
Game Production: Starting from Recasting the Two-Dimensional Game
游戏制作:从重铸二次元游戏开始
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- Business & Workplace
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- 21h ago
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In booklists 23
Game Lifeeven If the Gods Are Here, I Am Better Than the Gods♟️
No game, no life. What makes the world complicated is not the world itself It's caused by the boring people living in this world And you are the exception that I have exhausted Don't smile at me, no one will care Don't cry to me, no one will be helpless Love and hate, no one will admit defeat Dancing with swords is not cool at all Some people follow the rules Some people are deviant Some people rein in their horses and turn things around Even if some people have twists and turns, they
Unpopular Masterpieces After Ranking 500 on the List
The selected novels are all ranked after 500 on the monthly vote list. Why after 500? Because only the top 500 are shown on the monthly ticket list! So, If one day you are at the top of the list, I saw a certain book in the book list, Be sure to remember—— Once upon a time, he was also down and out; You will also be brilliant in the future!
Raise Seedlings, Prepare for Book Shortages, and Only Promote Seedlings with New Ideas.
Books are added from time to time, and eunuch articles will also be deleted. If you find a good book to read in this book list and read the latest chapter, please come back and check it out. Only Master Shan knows the taste tendencies and has a good idea. Categories that single owners do not want to watch include: fairy tales, fantasy, food, anti-war, sports, martial arts, heroes, and live broadcasts.
All Kinds of Quality Products for All Ages!
As an old monster who has been watching for twenty years, I have experienced too much and seen too much, and there are too few that can leave an impression in my memory. This list collects characteristic representative works and potential seedlings of each category. I don't have time to write detailed reviews and will add them later. Only ongoing serials and new works are included, completed works are not included. This is purely a personal opinion, I think it will be most useful to you, thank y
Wonderful New Book on Making Different Fireworks. Follow up 🌾🌾🌾🌹
10+ Years old bookworm. There are too many toxic novels recently, and the mentality of being fucked by poisonous hay every day is exploding. Nowadays, all new books have a bad habit. No matter whether they are good or bad, they just don't update them every day. So I fell into a cycle of endless searching for books, which was annoying. I'm always on the lookout for new books. I'm asking for recommendations. I usually read the books you recommend, but I won't necessarily reply or add them to the b
Seedlings Chasing
Like a single name in a book~
Mo Yuanke's Little House (Talk About Logic, and You Can Kill the Fat Ones)
I hope you all like it and add it to your collection. The owner wants to open a column to better serve book lovers. Because I was often tricked by unscrupulous bookmakers, I was blown away by the hype, and as a result, my words were useless and my words were useless. A long-term illness leads to a cure I do not include books written by old pigeons (those who have been sanctioned are not included) and books written by people with low moral character. Hay has a strong style and is niche, but barel
Bookworms of Ten Years Summarize Novels Worth Following
The book is ten years old, and after constant digging, I have discovered some works that are very classic and can withstand the scrutiny of IQ online. PS: I found that many of the books I collected on the bookshelf a while ago have been recommended~ It seems that my aesthetic ability is still good~ Hehe~ Uniform estimation: number of laps *0.65
🍃Library💞 💞Keywords🍃heavens, Cities, Daily Life💋
🍃 What i like
👉Ten-Year Old White Man~relief from the Book Shortage! Only When You Chase Yourself Can You Push
Having been a bookworm for ten years, my hobby has become reading, but what remains unchanged is the pursuit of good books! ===Recommended star rating=== ★★★: There are some minor flaws in the work, such as the author's writing style or plot control, but overall there are no major flaws, and the book is worth reading. ★★★☆: Although the work has some problems (which vary from person to person), in general, it is a good book and has a high chance of becoming a fine product. ★★★★: The plot of the
2024 Personal Book List
The books in the book list are all subscribed, and they look okay.
Urban Theme of Your Choice
①⏩②⏩③⏩④⏩⑤⏩⑥⏩⑦⏩⑧⏩⑨⏩⑩ Is 1-10 points No comparison, no harm Keep reading and recommend! Keep up with Dian Niang! ! ! Ps: I recommend a book called "Wolves". I read it when I was in high school. It's very old, but when I look back on it, I think it was well written. Books removed from shelves: 1 "Rebirth and Casting Dreams"
Boutique Book List
There are all types, and some good-looking Cui recommends them.
