
Old-Time Chess Player
旧日棋手
- Status
- Completed
- Length
- 1.0M Words
- Genre
- Gaming
- Subgenre
- Game Otherworld
- Updated
- 2y ago
- Source
- Qidian
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In booklists 9
【Yufei Yu Recommends】Fully Purchased Works (1)
I'll write a recommendation once I've finished reading.
My Top 100 Completed Books
This list contains the top 100 books I've read, selected and ranked by me. I'll keep maintaining and updating it over time. My initial rating plan is as follows: 1. Readability (5 points maximum): includes how satisfying the story is and how smoothly the plot flows. 2. Reading experience (5 points maximum): considers things like plot holes and typos that affect the reading experience. 3. Plot development (5 points maximum): evaluates the story's content. 4. Characterization (5 points maximum): a
A Library of Fantasy Worlds Across the Heavens
Mostly stories set in other worlds or parallel worlds, with a cheat or a System. Supporting characters are smart, protagonists don't rise to the top overnight, and there isn't much romantic drama.
For My Own Enjoyment
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Personal Favorites
Keeping a record, and recommending books along the way~
My Secret Book List
Lotus leaves and silk skirts are cut from the same green; lotus blossoms open on either side of their faces. They blend into the pond and disappear from sight; only their songs reveal that someone is there.
Shennong Project
A daily taste test, mainly for novels with fresh premises.
Just My Personal Opinion
These are all books I’ve read, and they reflect my personal taste alone.
My Usual Reads
Seems pretty good
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Reader comments 43
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Sea Life Chessboard
I'm going to Sanjiang this Sunday, thank you all for your support!
This is the first time for the author to recommend Sanjiang. Thank you all for your continued reading support.
Let's finish it off, and briefly talk about my feelings I started reading the book around chapter 40, and it's been more than five months now. I have to say that this book happened to be an accidental discovery during a book shortage, and I was looking for new books. It was mainly driven by real-life games, and I had a kind of mentality of returning home after enjoying it. But the serious and unconventional writing style revealed in the first ten chapters strengthened my confidence in pursuing reading. At that time, I read the first dungeon of the first forty chapters in one go, and many core contradictions were revealed, such as the huge gap between serial players and ordinary players, the extreme calmness and world-saving warmth of the protagonist, etc. These later became the sublimation points of the plot of the article (the brilliance of ordinary players and the changes in the protagonist's mentality), and I will not spoil the details. In fact, this point is enough to support a novel, a good hot-blooded masterpiece of male videos. But later, an emotional line was added. Unlike most novels where the emotional line fails, it made the book more flavorful, a human flavor, with impulse and regret, helplessness (big knife😭), disagreements and warmth. It's very warm, and this is actually the gap between fine novels and classic novels. Even so, this book can still only be a fine novel because its story is not full in the end. To put it more carefully, the part near the end is a little hasty and thin. Most of the foreshadowing in the previous article ended in a sloppy way, but there were many more stories introduced, but in the end they only occupied a few chess description boxes in the end game. In this regard, I personally think that it is not only a regret for readers like me, but also a regret for an author who has placed his affection on the world of the pen tip. All in all, it is still a pretty good-looking book, with no bad ending (this is very important!!!). Although some chapters leading to the end are a little pale, the author still brought a battle that was full of writing and an excellent ending that was a little sad but enough to relieve. So it is highly recommended to read.
Intrusion and deletion
Isn't this career Ke Jie and Wang Tianyi taking off directly? Even at the worst, a war eagle can take off.
