
When I Write a Bug It Becomes the Core Gameplay
当我写了个BUG却变成核心玩法
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In booklists 34
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How do the different structures of this game and "Loss of Money" affect expectations?
I'll just say what the family says, but book friends will just listen to it 🤭 When Sister Qing first released her new book, I read the beginning of the new book and thought the setting was quite interesting. Compared with the much-loved "Loss of Money", the "capitalist" in this work has become Mr. Li Lisili, and the protagonist Lao Gu has become a worker. In this way, the story becomes similar to the perspective of Tengda employees in "Loss to the Richest Man". The boss is desperately trying to lose money, and the employees are desperately backstabbing 😂 "On how I backstabbed to compensate the boss" "The Years I Backstabbed at Tenda" This setting is very lovable at the beginning and development stages of the novel, including getting better and starting to run the picture (no). Most of us book friends are workers, who doesn't want to backstab his boss? Regardless of whether he is a capitalist who should hang up street lights or lose money to the boss, or stab the boss in the back, please do the same for me! 😂 In "Loss to Become the Richest Man", Mr. Pei, a clever little guy, is trying every possible means to lose money. In the early and middle stages of the work, there is no embodied "villain" for Mr. Pei to defeat, nor is there a humanized "dog system" to compete with him in a battle of wits and courage. Mr. Pai's enemy is actually the alienation of capital, and because "the capitalist turns out to be myself", the victory of the anti-capital attributes of the work is actually reflected/presented in Mr. Pai himself (laughing) Therefore, book friends have become more and more aware of Mr. Pai, and Tengda also In the middle and late stages of gradually becoming bigger and stronger, the plot of losing the boss in one operation is as fierce as a tiger, the machine gun moves two and a half meters, and the profit is overflowing. From a creative point of view, it is becoming more and more difficult to handle. From a reading experience, a war without enemies for a long time will inevitably lead to aesthetic fatigue. At this time, Comrade Meng Chang appeared as the "imaginary enemy" (laughing), and the novel also changed from "a war with one person to compensate for the total loss" to an extreme struggle with Xiao Meng. Pull, extreme pull! Conflicts and interest are once again full, and book friends' expectations for "I know, I still make money after losing money" are also full again because there is a concrete "opponent" to "defeat". So when I came to this game, when I saw Li Lisili, a boss in a dual sense, appeared at the beginning, I was very looking forward to it. From the beginning, the object Lao Gu wanted to defeat had a concrete human goal, not just abstract things such as certain ideas, systems, and failed egos. The ultimate struggle between Mr. Li, a criminal capitalist, and [Cancel]The Chosen[/Cancel] elite worker Lao Gu will also be seen throughout the book. One day, Lao Gu will defeat Mr. Li and win a great victory, just like the hero in the movie finally defeated the evil devil, so the audience can leave with satisfaction eating popcorn. The battle of wits and courage between Lao Gu and Mr. Li, and the successful backstabs again and again, have indeed satisfied the expectations of me as a reader. No matter you are a street light reservation person or a devil, backstab, backstab fiercely! ! Mr. Li was a little more furious when she saw the rave reviews for the new game! ! 😂 Unfortunately, it only takes two hours for the hero to defeat the devil in the movie, while the span of online novel serialization is often measured in years. When Lao Gu and Mr. Li's extreme push stretched to a few months or even a year, problems arose. Reading novels, at least reading online novels, requires a sense of gain. No matter what you get, upgrading is also a gain. The protagonist gets an artifact and a skill, which is also a gain. The relationship between the protagonist and the girl who has a crush on each other is also a gain. If you lose money, you will make a lot of money. The joy it brings to readers is also a gain (laughing) But the protagonist's gains must always match his efforts and risks. Take Mr. Pian, who has brought a huge amount of emotional value to everyone, as an example Mr. Pian is making a lot of money, and the backstabbing employees are going crazy again! However, President Pai actually lost nothing. All he lost was an opportunity to significantly increase the value of his personal property. President did not take any real risks in this process, and even gained a small amount in fact. What brings joy to book friends is the huge gap between Mr. Prefect's good expectations and the "cruel reality" 🤭 As for Lao Gu, as a chosen worker, he does not have much autonomy. He is a protagonist who can only passively see the tricks, and is pushed by the plot to run all the way. Although Lao Gu can often use his subjective initiative to make exquisite predictions, the overall situation is generally like this. And as time goes by, he can only become more and more suspicious in the eyes of Mr. Li. At least, "people have to trust their fate, and so do the devils." He is regarded as the mascot in the eyes of "other people's bosses" and the broom star of the devil company. In other words, As Lao Gu went from