
After Becoming a God, I Became the Dogshit Developer Players Love to Hate
成神后,我成了玩家口中的狗策划
- Status
- Completed
- Length
- 1.5M Words
- Genre
- Gaming
- Subgenre
- Game Otherworld
- Updated
- 5mo ago
- Source
- Qidian
Stats
376Chapters
0Votes
15.9kRecs
105.9kFans
Tags
Synopsis
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Reader comments 50
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The plot written at the beginning when the player arrives is really rubbish. The previous plots were very good. However, once the player arrives, there is a gap and the excitement is moving. All of these need to be foreshadowed by the plot. However, as soon as you enter the game, there is such a plot. The reader does not even understand the world or the characters in it. How can it move people? I really can't understand it. The most important thing is that there is no foreshadowing. It really means that the player directly conflicts with the NPC as soon as he enters the game.
I have never quite understood this kind of text that summons players to save the world. The only difference between players and aboriginals is unlimited resurrection and upgrades. I feel that aboriginals are no different from players if they have them. Summoning players is unnecessary and meaningless.
Let me tell you something, I hope the author will not delete the comment. It was a bit exciting to watch at first, but then it was a bit uncomfortable. The protagonist never considered the feelings of his own people and directly arranged for players to fight with his own people. Players thought it was a game, but the aborigines did not. Even if the aborigines you wrote about could be resurrected, the aboriginals themselves still have friends and relatives who don't know. Meaningless death in battle will only make the aboriginals have unwarranted panic, and the enemies will be resurrected and will lower their morale. The despair during this period is really unimaginable. I also know that I wrote it like this for the sake of the plot, but it really dissuaded me.
I specially rewarded it to speak for myself. I don't understand what the operation at the beginning is. Does the author dislike the fact that he has so many readers? You are the God King, not a petty thief. You have to let the knights and players kill each other and waste more divine power to resurrect the knights, right? This thing is nothing else, but in terms of logic, the protagonist is here. The residents dare not say anything, but you can guarantee that they are not hostile to the players in their hearts? A group of monsters and monsters are killing the knights who are protecting themselves and they don't care? And how can the players at the first level defeat those knights? You didn't handle the previous settings well. Players don't need divine power to resurrect? There is no penalty for death?
I didn't understand the necessity of the initial conflict You didn't see any problem with the bishop either Then, this is your way of stopping the sacrifice? Is this why others believe in your divine power?
There was a divine revelation at the start of the server to tell the hero that the brave was coming, but the two sides ended up fighting! Just speechless
The level of the lv5 author is just different, the story is so touching If we change the previous battle with NPCs, which is a very vicious player who wants to persuade players to quit, the performance of this book will be much better. If I hadn't been bored, I would have been persuaded to leave.
Why did all the good stuff go to Shuangli? Are players stupid enough to be exploited by her? I don't believe that she is the only one who wants to enrich the food, and aren't there two brothers in that kind of place? Why don't you give me a task to invent new varieties?
After looking at it, to be honest, it is a bit unreasonable for players to be resurrected infinitely, and it is also a bit of a punishment! For example, 10% experience will be lost if you die, and the more times you resurrect, the longer it will take. Otherwise, it would be meaningless to watch, as you would just bump into this thing, and that thing again and again! There's no difficulty at all
It is much easier to resurrect the indigenous people indefinitely than to summon the players What is the use of the players' trouble-making personality?