[Now entering the Beastfolk region]
Top gamer Mu Keqing transmigrates into a futuristic world. The first thing she does is slap a scumbag across the face. The second thing: sign up for the full-dive online game Realm of Primordial Spirits.
The full-dive game is so fun and realistic that she gets completely absorbed in it. But after leaving the game, she has a nightmare.
Although the scenes in the nightmare are blurry, and she can barely remember what she dreamed about after waking, Mu Keqing's instincts keep insisting: “There's something wrong with the game.” “The game is important.” “The game will affect the future.”
Wanting to find out what will happen, Mu Keqing finds teammates, starts a guild, sets up a studio, and fights her way from the beginner village to the main elven city, making a name for herself across the server.
While everyone else treats this place as a game, she treats it as a second life.
Then she discovers that this “game” really isn't that simple.
A second world? Intelligent AI? Data that can be changed at will? And yet the NPCs here have real memories and obsessions they can't let go of. Their pain, their loyalty, their love... Are these feelings fake?
A legendary hero who spent his entire life searching for a missing deity; an elven ranger who exiled himself in remorse; a grand illusionist who uses illusions to protect an ocean that no longer exists...
Whether or not they are data suddenly doesn't seem all that important.
Many years later, the elven capital of Yarafei holds a grand celebration to mark the victory in the Divine War. Before everyone's eyes, the silver-haired elf known as the “Goddess of Beauty” places a laurel wreath on Mu Keqing's head.
“Adventurer from another world, thank you for your achievements in saving the continent.”
“You are a hero beyond question.”
“I offer you my most heartfelt blessing. May the moonlight always be with you.”
Although the protagonist is the best, this story isn't about dominating the whole server. The main plot follows her as she explores the world, in an MMORPG style. The game offers tremendous freedom, and the story will feature lots of different ways to play, including but not limited to combat challenges, story exploration, map adventures, running a merchant caravan, developing territory, raising pets, and farming... In short, there'll be every kind of gameplay you can think of!
The first web novel I ever read was a full-dive story, and I've always dreamed of playing a full-dive game. I hope to write a full-dive story that looks so fun, people will want to play it~
Theme: Change your fate through unremitting effort
I can't help but guess that the power of moonlight is Muyi's power, and Muse's power is the wind. If Muyi's understanding of freedom is the wind, Muse is the embodiment of freedom to her [brain pick]
! ! ! ! Lu Jia and Mu Yi actually have this kind of relationship! Muyi also has a deep secret! What deeper relationship does she have with this game?
Aziya is also very smart. She can see through Aoki's identity and has strength. If Muse has ulterior motives, she also has some countermeasures. Although she is still weak now, she can also provide some protection to the snake-like tribe.
The last player still has business acumen www. It's great to not get fat no matter how much you eat in the game. Eat hard.
[Star Eyes] I feel like Muyi is so divine, and I am stumbling
Oh my god, but Alva is dead, so her promise can't be fulfilled [crying]
I bought three free copies of the first 20 chapters for the mission, you can come and get them [Star Eyes]
7upq-pckg-1d3d4cff60ab8a63
The skill settings are fun and fun to write. The following skills are based on level 40.
Priest of Destiny
Career Features - Star Divination, each time the skill takes effect, there is a 50% probability of increasing the skill effect of this skill by 20% - 50%, or a 50% probability of increasing the magic value consumption of this skill by an additional 20% - 50%, eliminating the need for chanting CDs for life-testing skills.
Skills: Destiny - All skills are converted into the art of stargazing and deduction. Each time you use the art of stargazing and deduction, you will recover 3% of your own magic value (a non-energy-consuming passive that is not affected by any ability characteristics and will definitely take effect).
Hidden Words Book—contains the effective life-testing skills, with a maximum limit of ten life-testing skills (non-energy-consuming passives that are not affected by any ability characteristics, must take effect, and the collected skills can be used at the same time)
The following initial skills have a 70% probability of taking effect
Ji. Xiangji - Continuously restores the blood volume and magic value of no more than 50% of the treatment amount for itself and the selected target every second, lasting 60 seconds.
