
Rebirth 2002: I Want to Revitalize Domestic Games
重生2002:我要振兴国产游戏
- Status
- Ongoing
- Length
- 950k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game System
- Updated
- 1d ago
- Source
- Qidian
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243Monthly votes
7kRecommends
21kFans
365Chapters
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Synopsis
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Playing games in ⏰️ in 2000 is no less than playing Japanese yen now or playing US stocks on 911🤣🤣
If there is a problem with the prototype of Ip Man, the author can check it out. Nowadays, Chinese entertainment articles no longer write about Ip Man.
At that time in China, Heluo Studio was killed by piracy, and even Sega, which was making single-player machines, went bankrupt.
I have no interest in fireworks, and the author has overdone it And it relies on the protagonist to deceive people to attract people to buy it, so it can't be considered a masterpiece. . .
Knowing that the best online games in our country are Cash Cows, Wei Mao read several online articles about game development, but he did not develop online games, but only made stand-alone games? Proper cash cows just don't touch? 🤔
In 2002, it was impossible to make money by making stand-alone games no matter what game you made, because no matter how good the game you made, it was free. This was the policy, and it had nothing to do with the quality of the game.
If you make games, just make games. Why do you need to make mobile phones and chips?
Are you making games in the country in 2002? Are you having a good time during your free time? Interesting😊
In 2002, I could only engage in online games or other industries to save money and wait for the time.
Unless you can try it for free, single-player is a dead end.
Unless every stand-alone game is released with a free trial, sooner or later in the future this stand-alone game will be kicked to death by online games. Play games, play games, and if you don't let them play without paying, how many people will spend that money just for the so-called production, plot, and story? Don't talk about how much money you need to charge for online games now. The key is that it doesn't mean that you can't play it without charging money, but at least it can let people play, instead of setting a threshold that people can't play without paying money.
Essentially, it is an ordinary online novel disguised as a game novel, just like most food articles are just disguised as food articles. But it's understandable to write it this way, after all, most people write it this way.
Domestic games had never flourished before 2002. How to revitalize them? Just like those who made games in the 1990s, there is a problem with the title.
Piracy must not be opened. If the profit is sufficient, they will commit human flesh abroad. Not to mention that it can be copied and slowly shared online. It looks like it benefits domestic players, but it actually puts the nail in the coffin of domestic stand-alone games. If I really want domestic players to play cheap games, domestic Internet cafe version activation codes can be issued. One code can activate a lot of machines. As for those Internet cafes that can't afford it... Let's study hard.
Another money-making machine
Daily life is nothing to write about... Returning to hometown to show off Ce Ma Entertainment Circle E-sports construction Write a little bit It's all a report-style business, and there is no feeling of farming at all
If you want to develop the stand-alone market in the next few years, you must first capture the entire Internet cafe management system market. Assuming that all Internet cafes across the country use your management system, each genuine game can be given to the Internet cafe at a monthly or annual price and be archived in the cloud. If an Internet cafe downloads a cracked version, it will be detected by the Internet cafe management system. Your management system will be used throughout the country. If others do not use it, it will be a black Internet cafe and a low-end Internet cafe. Your Internet cafe management system must also be able to recharge directly, share advertising, and have various convenient anti-virus functions. Only by unifying the Internet cafe management system first, then uniting with stand-alone game manufacturers, and finally building a game platform can we save the stand-alone market. Otherwise, we should wait until 18 years for the domestic stand-alone market. We can only sell stand-alone units overseas, and other stand-alone manufacturers will die suddenly.
Some development suggestions
1. Game novels. Games are definitely the focus, and game-related fields can also be focused on writing. However, some of the pretentious plots could be reduced as they don't make much sense. 2. The Internet field is an extremely monopolized field. Even if the theme of the novel is a game, once the game platform and business engine are released, if they do not follow the volume hardware (chips, mobile phones, computers, tablets, etc.), Do not follow the volume payment (mobile payment), do not follow the volume media (short videos, self-media, etc.), Do not follow the volume communication (3G, 4G, and even 6G), do not follow the volume intelligence (AI), and do not follow the volume system (systems such as Hongmeng), we can only watch the market established in the early stage gradually shrink. The Internet field really affects the whole world. A company cannot stabilize its territory if it does not want to expand, because its friends want to expand. Not to mention the long history, JD. Com only started to enter the food delivery industry last year. So, if the author thinks it is possible and has the ability, he can insert a small amount of this part of the description in the gap between game development. 3. The author has currently laid out two key scientific research areas: one is business engine, the other is network security, and there is also a game platform. I don't know much about the technical content of a platform, so I won't mention it. The first two key scientific research areas are still the focus even today: the business engine is still being updated, and now it is engaged in AI+; network security is receiving more and more attention and is directly related to national security. I searched for information and found that private enterprises can apply to establish national key laboratories. If it can be successfully established, it will have a backend, which can greatly reduce the probability of business wars and business wars turning into cases, and the country will give the green light to many things. On the other hand, the protagonist can use the laboratory to attract talents; in addition, the protagonist will also have the opportunity to apply for state subsidies, state funds, etc. To promote the development of his own enterprise. Having said all the advantages, the disadvantage is that Guozhong ultimately has to bear the responsibility of Guozhong. Uh... Maybe that's a benefit? In short, I hope the author will consider the above three suggestions. Of course, except for the first one, which I hope the author will really adopt, the author can do whatever he wants with the last two. Well, if the author plans to write about the AI era, the author should try to lay out some of the content in the second article in advance.