victory to victory again and again, his situation, instead of improving, actually got worse. From the perspective of the rationality of the work, due to the natural opposition between Lao Gu and Mr. Li, negative emotions and player experience, this is inevitable. And what about Lao Gu's income? Sorry, didn't see it. It can't be "Mr. Li is deflated again" or "I successfully received the labor remuneration and lived one more day", right? =. = In other words, before truly defeating Mr. Li and gaining freedom, Lao Gu can basically only gain emotional value. But this is completely unequal to the risk Lao Gu takes. He succeeded in walking the tightrope time and time again and achieved countless stage victories, but he could only gain emotional value. The confrontation with Mr. Li destined that as long as the game was still "rave reviews", he would never be trusted by Mr. Li, and as long as he failed once, there would be an abyss waiting for him. Problem This game is not about apocalyptic survival or supernatural escape games. The protagonists in those works face endless crises. Surviving for one more day is a victory, but what Lao Gu experiences is daily life in the city. Once he fails, the price will be his soul. And when Lao Gu achieved ultimate success, what did he gain? The life and freedom that originally belonged to him. A company that would have lost everything if he hadn't worked so hard to maintain it. On the day Lao Gu finally won, he took back what originally belonged to him. Otherwise, could he still sell Mr. Li and let Heaven really imprison her for thousands of years? What's more, even if she is really imprisoned by Heaven for thousands of years, and even expects the enemy to be lenient and lenient, President Li is instigated by Heaven to rebel, what can Lao Gu get? What's even more troublesome is that in this process, there are no quantitative intuitive benefits such as "Lao Gu gets a percentage of the stock from Mr. Li every time he makes money", or "Lao Gu's level has increased!" "New skills are obtained!" "Lao Gu gets the Sword of Apophis!" And even if only the emotional value is gained, the "result" of each stage victory that Lao Gu achieves, that is, the sense of gain brought by the refreshing point of "Mr. Li's celebration party" is gradually shrinking. Lao Gu is actually not Mr. Li's partner but just a wage earner. He has been being ordered around by Mr. Li. Whenever he succeeds, he does not gain Mr. Li's respect. Instead, he has to carefully deal with Mr. Li's suspicion and anger. Hong Kong True, even if this is a romance novel, Lilith is actually a tsundere demon who signed an "unequal agreement" with him because she fell in love at first sight in order to save Lao Gu who was in danger just after crossing over. In the end, Lao Gu won a big victory and the two of them lived a happy life without shame. Up to now, each "copy" is becoming more and more boring to read. On the one hand, there may be a misalignment between Qing Jie's writing expectations and practice. But on the other hand, the essence of becoming less and less interesting is the lowering of expectations. Due to the lowered sense of expectation, gains that are equivalent to the previous level can no longer bring the same satisfaction as before. When Lao Gu's success so far has not brought him substantial improvements or gains, but has made his situation more difficult, and it is estimated that this situation will continue, his battle has become exhausting. As a reader, I can't help but feel confused like this: I read another copy just to see how Lao Gu is usually bullied by Mr. Li, and then after he defeated Mr. Li, he was doubly bullied by Mr. Li? Then the imperial army didn't come in vain?
It feels so uncomfortable to watch. This is so different from Mr. Pei. First point, although Mr. Pei can also make trouble, he still makes excellent games, while Gu Fan makes a torture flow. The player is tortured, and the substitute reader is also tortured. There are also problems with the data, especially after spending several hours climbing a level. How many times can he fall down in a day? Mr. Pei's game, even if other things are put aside, is innovative in gameplay and comfortable to operate. If Gu Fan's game has a bug, it will be officially taught to you to play. Unless the bug completely becomes a game mechanism, such as drift acceleration, rotation T, etc., It will be better if there is a skipping game in the torture stream. Second point, the purpose of the protagonist is to make players unhappy and happy. This is an difficult goal to achieve at the same time. What was Mr. Pei like at the time? Mr. Pei felt uncomfortable when he saw Mr. Pei making money, and the readers were happy. Seeing Mr. Pei losing money must be because Mr. Pei spent a lot of money, all on employees and players. Then the readers were also happy. They won no matter what, and Mr. Pei resisted all risks. And if Gu Fan earns emotional points, the players will be tortured while playing, and the readers will also be tortured. If Gu Fan doesn't earn emotional points, the audience will still be tortured, because the gameplay is still insufficient. The third point is Party A's problem. Mr. Pei's system is quite hardworking and uncomplaining. If there is a problem, he will say it on the spot. If there is no problem, he will never intervene. And this Lilith... Tsk To be honest, it is better to let Lilith play her own games live. Once the program is effective, it can also have some plot. Don't always bring so many anchors to play.
