
I Really Just Want to Lie Low and Win
我真的只想躺赢啊
- Status
- Completed
- Length
- 856k Words
- Genre
- Sports
- Subgenre
- Basketball
- Updated
- 5y ago
- English
- Request a translation
Synopsis
Stats
410Chapters
2.4kRecommendations
18.8kFans
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In booklists 1
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Reader comments 23
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If your own carry's win rate doubles, does that still count as an easy win? It's a bait-and-switch tactic; this design is a bit flawed.
This weight is ridiculous! Even skin and bones wouldn't be this light, right? He's 201cm tall and weighs just over 70kg.
Aside from the big clubs, there's practically no strategy to speak of! With a new batch of talented players every year, what strategy can you possibly have? It's basically all one-on-one play, everyone's playing what they're good at, okay? Count how many NBA stars have used the Princeton offense in the NCAA?
I think the lottery in the early stages was the biggest mistake. When the protagonist was only C-rank, wouldn't it have been better to just add 100,000 passive points? If the author wanted the protagonist to level up more slowly, he could have reduced the passive points. Instead, he had to use a lottery to annoy people. Wouldn't it have been better to put this lottery on the S-rank to SS-rank upgrade? After all, 100,000 passive points only add one point!
It's absurd that a highly toxic athlete would gain weight by eating KFC.
Why not send the joke to Africa? The joke is so brilliant, it would be a shame not to send it to Africa.
The plot of this book is alright, but the author's character attribute values are truly terrible. Character attribute values consist of physical attributes and technical attributes, with physical attributes being talent. The author set all attributes except for physical fitness (80) to around 30-40 for strength and speed. What does this mean?
I won't criticize, but some things in the author's writing are illogical. A vertical jump of 40+? What the heck? Physical talent is graded, that's true, but comparing it to Americans... Well, if Carter is a 90, and at his peak he jumped higher than the rim, then 50 would be practically a no-dunk achievement, right? At most, it wouldn't be much higher than a no-dunk achievement.
If the protagonist's own carry performance doubles the rewards, what's the point of having others? The reward system should be that the protagonist's own carry performance is a regular occurrence, but the rewards for teammates leading the team to victory are randomly doubled.
This attribute, hmm, looks like it's not set up correctly.