Where did the live broadcast room and barrage come from in 2002? Just write it well
You were building a video live streaming platform at that time when one person was watching movies in an Internet cafe and the entire Internet cafe was scolding you. Are you sure your Internet speed can keep up?
Some suggestions and opinions, the author has a look
This book has been written so far (Chapter 76). Generally speaking, there are no major problems. The plot is relatively smooth and there are no major or minor flaws. The current time is 2004. There are many practical reasons that are difficult to solve if we want to vigorously promote stand-alone machines in China. The first problem is that the domestic income at this time is too low. How many people have personal computers? The stand-alone masterpieces of this period generally cost between three and four hundred, and the genuine versions were simply unaffordable. If you want to promote a stand-alone game, all I can think of is to cooperate with Internet cafes. Is it possible to charge stand-alone games on a timely basis in the game platform according to the online game point card model? You can raise the price a bit, and once the play time reaches a certain number of hours (set according to the game price), the game belongs to the player. You can even cooperate with Taobao. If I remember correctly, you can already buy some cards on Taobao during this period? However, this model cannot be released in the same month as the release, at least one or two months later. On the issue of piracy Based on the national income at that time, no matter how strict the policy against piracy was, I don't think many people would be able to play the genuine version because it was really too expensive. As for those players who have money and are willing to spend a lot of money on online games such as Legendary Journey, I don't think ordinary stand-alone games can attract them. What they play is not a game, but social interaction. At this time, foreign countries are the absolute big market for stand-alone machines. Later, the author will consider how to introduce players into the stand-alone game through various means. At the same time, we will use various means to crack down on piracy bit by bit. About original games Original games are really difficult to write well and require strong writing skills, but writing them well is definitely a plus. As an old gamer, I have read a lot of game articles. The game sector is quite popular around 20 years old, and the author knows the current situation well. There are basically no original writings, and there are a lot of "xxxxx, xxx what the hell" ghost game articles, which are really difficult to describe in one sentence, and are so childish and naive. The routine of each book is to change the skin. How is it different from the early game company articles that constantly copied foreign masterpieces, and also called it saving domestic games? Why do I read game articles? On the one hand, I like games, but on the other hand, they can actually be understood as alternative entrepreneurial articles. What's the point of constantly copying foreign masterpieces (with all cultural backgrounds copied)? I am optimistic about the author's current method of magic reform (Three Kingdoms). After all, the gameplay almost all appeared in the 1980s, followed by hardware upgrades and background stories based on the gameplay. This kind of magic change has a certain basis in reality and will not cause drama. As for cultural output , I think the author needs to think carefully about it. Writing more and less will obviously affect the overall style. If you write more, you will appear bitter and resentful; if you write less, you will appear to be crooked. After twenty years of changes in the Internet, we have increasingly realized that culture is not an output, but an overflow. In other words, if you are strong, you will have great scholars to argue for you. Compared with film and television dramas, games have very obvious advantages in terms of cultural output. The most important foundation of the game is the gameplay. As for the cultural background, that is secondary. At least, players don't need to know any background story or understand the cultural core, they just need to know what to do and how to do it. And the game is easy for people to immerse themselves in. By adding Chinese elements into the game little by little, at least the people who play the game will slowly accumulate a good impression. This is what this book does. Ps: The box office of Japanese and Korean live-action movies is also on the roadside in Europe and the United States. If you know about Korean kpop's purchase volume and revenue, you will know that it is a roadside phenomenon. But Japanese games have been around for more than 40 years since the arcade era. This first-mover advantage and inventory advantage are very obvious. Game Platform I think the game platform is a very important part of the article. At present, it seems that the author wants to make good use of it. The author should refer to the development history of steam, but steam has been on the roadside for a long time and has developed too slowly. Steam's initial service was really poor. From this point of view, you can consider how to suppress it in the early competition. Then you can make some high-quality "stand-alone games". Masterpieces take too much time and won't come out in two or three years (if you don't open the system). In this regard, we can learn from Ubisoft, because the earth is round, set up departments in different time zones, develop 24 hours a day, and compress development time. In the development interval, the schedule is filled with high-quality products such as Plants vs. Zombies (currently being written), MC, Terraria, Stardew Valley, Hollow Knight, and Dead Cells. At the same time, we vigorously develop the community gameplay of the creative workshop and platform (Steam cards), and follow its path to nowhere. E-sports competition E-sports is also an indispensable part of the game. From the