Ji. Wujiu - Recovers the target's health and magic value no more than 30% of the treatment amount, and adds a "refreshing" effect to itself and the selected target, reducing skill damage received by 30% for 10 seconds.
Ji. Double Star - Restores 20% of HP and 20% of magic value for the selected target and itself. If Ji's life-measuring skills take effect within 60 seconds of the Double Star's life-measuring effect, an additional 30% defense bonus will be added to the target and itself until the end of the battle, and the duration of Ji's skills that exist on the target will be extended by 30 seconds.
Disaster - adds a "disaster" effect to the enemy target, causing 8 points of damage per second, lasting 60 seconds, and can be stacked up to three times. When the "disaster" effect is stacked to three layers, it becomes an irresistible "disaster" effect. The "disaster" effect will cause an additional damage to the enemy target not exceeding 10% of its own health, and prohibit the enemy target from recovering the effect for 5 seconds.
Fierce. Instant Death - Causes 150% random attribute damage to the enemy target, and detonates the continuous damage effect of the selected target to settle immediately.
Fierce. Disaster - Causes 280% random attribute damage to the enemy target. If the enemy has a negative effect of continuous damage, the negative effect will be superimposed by one layer, and the continuous damage effect received by the enemy target will be increased by 50% within 60 seconds.
The following skills initially have a 50% probability of taking effect. The probability can be increased but can be effective at most 70%.
Destiny. Record—Record the current status of your own team and the current location of the enemy.
Destiny. Restart—return one's side to the state of destiny record
Destiny. Loop - Teleport the enemy back to the recorded location and prohibit the use of skills for 30 seconds. If the enemy is in the process of releasing skills, interrupt the enemy's skill release.
Destiny fortune-telling skills are available when you change jobs. There is no cooldown and no need to consume magic points. It only consumes star power. Once the star power is consumed, the blood blue bar will be burned directly, burning 20% at a time. The star power comes from the records of the destiny profession.
Secret. Star Card - When the life-testing skill of the secret is used and takes effect, you can select the life-testing skill of the secret to take effect. At the same time, it will cause random real damage of no more than 80% of your own attack to three random enemy targets on the field. If there are less than 3 enemies on the field, the damage dealt will be increased by an additional 100% for each less person - then the life-testing skill that takes effect will not enter the cooldown.
Death. Disaster - dispels all the enemy's buff effects and adds a "disaster" effect to the enemy that cannot be dispelled. Every 3 seconds, it will reduce no more than 5% of its own blood volume and add 70% vulnerability effect, lasting for 150 seconds - the reduction effect cannot take effect immediately. Vulnerable, any damage received will increase the effect
Death. War - Adds a "battle flag" effect that cannot be dispelled to one's own side, increasing attack speed and movement speed by 35%. When more than 3 people are attached to the battle flag, it can be upgraded to a "war" effect. The "war" effect increases the target on the basis of the "battle flag" effect. 35% Attack power and 50% critical hit rate, critical hit damage, overflow critical hits are converted into skill damage or healing amount, and additional damage of no more than 10% of one's own health is added to one's own attacks. It can be stacked up to two times and lasts for 180 seconds - it will enter the cooldown after taking effect twice.
Tower Upgrade - Repel enemy targets within 8 meters of the selected range. The phantom of the tower appears in the selected range. Enemies cannot enter the range of the tower. The tower adds an additional 10% vulnerability effect to the enemy. The phantom of the tower disappears after the destruction skill takes effect.
Tower. Destroy - Causes 300% random attribute damage to enemy targets within 20 meters of the tower, and adds a "hinder" effect to the enemy target, reducing the enemy target's movement speed and attack speed by 30% for 60 seconds.
