
My Players Are All Acting Types
我的玩家都是演技派
- Status
- Completed
- Length
- 1.5M Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game Otherworld
- Updated
- 1y ago
- Source
- Qidian
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In booklists 64
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Brief review of "My Players Are All Actors"
An alternate historical copy disguised as the Fourth Natural Disaster. The beginning is like "Creating a Game World", the structure is like "My Copy is Globally Popular", and the theme is like "I Want to Be Famous Through the Ages", so I once wondered if I had misread the author's name. However, if you look closely, you will see that it is true, the author is not the bride of the elder sister, but Qing Shitzui. The protagonist travels back in time to become an orderer with the mission of saving the world, but there is only a little loli beside him. He does not understand history and no one believes him when he says that the world is going to end. So, he asked the little Lolita to package this thing into a game and scientific research project, and recruited high-level players for training. Players who entered the game found that these dungeons, even the initial trials, were ridiculously difficult and ridiculously real, so they died in a fancy way and became addicted to it. To pass these dungeons, the most important ability is acting, which is also the key ability to save the world. The crisis facing the world is the demon hiding in the slice of history, which can invade reality by distorting people's historical memory. The protagonist must try to prevent this from happening. But this history is the history of a parallel world. The protagonist is not clear, and the readers are certainly not clear either. If viewed as a fourth natural disaster article, this game is too rigid and does not show interest. The player's performance is also too serious, calm and consistent, and the protagonist's sense of existence is extremely weak both inside and outside the game. If viewed as a historical text, fictional history is naturally not as exciting as real history. More space is needed to describe the historical slices, which makes the pace slow and the ending not exciting enough. It can be said to be half the result with twice the effort. In addition, I personally hate deliberate sensationalism and preaching. Learn three concepts through online novels, and learn history through games. At least they shouldn't be as crude and boring as textbooks.
Review of Sister Qing's new book
The fourth natural disaster article has a creative theme, and Qing Jie's writing style is witty and guaranteed, and it is very beneficial. The game mode selected in this article is different from the traditional fourth natural disaster article. Currently, there are two main types of Fourth Natural Disaster articles: one is like "I am the Boss Behind the Scenes" and "Creating a Game World", which all use the new world. Players enter the game with a blank slate, acquire skills from the new world, and continue to grow and develop. Another type is "Super Mechanic", where the protagonist, as an NPC, develops and cuts players' leeks in an open world game. The biggest innovative points of this article are: 1. The combination of history and games. What attracts us most about historical stories is the personalities of historical figures and the unique cultures belonging to different eras. If players want to pass these games, they must understand the weight of history, grasp the context of history, and constantly enrich their own connotations. This can clearly depict the character traits and growth process of the supporting characters. 2. Multi-copy game mode. Adopting a multi-dungeon game mode can effectively prevent the expansion of players' combat power, and avoid the situation where players will be massacred to death no matter what boss appears in the later stage. And because it is a copy mode, some copies may have special clearance conditions, so that each copy will not be homogeneous and readers can always maintain a sense of freshness. 3. Unique career design. The design of the scribes and assassins is a highlight. Scribes require sufficient knowledge, acting skills, and the ability to adapt to situations, while assassins require careful planning, acting skills, and sufficient force. These two professions can very well reflect the abilities of boss players. In the game, not only players with strong combat power and good luck are respected. In team games, command (corresponding to assassins) and data analysis team (corresponding to scribes) are also very important. The other two professions will be discussed below. 4. Skills and talents. Players can choose some skills and inherent talents when entering the script. The gameplay is sufficient, and it avoids the situation where the big players snowball and become stronger and stronger, while ordinary players become cannon fodder in the later stage. This is also more in line with a copy-type game. Ordinary players are not as strong as the bosses, but they can play a role, affect the plot, and have a gaming experience. Some shortcomings of this article: 1. Player creativity is obliterated. Since history is the theme of the game, players must follow history to a large extent if they want to pass the level. In the first few copies, the clearance methods were all fixed and lacked diversity. Players also did not look for other ways to break the game. For example, during the soldier trial, they were not promoted to deputy general in the first round, but looked for other opportunities to meet the general in the second round. Without violating the character's character and historical trends, some creative ways to break the situation (skipping classes) should be developed. 2. The design of warriors and knights. Willpower and adaptability are required in every profession. Martial soldiers and rangers have low requirements for acting skills, knowledge, and layout abilities, and their own characteristics are not clearly reflected. Personally, I feel that in addition to being strong in force, a ranger needs to be loyal and chivalrous. He must maintain justice while handling relationships with NPCs, so he can correspond to RPG players. Soldiers require discipline in addition to force. They must complete some additional NPC tasks in the script, corresponding to ordinary players. 3. Players copy homework. Assassin and scribe players can easily copy homework. These two professions require high acting skills and thinking ability. Copying homework directly saves a lot of work. If you don't have enough ability, you will be useless in the subsequent scripts. After all, the purpose of this game is not to entertain the public, but to fight against monsters. It is too easy for players to play scribes and assassins by copying their homework. 4. Characterization of the protagonist. In traditional fourth natural disaster stories, the protagonist uses his identity to use players to build things or cut leeks, which is quite exciting. The protagonist of this article feels a bit like a tool man. The protagonist has no guidance at all for the development of the players. How can the players fight monsters if they are all scattered? How to guide players to work together when fighting against monsters and not to produce some weird players is the main issue that needs to be considered.