early WCG to the current various leagues, it would be cool if the protagonist could do well in e-sports. You can consider starting with Dota. When Blizzard is acquired or in advance, consider how to take down Dota, and then hold the largest e-sports competition (global) in the country, which is very important for the promotion of the platform and attracting new users. Valve really doesn't care much about e-sports, which is why Dota has become like this. However, the prize money for TI competitions is really high. If this is really mentioned later, the prize money must be high and give people a sense of impact (which is also cool). Don't follow the example of Riot Games and hold a LoL World Championship. The traffic is so huge, but the prize money is only a few million. It's like a joke. Keyzhen I think we should write less, but the development of game companies is inseparable from this. If nothing else, the government does not support it, and it is too difficult to build a gaming platform (the author has moved the territory to Hong Kong). In this regard, I think we can consider starting from game companies and urban development. You have to show people what benefits you can bring in exchange for the support of certain people. No need to thank you, just click and stop. An idea that comes to mind is e-sports competitions and the Olympic Games. Yes, now in 2004, it will take two or three years to develop the protagonist's game company into the city's business card, drive consumption and international tourism, and then host the first TI in 2007 as an outpost of the Olympic Games. I think this idea can be considered. Industrial area I think we can consider adding the development of brand computers. If you want to promote the game, you must increase the PC ownership rate. Moreover, industry and key industries can carefully consider how to connect them. If you only make games, you will be on the roadside in our country. But if you make computers and industries, then you will be a national enterprise. You can even join in the development of handheld consoles and mobile phones later. Mobile games are also a very important part of the later stage. Finally, the author should consider cutting the DNF. You don't need to go to Korea to buy it, you can just develop it yourself. Without this game, how would Fujiko be able to compete with the protagonist in China?
It is basically impossible to achieve at the beginning of this century
At that time, even surfing the Internet cost money. Why did I play stand-alone games I had to play pirated stand-alone games, Tencent games, or web games There was no such place for stand-alone games.
Regarding many of the questions raised
The first question is, why not make the first game an online game? Answer: Because I have no money, if my first game is an online game and there are no nationwide servers, I can only go to Shanda or NetEase to cooperate, and then work for others. The second question is, why not buy the publishing house and get the edition number? Answer: Because of relevant policies, it was only launched after 2005. It was not eligible before 2005. The third question is, how could live broadcast be possible with the Internet speed in 2005? A: It is indeed incredible, but the earliest live broadcast platform did appear in 2005, and it was very popular at the time. Its name was 9158. Later, the YY platform also joined the competition for this cake. As for how the technology was implemented, it is explained in the book. Simply put, the male protagonist learned the technology of the 9188 and YY platforms at that time. The fourth question, why not do mobile payment? Answer: Because smartphones did not appear, there was no way to make mobile payments. The only mobile payments at that time were online banking and USB shield, which was more troublesome than buying a card. Fifth question: Why do we have to find distributors in China instead of distributing goods nationwide ourselves? Answer: I don't have the ability because I break the law (To be added) Dear friends, if you have any questions, please feel free to ask them at any time.
The introduction is quite attractive, but it doesn't fit the era. Even if the male protagonist is an overseas student, it would be better than the current one.
Can the author explain why he wants to change the game mechanics in the article? Like Jiuri, the combat mechanism of this game is self-consistent enough. If you change the details, it will affect the entire combat rhythm. But if you don't explain the reasons and results of the changes in detail, aren't you just making a 2D version of Sekiro?
Can complete FF16 magic modification
The background is changed to an era when humans and gods coexisted in ancient China. The protagonist is changed to Gonggong, the country is changed to tribes, the crystal is changed to Tianzhu, and the summoned beast is changed to Dharma image. The protagonist cuts off five Tianzhu that support the heaven and earth. Finally, Buzhou Mountain is overthrown, the earth sinks to the southeast, and heaven and man are isolated, so that human beings can get rid of the enslavement of gods and stand on their own. As far as the performance of the summoned beasts in FF16 is concerned, these little bumpkins can't help but be stunned for a while, and none of them say a word.
No, why is the collection so low? It doesn't feel like that. At least 10,000 yuan
Can the author find a way to open a branch of TSMC in mainland China? The technology must be in one's own hands so as not to be afraid of being strangled.
Should the author write about Company of Heroes?
Lightning protection
After reading it, I realized that this is not a purely game novel, but a Crooked Dragon King novel disguised as a game.
When talking about domestically produced products, we cannot fail to mention Sword and Demon Sealing Record.
I feel that the business war conflict is too intense, the emotional explosion created is a bit too much, and the subject matter is a bit unbearable. Anyway, I am in a drama, and I don't want to watch the business war part at all.