Moon. Moon Waning - Causes 350% moon-related attribute damage to the selected enemy target and enemy targets within 5 meters of the target, causes a 20-second "knockdown" state to the selected enemy target, and adds an "uneasy" effect to the damaged enemy target, reducing defense by 30%. Yuhe's 30% magic value recovery effect lasts for 60 seconds - the "uneasy" effect accumulated to a certain extent can cause enemy targets (except players) to flee, and has an additional fear effect on players. Fear: all damage received is increased by an additional 20%, and the skill release CD is increased by an additional 3 seconds.
Moon. Lunar Eclipse—Causes 200% moon-related attribute damage to the enemy, and adds the "falling moon" effect. Under this effect, the enemy cannot dispel negative effects and status, and continues to absorb 3% of the enemy's magic value every second, reducing the enemy's magic value by 50% of the recovery effect and 30% of the healing effect, lasting for 60 seconds.
Moon. Waxing - A moon rises, and the moon adds a "moonlight" state to the field, continuously restoring 5% of magic value to the party every second. In the "moonlight" state, the party's skill damage is increased by 20%, the cooldown time of moon-related skills is reduced by 10%, and the damage to the magic target is increased by 50%. At the same time, the enemy's skill effect is reduced by 5% every 3 seconds, up to 20%. The "moonlight" state will expire after the lunar eclipse skill takes effect.
Sun. Rising Sun - A round of sun rises, adding "Day Sun" status to the site. The "Scorching" effect of Sun. Ring Light increases the damage by an additional 50% and extends the duration by 120 seconds. In the "Day Sun" status, one's side is immune to negative effects for 300 seconds. The positive effects of one's side are increased by 20%. The effect of light attribute skills is increased by 50%. The damage against magic targets is increased by 50%. The "Day Sun" status will expire after Xishanru's skill takes effect.
Sun. Aura - Adds a "scorching" effect to enemy targets and enemy targets within a 15-meter range, causing 15 points of sun-related attribute damage per second, lasting for 60 seconds. If the enemy target is in a skill-casting state during the attached state, the target's skill release will be interrupted, and a "stun" state will be caused for 5 seconds. The enemy After being subjected to this effect multiple times, the scorching effect becomes a non-dispersible burn effect. The burned target will receive an additional 10 points of continuous damage, the healing effect will be reduced by 20%, and there will be a 20% probability of being unable to use magic skills - the probability cannot be calculated separately, that is, each time a magic skill is chanted, there is a 20 probability of failure to cast it.
The Sun. Xishan In—Causes 200% sun-related attribute damage to the enemy, and adds a "dusk" state. In this state, the enemy cannot add buff effects and states, reduces the enemy's HP by 100 points per second, and reduces the enemy's attack and defense by 30%, lasting for 60 seconds.
Sun and Moon Rotation - When the "Day and Sun" state and the "Moonlight" state exist at the same time, it will automatically enter the "Sun and Moon Rotation" state. On the basis of the "Day and Sun" and "Moonlight" states, it will add the "Shadowless" effect to oneself. When the Shadowless effect takes effect, all attributes will be increased by 5%, the upper limit of blood volume and magic value will be increased by 10%, the continuous damage effect will be reduced by 20%, and the damage of skills related to the sun and moon will be increased by an additional 100% (this skill is not affected by professional characteristics)
Fool. Fool - Attach an irreversible "Fool" state to the selected enemy target. The target in the "Fool" state will treat the target friend as an attack target for 60 seconds.
Justice. Independence - Causes 500% random attribute damage to the enemy target, and removes at least three random buffs or states on the enemy target. When the enemy target's blood volume is lower than 8%, the target will die instantly (that is, the death blood line is not affected by professional characteristics)
Justice. Libra - Restores your own health and magic value no more than 50% of the healing amount. At the same time, it balances your own health and magic value. The skill damage received within 10 seconds after the balance is reduced by 50% - first add blood and blue, and then balance the team's blood and blue according to the amount of blood and blue of the team.