Refuting the view of wanting to strengthen the protagonist and add high-level gameplay
First of all, let me ask a question, is this really not a good game? As far as the representative of the ranger type is concerned, I think he is a person who plays high in force. In the same way, scribes represent superior brainpower, warriors represent perseverance, and assassins represent superior skills. Secondly, I think the high-level players listed in the comments are too powerful and will tie the entire novel to them. The highlight of this novel for me lies in the novelty in the process of decrypting each piece of history, the ingenuity of the players' methods of breaking through when encountering difficulties, and the heaviness of the entire script after learning the truth. If the ability of high-level players is too strong, it will make some readers lose their sense of involvement (at least me), because these high-level players are already so powerful that they are divorced from reality. Finally, the setting of a weak protagonist has already been reflected in the middle and late stages of Qing Jie's famous work "The Richest Man", and the effect is very good. Only a few impressive supporting characters are needed to undertake the advancement of key links, and the protagonist is only responsible for witnessing the story and being confused. Isn't this unexpected peace of mind (Dihua) a refreshing point? It's not like Sister Qing has never written a novel with a strong protagonist. For example, the book "Almighty Game Designer" is about Chen Mo c. The result is that it was exciting in the early stage but a little tired in the later stage. This is also a major reason why "The Almighty" is not as good as "The Richest Man" in terms of performance. I would like to make some suggestions, it is that the buff of the scribe can dig deep into some cool operations, but judging from the current performance, the scribe seems to be limited by historical verses. I think that I can create any sentence that conforms to the grammar, except vernacular of course. For example, when you need to limit the enemy's field of vision, you can shout "Those who rebel against our army will be blocked by darkness" I hope Sister Qing can continue writing at the current pace. The weak protagonist + Dihua group image rogue decryption feels very comfortable.
After reading the copy of Zhu Yuanzhang, I have no interest in continuing to read it. Because copy gets boring. In the setting of this book, the essence is that the Orderers fight against the demons, and are packaged into a game by the protagonist, and then the game process is played from the perspective of the fourth natural disaster. When the plot advances, these three aspects must be taken into consideration, so that the plot logic is reasonable. The first plot introduces the players, sets up the gameplay, and the novice tutorial is the best to watch. In this plot, the three aspects mentioned above are all involved. Readers can infer the power of the orthodox sequencers through the players' efforts to clear the level. They can also see the sense of plot expectations brought about by the classic contradiction between game planning and player experience. The plot of the first dungeon, Reality Arrives, shows how the protagonist "packages" the game and deceives players. For the plot of the fantasy dungeon, the problem-solving idea is to use the orthodox sequencers to kill indiscriminately with unparalleled kaka, and compare it with the cooperation of the forces that introduced the fourth natural disaster. In addition, there are some jokes about the players' saucy operations and the protagonist's splashing. Up to this point, the plot of this article is exciting and innovative, but after that, the plot starts to become boring and out of whack. The problem is that the settings of the next two copies are unreasonable, and there is no way to satisfy the orthodox sequencer route and the fourth natural disaster route at the same time. Either the copy settings are too gamified. For example, in the copy of "The Marquis Is Not My Wish", after jumping out of the illusion of the game, I can't figure out how to complete the mission of the orthodox orderer. Killing without mercy will not affect the court, and following the court line will not affect the later war. Either the narrative is too orthodox and fails to reflect the advantages and specialness of the fourth natural disaster gameplay. The Zhu Yuanzhang dungeon is more suitable for orthodox sequencers to follow the cool writing route. In the fourth natural disaster gameplay, all four players become tool men in the four stages. They quietly and obediently follow the route arranged by the dungeon without any characteristics, and then express the author's views on history on behalf of the author. After three copies, the specialness of the Fourth Natural Disaster becomes less and less noticeable. Even the content of the movie after the copy of Zhu Yuanzhang is more like an inventory article and a film viewing article than the fourth natural disaster article. (Publish a piece of content, and then the audience or the protagonist comments and sighs) My personal feeling now is that the author has too much desire to express himself. The content expressed is okay, but the way of expression is not suitable. Novels are about telling stories, and the content to be expressed should be hidden in the plot, so that readers can slowly appreciate the content included in the plot after satisfying their desire to read the story, instead of letting the desire for expression affect the readers' reading of the story. At least in this book, the focus of the story that readers want to read is the fourth natural disaster.
