
Warhammer: The Divine Seal
战锤神印
- Status
- Completed
- Length
- 1.3M Words
- Genre
- Western Fantasy
- Subgenre
- Sword & Sorcery
- Updated
- 4y ago
- English
- Request a translation
Synopsis
Stats
625Chapters
4.2kRecommendations
18.1kFans
More by this author
In booklists 2
Readers also read
Wizard: It Starts with Choosing One of Three Panel Talents
This Green Dragon Has Not a Trace of Yang Energy
The White Dragon's Immortal Path Simulator
Greek Mythology: Drawing Cards from the Start, the Goddesses Desperately Want to Marry!
In the Americas, From Security Guard to Call of Duty
Warhammer: Hail to the Void Lords!
The Middle Ages from the Start, and the Crusades Are Underway
A Literary Master in Ancient Greece
League of Legends: Your Support Is on a Killing Spree!
Warhammer: Emperor, Please Believe That I Am Loyal!
EN
Warhammer: Governor of a Planet
Warhammer: In the Name of the Primarch
Reader comments 31
Google Translate












I only read a small part and it already felt incredibly bizarre! The protagonist is a commoner, with no status, wealth, or power. The kingdom's nobility is poorly set up, yet the protagonist knows the course of major events and, despite being a commoner, is supposedly driven by a noble cause to save the kingdom... I just want to know where this confidence comes from???
The protagonist doesn't want to go to the used goods market but wants to go to the 40k market; it's recommended to grant his request.
The protagonist is truly pitiful yet admirable. From an ordinary person in a peaceful era to a respectable savior, he sacrificed his lover to save the world, but his mission did not allow him to rest. He crossed ten thousand years, enduring suffocating pain, and embarked on the path of salvation once again. Only this time, in addition to saving the world, he was also saving himself and his lover.
I suggest reading something like *The Sun King's Proof*, not copying his constant focus on stockings, but focusing on the storytelling aspect. After reading the first few chapters, it felt like the author was narrating from a gamer's perspective. I didn't feel like this was a realistic Warhammer world, and that Wind was a real person existing in this world. One second he's a wall builder, the next he's saving the world, and he's even judging which mage is useful based on his game experience...
The Reik Territory employs a system of provincial soldiers plus militia. The provincial soldiers are full-time troops, highly trained and well-equipped, with a certain number stationed in each city. Throughout the Reik Territory, local men participate in military training every weekend, from cities to rural areas.
It feels like we're playing a game right now? This way of writing isn't suitable.
A few tips for those who are about to travel through time: ①: The "golden finger" might not be real; it could just be a gift from Tzeentch. ②: If you are a commoner, either commit suicide or keep a low profile. ③: If you see a giant wearing gray or black armor, commit suicide immediately. ④: Don't expect to achieve instant success; even believing in the Five Evil Gods won't help.
I don't watch Warhammer without cheating, because without powerful cheats, I think the apocalypse is inevitable. After all, the Chaos faction is making money hand over fist, wave after wave. Not only is our side not united enough, but we're also constantly being manipulated and can't defend against it. The Skaven Rats are also insane. It feels like sitting on a bomb, not knowing when it will explode.
Just passing by. Tzeentch in the Middle Ages wasn't that strong, but the comments section is being far too optimistic. Let me give you an analogy: if someone time-travels to the Middle Ages and is discovered by Tzeentch, this amusement-seeker, he might not attack immediately. However, his demons and mortal followers would swarm towards the time traveler.
It feels like playing a game rather than a real world. For example, at the beginning, Aldolf was burned down and there was only a level 2 barracks without a magic academy.