Magician. Infinite - Causes 150% random attribute damage to the enemy, removes a random buff effect on the target, and adds a non-dispersible "eternal" effect to the enemy, increasing the enemy's 100% hit rate and 10% attack and attack speed, and continuously recovering 5% of magic value every second for 20 seconds.
Magician. Unpredictable - Causes 150% random attribute damage to the enemy, and transfers a random buff effect to the enemy. If the enemy target has no buff effect, it will have a "shielding" effect that lasts 50 points of damage per second, and reduces the hit rate by 50% and the movement speed by 20% for 60 seconds.
Hermit. Ignorance of Autumn - Adds the "Ignorance of Autumn" state to the selected target. In this state, the friendly target cannot be selected by the enemy to attack and has a dispersion effect. At the same time, it will continue to restore the own health and magic value not exceeding 30% of the healing amount for 120 seconds.
Hermit. Dream Weaver - Continuously restores the health and magic value of no more than 40% of the healing amount for itself and allies within 30 meters of itself, which lasts for 90 seconds. If there is a dead friend within the range, a 90-second non-dispersible "Golden Dream" effect will be added to it - Golden Dream, which temporarily resurrects the character. After the character is resurrected, the skill CD will be refreshed with full health and blue. If the health is cleared within 90 seconds, the Golden Dream effect will end early.
Priest. Know the Destiny—Select the friendly target to add the non-dispellable "Destiny" state. In this state, the friendly target's all attributes are increased by 100%, and all skill damage and additional effect status are increased by 100%. The skill damage ignores 50% of the enemy's defense. The skill is released without chanting. The skill does not enter the cooldown time. The skill is guaranteed to hit. Each time the skill is used, 5% of the own health and magic value are restored, lasting for 30 seconds. The Destiny status cannot be refreshed and spread temporarily.
Judgment. Punishment - Causes 400% random attribute real damage to the enemy target, and reverses all the enemy target's buff effects and status into negative effects and status
The Hanged Man. Inversion - Donate 10% of your own blood volume to restore 30% of the health volume and magic value of the selected friendly target. At the same time, you will reverse three random negative states or effects of your own side into positive states or effects. If there are no negative states or effects, you will be immune to all negative states or effects within 60 seconds - (the blood volume sacrifice is fixed at 10% of your own blood volume and is not affected by characteristics)
Temperance. Purity - Dispels all negative effects or status of the selected friendly target. At the same time, if the friendly target is selected to have a negative effect or status attached within 60 seconds after the dispersion, the additional negative status or effect will be forced to directly restore the friendly target's health and magic value not exceeding 10% of the healing amount.
Chariot. Vertical and Horizontal—Inflicts 200% random attribute real damage to enemy targets 30 meters in front of itself, interrupts the enemy's skill release, has a 50% chance to add a "re-crushing" effect to the enemy target, reduces the defense and movement speed by 30%, or has a 50% chance to add a "no front" effect to the own party, increasing the attack power and attack speed by 30%.
Starry Dream - Puts the selected enemy target within 15 meters into a "sleep" state, and adds a "star extinguishing" effect of 100 points of damage per second, which lasts for 10 seconds. Attacks will not wake up the target before the duration ends.
Astrological Divide - Generates an astrological field with a range of 15 meters, which lasts for 30 seconds. Characters outside the field cannot use skills on characters in the field. Characters outside the field cannot enter the field. The damage taken by the party within the field is reduced by 20%. Every 2 seconds, the own blood volume and magic value are restored no more than 50% of the treatment amount. The field does not distinguish between friends and foes, and enemies can also be trapped, but only oneself can enjoy the benefits, and the field can be left but not entered.
Shang Shang - Adds an irreversible "not meeting" state to 1 to 3 random enemy targets. In this state, the enemy targets cannot be selected by the enemy, and the existing buffs and status of the enemy targets cannot take effect, lasting 60 seconds.