So what makes this book exciting is that after the protagonist signs a contract of prostitution and bets on his own life (how much the angel values him), he keeps doing little things in order to be free?
I'm halfway through more than 300 chapters. Is it possible that the protagonist won't be free until the last few chapters of the novel? Although it is interesting every time when Lilith is cheated, watching the protagonist dance on the tip of a knife and pin his life on luck... Although the protagonist generally will not die, it is very annoying to watch the protagonist being manipulated and controlled by others just because he is the protagonist. Especially when I just saw that during the game trial, Lilith directly pretended that the theory of "how to fix bugs" put forward by the protagonist was a eloquent talk that she came up with... It felt like she was usually controlled by her boss and had to do small things in private. She finally had a chance to be in the limelight and felt like she was being robbed of credit by her boss. I originally thought that the protagonist could successfully redeem himself in the middle of the plot, and then start making the games he wanted to do... It felt completely different from the book "The Richest Man". The more I read it, the more it became more realistic at work, and I still couldn't trick the boss like the protagonist.
When I found a bug but it was the core of the novel
I understand Sister Qing (not From a personal perspective, I can give a simple summary of this book: First, it uses "this is not a bug, but a feature" that players talk about as inspiration and motivation Second, it uses the reverse interpretation of "the devil will always realize wishes in the worst way" in the classical novel as a form of expression In other words, if I understand correctly, the core of the story should be: find such a bug, so that it can be combined with normal design to emerge the key gameplay, and then package it as a benign bug and bury it seamlessly in Party A's needs. It's still perfect here. After all, "bugs are everywhere". The more Party A demands, the wider the gap will be. But there is a little problem here: It is always a bug, and the greater its impact, the more priority it will be dealt with, regardless of whether it is benign or malignant. After all, as long as Party A marks it as urgent, it will be fixed even if it is not fixed. If a bug is discovered, it will be fixed. > Patch So we have the first world correction: the game cannot be modified after it is officially launched. This is also in line with the second summary. After all, if you can easily regret it, then no matter how delicate and beautiful the baggage is, it will lose its value in the face of absolute power... But it is obvious that the operating element of this patch is symmetrical or transcendent - that is to say, when we prohibit Party A from patching benign bugs. At the same time, it also prohibits us from fixing vicious bugs. Remember that "bugs are everywhere" It means that we cannot guarantee "only benign bugs", which is equivalent to the proposition that Party A cannot require "no bugs". Unfortunately, in this story structure with bugs as the core, we have encountered a vicious bug except for the flow. Text adventure games with fixed process branches have limited and countable levels of operands that can be tested exhaustively. The more operability the game has, the difficulty for the test team to find unknown bugs will increase exponentially: 19th Way Go is already a natural chasm, so for more complex and free action strategy games or even open world games, it will be infinitely more difficult to test without unexpected bugs This is why in reality! After the game is officially launched, it still needs continuous maintenance (from the launch of No Man's Sky and 2077 to the unremitting patching, it is obvious to everyone Regulations that do not allow patch updates, and at the same time lock the upper limit of our works, this is not the freezing of status, but the beginning of decay! Changes in hardware and operating systems, lack of maintenance of software - not to mention new bugs will appear, and one day it will even be unable to start! (Careful friends may notice that Steam will specifically mark a game in red font in the details that has not been updated or patched for more than a certain number of days to warn consumers that this is a product that has been abandoned by the production team. Our situation is even more extreme. We will abandon it as soon as it is put on the shelves and guarantee that it will never be maintained. We mainly focus on a big enemy and let fate... This limits our games... Even this A company must be short-lived. To be honest, this conclusion makes me quite desperate... What to do: Can it be fixed? The answer is: No. Even if we can add a new patch and allow everyone to take a step back, even if they try their best to fight each other, it will only treat the symptoms but not the root cause. , It is impossible for weak humans to fight against the devil without rule restrictions. This is the natural flaw of the inversion method in the second summary. I thought about it for a night... I didn't think about it. With my limited IQ, I can't imagine how the author can solve this problem... After all, this proposition is comparable to the "Turing Halting Problem" and "Gödel's Incompleteness Theorem" (no kidding For our side, it is impossible to construct one. A design with only benign bugs but no malignant bugs. For Lily, it is impossible to come up with a design that meets the needs and will not be misinterpreted. To be fair, this experience is quite Meta Title of the novel: When I wrote a BUG but it was the core of the novel.
