
I Have Millions of Workers
我有千万打工仔
- Status
- Completed
- Length
- 2.0M Words
- Genre
- Gaming
- Subgenre
- Game Otherworld
- Updated
- 5y ago
- English
- Request a translation
Synopsis
Stats
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In booklists 13
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I’m actually just a reader. I’ve read a lot of books, and I have plenty of ideas I’d love to see authors bring to life. When nobody writes them, I can’t help starting a project of my own. In reality, though, I don’t want to finish it. So if you see this author’s reading list and come here, just think of me as a reader, an ordinary user. There are lots of books that some people may not be able to accept in certain ways, but other aspects can still draw me in. I’d like to share those highlights wi
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Reader comments 44
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This is a hand-drawn map made on a whim, for reference only.
I've only seen the Mercury Bay battle so far, so my knowledge is limited. The depiction of the human side is only a small part; I estimate there are many more human nations to the south, west, and east, and the same applies to the demon race. The southern part of the Ironhill Kingdom and some other locations are just my speculations based on what I've read; we'll have to see how the author writes later. ❤️😏
I clicked on it without even realizing it just by seeing the cover 🤭
Are the council members only players? What about the locals? Won't they have any objections? The protagonist has put the cart before the horse; players are just tools, while the natives are the core. He values players while ignoring his own people. In the end, the protagonist treats everything as a game, and the natives are nothing more than NPCs in his eyes.
Is this book being targeted by a competitor? Why is it that every now and then someone criticizes something for no reason...? It's absurd that someone would suggest not limiting the number of players for the main character. Imagine a million players crammed into a queue of five NPCs to complete a quest. The developers probably need millions of horses to fly around. It's ridiculous.
I don't know when it started, but I really dislike books with more than three female protagonists around 1 million words... Maybe it's because I'm getting old and more realistic... Sigh...
Always trying to limit the number of players—who's going to play the game if no one's playing? Scripts written like that always end up failing.
Why is the protagonist called "Boss Fu"? What's the story behind this? This "Boss" title reminds me of a group of "socialites" from my middle school days who didn't study and took pride in making teachers angry and swearing all day. They would even mock and provoke others who were focused on studying. They were ordinary people from poor families, some of whom even dropped out of school to work, but they called each other "Boss Zhao," "Boss Zhang," and "Boss Hu." What's the story behind this?
This is utterly boring. Your design is ridiculous. It's supposed to be an isekai game, but it's still a game, primarily focused on the player. Since it's supposed to be protagonist-centric, the focus is completely off. What's the point? The infinite resurrection is the worst part.
... It's a pity. It got a bit too self-indulgent. The first 200 chapters were really good, but around chapter 300, the tone became monotonous, relying on sheer numbers and neglecting the protagonist's growth. The players also didn't experience much progression, and the changes in strength were very vague because there were no levels, only attributes. High-level players weren't shown. Logically, this kind of realistic setting should have high operability, but so far all we see is mob brawls.
Why do authors nowadays like to turn enemies into female protagonists?