History, Urban Shu Huang Miscellaneous Notes
I think I have some understanding of urban literature and historical literature, and the recommended books will also have characteristics that I think can be recommended. I am not afraid of being toxic, but I am afraid that they have no characteristics. When evaluating a book, it's not about finding faults, it's about balance, whether the advantages or disadvantages make up the majority. I will recommend books that I personally think have a large proportion of merits. Of course, every reader has
Scan Books for Personal Use-Seedlings, Fandom & Rebirth
I don't read Cthulhu, I don't read funny stories, I don't read ambiguous stories, I don't read stories about torture, I don't read stories about transformation, I don't read indigenous fan stories, I don't read fantasy stories.
Gahao's Bookstore
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Xingkong Guchen's Personal Book List
Personally I think this is a book that I can read.
Serial Book Recommendations for Old Bookworms
I recommend some serial books that I am following, and recommend them as much as possible, for fear that I will die from them. There are no fixed categories. The author is very omnivorous. I will only list the categories that are rarely read. There is a high probability that they will not be included in the book list: supernatural and science fiction. Factors that influence the recommendation score: fluency of writing, audience level (points will be deducted appropriately if the audience is smal
Self-Use Library
Generally, people don't look at 50w when they see it, and some will keep chasing after it.
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Good books to read
I thought it was another classic copy-style game business article, but after reading it, I didn't expect that the author had some creative ideas and highlights. There was no formulaic copy, and it felt like an advanced version of Parlu.
How can I put it, the more I watch it, the more I become obsessed with it. It is not just copying successful game examples, but my own original creation. So far, I don't think there is any bloody slap in the face plot. It is very enjoyable to watch it all the way.
Grateful
Thanks to the author's books, they have become a part of my daily life and have added some happy moments. Although I don't know much about the development history of the game and the rationality of various specific measures and strategies mentioned in the novel, my personal feeling is overall positive and it is a very comfortable reading experience.
I watched miHoYo's new game Honkai Impact: Elves of Karma. I couldn't find any news. It's almost as funny as the first game the author made. It is also a plot pve plus pvp auto chess mode. The same is true for selling skins by drawing cards, which can be used to farm holy relics in PVE. It can be said that the game is copied from the author's game by changing the skin.
Surprisingly okay
If nothing else, at least it didn't start by saying that the company went bankrupt and became a Genshin Impact, it surpassed 80% of similar books. I really don't know why some authors think that a bankrupt company can become a Genshin Impact with just a few people. If you have this idea, I suggest you quickly enter the game industry and reduce the dimensionality inside. If nothing else, the author wrote this book, at least it is not so brainless and can make people read it, then this is a pretty good book. I hope the author's grades will get better and better.
Real background reviews.
I just like real backgrounds. Others are like "high technology but the technology tree is crooked, the game industry is underdeveloped", "copyright protection is very good", etc. The realism is too weak and I can't stand it. As soon as a game is released, TX and other companies will copy it; It should start from the realistic background that domestic games lag behind foreign countries; It should be difficult to start making games, so that it is interesting.
About Eryou
Since Ku and Mi are mentioned in the book, I wonder if the author dares to write a story about Mi crossing the river by feeling the stones, and Ku crossing the river by feeling the rice, including a series of ridiculous examples, such as the Miha Agreement incident, the parasitic community, etc. However, now the two communities are incompatible with each other. There is a chance that the gun went off, so I suggest you take it with you in the future, otherwise the book will be reported and lost.
It's amazing that original games can be written so attractively!