Maybe I was confused, what does this devil want to do with negative emotions? Spend it as money? But if players are having fun and can make deductions, is it for political achievement? Is it for the boss to read the report?
Anti-routine game development flow, the protagonist uses bugs to make games, high-quality grass jelly, summarized and long comments
Although there is a surreal background of angels and devils, the law of heaven (the author) stipulates that angels and devils cannot interfere in the human world. Even signing a contract with a mortal is full of resistance, so it does not affect the development of the game in the main plot. Only the protagonist is a time traveler and has no protection from the local law of heaven, so he is captured by Lilith and the devil as a coolie. This is handled very well. The protagonist is special. The protagonist is the only person who has contact with the extraordinary. This is a cool point. But even if you make a contract with heaven and master the power of angels, it will only affect luck and player experience. It will not have strong offensive power, and there will not be many extraordinary scenes. This is also good. There is no putting the cart before the horse, because the main plot is to counterattack and slap the city in the face. In fact, the formula of this article is still very clear. Develop a rubbish game based on the devil's plan - bad reviews from players - find the bugs plugged by the protagonist through high-level play - the players' sense of experience soars - the game's reputation counterattacks, and both fame and fortune are gained. Any novel has routines, and they all have a rhythm of suppressing first and then rising. So having routines does not mean it is bad. How to write old routines well is the most critical thing. The author also has this ability. First of all, the game concepts he chose are quite novel, and the author has a deep understanding of the game. If the protagonist follows the devil's plan to develop a game, it will indeed be a very rubbish game. In it, he will face how to torture players and increase negative effects. The emotional suggestions are all reasonable, but the author's thinking is very smart, giving the protagonist the finishing touch. As long as some key bugs are added to the garbage games, these garbage games can be instantly turned into treasures. This is a very cool point, which can greatly enhance the player's sense of involvement. And Shuangdian's writing is quite logical. You have to have something to say in order to convince the readers. For example, I am saying that this article is very good, but a good word is not convincing enough, so Shuangdian's writing must also be somewhat logical. In the article, the protagonist dismisses Lilith's doubts and explains his innocent behavior in a clear and logical manner. Then Lilith is fooled by the protagonist into thinking that it is all his fault, which makes the reader feel that he is smarter than Lilith from a God's perspective. This is also a refreshing point. The protagonist also signed a prostitution contract and only received 5% of the bonus. This was originally a poisonous point, but the protagonist used the 25% of the company's money, borrowed flowers and offered Buddha statues, and gave them all to the employees as bonuses. He even made the team leaders of large companies change jobs. Taking advantage of the information gap, the employees thought that the protagonist was a good boss and loyally dealt with Lilith Devil's difficulties. The author cleverly wrote it into a refreshing point. As well as the perspective of each anchor and Gao Wan's experience in the game, the author's writing skills are also good, allowing readers to experience the content of the game immersively. Laying the foundation for the subsequent "Yang". So, the routine is not old, but whether you have the ability to write the routine into a new feeling. In this article, I think the author has learned a lot of experience in writing articles in the past. After reading it all, I personally think it is a very good novel. I hope to continue to maintain the idea, make use of strengths and avoid weaknesses, and make persistent efforts.
When I read a book it turned into a bug book
No, do you really have a bug? 🙂
I remember one sentence after reading the book about bugs Bloody words in the early stage, silence in the middle stage, and nonsense in the later stage.
Reality is stranger than fiction
I thought the plot in Sister Qing's book was outrageous enough, but the reality is even more outrageous. As soon as the DNF mobile game came out, it took the first place in the negative review list of the Three Kingdoms Killer game. The Three Kingdoms Killer players are now clamoring to help Hanshi, hahaha
Sister Qing might have crashed her car.
Not to mention the same type of "This is not a BUG, this is a game feature", and the idea of collecting negative emotions is really unpleasant. The last game played in this way, "The Last of Us 2", was already scolded...
There was a problem with this setting from the beginning. If it is too torturous and there is no feedback, it will not be popular at all. You just spend money to promote it, that is, a few anchors will play it, and players will not touch it. Then when the second game is released, others will know that the same company will not even watch it. If you change companies, others will know who you are. If the reputation is bad, no one will play it.