Some suggestions
Sister Qing's book is very creative. For details, you can read my last review. This time I will talk about some shortcomings and suggestions based on the outline sent by the author. 1. The positioning of the protagonist in the fourth natural disaster genre. There are currently two mainstream types: the invincible flow with the protagonist as the core, and the group portrait flow with the protagonist as the plan. Sister Qing's book is intended to be a group portrait, and the protagonist is an ordinary person. The protagonist in the group portrait stream is also "one image" because he has the ability of "orderer". Although it is not reflected in combat, it can be reflected in overall situation control (selecting people to participate and counterattack planning), advance investigation (sneaking into historical fragments to explore) or giving tips (how to use abilities). 2. How to write group portraits. In group portraits, more emphasis is placed on depicting characters, and each key character should have a unique personality or ability. This article has four copies of Novice, and only two characters are depicted (Chu Ge, Zhao Haiping), which is too few for a group portrait. Zhao Haiping had too many scenes, which resulted in the other characters not being well portrayed. 3. Game mode. The game mode that takes into account single player, team and big world at the same time is indeed very creative, but the focus distribution is inevitably difficult to master. Personally, I think the most innovative aspect of this article is the team dungeon, while the other two aspects are less written. The main perspective of the single-player dungeon should not be too long, and the focus should be on the player's analysis of the characters in the script. 4. Player quality issues. This article does not capture the true feeling of high-level play. The characters portrayed by Zhao Haiping and Chu Ge feel that they are not irreplaceable. The reason why they are able to pass the first pass is just because of their investment. They do not reflect boss-level acting skills, strategic vision, combat skills, observational reasoning skills or fan effect. There are special players in some other fourth natural disaster articles, such as anchors, battle bosses, luck players and life players, etc. This article has not yet been reflected. This may be the main reason why readers do not have a sense of involvement. 5. The update is too slow. The setting of this article is relatively complicated, and part of the text is used for this, which makes the main plot a bit slow and makes me feel lonely every day. The above is purely my personal opinion, any corrections are welcome.
The previous description of the novice trial is amazing, and it can be seen that the author is not without strength. However, there was a problem with the setting and story framework, and the author was forced to create under increasingly deepening restrictions, shackling himself, and the work quickly became mediocre and boring.
Brief review of stages
The performance of this book is average, which can only be said to be a pity. The setting of this book is quite novel. Although the subject matter is a bit niche and some settings are a bit ridiculous, it is still a good book. To be honest, after reading the last few copies, I was quite emotional. I used to firmly believe that this was a game novel, but I have to admit that it is becoming more and more like an alternate history novel. The author's initial settings no longer have any sense of existence. The details are as follows: 1. At first, the requirements for acting skills are in vain. Players just do whatever they want in the historical slice. 2. The demons in the final trial are reduced to buff tools. Originally, they can tamper with the characters. Based on the abnormality of the characters, the most recent copy of the demons found in the sequencer only has the function of strengthening the thieves. 3. The plot of the Orderer's Expedition is a bit homogeneous and not very attractive. Every time it's a frontal battlefield push, you'll get tired of it if you watch it too much. 4. The judgment of dungeon clearance is no longer about correcting the tampered history, but about finding ways to enrich the country and strengthen the army under an imaginary background. This is why I say that this article is becoming more and more like imaginary history. 5. Some details are not handled clearly. For example, what is the strength of the thieves in each dungeon and their enhanced strength; the role of the cavalry profession in personal dungeons; the exclusive talents of each profession and the use of selected talents, etc. In general, the exciting points and plot of each dungeon are well written, and I am very happy to watch it. However, the coherence of the full text is average, and some parts are difficult to explain, which somewhat affects the perception. Personally, I think this is also the reason why this book has average results. Well, having said so much, I still want to continue reading. The requirements are not high, just finish the book.
