
Fantasy Lord: I Have a Moving Castle
奇幻领主:我有一座移动城堡
- Status
- Completed
- Length
- 278k Words
- Genre
- Western Fantasy
- Subgenre
- Sword & Sorcery
- Updated
- 2y ago
- Source
- Qidian
Synopsis
109Chapters
0Votes
4.8kRecs
24.1kFans
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Island, Underground, Raft, Fog, Apocalypse, Road Trip, and Lord-Survival Stories
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Reader comments 25
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It's okay. I hope there won't be any plot where the demon pet turns into a human later, otherwise it will be too cliche.
About the rules of DND
It is not necessary to use the complete data in DND. DND is a board game. As long as you buy their game, you can set your own settings. The official will recognize your settings. There are some official version settings, which are just suggestions or frameworks. After all, ordinary players will have big bugs in the settings from beginning to end, making the game unplayable. There are indeed players who have made the game invincible, and the officials have acknowledged it. Some settings in the new version were made by some players. After the official read it, they felt they could be added and the rules updated. So some people who say that it won't work after changing the settings are all from Cloud DND, without understanding how the game is played.
Do not turn your demon pet into a human in the later stage. Even if you turn into a humanoid creature, I will like it. If you directly turn into a human, what is the situation like a slave trader?
In fact, there is no need to set up the data. The smaller the data, the easier it is to write.
Moving territories is still a very interesting idea. The only problem is that the data inside is not convincing at all. You can basically feel that something is not right at a glance. You have to create some levels yourself. For example, the challenge level is four times different from the professional level. Then the level 3 profession beats the level 2 challenge. You can pull out such a big deal in the early stage. The gap, where will the data be expanded in the later period, what is the use of the profession and challenge level design? Anyway, you can't beat it with or without challenge level. Then there is the difference between player data and dnd data, which is completely inconsistent. Your innovation might as well copy the data of dnd. At least it will not increase the difficulty of reading for readers.
Your numerical value is a bit inflated. Since it is a fake dnd, it would be more reasonable to refer to their numerical settings An insect monster with a challenge level of five has a health value of more than 10,000 and various attributes of 40 to 60. If the level and challenge level you revealed earlier are 1:10, are the attributes and health points also 1:10? If it is 1 to 10, then the attribute value is too low and the health value is still too high
The combat power starts to be suppressed after the 10th card. If you have the resources, you should enjoy it first if you don't summon a magic pet. Summoning one more combat power is of no use. If you encounter danger after 2 cards, you will say that there are too few magic pets. I don't understand why the author writes like this. The background of the protagonist is that he has run a company. Why not put a brain storage place at the beginning and introduction like a tomato?
A little mistake
The wall of unbelievers in dnd is not aimed at people who have no faith in gods. Even if you don't believe in the gods, you won't have a chance to climb the wall after you die. Otherwise, all the infants and young children who died in infancy would have gone up, but in fact, according to the setting, the infants and young children who died in infancy would also be guided and protected by gods. Materialism is also a kind of faith. Those who make it to the wall of the unbelieving are all heaven-defying characters that are difficult to describe in ordinary terms. The guidance of the gods is a benefit to believers, and unbelievers can go wherever they want, if no one is fishing - experience the excitement of the soul and memory in the River Styx
I didn't watch Fattening at first, but I gave you the monthly pass, and you actually cut it 😡
Good book, but some suggestions
Let's talk about the advantages first. The setting is innovative, and the Pokémon owned by the protagonist (Daggy) also have their own characteristics. Care has been taken in the details and movement description of each one, and they are not purely tool pets. Currently, I feel that the biggest flaw is that the author is used to explaining left and right, for fear that readers will not understand. He repeatedly explains many meaningless points or things, and even some contradict himself. I don't know if this habit is caused by insufficient experience in writing books. For example, in the same paragraph, when mentioning the colorful scale grass, the first sentence says it is not very common, and the second sentence says it is not uncommon. Similar to when I wrote about the strength of Warcraft before, Warcraft A was much stronger than Warcraft B, but not by much. It's okay to write like this once or twice, but it's really weird if it happens more times. There are many similar expressions in the whole text. In fact, the fact that they are not very common already shows the rarity of colorful scale grass. It is not easy to find, and it takes a little effort and luck to find it. Most readers can understand it, so there is no need to write it again and again. There are many other similar settings mentioned more than three times. For example, the clear spring of the lotus leaf frog cannot restore physical strength, but it can detoxify, resulting in a not very smooth reading experience.