, First of all, the character design of President Li is actually quite poor. This kind of enslavement forces the protagonist to be the villain in other types of books to promote the climax, but not in this book. Therefore, even if there is a pot-sharing meeting to make her suffer, readers still find it disgusting: a buffoon is oppressing the protagonist, or even exiles the protagonist, while the protagonist can only stab her in the back, which is too little fun. Secondly, there is no point in using the main line of collecting negative emotions in the game. If you really want to earn negative emotions, just design a few top 2 games. No matter how many patches you apply, you can't hide the fact that there are actually a hundred ways to disgust players. The simplest one is to design a good plot and then destroy it all and get out of the circle. Finally, the reader's sense of substitution is not enough. The protagonist of this book is essentially a slave, so this book actually has a bit of mainstream abuse content. In contrast, Mr. Pei is the protagonist of Bai Shuang's article. Mr. Pei can eat well and sleep in a good house even if he does not make money. But is the protagonist of this book okay? No matter how good the game is, what does it have to do with the protagonist? He's just a slave to the devil
Too deliberate
Treat Party A as a fool, and the setting of "decent" and "villain" is like a joke. The protagonist does very little to achieve the goal and does not work very hard. The author just forces the protagonist to win. Seeing repeated plots of Lilith's failure will not make you happy at all, but will make you feel sympathy.
Where's the coolness?
Is this a purely abusive article? Are you giving the devil too much power? Lilith wants to replace people for the company, she wants to design whatever she wants, and she has to find faults everywhere. The protagonist can't resist and can only make small moves. The situation itself is very uncomfortable. You also give him an angel to increase the pressure? Adding it once here is not enough. Do we need to replace the protagonist and add another one? Is it possible that the devil will be able to disband the company later? Where do you want readers to put themselves? Take on the role of the protagonist? The main character is a grandson. , The protagonist makes Lilith deflated. Will being deflated like this do him any good? At the beginning, it was possible to ask the protagonist to change his chair to improve his quality of life, but the chair was always being robbed. Later, he only improved his quality of life once and for all. Readers are very tired at work, so don't let them see others continue to be exploited after get off work. Or do you want the readers to become the devil? The devil is deflated, and each deflation does not have a big impact on the devil. Lilith can always escape from Lucifer. As the villain in the book and the final boss, she is punished too little every time something goes wrong. It was obvious that she was the fault every time and she basically acted like a normal person. How about joining the angel side? The angel side has been winning, winning, oh, no, they are also suffering. They have won positive emotions, but their reputation has been damaged. And are you serious about the character of Angel? What does it mean: "I can make heaven refuse to sign you." Instead of wooing those who can help you, you threaten them? It's poisonous, yes. In reality, it's even more outrageous than this, but the negative feedback you wrote in the book will ultimately be felt by the readers. The protagonist is already in a difficult situation, and you still have to put pressure on him. Or are you asking readers to pretend to be other employees? Yes, other employees do have good welfare benefits, but your operation of replacing the protagonist is too outrageous. Let me give you an example. You work in a company, and your Party A is a very smart person. Then every time Party A makes outrageous demands, your big boss resists the pressure and finds a way to deal with Party A and sell the product. As a result, Party A was dissatisfied with your leader and changed your leader, and then the pressure suddenly fell on you. So now you have two choices. One is to make things well, and then Party A will be dissatisfied with you, and you may be replaced in the end, which is very difficult to do well. The other is not to make things well, Party A will be very satisfied with you, but you will not get the money, and the company may go bankrupt in the end. You choose. When you see this, will your blood pressure rise? Of course, it's okay if the book doesn't have positive feedback from the protagonist. You can make the game in the book interesting, but ask yourself, is the game you wrote really interesting? Will anyone really want to play? The first game, is it fun to turn bullets? Fun, but can everyone do it? No, in the end this game will become a toy for the big guys, and ordinary players will become a toy for the big guys, and then they will continue to retreat. As an ordinary player, will you be happy to play it? The second game is also average. Digging is already a very good game. You just added the original ejection and stretching operations of Digging to the dragon's flapping wings. It's novel, but it's just average. The third game is very good. It is interesting for the audience to watch and for players to play. It has various program effects and is nonsensical enough. It is the most enjoyable chapter I have ever watched. The fourth game. . . The fourth game is equivalent to you spending a lot of energy on pre-requisite tasks, and then the guidance is particularly poor. The buildings may be very good, but its pre-requisite is terrible, and it is very unfriendly to lone wolves. If there are other alternatives on the market, and I am not a die-hard fan of this game company, why should I play it? And let's talk about something that's hard to define. If your game is particularly shitty and some of its functions are particularly good, someone will definitely activate it at this time. If it really doesn't work, there is still MC. Why don't I just create and build it directly? Oh, yes, as a creative game, there is no creative mode or administrator toolbar. . . The fifth game is very interesting. It makes people want to play it just looking at it. It has different endings, different branches, alternating two worlds, and the irreconcilable ascension of machinery and flesh and blood. There are both program effects and gameplay. You can suffer or choose not to suffer. Players can choose to cooperate or cheat each other. This is very interesting and should be a favorite of many players. Of course, I am a player and a reader, and I have my subjective bias. I will question the content I don't like. For example, I am very bad at FPS, but there may be FPS masters who like the first game, and there may be iron-blooded builders who like the fourth game, so this does not represent everyone, nor can it represent it, but I think some readers will have similar feelings to me. I don't say this just for the sake of stacking up, and if you have any objections, you can post them in the comment area, but I do feel that this book is not as interesting as The Richest Man even if it is not entertaining. I can understand that the author wants to make a counter-routine of "bugs become the core gameplay" and "actually I wrote the bugs", but at present, the protagonist's position is indeed too weak. I haven't read it since the protagonist was changed. If there is anything later, I will continue to add.