Good book, but it's a pity that it came across a less suitable medium
If this book was not an online text, but a published novel, it would be much better than it is now if it were refined and lengthened! This book is very well written! It's a pity that it ended early, otherwise it would have been as classic as "The Shroud" or even surpassed it. The creativity and storytelling itself have improved even more. But it would still be a bit unpleasant if I was asked to catch up on updates and lose the smooth experience of integrated reading. So, it's a good book, but I haven't found a suitable carrier! What a pity.
To be honest, I quite enjoyed reading this book, otherwise I wouldn't have gone out of my way to subscribe. I always use a pseudonym, which makes me look very embarrassed. I almost knew who many of the characters were after they were written, but when I saw the pseudonyms, I felt very awkward. It shouldn't be a problem if it doesn't need to be overhead. For people who know the history, it feels better. I think it will go up a few floors. As for those who don't know history, what can they say about those who don't use pseudonyms?
It's unfinished A lot of things that could be developed have not been developed. Obviously, judging from the early settings and levels, there is a lot that can be developed But the author may also feel that this writing is not sure. At least the book is completed.
I was a little confused and confused when I saw it.
The previous copies of the game are all very good, but in reality the plot of the players fighting the monsters is not exciting. The monsters' early combat effectiveness is so exaggerated that even before the game is played, it is known that these cold weapon warriors cannot defeat the players at all. So much so that the subsequent battle plot lacks a sense of expectation. Players are launched, displaced and knocked back. Can people fly by wearing a helmet? These players quite accept this problem. Did the protagonist start some meme? The actual plot is not handled very well. There is also a lack of expectation, and I hope the author can make better subsequent plots.
It uses the setting of overlap between text fragments and reality in "Literary Invasion". It is also a good book. Now there are new ideas when combined with games.
Infinite streaming plus doomsday plus the fourth natural disaster, coupled with historical corrections, the imagination is wide open and the combination is good. However, the description of the battlefield is average at present. The focus is on group portraits, but the group portraits are also limited by the writing style and can only reach the passing line. It is cool that many of them are not very good in expression, I don't know whether it is limited by the plot or the writing style, but when it comes to connotation, the author's writing style is obviously higher than the average level. I am optimistic that the author can reach the level of Doomsday Puzzle Game. After strengthening the writing style, I am optimistic that it will stabilize at the level of Doomsday Online in the middle and late stages.
The Dongyi right-wing drama "The Self-Defense Counterattack against the Yuan Dynasty - The Ghost of Horse vs. Island" and the "Ansand" that took advantage of the opportunity to waste money
The anti-Yuan struggle during the Kamakura Shogunate period can be regarded as the national memory of the Dongyi people. Therefore, there are also right-wing Dongyi forces who use this period of history as a cover to cleanse and revive militarism. The Dongyi right-wing drama "The Self-Defense Counterattack against the Yuan Dynasty - The Ghost of Ma Dui Island" (hereinafter referred to as "Ghost"), which was released on June 1st (the day before the Ansha offline event), was released. The protagonist is an ancient and noble Ma Tsushima samurai Umekawa Uchiku. After defeating Yuan's invading army, he responded to Emperor Go-Daigo's call and participated in the war to overthrow the Kamakura shogunate. At this point in the film, the right-wingers showed their fangs. Umikawa Uchiku wrote to Emperor Go-Daigo, saying that "the Yuan invaders are still going on, and China (Tokyo called itself China during the empire) is uneasy." He asked Emperor Go-Daigo to issue an edict to "punish the barbarians." Emperor Go-Daigo recited a line from a Chinese poem, "We are all brothers everywhere, and the world is disturbed by wind and rain." Umekawa Neiku then recruited the Dongyi martyrs to cross the sea, and with the help of the divine wind, they arrived and captured Yuan Kou's important coastal town of Didu (now Tiandu City) without any damage. Since those who fled in the face of the rebels were Yuan Kou, and those who did not flee in the face of the rebels were well-trained Yuan Kou, the "righteous men" then hunted down all Didu, and Umekawa Neiku was called "the ghost of the horse on the island" by Yuan Kou. The film ends with the cheers of "righteous men". But just the day after "Ghost" was released in Dongyi, "Ansha" took advantage of the popularity and launched offline activities, using the patriotic enthusiasm of the people to boost popularity and traffic for its own products. It is really shameless. Compared with "Dark Sand", which is just a waste of money from the Dongyi right wing, "The Final Demon" and "The Full Moon Car" are the real lights of domestic production.
