
After Becoming a God, I Became the Dogshit Developer Players Love to Hate
成神后,我成了玩家口中的狗策划
- Status
- Completed
- Length
- 1.5M Words
- Genre
- Gaming
- Subgenre
- Game Otherworld
- Updated
- 7mo ago
- English
- Request a translation
Synopsis
Stats
376Chapters
15.9kRecommendations
105.7kFans
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Reader comments 50
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The opening scene about the players' arrival was really terrible. The earlier parts were all very well-developed, but the moment the players arrived, there was a sudden drop in quality. The touching and exciting parts all need to be built up in the plot.
I've never really understood these stories that call on players to save the world. The only difference between players and natives is that they have unlimited resurrections and level up. It feels like if natives had that, there would be no difference between them and players. Calling on players is redundant and meaningless.
I have something to say, and I hope the author won't delete this comment. It was somewhat enjoyable at first, but then it became unsettling. The protagonist never considered the feelings of his people, directly arranging for the player to fight against them. The player might think it's a game, but the native inhabitants don't.
I specifically tipped to comment, but I don't understand the opening sequence. Does the author think they have too many readers? You're a god-king, not some petty thief. Why waste divine power resurrecting knights by having them kill each other? Putting everything else aside, let's talk about logic.
I don't understand the necessity of the conflict from the very beginning. You didn't see anything wrong with the bishop either. And so, this is your way of stopping sacrifices? Is this how you flaunt the divine power others have in their faith?
They were expecting a divine revelation at the server launch to announce the arrival of heroes, but instead, the two sides started fighting! Speechless.
The level 5 author's skill is truly exceptional; the story is incredibly moving. If you revise that particularly toxic and discouraging part about players battling NPCs, the book's sales will be much better. Even I, if I weren't bored, would have given up on it.
Why did she give all the good stuff to Shuangli? Are players really that stupid to let her exploit them? I don't believe she's the only one who wants to enrich the food selection, and aren't there two other guys doing that? Why don't you issue a quest to invent new varieties?
After looking at it, to be honest, the unlimited respawns for players are a bit unreasonable. There should be some kind of penalty! For example, losing 10% of experience upon death, with the respawn time increasing with each respawn. Otherwise, it's not very interesting; it's just endless grinding against this person and that person! There's absolutely no challenge.
It's much easier to resurrect natives indefinitely than to summon players. What's the point of a player having such a troublesome personality?