After losing money and becoming the richest man, this is the fourth book. I feel that the author wanted to find a new direction to break through, but undoubtedly failed, so he wrote back to this routine. It still doesn't feel as amazing as Mr. Pei, and it's not even as good as the eunuch's virtual end...
Change your thinking
In fact, the author signed a contract with Lilith, not with Qidian. This explains why the latter is getting more and more unhappy. The former is to support the emotional value of the latter 😜
Let's briefly compare the differences between it and Mr. Pei (don't talk about anything else) - Watching Mr. Pei is equivalent to watching a hero blockbuster (the good guy immortal kind). Although there are occasional short jokes, overall it is always enjoyable. Mr. Pei comes up with an idea (a short paragraph for fun), and then sees how everyone misinterprets how to make something good (a big piece of fun, a small climax, various discussions among book friends), and then Mr. Pei breaks the guard and throws money away (a big climax, readers are all happy), and the fun is repeated. - This book is also a hero film, but... It's Batman vs. The Riddler, Lilith is Gordon (uncomfortable), the protagonist is the Riddler (repressed in the stomach), and we are Batman (uncomfortable). The plot was okay to accept at the beginning, but when it reached the cycle, it got worse, so it's obvious how everyone feels now. - The conclusion is that the riddle is a long one. Although it was fun in the end, it didn't give enough feedback. Author, are you signed by Lilith? (Just talk nonsense while busy, don't scold me😐)
I have read many chapters of this Gu Design book, but I still can't find the taste of Mr. Pei's book. I went back and looked at Mr. Pei again, and finally found out where the problem lies, which is the sense of loss! The protagonist group of Mr. Pei's book actually suffered no losses from the beginning to the end. Even Mr. Pei, although he kept clamoring to lose money and failed, his living standards, reputation, and career have all developed rapidly. But in Mr. Gu's book, Lilith has been giving readers a sense of loss. In particular, the author also described her as the main character in the protagonist group. This sense of loss is a good counterbalance to the feeling of success in the game due to unexpected reasons. Generally, the losses in novels are left to the villain to bear. If you write the villain as if he were a decent character, then this sense of loss will fall on the readers, and the writing will be unhappy. I feel like the author noticed this, and later added a new hell genius as the villain, absorbing part of Lilith's character positioning, and it had some effects. But the previous settings have been completed, and the taste is hard to change. . .
It's burned out, I can't stand it anymore
Bringing in the protagonist is not fun at all, the twists are the same, and the content becomes more boring the more you write it. The closer you get to the back, the more uncomfortable you become.
It feels like Hell Front needs to develop butter if it wants to make a comeback
As long as the art is astringent enough, you can attract people in. It doesn't matter if the gameplay is crap, Xiaotou will help you persevere. The early stage of the plot is full of pure love and the ending is full of negative emotions. Because it is butter, Mr. Gu's big hand can't be used. It doesn't matter if the reputation is bad. No one will remember the name of a butter club. Change the Japanese name and continue to deceive people.