When reading game articles, I have formed a mindset that the core of game articles is similar to copying articles. In the different world, the classic games of our world are reproduced one by one, which arouses the shock and love of passers-by. Although this mode is easier to write, it is already a bit tired and tired of seeing it. As for the author's first game, it is a very bold act to write an original game as soon as he launches it. Actually, similar situations have appeared in previous game articles. But those previous game articles are definitely not as attractive as this original game written by the author. It is indeed very, very powerful. I thought about it carefully. The reason why the author can write original games so attractively is that the most important thing is that this original game is not made up casually or out of random imagination. It is traceable and logical. In real life, the auto-chess gameplay has achieved unprecedented success, and the meat pigeon gameplay, plot reenactment, and beautiful girl elements are all proven paths to success. Putting these together, original games can also be successful, which is both logical and worth looking forward to. The author created the imaginary number maze in the latest fgo. This gameplay also makes me think it is very, very good. The pve Takov mode itself is particularly worth exploring, and there are many excellent examples. What is even more interesting now is the bold attempt to directly drop five-star characters in the Takov gameplay. By locking characters within 24 hours and requiring players to practice more characters, we can expand players' enthusiasm and increase their desire to draw cards. I think it is a very, very subtle design. It may sound a bit exaggerated, but I think the author already has considerable game design skills. In other words, at least the author has done a very, very good job of stitching together the game and stitching together different elements to make his game more fun. Come on! ! I look forward to the author writing more adapted real-life games and original games.
"Floating Dreams" is the most boring original game. Because it is an original game, I cannot get any sense of satisfaction from other people's descriptions of how much fun they find playing the game. Because they have no similar experiences, they have never played, listened to, or watched it in real life, so they cannot get emotional resonance. This is also the biggest problem in writing original works in the genre of novels. I have already started jumping on it anyway. I will wait and see when I finish writing this game. Subscribe
Both fgo and Honkai Impact have been robbed. Station B should go bankrupt right?
🤓🤓
This is what game production writing should look like
There are some game production articles, to be honest, they are just repackaging the movie viewing flow. Technology is advanced but the game industry is lagging behind. There is Mario and Nintendo but the game industry is underdeveloped. Productivity factors are completely ignored. They feel that gamers' traffic is easy to eat. They just make money without doing any homework. The author of game production articles must understand game production!
Shennong
Xiancao, currently updated to chapter 115, is not one of those game novels that completely copy real games. The author completely takes advantage of each other's strong points and eliminates the dross. Through the combination of continuous innovation and the description of specific improvement details, it makes you feel as if these games really exist. I want to play them after reading them.
It has already beaten 99% of the game writers on the market.
First of all, it's not that there are no good games in another world, and 90% of the drawbacks have been avoided because the industry is developed. Secondly, there are no cheesy beautiful employees on board. The talented beautiful painter saw the second game made by the protagonist and joined it. The owner of the beautiful game area UP lives next door. The single-parent beautiful landlady brings a loli daughter to make people want to follow the game. Finally, if the theme can be kept to focus on making games instead of engaging in business wars and platform game consoles, it will be considered a success. This book will not be popular.
Great!
When I first read the title, I thought it was a sarcastic article about second-tier game manufacturers, but I didn't expect it to be a serious game article. Can you write more about the game itself from the player's perspective? Now it feels like it's all business wars and I'm a bit tired.
The pig on the pure air of Arknights
It's indeed typical enough, but the novel won't really write about this thing, right?
I hope the author writes less emotional lines
I'm not begging you not to write more emotional lines, I'm just asking you to write less emotional lines. The author's emotional lines are too drawn out.
The author knows how to write games. Another game article that doesn't start with a disgusting game (digging for advancement). I feel that the game article starts with this type of story, and then it is accidentally discovered by the anchor, or water friends deliberately recommend it to the anchor, and then the anchor blows it off and gets abused, and then the video of breaking the defense is widely circulated, causing the game to go out of the circle. This plot has become a fixed plot. This book has its own content and is not just a copy. It has adapted the gameplay and it seems reasonable. Some plot descriptions also have a sense of pictures, which can make people think. I also have enough understanding of the industry. Although I don't know if it is correct, it seems to be that way. The biggest shortcoming is that it is not fictitious. It would be great if it were fictitious. We would not see Penguin plagiarizing the protagonist again.
