
This Game Has Many Mechanics
这游戏机制好多
- Status
- Completed
- Length
- 1.1M Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game System
- Updated
- 1y ago
- Source
- Qidian
Stats
0Monthly votes
1.2kRecommends
2.4kFans
327Chapters
Tags
Synopsis
Reader comments
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I thought it was about using game mechanics to have adventures in various worlds. Well, if I look at more than a dozen chapters so far, I'm just playing a game. The settings in the introduction are only discussed in the early stage, but they don't appear at all later. You are trying to sell someone else's meat, okay?
There is too much talk about the private goods setting, too little plot itself, or too little expression. Most of the time, it is just a quick summary and continues to talk about the setting. The author may have been in self-interest mode from the beginning. Although it can be read, normally, it should not be written like this, although the author may not listen (it is 80% problematic if it is still lv1 in the third book). But I still want to say that if you throw away the plug-in setting at the beginning, you can set it to a progressive one and gradually master the use. The overall plug-in introduced at the beginning is only used later (additional learning points, achievement unlocking, two functions), so for the author, the subsequent introduction should be omitted. After all, the subsequent settings can basically be regarded as non-existent within 30 chapters, then these introductions should be removed. After all, the settings still serve the plot, so that readers can understand the general outline of the settings as much as possible. The game mechanics in the introduction are not actually reflected very much. For the readers who are attracted, it feels like trying to sell the dog meat. You can try to open up the plot of the mechanics in advance instead of foreshadowing the game for nearly 30 chapters. Lastly, in terms of plot, it's really hard to say that you wrote plots. Those are more like writing settings and quickly launching them. Skip to make games, skip to add heroines, and skip to add anchors. Although I know that these are logically self-consistent, there are almost no ups and downs in the plot, which is difficult to evaluate. The above is just my personal opinion and does not represent the opinions of others.
I regretted it as soon as I invested. I was doing well in making games, but then I suddenly traveled through time 😢
It's a purely self-pleasure work. Maybe a few people will find it interesting to watch, but after reading five chapters, I really can't stand it anymore. It's really disappointing.
Don't you want to read the comments? They're all just cheers. It's really annoying.
Isn't reading novels just to see different scenery? This is relatively okay.
So messy😥😥
Purely private goods plus running accounts, no wonder the results are so poor
When will Gao Cheng and her daughter be resurrected?
This recent plot is from the superhero spy party, right?