Personally, I suggest that it's time to introduce new forces
Currently, Gu Fan has been making games for Mr. Li, but there are bugs every time. Even if it can be explained, it is impossible to satisfy Mr. Li. Normally, he would still be punished, and the routines are somewhat repetitive. Although a new character, Mr. Sa, has been written now, he is still in the devil camp, which means the idea is still the same. To make a bad game, rely on Gu Fan to make a comeback, and all hope for Gu Fan's efforts. I think it's time to join a new force. I've been saying that Archangel Michael is secretly causing trouble. Why not let Michael actually show up to meet Gu Fan in secret, but we can't take him directly to heaven, so let Gu Fan be an undercover agent and come out with Infernal Affairs. Gu Fan: At first we agreed to make 3 games to take me to heaven. After 3 games, there were 3 games, and after 3 games there were 3 games. It's almost 10, bro! Michael: Get rid of the old ways and come back Michael's purpose is to carry out Huang Li's plan to gain negative emotions, so he must provide support to Gu Fan. It is best to make it more reasonable or convenient for Gu Fan to add bugs. Although he agreed to take Gu Fan to heaven, the pornographic plan requires Gu Fan to continue to add bugs, so Gu Fan cannot be allowed to go to heaven early. The conflict between Michael is that he knows that Gu Fan is a good person, but now he needs to continue to engage in pornographic plans, so he can only appease Gu Fan and continue working On the one hand, Li will be dead if he finds out that Gu Fan added bugs, and on the other hand, Michael said that heaven needs you, and he must continue to add bugs. Mr. Li is frantically checking bugs: Xiao Gu, you haven't been paying much attention to your work recently. Look at this bug! Is this a question you should ask? You are the director and you have to set an example for the company's employees! Michael frantically wants Gu Fan to add bugs: Xiao Gu, how can you sleep when you just add so many bugs? ! Young people, you have to stand up. Let me tell you, there are targets in heaven. I won your spot with great difficulty. Don't let the leaders down! It seems like two big leaders have completely opposite needs and rely on Gu Fan to realize them (workers and social animals should all understand this situation), so the conflict should be very interesting.
The conversation is repeated every time.
After making money. Lilith: Gu Fan! Gu Fan: It's all bugs. You didn't explain it clearly before. Lilith (suspicious) Gu Fan, do something, such as not asking, to dispel certain doubts. And these games are not that fun (I know there are prototypes), and they are not good enough to be out of the circle and be on the top of the hot searches. Especially except for the City Abandoned by God, I feel that the writing is somewhat interesting, but the rest is just so-so.
If there are demons, then there should also be angels.
It is said that the demons in hell have come to the world to open companies, but what about the angels in heaven?
It turns out that there are really game companies that publish games not for money.
In the past, I just thought that the author's devilish setting was a drama, and the company released the game not for money but to disgust people. My experiences in the past few years have made me realize that I am still young. His 🐴 thing is that someone posted a game for players to eat arrows.
Finished spreading flowers! ! ! ! If the novel is only a game novel, it is very good, but if it is a contrastive novel of "Losing Money and Becoming a Richest Man", it is very unsatisfactory. I am still amazed by the novel "Become a Richest Man with a Loss". The game in it is very interesting to watch and I want to play it. The fight between the protagonist and the supporting characters is very contrasting, and the physical management and environment in it are very atmospheric... Comparing this novel, I feel that the description of some suffering games is too specific and I don't like to read it. On the contrary, games such as "Defying the Sky" and "Destiny Man" look very good, and the protagonist's work is Although Yong is vaguely visible, it is still not specific enough and he is forced to work. It is difficult to see the reason for his resistance (although there is a reason for Angel's participation later). The supporting characters have insufficient contrast, and there is even less sense of physical management. It is difficult to imagine the real role of the protagonist... When you are young, you cannot meet people who are too amazing - when reading novels, you cannot see novels of the same type that are too amazing, otherwise, it will be difficult to understand. I look forward to the author's next novel being able to surpass the peak of the past and become more beautiful, more contrasting and more stunning! !
I've read more than 40 chapters and I really can't stand it anymore.