I feel like something is missing... One of the highlights of the Fourth Natural Disaster is the uncontrollability of the players. For example, randomly destroying scenes, rummaging around, using bugs to cause trouble, and earning incomprehensible achievements, etc. This is almost in conflict with the necessary weight of historical literature. So far, the reading experience is basically okay, but it still feels like it has continued the unstoppable sense of relaxation since the bankruptcy, and lacks the urgency that the building will collapse and everyone needs to bear the burden to move forward. There is even a class representative of Teacher Qiao's sense of déjà vu. In order to save the nation, brother, shouldn't we smoke out a few more serious industry giants and human elites? It's best to clear up those in power first and let them cooperate to send someone who can really make things happen. Another thing that I feel is quite troublesome is that all the players who have cleared the game are very well-behaved. The assassin just needs to improve his acting skills. The soldiers just ordered their bows and horses honestly. The scribes went on to practice eloquence. Xia Ke is strict and strict in martial ethics. Uh, let's not talk about martial ethics, but what about the fourth natural disaster that says "Times have changed" with NPCs? No one in the knight dungeon directly grabs the weapons in the first stage, or uses the preliminary preparation time to try to make some chain traps, or prepares to rub the pistol and kill the bully directly? No one in the Soldier dungeon thought about taking the next city first with the ultimate extreme show? (Stuck in the node jump stage is too restrictive to creativity, otherwise the shooters of P Club may want to directly kill the opponent in the first stage...) Which surgeon among the scribes can accurately operate and accumulate stamina to directly kill in the second or third stage? If everyone is such a good child class representative, this can really only be regarded as an alternative historical novel!
We are all used to it. After Qingjie's book Almighty Game Designer, she wrote several books in a row. After The Richest Man, I was thinking that he should write a few more books to match his rhythm. Not long after I started reading this book, I felt that something bad was going to happen. After reading it after such a long time, I actually sent it.
According to Sister Qing's rule of good books and bad books, why don't we try to follow this one!
My opinion about this book
How should I put it? The performance of this book is visibly declining. I just want to give this book a personal review Excluding the beginning, the main tone is to prepare the strategy copy (including construction and trials), the official strategy, and the completion of the movie. Repeatedly Do you think it's bad? The author's writing and stories are pretty good among the greats, and he is willing to try to change. But I can't say it's good. I just find the recent chapters boring. They should be flesh-and-blood players, but in my eyes, they are like ruthless strategy machines. Needless to mention the protagonist, he is a real tool. But why is all this happening? The author obviously wrote it so well, why can't I feel the fun of it and just find it boring? After thinking about it, I used a game review from the Richest Man to answer it Do you still remember "Struggle"? The story of the poor and the rich seems to be a complete story, but it is missing the cycle of bankruptcy. Similarly, this novel also seems to be a complete cycle, but it is missing a very important link, the daily life outside the game and the gains after the strategy. After all, they should be living characters, not tool people. Life should not be just games. What kind of famous paintings will Meng Yuan, the authentic restorer and time traveler, have in this world? Will you feel the same embarrassment of being recognized by fans like Mr. Pei? Will there be a pensive Meng Yuan? What kind of daily life will he have with Ginseng? ;;;? And every time the movie share is divided, it should not just be verbal. I still remember the joy that Mr. Pei felt when others gave him a private red envelope. Without this link, we are naturally separated from the characters. This thick and sad wall prevents us from feeling their joy or pain. but the end of The Richest Man is so old, I still have an impression of most of the characters, and I can't even remember the names of the characters in this book. Then there is no way to talk about gains. The cool points and improvements after the strategy are all for the tools and paper people. Every time I exclude the dungeon guide part, there are only long paragraphs of text left in front of me, which naturally makes me feel boring. Overall, there were 5 test papers, one with full marks and two with 90 points. However, I handed in 2 blank papers, which is really a pity.
