
I Am a 2D Game Designer
我,二次元游戏设计师
- Status
- Completed
- Length
- 665k Words
- Genre
- Light Novel
- Audience
- Male
- Subgenre
- Original Fantasy
- Updated
- 3y ago
- Source
- Qidian
Stats
0Monthly votes
1.3kRecommends
2.7kFans
190Chapters
Tags
Synopsis
Reader comments
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Eastern music is also very important. The plot and music complement each other.
When I saw Dongfang, I clicked in.
It's okay and can be read, but there are a few points to make. The first one is that the conflict arrangement is too rigid and the atmosphere of routine is too strong. The second point is that the character dialogue is too written, and the person speaking does not feel like a human being. The third point is that the evaluation of games is too concentrated and fragmented. Each game author can arrange one or two, such as representative players like Meng Lang Zhouxing, or game anchors, or college students and employees. Two or three scattered online comments are enough. The author can write a long review. Otherwise, a dozen comments on a game is really a bit complicated.
I was originally very happy to read Dongfang He Game Production's article. After reading more than fifty chapters, I was shocked when I saw the establishment of a company and the recruitment of people. There were so many subversive plots that it was a bit hard to accept. My requirements for game production writing are very low, as long as I can write well about the feedback from players and outsiders about the game. The problem is that the dialogue of the characters in this book is so incompetent that they don't look like normal people, the things the villain does are inexplicable, and the protagonist's process of making the game is even more inexplicable. Two people just casually made a large-scale mobile game. After giving some advice to their colleagues, the colleagues went back and completely changed the game's plot, redone it, and added various skills and occupations. If making games in this world is really that easy, then players should have a very high excitement threshold for games before they can boast about new things, but the players here act like they have never seen the world before. We have always emphasized the strict level of designers in this world, and players' trust in high-level designers is directly reflected in their purchasing power. However, S-level designers and major game companies behave like fools, and the protagonist is like a fool out of a pile of fools, and then becomes the king of fools. The plot is also very fast. The two games have finished the story. Even if you release a new Touhou in a few days and then release a mobile game, the pace will be much better. In the middle, there is a long talk about low krypton, high krypton and console mobile games. It is completely unpopular. The mobile game is also quite unnatural. You can write courses to give benefits and then sell skins. With a 30 yuan permanent card, you can make tens of millions in gaming revenue. It is so fantastic.
I think the development of the protagonist can be imitated by mhy. The development process of mhy is really like a cool script. From the early days of single-player buyout, the second game made by mhy was cracked within a few days. He had to help others promote the download address of his pirated game. Now the company's valuation is 3000e, which is pretty awesome.
Since we are making a two-dimensional game, we should refer to MiHoYo's approach and focus on character and plot design.
It's been almost 23 years, and there are still people writing about Che Wan
The writing is okay, and it can be considered a good game book with good rhythm and interesting points. Start from the first chapter and read the latest chapter in one go, without any poison. As you read, you can see the shadows of many novels of the same type, which are the same collection of game texts. The only characteristic of this book is that the female protagonist has a very high appearance rate. Whenever the male protagonist appears, the female protagonist will definitely appear...
Two-dimensional games take plot as the core, characters as selling points, PVP is prohibited, and gameplay is secondary.
This must have fate series
Why are these recent chapters so watery?
Forced intelligence reduction, rampant use of black technology, copied content from games, etc., The plot goes by too quickly. I can see these problems after watching most of them. If there are other problems, let's see who continues to write them.
Those sABCDs at the designer level are completely unnecessary. The assessment for the protagonist to upgrade to C level was to play an action game. Later, the mobile game he made with a monthly revenue of 1.2Y was not upgraded, and he even had to wait for the subsequent assessment. The monthly revenue of the S-level mobile game next door is less than 1 year, and the revenue in the third month is only 20 million, and no one says anything about this designer. Later, the protagonist wanted to make a music game, and the A-level designer next door made 3 audio games that were A-level. It was sweet nonsense. Seeing this, it immediately became clear that the designer level was regarded as the 8u level.
3 Theatrical version is not enough to finish writing Yu-Gi-Oh! A duel to link a game will take at least five minutes If the two sides fight back and forth, it will be about five minutes A master duel will take longer. It takes five minutes to watch the opponent unfold. Sometimes it is normal to play a game for more than ten minutes
The front is fine, but what the heck is Yu-Gi-Oh at the back? In the slow-paced environment of the first film, a game of poker offline takes ten minutes to start. How can you finish the DM in the three theatrical versions? I can't even play cards, okay?
The protagonist also needs to set up a website similar to Bilibili, which can form a platform for games, animation, fandom, and second-generation creations, and can also be better managed to prevent others from maliciously insulting the characters he created.
The stereotyped female characters and stereotyped villains gave me the illusion that all game writers were the same heroine and villain. But apart from the character creation, the writing is really great. If you don't have any requirements for the role, you can just join.
The author has updated it every day since it was put on the shelves. It's too difficult.
It's too confusing. Do you need to write the plot from beginning to end when writing a game now? How many games do you have in total? You also started with the whole thousand chapters?
Is it over so soon? Have a good Lantern Festival!