Star Palace. Four Symbols - If the healing skill is critically hit, the continuous buff effect on the selected target can be refreshed and spread to friends within a range of 50 meters - Passive, obtained from the mentor mission at level 30
Star Palace and Nangong Weighing - Every time Nan Qisu's skills are used 7 times, there is a 50% probability of adding a random life-measurement buff to the enemy, or a 50% probability of adding a random one to three life-measurement debuffs to the enemy. When any Nan Qisu skill takes effect, a random enemy target on the field will be inflicted with fire attributes not exceeding 10% of its own health. Sexual damage, when there is a Star Palace phantom on the field, activate the Star Palace Lianzhu, and the number of phantoms generated will increase to 9. You can use the Star Palace Lianzhu to teleport yourself to the location of the phantom. Each teleportation can restore 5% of your own health and magic value, dispel your own negative effects and status, and become immune to all negative effects and status within 5 seconds. The phantom disappears after teleportation.
Nan Qisu. Jing - Restores no more than 50% of the selected target's own health, and at the same time adds a damage-absorbing shield that does not exceed 50% of its own health. While the shield exists, it restores 500 magic points every 2 seconds.
Nan Qisu. Ghost - Generates a star palace phantom. The phantom will restore a friendly target within 20 meters every 2 seconds with no more than 30% of the healing value. Every 3 seconds, it will restore a friendly target within 30 meters with a magic value that does not exceed 30% of the healing value. The phantom exists for 120 seconds and can generate 3 phantoms. During the phantom's existence, it will add a "star shadow" effect to the own party, and the recovery effect will be increased by 10% - the phantom cannot be selected to attack.
Nan Qisu. Liu - Restores no more than 50% of the selected target's health and magic value. When the target's blood volume or magic value is lower than 30%, the effect of this skill is increased by 10%, and the target's continuous recovery effect is resolved immediately. The overflow healing amount is converted into a damage absorption shield. Within 10 seconds after the damage absorption shield disappears, the selected target's movement speed is increased by 30%, and damage is reduced by 20%.
Nan Qisu. Zhang - Lays a 15-meter virtual image of Zhang Su for 30 seconds. Enemy targets within Zhang Su's virtual image will receive damage no more than 8% of their own health per second, and their movement speed will be reduced by 40% and elemental damage resistance will be reduced by 30%. Friendly targets within Zhang Su's virtual image will increase their attack power by 20% and attribute damage by 50%.
Xing Gong. Beigong Zhenwu - When any Bei Qisu takes effect, it will cause water damage of no more than 10% of its own HP to a random enemy target on the field. The enemy target that uses any skill and is damaged by any skill will be added with the "Zhenwu" state. It will add an additional damage of no more than 50% of its own attack to the enemy's attack, and the enemy target's skills will be forced to increase the singing time by 5 seconds. The "Zhenwu" state lasts for 30 seconds, and the "Zhenwu" state will take effect immediately.
Bei Qisu. Dou - Resurrects the selected target, and adds the "Nandou" effect to itself and allies within 15 meters of itself, lasting for 5 seconds. The "Nandou" effect is immune to all skill damage while it lasts.
Beiqisu. Xu - Generates a star palace virtual constellation that does not exceed the selected range of 10 meters, causing damage not exceeding 40% of its own health to enemy targets within the range. The damage of the skills used by the attacked enemy target is reduced by 20% within 60 seconds, and the damage effect received is increased by 50%.
Bei Qisu. Bi—dispels all negative effects and debilitating effects on one's own side. If one's side has a buff effect status, 1 to 5 layers of the same buff effect status will be superimposed on it. If one's side has a continuous buff effect status, the duration is extended by 30 seconds, and the HP and magic value will be restored no more than 30% of the treatment amount.
Bei Qisu. Danger - Adds a non-dispersible "water-covered" effect to the enemy target, which lasts for 10 seconds. During the effect, 50% of the damage received is recorded. When the effect ends, the recorded damage is caused to the enemy target.