To be honest, this book is not very good. In fact, I think Qingshan you have a misunderstanding. The biggest advantage of losing money to become the richest man is not the game, but the fun. You don't have to play games every time you write a novel, as long as you find it interesting. Becoming the richest man after losing money proves that there is no conflict between being interesting and reflecting on social issues
Let me tell you my opinion. I have read about 200 chapters of Song's copy I feel that every time I see the protagonist worrying about being selected for the final trial, I feel very irritated and disgusted. I feel that the protagonist is like a waste. He has so many good plug-ins and is still stuck in this aspect. He still calls himself an ordinary person. Isn't it too underestimated for ordinary people? There are so many resources that can be taken behind. You must know that the reason why ordinary people are ordinary people is that most people just lack those resources (knowledge, ability, experience, etc.) Etc.), If you have that, you can become a boss, and these are all the plug-ins so far can make up for. If you can do so poorly like this, I really don't know what to say. People will grow, and the protagonist's growth feels minimal. The difference between him and the player is really huge The protagonist knows that those demons are real, but the player does not know, so can the growth efficiency between the two be the same? I feel that the protagonist is a bit too confident. You must know that he is not the first one, nor is he the most powerful Orderer. At most, those players can help consume the minions in the early stage. The final big monster still has to be obtained by himself. Are you so sure that you can win? Can he easily do what the previous orderers couldn't do? This is my biggest doubt when I read more than 200 chapters. Author, you can downplay the protagonist if you want, but can you not use this method? For example, just to hide yourself, you can relax a little, so control the points to make yourself less prominent Then there are some minor problems, is it the top ranking or are most of the players still the so-called high players? What about the official ones, and those professional talents? Not mentioned at all? Want to know whether real war command and game command are the same? There was a plot in the front where I felt that as long as the players worked hard and took some casualties, they would definitely be able to repel the enemy. Even if there are heroic spirits, it is unreasonable. At least there is an explanation or an official one, directing them to win the battle, and the people who enter actually don't know that the demon is real, and the players don't. Knowing that the demons are real, how can you be so confident and let them complete it on their own? The mentality is different. You can describe it a little bit. The government has organized some experts, and the troops are secretly carrying out the investigation. Otherwise, like some historical expertise, what if the player is a history student? Are their teachers familiar with it? There are also the economic conditions at the time. These can all be gathered together in advance to provide help to those players and the protagonist. Overall, it seems that it is still a player-based strategy group. It is best to have a series of experts such as the official to cooperate in secret. When writing, I can also work with Now it is still those players who are the main ones, with them as the surface, but secretly there are other unknown people who are working to save the world Now the whole book gives me the feeling that it is fake and empty. It was okay at first, but upon closer inspection, there are too many unreasonable things.
Sister Qing, one suggestion is to write some ordinary and cool articles. There is no need to pursue the pattern of losing money. Losing money is a hit by chance, which is rare. Take your time and focus on the cool articles. The disadvantage is that there are some textbooks hidden in the cool articles. The two new books I have just opened feel like they have some interesting articles in the textbooks. This is putting the cart before the horse.
I don't know how to brag about Li Shimin in the book review section, let me brag about Li Shimin for you 1. In agriculture, the land equalization system and the rent-to-rent system were implemented, and farmers had land to farm. This was the pioneering work of Tuoba Hong, Emperor Xiaowen of the Northern Wei Dynasty 2. Politically, the three provinces and six ministries system and the imperial examination system were pioneered by Emperor Wen of the Sui Dynasty Yang Jian and Emperor Yang Guang of the Sui Dynasty respectively 3. In diplomacy, foreign exchanges have been strengthened. The well-known Chinese and foreign Fuso sent the Tang envoy and Princess Wencheng to Tibet, and then promoted Japan from a slave society to a feudal society, creating the Asian hegemon Tubo 4. Know people well, be good at accepting advice, and govern the Qingming Dynasty. It is called the Zhenguan rule in history. I don't want to complain about this, Li Shimin's daily life His face turned black after being sprayed by Wei Zheng 5. Emphasis on agriculture, light on corvee and low taxes, and reform the bad government of "few people and many officials". These are things that an accomplished emperor will do, and there is basically no technical content Of course, there is also the military, destroying three big countries and countless small countries It can be seen from here that in addition to accepting remonstrances, His name will remain in history, and the rest are either copies of homework or endless misfortunes. After all, the Tang Dynasty was very miserable by Tubo, the Northeast was taken away by Khitan, and the Western Region was taken away by Tubo To sum up, Li Shimin did help the world and bring peace to the people. At least during his reign, the Tang Dynasty was still very powerful, and he was considered a wise king in the world. But to say that he is an emperor through the ages, does he have any eternal achievements?
I always felt that the writing of this book was weird. I came across the brief review of Warming the Ashes in the book circle, and one of the passages was exactly what I thought "If it is viewed as a fourth-day disaster novel, this game is too rigid and does not show interest. The player's performance is also too serious, calm and consistent, and the protagonist's sense of existence is extremely weak inside and outside the game. If viewed as a historical article, it is imaginary. History is naturally not as exciting as real history. More space is needed to describe historical slices, which makes the pace slow and the ending not exciting enough, which can be said to be half the effort." Although I have only read Chapter 53, I already feel that the gameplay of "Dark Sand" is too weak. It is even said in the book that it is a scientific research activity. What are the advantages and characteristics of players? According to the writing in the book, the most appropriate thing is to recruit batches of soldiers instead of recruiting so-called "players" in society and then portraying them as soldiers.
