
A Five Elements Mage in the Old World
中古战锤的五行法师
- Status
- Completed
- Length
- 1.7M Words
- Genre
- Western Fantasy
- Subgenre
- Sword & Sorcery
- Updated
- 4y ago
- English
- Request a translation
Synopsis
Stats
699Chapters
5.8kRecommendations
13.5kFans
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In booklists 3
Personal Recommendations from a Twenty-Year Veteran Reader
Not much to say. These are all my personal recommendations, with just a few requirements: 1. The story needs to be logical. 2. It needs to make sense. 3. Everyone should enjoy reading it. P.S. I still have over 400 novels on my shelf, including lots of older books. I'll add them to the list gradually whenever I get the chance. Latest update: I got a new phone, and all my books are now marked as unread. It'll be hard to track down those old books... (I usually give a book ten chapters to prov
54Books138Follows7moUpdated
American Comics, Marvel, and Warhammer
Every author who puts their heart into their work has something that shines.
18Books921Follows2yUpdated
A Little Bit of Everything
Updated from time to time
25Books1Follows5yUpdated
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Reader comments 40
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In a world of swords and sorcery, it's a bit off-topic for a mage to be involved in technological creation. The appeal of Warhammer lies in the fantastical experience of magical behemoths battling each other; it's pointless to present ancient worlds with the cliché of tanks and airplanes that can be built effortlessly. Besides, in a world with Chaos and Tzeentch, the level of your technology directly correlates with the level of Chaos technology.
Nonsense, if modern technology could really fight against the Four Hawkers, then the golden human race would not have perished. You think everyone is a piece of shit.
An empire is an empire, and a protagonist is a protagonist; the two are not one entity, but merely partners. However, cooperation is always subject to the possibility of collapse. Unless the protagonist's power reaches the level of a god, it's still necessary to have some power of their own.
The Warhammer Fantasy doesn't have mana; it relies on magical winds. You can't cast spells in places without magical winds.
The Five Elements theory you mentioned in your profile, does that exist in Warhammer games? Metal Face and High Elite possess metal-based magic. Wood-based plants can activate giant plant battles, and the Wood Elf Treant and Lizardman Sotigo Ritual can revitalize the rainforest. A water-based ice sculpture; Kislev possesses ice magic that does not rely on the eight chaotic winds.
The loyal greenskins chanted the protagonist's name, piloting massive spaceships and self-assembled mechs. Under the radiance emanating from the protagonist's surging spiritual energy, they conquer the universe.
An avid bookworm says, "Let it build up before killing it! Author, please don't abandon this story, or I'll decompose into charged particles and come after you via radio waves!" 😜
I dislike protagonists like this the most, jumping around aimlessly with no plan whatsoever. It's like taking 250 yuan to Guangdong to screw in screws, earning 100 yuan a day. After a few days, they hear that screwing in screws in Shenzhen earns 250 yuan a day, so they go to Shenzhen. After a few days there, they hear that screwing in screws in Shanghai earns 350 yuan a day.
If you keep pushing the tech tree, given Warhammer's track record, you'll probably get Tzeentch knocking on your door the next day.
After looking at a few pictures, I couldn't bear to look anymore. If you just look up information about ancient armor online, you won't find that it's described as a decorative piece. In ancient times, if you had weapons, you could fight a few people, but if you had armor, you could literally take down an entire street because that thing was practically a living tank!