Star Palace and East Palace Enforcement - When each of the four star palace skills takes effect, the effect of the stargazing deduction skills of all star palaces will be increased by 5%, up to 20%. When any Dong Qisu skill is effective, it will cause wood attribute damage not exceeding 10% of its own health to a random enemy target on the field, and the overflowing healing and magic Strength is converted into Star Palace Foresight. Star Palace Foresight speeds up the refresh of skill cooldowns in proportion. When Star Palace Foresight reaches full value, all skill cooldowns are refreshed. If there are no refreshable skill cooldowns, skill cooldowns are randomly refreshed for one to three friendly targets or five enemy targets are selected to prohibit the release of all skills for 10 seconds.
Dong Qisu. Heart—Select three friendly targets to increase all attributes by 30% and become immune to all negative effects and statuses for 10 seconds. At the same time, it will add an indispellable "three hearts" effect to itself and the three friendly targets. The skill damage received will be reduced by 40% and the blood volume and magic value will continue to recover no more than 40% of the healing amount every second for 90 seconds.
Xingong. Xigong Killing—When any Xiqisu skill takes effect, it will cause metallic damage not exceeding 10% of its own health to a random enemy target on the field. When the damage skill is applied to the enemy target, it will add a "killing intent" effect to the enemy target, reducing the enemy target's health. 3% Defense and 8% healing effect, which can be stacked up to 10 times. When the "killing intention" effect exceeds 8 times, the "killing intention" effect can be cleared. It will cause damage to the enemy target not exceeding 100% of its own attack power, and at the same time, the enemy target will be in a treatment-forbidden state for 15 seconds.
Xiqisu. Lou - Attracts enemies and enemy summons on the field to the selected range. Your own and your summons on the field will increase their attack power and defense by 15% and 30%. If any target on the field is seriously injured or dies, you can add a layer of "fighting will" effect to yourself. Each layer increases the attack power by 9% and the critical hit and critical hit damage by 10%. The anger accumulation speed is increased by 50%. It can be stacked up to 5 layers. Overflowing critical hits are converted into skill damage or healing. The "fighting spirit" effect disappears when the battle on the field ends.
Return to the Stars - Stargazing to understand new fortune-telling skills or improve existing fortune-telling skills - mandatory cooldown of 36 hours, the cooldown cannot be refreshed, and will be taught by a mentor after changing jobs
Hongluan Tianxi—life special effects skills, atmosphere group, characterized by good looks, no more
Star Shift - Movement, increase movement speed, attack speed, evasion by 50%. During the duration of the movement, the recovery speed of own magic value increases by 10%. There is a 30% probability of being immune to enemy attacks. The movement lasts for 5 minutes. (But for the Destiny profession, the biggest role of this movement is to rush, hurry and hurry. The skills need to be understood by stargazing by yourself, and the best places for stargazing are mostly in mountains and wilderness. This movement can stay in the air for a period of time, and can cross mountains and ridges like Qinggong, but you must also consider the possibility of flying too high and not having enough physical strength to land in a box)
You can see that the current Destiny Priest is following the dot, buff and debuff flow. Later, when he encounters mechanical monsters that are immune to dot and debuff and are permanently dispersed, he may switch to the real damage big brick flying flow. The Destiny Priest is free.
Everything related to Tarot is a mystery
Like the Star Palace, the secret is effective during the battle and lasts until the end of the battle.
Friendly refers to all teammates including yourself, friendly refers to teammates except yourself, friendly targets refer to specific teammates or green names, enemy targets specifically refer to hostile targets selected by skills or range skills, and enemies refer to all hostile targets after entering the war.
The full value of Star Palace Foresight increases with the level of the character. The value at level 40 is 1,000,000, and the conversion ratio of overflow healing is 100:1.
Except for status effects and field status that cannot be dispelled, all other statuses and effects can be dispelled.
Light attributes include all skills related to light, such as sunlight and moonlight.
Skill effects include skill damage, skill gain, debuff, etc.
All attribute improvement is to improve all attributes of the character.
