
Let the Blue Star Folks Suffer a Little Longer
再苦一苦蓝星老乡们吧
- Status
- Ongoing
- Length
- 1.2M Words
- Genre
- Light Novel
- Subgenre
- Original Fantasy
- Updated
- 1y ago
- Source
- Qidian
Stats
482Chapters
0Votes
7.4kRecs
42.1kFans
Tags
Synopsis
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Reader comments 19
Google Translate
How to identify real otherworld games
How to identify and look for mysterious games like this in novels that go to another world to work for the protagonist: 1. The game information is mysterious. It pops up suddenly when it is unknown. When it pops up, it is a closed beta. You may be able to find a registered company but it is an empty shell. The development team hides or has no information at all. 2. With the gimmick of epoch-making 100% realism, top-level anthropomorphic artificial intelligence, or the introduction of experiencing a real different world, closed beta testing without deleting files, and even no internal krypton gold system, it is definitely not a two-dimensional card game. This kind of otherworld game is not a holographic game but also an open world. Note: If you are lucky enough to be selected, you can go in and try to see if you can take off your pants. If the game is gone, it means that you have been banned by the God of the Multiverse, River Crab (laughing) 3. Can you give feedback during the closed beta? Normally, the closed beta is to test bugs and ask players about their game experience, whether the values are abnormal or disrupt the balance, so the game must have feedback, but I I have never seen a novel about working in a game where the protagonist adds an official email address or customer service to the players. They just take a look at the players' complaints on the forum. Some people who are friendly to the players will interact with the players and say that the update will be adopted. If it is beneficial to them and the difficulty is low, they will adopt it. This kind of internal beta update is not to modify the game to make players more comfortable and convenient, and does not care about the players' opinions at all. It is obviously abnormal. 4. Look through the player guides in the forum to see if the fixed cycle tasks are basically construction tasks (such as collecting items and delivering them to NPCs, cleaning up monsters, building houses, reclaiming land, etc.). If there is no assistance or simplification in building a building, but you have to build it brick by brick, it is the most important thing. Pay special attention to the type where these operation steps are very real and cumbersome, and then look at how big the data of the game itself is. This kind of game is very abnormal in terms of the amount of code, and it may not be developed in this century. 5. The only hidden tasks are either none or all. From the gameplay point of view, setting the only hidden tasks in a multiplayer open world is too disruptive to the balance. Normally, there is no reward after completing it and it is just an easter egg, or a task item that opens the main plot is given to benefit the public. This kind of design that you have and others don't is too hateful. If a game is seen in the forum and several NPCs trigger hidden tasks and then disappear or no longer publish the task, then you have to consider whether it is a street game (laughs). 5. Kill the novice guide to see if he will be banned or the favorability will be reduced to -Max. Of course, if the protagonist is the novice guide, this kind of behavior can basically offend the protagonist to death. Even if the protagonist does not follow the network cable and kill you, you will still be unable to move forward in the game, and the luck value is -Max. 6. Will the scene resources be refreshed? In order to take care of the player base in a normal game, the total amount of low-level recycled renewable resources must be greater than the amount used by the players. This requires refreshing the scene resources. Otherwise, for a resource like wood that is used every day, after cutting down the tree, will it be difficult for the player to wait for a year and a half for the tree to grow normally before cutting it down? But in the novels I have read, there is no one in which the wooden piles cut off the trunks are transformed into trees. They are all chopped elsewhere. This design is obviously unreasonable. The design does not take care of the players, which means that the game does not care about the players from the beginning. It is obviously unreasonable from the perspective of making money from the game, but from the perspective of the novel where the protagonist recruits a few people to work, it is normal. If the tool man grabs a lot, why should the protagonist take care of the leeks? Whether you like to play or not.
Players grow up too slowly, and after more than a hundred chapters, they still have no established combat effectiveness. In a novel with this theme, the players are the real protagonists. The reader assumes the role of the player, not the protagonist himself. The role of the protagonist is just an operator, and there is nothing worthy of being substituted. Don't dwell too much on it, let alone write it as the main combat power, otherwise it will overwhelm the protagonist. The protagonist has zero combat power and relies entirely on the players to fight. There are also those NPC characters such as Yunhejun and so-and-so. Why did you spend so much time on their fighting process? Who would watch NPC fighting? There is nothing exciting about it.
If demons are so powerful, why don't they just rule the world? Still pretending to be human? Can humans still build towns? Judging from the author's description, there are quite a few demons. . Are they so idle?
If I write this kind of novel, will it be too similar to novels such as "This Game is Too Real"?
I just watched it a little bit, and it felt too familiar at first glance. Then I remembered that the beginning was the same as the game Too Real.
I think this type of novel needs to provide players with growth feedback, because the reader becomes more of a player character rather than the protagonist. I have seen a lot of games where players are asked to work for nothing. In reality, they only work for a day, but they are just like cows and horses in the game.
It's a pity to throw away tasteless food
Now that I have read Chapter 24, I haven't noticed the big poison. I haven't noticed the fun either. It's pretty average. It can be seen that this book draws on "This game is too real" to a certain extent. The same protagonist attracts the first batch of players through the chat group. The same players start the game with infrastructure after entering the game. It still feels a little less interesting. Whether it is infrastructure or monsters, there is a feeling that the key plot ends too quickly, which loses a lot of fun.
I don't understand, why do you have to bring a girl with you, or just bring her with you at the beginning, how horny
If you don't screen players, then players can give you a messy job.
Dragon set post! ! It's so troublesome to think of player names!
If you have any interesting IDs, you can leave a message below this post (。•̀ᴗ-)✧ Or hit 1 and leave your own ID. (`・ω・´)ゞ