It looks fine from the beginning, but what the hell is Chapter 103 🥵 Because I want to torture people, I torture them. Even if you join forces with the authorities, are you too unscrupulous? ? ? It's a bit poisonous. . . As you said before, you may have been poisoned by demonic spirits. The result is that ordinary people are sliced into history and tortured in a loop? ? ? If someone raises objections, will he be killed? 🥵🥵This book is so scary. What thoughts are there? . From the perspective of ordinary people, you are promoting it in the form of a game! Games are not history to begin with! ! Then now you have to force the admission of playing games and not playing games is history! Isn't this equivalent to treating someone's glory as history! ! I am not as brave as you 😅😅
It's so boring, it really feels like a useless state. It's not interesting to read as a historical fanfic, and it's not interesting to read as a game farming novel.
About the historical errors in the book that we cannot bear to look at
As title. As a history buff who has read a lot of historical materials, I really can't stand some of the historical errors in the book. Really, I have watched both the Lost Fortune Tycoon and Almighty Designer before. The Tycoon has been watching for a long time and I have forgotten the specific content. However, although there are similar changes related to MC in the designer, there are some controversies about the plots about the hut leading to the World of Warcraft city, but I feel that there is really no problem and even the changes are pretty good. But the author's shallow historical knowledge exposed in this book really made me unable to stand it. It's no different from a blind person who reads too many marketing accounts, so let's talk about the mistakes I saw on the part of the author. In view of the fact that I was persuaded to quit before I saw the subscription chapter, I just looked at the comment area and title, and I plan to point out the following five mistakes: 1: Regarding the title of adults. 2: Controversy about Emperor Xin in the comment area 3: Controversy about the First Emperor 4: National conditions during the Zhao Gou administration in the Southern Song Dynasty 5: Refutation of the so-called twelve gold medal stories based on the historical data I have available Except for the first point, 2, 3, 4, and 5 will be continued in the comments below. In addition, since this is a small account, it is not certain when the meeting will take place, so the reply will definitely not be timely. I will wait and see when I will reply. 1: Regarding the title of adults. First of all, the title of "adult" first appeared in the "Book of Changes". In it, those with great power and merit are called adults, which is similar to the title of gentleman. It is a title that combines virtue and status, and later gradually evolved into a moral category. From the beginning, it has included cultural meanings such as high status, high virtue, and great merit. Among the many titles of monarchs, it emphasizes the merits of the emperor. In addition, it can be seen from "Poetry·Xiaoya·Siqian" and Zhu Xi's "Annotations to the Book of Songs" that officials who divined dreams in the pre-Qin period were also called "adults". "The Analects of Confucius, Volume 8, Chapter 16" Confucius said: "A gentleman has three fears: fear of destiny, fear of great people, and fear of the words of saints. The so-called "great people" by Confucius should have a higher status than "sages", that is to say, in addition to having the same requirements as "sages" In addition to virtue, one must also have a high political status to be called an "adult". To put it simply, in the pre-Qin period, the word "adult" mainly had two meanings: one refers to officials who predict dreams, and the other refers to people with high moral character and high positions. After the Qin and Han Dynasties, the term "adult" in the official history of the Song Dynasty and before mostly refers to the leaders of ethnic minorities or officials in the ethnic minority regimes, followed by the honorific title for parents, and many others refer to the hexagrams and lines of the "Book of Changes". Quote. Since the Yuan Dynasty, "adult" has gradually begun to be used as a title for officials. There is a passage in "The Injustice of Dou E": "The villain is the accuser Zhang Lu'er. He told his wife to kill me with poison, and I hope the adults and children will make the decision." "In folk stories, officials and common people began to call adults privately. "History of the Ming Dynasty" Volume 154 Biography No. 42: "Xu Qi, the minister of the Ministry of War, sent Annan back, and Fu and I met outside the gate of Shicheng. Or referring to Fu and asking Annan, "Do you know this great man?" '" The term "adult" here also means to refer to officials. According to the Qing Dynasty Zhao Yi's "Ei Yu Cong Kao": "Only the close servants are called adults, so later generations will follow the same name, and the officials in Beijing will also be called adults. For example, Xu used Shangshu to call adults." Officials in the Beijing Dynasty are called "Sir", so when officials from Beijing are on envoys, they are also called "Sir", just like the patrol officer calls "Sir" Sir. Therefore, it became a prestigious title for noble officials, so the governor also called him. Furthermore, these days, those with high positions in the capital and outside the country are all called "adults". "It can be seen that "adult" as a respectful title for officials first started as an honorific