It's really boring, and the characters are very thin The plot is like a running account, and it's not exciting enough Although The Richest Man was a little weak in the later stages, it was still quite interesting in the early stages Oh, I'll express my feelings by subscribing to 20 paid chapters as a farewell
It's obviously interesting, but not as lasting as "Losing Money and Becoming a Richest Man"
This book provides a different feeling of satisfaction from Mr. Pei Pei always succeeds unintentionally. The protagonist seems to be frustrated, but he is secretly happy, low-key and pretentious. Being frustrated is a "big profit", so it is awesome to say that he became the richest man with a loss. He successfully transformed a positive gain into Despite the protagonist's failure, both failure and gain, Mr. Pei actually has no losses and no risks. He has lost a certain amount of money but gained a lot of reputation (and the money does not actually belong to him. I believe many people will choose Mr. Pei if they choose between 100 million and becoming Mr. Pei). Then what's the difference between this one? Although Mr. Gu's independent design is a breakthrough point, it can give people a sense of operation and personal accomplishment. Exquisite operation batch after batch, it is very reasonable and exceeds expectations. But he gained nothing! On the contrary, he was under suspicion! That is to say, he is the protagonist of the novel, otherwise he would just be like Mr. Sa, "Of course your operation, Mr. Gu, is wonderful, why do I, the devil, have to do this? I can just flip the table." Everything now is just Lilith's pity. I thought Lilith would turn into a female imp or a happy enemy, but it didn't happen, and there would be no additional interaction, thus turning into a purely negative feedback. This feeling is not obvious at first glance, because the early story is indeed interesting, at least until the end of "Ascension". But the sense of expectation was gradually exhausted, and the sense of reward brought by the exciting point of counter-attack was also gradually shrinking, because he did not really counter-attack. Mr. Gu was constantly being called around, and whenever he succeeded, what he gained was not respect, but had to deal with suspicion and anger carefully. Mr. Gu is playing a fruitless game, just like Sisyphus, constantly pushing rocks (developing games) and then being thrown off the mountain (fire is questioned). Even if Mr. Gu succeeds, he can only gain the freedom that belongs to him. Mr. Gu's success so far has not brought him substantial improvements or gains, but has made his situation even more difficult. It might be more interesting if the mid-term begins to rebel against Tiangang and overthrow Lilith, and then the protagonist develops it himself but fails to get the point and is saved by a bug instead. After I saw the end of Ascension in this book, I began to skip large sections after that. In fact, I only needed to read the "Reversal" chapter. And the subsequent "reversal" is far less subtle than the previous one.
After finishing the show, let's briefly comment on the games of Heaven and Hell Frontline.
Personal feelings, not objective or neutral, the score is based on the playability of the game and the perception of the novel, in order of appearance: Hell Tracks: 6 points, FPS, the selling point is asymmetrical competition + gun fighting, quite satisfactory Sisyphus: 4 points, a torture game like digging for improvement, and only Up is similar, but the fun is not as fun as swinging a sledgehammer Heaven Cube: 7 points, it is Tetris, the way to break the game is very good, the game itself is good for advanced players, it should have a certain audience, but newcomers will probably be abused The Legend of Destiny Wolong: 10 points, SLG Three Kingdoms strategy game, game breaking method and use of AI They are all the best Fire Thief: 7 points, a multiplayer online construction game, defeating the overseer and catching Palu is not bad, but it requires too many players. It feels that it is difficult to attract enough players to find bugs in the early stage Forsaken City: 7 points, a medieval Western fantasy tower defense + strategy game, the gameplay is unique but needs to be controlled by Lilith Torture will only get better in the later stages, and it is doubtful whether it can attract players Hell Lemur: 2 points, Lord of the Rings Gollum, the game is broken by off-board moves. The game itself cannot save anything, pure arrow-holding game Ascension: 10 points, ACT+Tao Weird Fairy, Xianxia+Cyberpunk dual world switching, the breaking point is logically consistent, the game book The body is also attractive, full score Henggang Middle School Simulation: 5 points, a high school campus simulation management game, it is not fun to watch and relies on off-board tricks to make a comeback, but the description of off-board tricks is okay, so extra points, the game of Hell Front is too different from the game of Inverse Paradise Road Rage Simulator: 1 point, a driving game, written with a big rhythm Hell Racing: 4 points, Mario Kart type, this game is still playable and can satisfy some niche players Shadow World: 7 points for the main body, 5 points for Demon Age, mmorpg, the main body is still interesting, the expansion pack is a bit repetitive Endless Fantasy Legend: 5 points, Picnic + King Tears, later The continuation is a bit confusing Heartbeat Dreamland: 8 points, deluxe version of Mita (Mita has not been released when serialization), love + thriller + META, the subject matter itself is full of gimmicks, and the ending is also very reasonable Blood of Lies: 7 points, Soul Travel, Pinocchio Twins, I will not comment on this when I saw it, it was a little bit Tired Star Project: 6 points, a two-player business simulation game with a unique theme, but it's hard to imagine that so many players can continue to play it Endless Fantasy Legend 2: 9 points, the twin brothers of the original god, and the all-stars of the heaven-defying team are full of emotions, and the imagination is back to the period of the richest man, and the follow-up impressions will be straight from this article Rise Go Against the Heavens: 11 points, a heavy krypton-based Xianxia ARPG+SLG, with battles similar to Monster Hunter, the pinnacle of this book, I didn't expect that the best one was the Krypton game Prison Attack: 8 points, MMO version of Star Attack, a lot of fun and imagination, the only one on the entire internet writing about Star Attack
MiHoYo fans should not read this article. The comments are full of the stench and derogation of the single-player Denon. It makes people speechless.
Byd, I saw the middle part, it's too serious, it's embarrassing to me