Currently, the game developed by the protagonist is very famous. Is it necessary to create a few characters or some famous characters in real-life games, similar to some popular game anchors and big tycoons, and use the vision of these characters to advance the progress of the game or plot! Not only can it be used as an anchor to connect the protagonist's future games, it can also add interest and a sense of immersion. I feel that readers also want to see how the protagonist's game is played and what interactions there will be between players! In this way, the interludes between different versions and different games will be much more interesting!
Have you ever been born again? Some things are scribbled and taken for granted. 🙂
The comment section is so abstract. Don't you ever raise a dog on a leash?
Pay more attention to yourself and write less to help other companies correct their mistakes.
I still hope to write more about my own games instead of instructing others and other companies to make games. Such content feels very speechless. Do you run your own company, or are you a game consultant for others? It really feels like a family reunion, but the reality is completely different, and there is a strong sense of fragmentation. If you ask me, just take care of yourself. Business layout is not about increasing the power of other companies to increase the market share, but to increase your own power to seize the market share. What you do is another dimension on the national level. You don't have the ability or the need to do it. It's really thankless to write this kind of content. Anyway, as far as I'm concerned, I don't want to read it.
The setting should serve the plot, which is really good. Then, after finishing the conversation, write professional content, a long description of game design, gameplay, etc... ? ? ? ? What about the plot? ? ? ? What about player feedback? ? ? ? What about channel wars? ? ? ? The feeling when reading is that the protagonist is in a hurry, explains why he is in a hurry, and then rushes to do it. At the next stage, he continues to be anxious... And so on.
Legal Department
Author, I haven't finished reading it because you are focusing on realistic themes. Lao Mi was only established in March 2025. I wonder if you have set up a legal department later. You will suffer the consequences if you don't set up a legal department. MiHoYo has learned a lot from its mistakes.
He even recommended this kind of minefield-themed online article to me. . .
But there seems to be nothing explosive in the book review section. Can you tell me what path you took in writing the plot?
Everything related to Genshin is so dirty that everyone scolds each other.
Content collection post
While reading the book, is there anything you want to read but haven't written about? For example, details in a certain game. For example, you want to see the protagonist save a certain game? Or you want to see the protagonist make a certain game? Or maybe you want the protagonist to make a game with his own imagination. You can leave a message on this post (。>∀<。)
This book is better than expected. I originally thought it was a story about trying to attract traffic, but the protagonist is actually making games and building a career in a down-to-earth manner. There are not many female characters in more than 60 chapters, and the novel does not use love as a gimmick to get good reviews. In the beginning, it focuses on pursuing a career. Although there is a lot of popular science, here are a few chapters of "Micro Era". Although they are introducing the gameplay, the author of these chapters is very self-excited and needs to be restrained. But despite its flaws, it is quite interesting in the new book. I hope I can continue on this path.
Game inspiration that comes to mind
An idea came to my mind, I worked with AI on and off to perfect it, and I will share it here. Core concept: There are two types of players in one game - RTS commanders who command AI armies to attack cities and territories, and FPS players who fight as elite attack teams or guerrillas. Commander against commander, shooter against shooter. 1. Command hierarchy and information symbiosis Grand battlefield commander (RTS): can only get vague feedback from AI soldiers and control the strategic layer. Responsible for resource allocation, technological routes, AI main attack direction, deployment of large-scale firepower and airdrop supplies. His eyes are short-sighted. Elite Squad/Guerrillas (FPS): All FPS players can provide accurate information to the commander. Scout players have a lot of room to play. Their detection mirrors can automatically mark high-value targets and supply transportation routes directly on the commander's strategic map. This set of designs solves the two major contradictions of the traditional mixed model: the commander does not treat FPS players as senior soldiers because they need their eyes; FPS players will not feel that the commander is sleepwalking, because both attack and supply rely on the commander's strategic support. The resources are fully transparent. Every player can see the global resource reserves and the cooling status of the battlefield commander's skills. The commander is elected by vote and can be impeached. The command is divided into two levels: the large battlefield commander manages