. The King of All Creations came out of His manor with a smile and began the long and difficult climb to the garden, His fingers clawing toward the void like comets. The moon was crushed beneath its incredible size, and the stars were extinguished.
"Enjoy the splendor of Nurgle's gardens. Flesh blossoms budding, earth studded with mold. There is no splendor without splendor. Nurgle is a true artist. Tzeentch is but a troublemaker, and young Slaanesh is but a wanderer. We do not even bother to deal with Khorne's narrow-minded, savage temperament."
Disease was a common encounter in imperial life. Many people suffered from one or more illnesses throughout their lives, and nearly every household had at least one immediate family member die from some terrible plague. Those who succumb to grief and despair will worship Nurgle for the power of disease and survival. Driven mad, they begin to believe that it is Nurgle who bestows some form of salvation or plague that is the truth about the world. Few realize that their misguided beliefs only fuel Nurgle's power, creating an endless cycle of hopeless disease. Disciples of Nurgle From those tortured by pain, nihilists, and those driven mad by disease or despair, a group of followers of Nurgle are born. The Lords of Disease drove them to roam the Old World, spreading plague everywhere. While most worshipers eventually succumb to the many diseases they carry, a few are empowered by their suffering, transforming into disgustingly twisted beings. The believers are very happy with this change, thinking that they have gained Nurgle's approval for accepting the diseases that torture their bodies, and mutation is a gift, and thus believe that Nurgle is a "merciful" god. Considering the number of infected people within the Empire, it would be difficult to track them down as they keep a low profile and blend in with the local population as they continue to travel. These cultists chant secretly in the filthiest of places, places so disgusting that even the most stubborn witch hunters would pause before entering. Once a Cult of Nurgle is discovered, entire towns are burned to the ground, and cleansing by fire is often the only way to stop the disease they carry from spreading further. Nurgle, the father of decay, does not hesitate to bless his followers. The appearance of his chosen ones is covered with abscesses, and the skin will melt away at the slightest contact. The believers' bodies are swollen due to various unimaginable viruses. In order to support the broken flesh, these people always wear thick armor to prevent the internal organs from flowing out, making them look bigger than ordinary chosen ones. Although these people were tortured by the virus and became inhuman, they basically lost their sense of pain a long time ago. Several of Nurgle's viruses have the effect of eliminating consciousness and extending life. These special varieties allow the chosen ones to endure torture-like pain and act for their loving father. No enemy is more terrifying than Nurgle's Chosen Ones. Although these people's skin can be opened with a flick of cotton, hidden beneath the fragile appearance is a deadly virus. Compared with Nurgle's Chosen Ones, the viruses that explode after death from these biochemical bombs are more frightening.
Nurgle is a symbol of despair and destruction. He controls and creates all germs, accepts and loves all believers. The bodies of Nurgle believers are ravaged by viruses and bacteria, and their skin will melt at the touch of a touch. In order to support and prevent the outflow of internal organs, they usually cover their bodies with thick armor, and these believers have long lost their sense of pain, because the gift (virus) given to them by Nurgle, the God of Plague, will have the function of extending life and losing the sense of pain. When they die in battle, they will turn into biochemical bombs and explode; causing the plague to spread. Nurgle's Garden When the mortal world is desolated by scourge and plague, Nurgle's realm thrives and expands with disease and corruption. Carefully tended by the Lord of Corruption, this unhealthy realm is home to every pustule and torment imaginable, and is filled with the stench of corruption. Wherever there is death, there is life. Countless bacteria, germs, insects and scavengers thrive in the corruption of life. All life depends on the nourishment and survival of other life, and from each plague a new generation is born that is stronger and more reproductive than the previous generation. As regeneration comes from corruption, so hope springs from despair. The most inspiring inspiration comes from the darkest moments; in times of crisis, mortals are ultimately tested and driven to excel. This is the creed of Nurgle, Lord of Corruption and Master of Disease. Although it looks very dirty, and is the creator of infectious diseases and epidemics that sweep the universe. Nurgle is instead a spirited god of life and laughter, rather than a sullen purveyor of disappointment and melancholy. His eternal realm is like that of his god, Nurgle's domain is not a barren wasteland but a deathly paradise of death and disease. The fluffy flies that were born in Nurgle's gardens buzzed in thick, dark swarms under the sky. Under the messy canopy of leaves eaten by insects, large rotten branches and vines tightly wrapped around them covered the decaying earth as if they had grown side by side. Fungal plants sprout from the mulch that covers the forest, spewing out choking spores. The half-demon plant shook its stem according to its own frequency, but it was not stimulated by the irritating air that seemed to have solidified. Bright red, blue, yellow and purple flowers pierce the gloom; a paradise of joy is spread among the melancholy forest scenery. Digging and running insects of all kinds have brightly patterned carapaces and shiny wings. Insects fly briskly along the long embankments of slow and turbid rivers. Whispers among the gurgles of the reeds tell the names of the epidemic sepsis in the mortal world spread by the Great Nurgle; or lament those doomed to die by their creators. What emerges from the most primitive mire is Nurgle's parsonage, dilapidated and ancient, but its foundation is always solid. This mansion is an eclectic combination of rotten wood and broken walls, covered with crawling poison ivy and thick moss. Cracked windows and splintered stone competed with rusty bronze for space, rusted iron frames and moss-covered lintels competed to outdo each other with their corrupting charm. Nurgle labored beneath these crumbling walls, his massive body swollen with decay and emitting an unbearable stench. His skin was green, necrotic, leathery, covered