There are no supernatural phenomena in this world. The patriots who have resisted foreign rule, past and present, have always believed this to be true.
But the owner of the Odd Jobs Shop insists that ghosts exist.
Then a pair of dice suddenly appears before them, and they embark on an adventure.
[At the venue for their class reunion, there's a gentle knock on the door, followed by an ethereal voice... Wait, no, hold on! Don't faint! You haven't made a San Check yet!]
Gintoki: I can't hear you! I can't see you! Gin doesn't know anything!
[...Come on, just roll the dice, will you? I'm begging you. Please, just do me this favor.]
[Fortune Check 1d100: 90/1, Critical Success]
[???]
[Your teammates are in trouble. Will you save them?]
Captain: Teammates? Who?
[They are the wig, the shorty, and the loud guy.]
Captain: What are you talking about? Gin doesn't have teammates like that.
Wig: It's not a wig! It's Katsura!
Shorty: I'll cut you down.
Loud Guy: Wait, isn't someone's codename a little off? Hey, could you all pay attention to me?
[Blurb screenshotted on March 1, 2025.]
San Check Warning
-1. Cthulhu is an alien too, and aliens can be fought! Here we go! Let's Party!
I. [Gin and I aren't like certain young masters. I don't believe in ghosts!]
0. The whole JOY4 group is a bunch of troublemakers, a comedic ensemble, and old friends playing together, with special guests appearing. The game is 30% role-playing and 70% banter. Don't ask why. That's the golden ratio, and 30/70 is the best!
II. [It's not a wig, it's Katsura!]
1. No CP in this story, just a friendship where they may not always share the good times, but must stick together through the hard times, battling the KP and, incidentally, each other.
III. [I only want to destroy this ○○ world]
2. This is my own nonstandard tabletop role-playing game, with all sorts of original rules. It uses the CoC seventh edition rules plus a ton of house rules, and leans more toward an infinite-flow system story. You don't need to know CoC to enjoy it. In the world of this game, the dice decide everything.
IV. [Yeah Yeah]
3. As the title and warnings suggest, this is a troublemaker-filled comedy game with banter, parody, and everyday bickering. OOC elements that may appear include, but are not limited to, San Checks, KP narration, and exploring the map.
V. [Wait, where's my line? Why are there lyrics for number four? Did you forget about me?]
4. This is a nonstandard game. These wanted criminals have no respect for the KP or the Outer Gods.
5. 99% of the rolls are done manually. The dice gods and behind-the-scenes manipulation both exist.
Theme: Believe in yourself, believe in science