strategy, and the squad leader manages tactical execution. The large battlefield command gives targets, and does not stipulate specific play methods (after all, there is no restriction); the squad leader has autonomy in action and can adapt to the situation. Two and three fictional camps Before the start, the starting battlefield commander selects the camp technology, which can be replaced by the same level within the game (but it takes time to complete the modification), and there will be no technology snowball. The Fictional Soviet Union: Rugged, durable, capable of withstanding fire and delivering fire. Fee repayment is slow and takes time to mobilize. Cannon branch: Nuclear cannon - extremely high damage, leaving a long-term contaminated area in place, and both sides must abandon the area. The parent-child cannon - covers an extremely wide range, and the entire area is affected, but it can be avoided by observing the trajectory with the naked eye. Mortar branch: large-scale incendiary bombs - high-efficiency resistance and killing, targeting human sea tactics. One-time high firepower projection - after deployment, it fires only one salvo and then withdraws, allowing for flexible maneuverability. Air defense/anti-armor branch: defense type for both man and machine, or vehicle-focused type. AI infantry: heavy protection rogue warriors (machine gunners, mobile bunkers), magnetic storm infantry (wide range arc clearing, a little more fragile but not too fragile), medium protection free soldiers (ordinary soldiers, can provide standard ammunition and grenade supplies to FPS players, special equipment cannot be supplied). FPS featured vehicle: BTR-"Iron Felt" Infantry Fighting Vehicle - a mobile respawn point and fortress attack. It has extremely thick armor and comes with exclusive respawn coordinates for the player's team. Fictional NATO: A large number of various FPS equipment and large-scale firepower to choose from. The rebate is medium, but the equipment is fragile and delicate. Big Cannon Branch: Special Personnel Projection Cannon - launch the entire full FPS team like a cannonball to any corner of the map. Delayed anti-personnel cannon - fires a large intelligent minefield to force the enemy to clear mines or take a detour. Mortar branch: Squad command style - completely hand over the mortar command to the FPS squad leader within the range. Front support type - Projects supplies and can also carry out fire strikes, faster but with a shorter range. Air defense/anti-armor branch: manual operation - requires FPS players to operate it in person, accurate and high-speed but takes up manpower. Universal projectile type - can deliver both firepower and supplies. AI infantry: EXO exoskeleton high-mobility infantry - extremely difficult to be hit while moving. FPS players can also choose to wear it, at the expense of mobile shooting accuracy. Battlefield support soldiers - FPS players can collect all supplies at any time. FPS featured vehicles: "Nighthawk" tactical penetration helicopter - the ultimate vehicle with extremely low noise, hovering and rappelling capabilities, low armament, and penetration and decapitation capabilities. Fictional China: Moderate, mainly unmanned troops. It has the strongest sustaining power, fast and smooth recovery, and the battlefield firepower is cutting-edge and balanced. Cannon branch: Automatic - automatically aims and fires, giving priority to high-value targets marked by FPS players. Saturation type - requires FPS players to provide coordinates, clears the target area directly after launch, does not identify friend or foe, and tests the accuracy of intelligence. The mortar is replaced by the drone home port, branch: ground combat type - releasing the unmanned combat vehicle group, FPS players can plan their attack route. Air Swarm - Releases a swarm of loitering bombs, hovering over the area, automatically searching and attacking. Air defense/anti-armor branch: UAV swarm missile delivery - the missile disintegrates over the target and releases dozens of small UAVs for distributed destruction. Fully automatic clearance + flying drone home port - deploy a no-fly zone generator to automatically shoot down enemy aircraft within the range while providing continuous reconnaissance on its own. AI infantry: unmanned robot equipped with a mechanical dog - the robot is fragile but automatically locks its head. The weak point is the firearm in its hand rather than the body. The automatic-firing mechanical dog is equipped with a self-destructing machine - the mechanical dog automatically locks its head for cover, and the self-destructing machine sneaks into the enemy's position. FPS special vehicle: "Worker Bee" unmanned combat vehicle control console - FPS players remotely control the unmanned combat vehicle from a safe place. If the tank is destroyed, the player will be unscathed, and the game will be played with zero casualties. 