
Lord of the Abyss: Starting as an Apprentice Priest
执掌深渊,从见习神官开始
- Status
- Ongoing
- Length
- 4.5M Words
- Genre
- Gaming
- Subgenre
- Game Otherworld
- Updated
- 1d ago
- English
- Request a translation
Synopsis
Other names
- Control the Abyss, Starting from Apprentice PriestsEnglish name
Stats
1.1kChapters
57Monthly votes
44.3kRecommendations
180.6kFans
7 ch/weekPace
Honours
More by this author
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Reader comments 50
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Without any check-in posts, you call this a book club?
May the Holy Light protect your friend!
NPC-centric stories like this are quite rare nowadays. I only recall three well-written and well-known ones: "Super God Mechanic," "The Game of World Tree," and "This Game is Too Realistic." Aside from older works like "Elemental Wars Domain" and the one by the Ancestor, the others don't seem to be very famous.
Shennong's Summary: A decent online game novel; here's a summary of its pros and cons.
This is a classic BOSS-style online game novel, a "Super God Mechanic" story. In the current declining genre of online game novels, it's a decent book, with both obvious strengths and weaknesses, but the weaknesses are more pronounced overall.
I'd love for feedback from fellow Shennong players; would it be worth getting hooked?
The setup is a bit off.
The previous posts kept emphasizing how powerful and overpowered the Abyss Destiny was, claiming it was a late-game class unlocked in the previous version and how incredibly strong it was. But now, looking at the protagonist's Abyss Destiny, I don't see how it's significantly better than other destinies. And isn't the combat power calculation inconsistent?
It feels like a legend.
This is just my humble opinion. Overall, it feels a bit like a super god-like mechanic and a priest's tantric practice. Let me share some thoughts. Every major battle grants a ton of special abilities, but so far I'm unsure which are the most important or core. All I know is that abilities are constantly stacking attributes, as if some new mechanism is being added, and everything is increasing.
Forage
The author's writing is actually not bad, but there is one fatal problem for me! The skills are too scattered and disorganized, showing no intention of building a system. Logically, "Abyss Descent" is a great core skill; building a system around it would be far better than any so-called hidden class.
Have you ever traveled through a game? Some of this is just random writing and assumptions.
The penalty for player death is far too lenient! Currently, there seems to be no actual penalty, only a death cooldown. If this continues, what's the point of playing?
Can we please not have any players?
The beginning was alright, but the thought of players arriving later makes me inexplicably resistant. Isn't it good enough that the protagonist is exploring another game world? Why do players have to arrive? The author's setting is that NPCs can't be resurrected after death. Given the nature of real-world gamers, they would definitely slaughter every single NPC. And the plot was progressing well, then a bunch of infinitely resurrected players appear—doesn't that feel jarring?