title for eunuchs in the palace. Later, the scope of application of the title gradually expanded. In the Yuan Dynasty, it gradually became a title for officials, and this usage was widely used after the Qing Dynasty. Although there were already ways of calling officials "adult" before the Qing Dynasty, it was not common and some people still refused to recognize it. Wang Yingkui said in "Liu Nan Essays": "The title is also important or light at any time. For example, "Sir" is called "Supreme", but in the past, it was not taken seriously. Li Yusen, the Prime Minister of Jiading County, called Zhizhi "Master", which made him angry. Yusen protested that "Sir" was a beautiful name but not easy to live up to, so it was not a classic name. Even though the prime minister is humble, he can still get this from his subordinates, but it is not important enough. Direct pointing is to change the appearance and etiquette. In addition, when Xia Yulin of our country was still young, he called the county magistrate "Sir", which displeased him. He counted the names of "Sir" in the horoscope, and the order was one hundred. Yulin faced the two sages of Confucius and the twenty-eight generals of Yuntai, and ordered them to be sent away with a smile. In the past few decades, there have been nine ministers, big and small, and ministers and ministers and above outside. Wu Xiao is called this. " In other words, during the Yuan and Ming Dynasties, the title "sir" was not formal and not very respectful. If you say it wrong, it is easy to make the other party unhappy. Shen Yunlong recorded in the thirty-eighth series of "Modern Chinese Historical Materials" that, After Yongzheng in the Qing Dynasty, "the internal civil service included six ministries, nine ministers, big and small, ministers of the Hanlin Academy and above, Zhan Shifu and Zan Shan, and external governors, Fu, vassal, Zhi, Yun, Dao, and military positions, such as Dutong, Deputy Dutong, Foreign Affairs Minister, Green Camp Admiral, and Chief Soldier were all called adults. "After Guangxu, the magistrates had titles of second and third grade, all of which were "adult". To sum up, before the Yuan Dynasty, the abuse of the title "adult" was similar to the modern way of calling colleagues and bosses "father" and "mother" in the company. In the Yuan and Ming Dynasty, it was also used in a few cases to flatter or privately among the people. Only in the Qing Dynasty can the word "adult" be used in formal situations in a grand and general manner. The word "adult" is used in books no matter what era. It would be fine if it is just a purely fictional word, but if the author's theory is not firm and has to be related to real history, then the word "adult" is too eye-catching.
The creative direction is a big problem
I discovered this book only after finishing it. I originally listened to it to pass the time, but the more I listened, the more problems I had. When I reached 50, I couldn't bear it anymore. First of all, the useless protagonist obtains the ability of the Orderer similar to the system, and seeks help from the fourth natural disaster to invade history. This background setting determines that the tone cannot be serious. Moreover, it can be seen that it was a bit silly at the beginning. As a result, the first four trials became more and more serious, and the protagonist began to lose the "humanity"; Secondly, the settings involving the basic monsters were put out without being perfect and consistent. Foreign countries are not troubled by the invasion of demons because of historical chronology. Doesn't historical chronology become an isolation zone? Orderly inheritance of history may lead to the destruction of mankind, so wouldn't it be better to destroy historical inheritance? If humans can repeatedly conquer a period of history until they succeed, there will be no sense of urgency in fighting monsters. The existence of demons can easily prove to those in power that it is important to fight against demons, and since there is no reason to hide demons, there is no reason for demons to be forgotten. In the final analysis, there is no need to join the setting of fighting monsters in reality; Another issue involving the tone is the player interpretation process, stuffing private goods is a trivial matter. The problem is that the content of the player's game is not determined by the protagonist. The game goal depends entirely on the historical slices and monsters, so the player's interpretation of the game maker's intention is a kind of disinformation. But these interpretations are very orthodox, and they involve serious historical background. The reader knows that it is an over-interpretation, but cannot laugh at the over-interpretation, which is very contradictory. Generally speaking, I just think about the setting and start writing, but I am particularly keen on outputting opinions, and I just rush out the serious things without even thinking about the direction. Nondescript.
It's not easy to show off how many great historical figures there are, but as for it, it feels like it's really cool. Just tell the story. No matter how difficult it is, it is always the right time, the right place, the right people and luck. There are many players who use players to conquer the world, but I have never seen such a class. Anyone who is not a symbol in history can just tell the truth and be less high hat.
After reading the book "This Is the Emperor's Chat Group" that was subverted, it would be very awkward to read this paragraph about Emperor Taizong of the Tang Dynasty.