3. FPS player equipment ecology Before matching, you can choose not to enter one camp but the other two to match your own play style. Through battlefield experience (marking target points, marking enemies, marking supply routes, killing enemies, etc.), You can unlock special equipment outside the game. When you die in the game, you can freely edit the equipment to refine the combat experience. Tactical mobility equipment: Hooklock gun - quickly travel to the shooting location. Zipline Gun - Creates a permanent zipline point that is usable in both directions and can be destroyed. Zip lines directly rewrite the map's transportation network, and guerrillas can use it to open up surprise attack routes. Reconnaissance and targeting equipment: Reconnaissance scope - stare at enemies or targets and automatically mark them, present high-value targets and AI supply routes with accurate icons on the commander's strategic map, and share them with friendly forces within the range, smart sight - no need to calculate advance, just put on the front sight and fire. 4. Economic and Strategic Objectives Mining rebates are fully automatic and can only be affected by direct enemy attacks. Going deep behind enemy lines to attack the enemy's mining, agricultural, and industrial sectors can artificially reduce the opponent's ability to recoup costs, which gives the guerrillas behind enemy lines clear strategic value. The competition objectives within the battle are two types: commanding heights and open areas for firepower deployment, to avoid the snowballing caused by competing for rebate points and the boredom of strategic defense caused by staying in various points. Commanding heights: The main resurrection point for FPS players. It is condescending and can quickly grasp the battlefield situation. Scouts can also deploy temporary resurrection points, with no restrictions on manual deployment. Firepower deployment space: Commanders deploy various types of large-scale firepower here - giant artillery, mortar positions, missiles/anti-aircraft vehicles, etc. You can only choose one deployment in an open space. Once you decide, you give up the others. This is the core of the strategic game. 5. Balance Philosophy Core Principle: Numerical balance is not important, as long as it achieves the effect of literal description. Stable expectations can stabilize the player group. Subsequent updates will balance it by directly adding technology options with obvious advantages and disadvantages. The Soviet Union will not have its armor chopped off because it is too violent, and NATO will not have its legs chopped off because of its high mobility. The advantage of one thing can be broken by another thing. If it is targeted, it can take time to exchange it equally, instead of being numerically weakened to allow players to re-familiarize themselves with the equipment. This is replacing value replacement with mechanical restraint - the terminator of the Soviet heavy armor is the Chinese self-destruction machine and NATO precision decapitation, the nemesis of NATO's high mobility is the Soviet magnetic storm arc and the Chinese automatic headlock, and the natural enemy of the Chinese drone sea is the Soviet incendiary bomb and NATO minefields. The decision-making power of balance is returned to the players. I guess the community will discuss tactical countermeasures rather than asking for weakening.
The premise of this book is really cool. But the information density in the back is too low In other words, this book is only suitable for reading when playing, not suitable for chasing.
Full marks for good books
Now that I have read Chapter 49, I feel that the author is a veteran who has been writing books for many years. He is very experienced in plot arrangement, emotional mobilization, conflict design, control of cool points, the presentation of game plots, and the distribution of game and commercial plots. So much so that I can completely ignore a small part of the logical problems and see all the advantages. So far, this book has received a full score from me. The only thing I think is that there are almost no daily plots. Of course, I can completely understand that such daily plots will affect the viewing experience in the early drafting stage. But as I think it is a rare and good work, I inevitably have high expectations for the author. I hope that some daily plots can be appropriately added in the future, accounting for about 10-20%? As a staged emotional adjustment, I think it is a good way to deal with aesthetic and refreshing fatigue In addition, I hope the author can stick to himself and write more about the plot of the game itself. Although some people may think that this is a low number of words, the touching plot description will really make people feel immersed, as if they are really immersed in the game described by the author. Anyway, I think the writing of the first game is very good, and even to the point of getting angry and regretting why there is no such game in reality. I have a relatively objective attitude towards copied games and original games, but it is true that copied games are easier to write, and the plot is easier to recognize. If the original game does not impress me, I will question the entire logic, "Such a mediocre game actually boasts such great achievements in the book, so fake" In this regard, most authors choose to take shortcuts. Most of the articles are copied from text. The threshold is low, and it is easier to design. Therefore, I like the author to take the route of original games. This depends on the author's skills, and it is also very risky, because it is not easy to attract the majority of readers who like copying. But the author still writes well even though he writes, I admire him. Come on!