in oozing ulcers, swollen sores, and numerous parasites. Nurgle's pulsating organs are filled with putrid excrement, which spurts out through the rips in his superficial skin and hangs on his body as if he were covered with disgusting fruits. From these organs erupted hordes of miniature Nurgle, which fed and sucked the disgustingly rich juices from the putrid guts of Nurgle like Grandpa. Under the scattered and sunken trusses, the Great Evil God is forever working in front of a cauldron, a container large enough to contain the oceans of all worlds in the universe. Muttering to himself, Nurgle worked to create infection and disease - a most perfect, free form of life. With every stir of Nurgle's maggot-ridden ladle, a dozen new diseases dance across the universe, wiping away civilization and wiping out vast populations across the world. Time and again Nurgle would quell his excitement, scooping up a portion of the horrific concoction with his clawed hands and placing it into his cavernous maw, tasting the fruits of his labor. A horde of plaguebearers, dwarfed by their mighty master, surrounded Nurgle. Each loudly counted how many diseases were created; or how many miniature Nurgle there were; or how many souls were brought in by the corrupt blessings spread by the Lords of Corruption. These buzzing sounds drown out the creak of rotting floorboards and the scraping of spoons on cauldrons, and listening to this sameness for too long can eventually drive you crazy. As Nurgle's power increases, his gardens will grow with dead heads and filth, invading the territories of other evil gods. War breaks out as the enemy counterattacks, and disease bearers take up arms to defend the diseased forests. A large amount of life and death, as well as the joy of victory based on disaster, spewed out of this kind of war. Although Nurgle's realm would eventually recede, it was deeply nourished by the countless corpses that had died within it, and once again returned to a calm, life-giving peace, until it was ready to swell once more.
Khorne, God of Blood Khorne grows stronger with every conflict that breaks out, for he is the embodiment of wrath. Recently, Guhurne's barbaric behavior has been frequent, and his power has been improved again. He is always in anger, roaring as the embodiment of power and war. In the bones and wood carvings that serve as record carriers, He is described as a huge dog-headed creature, wearing brass armor, sitting on a throne atop bones, and his endless followers would offer their heads as tribute at their feet. Khorne is said to reward valor, strength, and conquest, and punish cowardice, and it is believed that only the weak fight with the help of magic. Wherever his blood-drinking believers went, they were brutally slaughtered. If they can't find a target to kill, they will kill each other or even kill themselves. Regardless of his origins, the blood god craves slaughter in his name. The blood of friends is accepted as well as the blood of enemies; Khorne does not care where the blood comes from, only that it flows. Slaanesh, Prince of Darkness Slaanesh is the master of all extremes. As the Lord of pleasure, seduction, and creation, his sphere of influence includes music, art, and desire, but also abuse, perversity, and cruelty. His joyful laughter appears when believers succumb to temptation and good becomes evil. Slaanesh's temptations are highly addictive, and those who follow him are soon consumed by pride, arrogance, gluttony, or other excesses. All of his power comes from the ulterior secrets in his heart. Due to the disappearance of his true form, he is regarded as the weakest chaos god. The throne in the center of the fallen palace was empty, and His minions were either twisting their hands in pain, or looking for His fascinating scent everywhere. Even so, underestimating His power is extremely fatal. Although he is imprisoned in the hidden dusk by the artifacts of the elven gods, He is still carrying out his own plans through dreams and whispers, slowly breaking through the shackles, preparing for his destructive return, and the wave of dark emotions will eventually engulf the entire mortal realm. Nurgle, Plaguefather Nurgle sees himself as the god of generosity, a laughing elder who sprinkles his carefully crafted concoctions upon an ungrateful universe. In fact, Nurgsar's mystical gifts to the real world are seen as nothing more than wild blessings. The ancestor god Nurgle is considered by some to be the god of dark life, but he only brings disease and despair, spreading diseases that cause supernatural harm, and transforming those infected into the most disgusting forms. Many people fall into His arms simply to escape the pain and suffering of illness or to pray that their loved ones will not suffer a similar fate. And they did get what they wanted. Nurgle would be tolerant so that these believers would no longer suffer from the disease, but it would not take long for the disease to bite back. Nurgle delights in corruption and the decay of the body; although the eternal cycle of decay, rebirth, and disease is attracted to him like a corpse to corpse flies, what he cares about most is the disgusting and inescapable disorder. When the infection reaches its peak, Nurgle's power will become most powerful, bringing despair to all living beings. Tzeentch·Rebel Tzeentch has endless conspiracies and mediates between all forces in a complicated manner. He is the architect of destiny; as the god of occult, hope and deception, his understanding of magic, destiny, conspiracy, ambition and deception is unparalleled. As the God of change, He has almost unlimited power, because everything needs to be transformed. Only through transformation can warriors achieve greatness, gods can bestow gifts, and living beings can die. Perhaps Tzeentch will also pull the strings of fate of other brother gods. After all, he is famous for his madness. He can not only see the past, present and future at the same time, but also know the outcome of countless complex conspiracies. He doesn't care whether various conspiracies influence each other. He manipulates people's hearts not to accomplish the goal, but to manipulate itself. To even try to understand this madness is to lose one's mind. He bestows certain blessings on those who win his favor, usually some kind of mutation or transformation, and no matter how ugly or disturbing the transformation, his followers are grateful for this dark gift. Praise Khorne! May the sound of His war drums never cease Praise to Nurgle! May the breath of death fill your nostrils Praise be to Slaanesh! May all the flavors of this world gather on the tip of your tongue Praise Tzeentch! May the fog of fate disappear