It feels a bit like the online game novels that I loved reading a few years ago. The one that impressed me the most was a novel called Dragon Slayer, which was quite popular at the time. It is very interesting to write a novel with this kind of global script, and the setting of hidden professions also makes people want to read it. In addition, the summoning stream has become quite popular in recent years, and I personally feel that the writing makes me want to read it. However, I still have a small doubt. When I read the book, I sometimes feel that the setting of obtaining task rewards through drawing cards is a bit confusing. It feels too random, and there is no good sense of logical connection between the rewards obtained. For example, in the beginning it was just a chess piece, and then it moved to magical animals (potato mines? So it's Plants vs. Zombies?) And the Glacier deck, which felt like a bit of a jump. But I don't think this confusion of mine will affect the viewing experience. The scripts in other Infinite Flow novels also draw cards. It may be a problem on my part. In short, cheers for the author! ! I'll order them all then!
It's a very good book. It drove me to learn Chinese National Physics from zero to 1,000 points in the National Physics League by myself () I have spent more time studying Chinese National Physics than reading this book. I still like it very much.
It's the first time I read a novel from scratch to a masterpiece. I vote for it to commemorate it.
The plot and writing style of the author's book are both at a high-quality level, and the characters are above-quality. The main focus is on the growth of the characters and the arc of humanity. I won't say anything about praise. There is nothing wrong with it as food and grass. You can take a look. Let's talk about the shortcomings. The worldview is a bit loopy and it's too game-oriented. And because of the platform, many realistic things cannot be written. Some plots are too evasive. The game setting is too simple, it feels like a semi-finished game, RPG game players, MOBA skill configuration, there is almost no description of ordinary players, no description of the growth of ordinary players, and no description of equipment (the original text is that equipment is meaningless for sequence players, but useful for ordinary players), and the description of monsters is too powerful (ordinary players are You can't defeat mobs one-on-one), there is almost no attribute expression (mobs beat ordinary players, sequence players beat mobs, BOSS beats sequence players, you can only use cannon fodder for ordinary players to exchange skills, and then ordinary players deal three levels of damage, and the rest depends on sequence player damage), and the combat description is like a turn-based system (characters behave like they are isolated and take turns). There are also serial players who have no personalization. In addition to their unique skill mechanisms, their way of thinking, behavioral logic, and skill usage are just like those of ordinary players (including the male protagonist). They should obviously be the most unique people. At the same time, the growth curve of sequence players is very confusing, and there is no support or basis for combat power. The male protagonist relies on drawing cards to grow, and other sequence players use the store to buy skills or attributes. In this case, the official centralized resources cannot accumulate data monsters? Then what are the uses of attribute points? In addition to providing bonuses to skills, I feel that the male protagonist's attributes seem to be high, but the description is still of ordinary people's physique (nerve reflexes, physical strength, strength, etc.). The same is true for other sequence players. Their attributes have improved, but their skills have become stronger. The main attribute is strength, which is higher. The main attribute is agility, which is faster. The nerve reflex is faster. Other non-main attributes are not written to play a role. The skills of the sequential players are also not described, whether it is ordinary positioning or the swordsmanship of the demon sword, the swordsman's swordsmanship, or the male protagonist's chess skills (the male protagonist's chess skills are more bluntly praised). Most of the ordinary players can only be used as cannon fodder. The top ordinary player (Uncle An) can use a skill to offset less than half of the BOSS range skills. What's the logic here? Attributes or equipment? When ordinary players attack the BOSS, the soldiers are used as cannon fodder, and their skills are cut off after a wave of skills are released. Ordinary players have no displacement, no invincibility, and not even level A. Anyone who has played an online RPG copy knows how important it is to be greedy for damage. At the very least, they have no skills. Use long-range level A for greedy damage in the back row! The soldiers in the front row all pile up meat without taking any damage, and the back row auxiliary sets up shields to heal, so that the front row can slow down the BOSS's rhythm, resist the BOSS's A-level attack, and disrupt the BOSS's position to create opportunities for sequential players! The world's top talents can't even come up with the most common strategies? In short, it feels like both ordinary players and serial players have just given them a layer of panel data, which is not the power they actually have at all. This is what I see so far. Writing so much, I hope the author can read it, write better, and open up his mind a little more.
Can the author accept them all? I also want to see Crying Dragon