True damage ignores shields, defenses and other protections
The Destiny Priest who combines characteristics is a variety of blind box Jenga that opens surprises. The upper limit is extremely high. Although you don't have to worry about the blue bar under the premise of basic passive and initial skills, the skills that are not stored in the probability and luck cannot be given at any time, which will cause the duality of gods and ghosts.
Initial skills are gifts from fate
Jin Zi [Star Eyes] I also want a good boss like Muse [crying]
Dragon crystal can actually be used here, hahaha, yes, yes [red heart][sprinkle flowers]
I can't help but guess that the power of moonlight is Muyi's power, and Muse's power is the wind. If Muyi's understanding of freedom is the wind, Muse is the embodiment of freedom to her [brain pick]
! ! ! ! Lu Jia and Mu Yi actually have this kind of relationship! Muyi also has a deep secret! What deeper relationship does she have with this game?
Aziya is also very smart. She can see through Aoki's identity and has strength. If Muse has ulterior motives, she also has some countermeasures. Although she is still weak now, she can also provide some protection to the snake-like tribe.
The last player still has business acumen www. It's great to not get fat no matter how much you eat in the game. Eat hard.
[Star Eyes] I feel like Muyi is so divine, and I am stumbling
Oh my god, but Alva is dead, so her promise can't be fulfilled [crying]
I bought three free copies of the first 20 chapters for the mission, you can come and get them [Star Eyes] 7upq-pckg-1d3d4cff60ab8a63
The skill settings are fun and fun to write. The following skills are based on level 40. Priest of Destiny Career Features - Star Divination, each time the skill takes effect, there is a 50% probability of increasing the skill effect of this skill by 20% - 50%, or a 50% probability of increasing the magic value consumption of this skill by an additional 20% - 50%, eliminating the need for chanting CDs for life-testing skills. Skills: Destiny - All skills are converted into the art of stargazing and deduction. Each time you use the art of stargazing and deduction, you will recover 3% of your own magic value (a non-energy-consuming passive that is not affected by any ability characteristics and will definitely take effect). Hidden Words Book—contains the effective life-testing skills, with a maximum limit of ten life-testing skills (non-energy-consuming passives that are not affected by any ability characteristics, must take effect, and the collected skills can be used at the same time) The following initial skills have a 70% probability of taking effect Ji. Xiangji - Continuously restores the blood volume and magic value of no more than 50% of the treatment amount for itself and the selected target every second, lasting 60 seconds. Ji. Wujiu - Recovers the target's health and magic value no more than 30% of the treatment amount, and adds a "refreshing" effect to itself and the selected target, reducing skill damage received by 30% for 10 seconds. Ji. Double Star - Restores 20% of HP and 20% of magic value for the selected target and itself. If Ji's life-measuring skills take effect within 60 seconds of the Double Star's life-measuring effect, an additional 30% defense bonus will be added to the target and itself until the end of the battle, and the duration of Ji's skills that exist on the target will be extended by 30 seconds. Disaster - adds a "disaster" effect to the enemy target, causing 8 points of damage per second, lasting 60 seconds, and can be stacked up to three times. When the "disaster" effect is stacked to three layers, it becomes an irresistible "disaster" effect. The "disaster" effect will cause an additional damage to the enemy target not exceeding 10% of its own health, and prohibit the enemy target from recovering the effect for 5 seconds. Fierce. Instant Death - Causes 150% random attribute damage to the enemy target, and detonates the continuous damage effect of the selected target to settle immediately. Fierce. Disaster - Causes 280% random attribute damage to the enemy target. If the enemy has a negative effect of continuous damage, the negative effect will be superimposed by one layer, and the continuous damage effect received by the enemy target will be increased by 50% within 60 seconds. The following skills initially have a 50% probability of taking effect. The probability can be increased but can be effective at most 70%. Destiny. Record—Record the current status of your own team and the current location of the enemy. Destiny. Restart—return one's side to the state of destiny record Destiny. Loop - Teleport the enemy back to the recorded location and prohibit the use of skills for 30 seconds. If the enemy is in the process of releasing skills, interrupt the enemy's skill release. Destiny fortune-telling skills are available when you change jobs. There is no cooldown and no need to consume magic points. It only consumes star power. Once the star power is consumed, the blood blue bar will be burned directly, burning 20% at a time. The star power comes from the records of the destiny profession. Secret. Star Card - When the life-testing skill of the secret is used and takes effect, you can select the life-testing skill of the secret to take effect. At the same time, it will cause random real damage of no more than 80% of your own attack to three random enemy targets on the field. If there are less than 3 enemies on the field, the damage dealt will be increased by an additional 100% for each less person - then the life-testing skill that takes effect will not enter the cooldown. Death. Disaster - dispels all the enemy's buff effects and adds a "disaster" effect to the enemy that cannot be dispelled. Every 3 seconds, it will reduce no more than 5% of its own blood volume and add 70% vulnerability effect, lasting for 150 seconds - the reduction effect cannot take effect immediately. Vulnerable, any damage received will increase the effect Death. War - Adds a "battle flag" effect that cannot be dispelled to one's own side, increasing attack speed and movement speed by 35%. When more than 3 people are attached to the battle flag, it can be upgraded to a "war" effect. The "war" effect increases the target on the basis of the "battle flag" effect. 35% Attack power and 50% critical hit rate, critical hit damage, overflow critical hits are converted into skill damage or healing amount, and additional damage of no more than 10% of one's own health is added to one's own attacks. It can be stacked up to two times and lasts for 180 seconds - it will enter the cooldown after taking effect twice. Tower Upgrade - Repel enemy targets within 8 meters of the selected range. The phantom of the tower appears in the selected range. Enemies cannot enter the range of the tower. The tower adds an additional 10% vulnerability effect to the enemy. The phantom of the tower disappears after the destruction skill takes effect. Tower. Destroy - Causes 300% random attribute damage to enemy targets within 20 meters of the tower, and adds a "hinder" effect to the enemy target, reducing the enemy target's movement speed and attack speed by 30% for 60 seconds. Moon. Moon Waning - Causes 350% moon-related attribute damage to the selected enemy target and enemy targets within 5 meters of the target, causes a 20-second "knockdown" state to the selected enemy target, and adds an "uneasy" effect to the damaged enemy target, reducing defense by 30%. Yuhe's 30% magic value recovery effect lasts for 60 seconds - the "uneasy" effect accumulated to a certain extent can cause enemy targets (except players) to flee, and has an additional fear effect on players. Fear: all damage received is increased by an additional 20%, and the skill release CD is increased by an additional 3 seconds. Moon. Lunar Eclipse—Causes 200% moon-related attribute damage to the enemy, and adds the "falling moon" effect. Under this effect, the enemy cannot dispel negative effects and status, and continues to absorb 3% of the enemy's magic value every second, reducing the enemy's magic value by 50% of the recovery effect and 30% of the healing effect, lasting for 60 seconds. Moon. Waxing - A moon rises, and the moon adds a "moonlight" state to the field, continuously restoring 5% of magic value to the party every second. In the "moonlight" state, the party's skill damage is increased by 20%, the cooldown time of moon-related skills is reduced by 10%, and the damage to the magic target is increased by 50%. At the same time, the enemy's skill effect is reduced by 5% every 3 seconds, up to 20%. The "moonlight" state will expire after the lunar eclipse skill takes effect. Sun. Rising Sun - A round of sun rises, adding "Day Sun" status to the site. The "Scorching" effect of Sun. Ring Light increases the damage by an additional 50% and extends the duration by 120 seconds. In the "Day Sun" status, one's side is immune to negative effects for 300 seconds. The positive effects of one's side are increased by 20%. The effect of light attribute skills is increased by 50%. The damage against magic targets is increased by 50%. The "Day Sun" status will expire after Xishanru's skill takes effect. Sun. Aura - Adds a "scorching" effect to enemy targets and enemy targets within a 15-meter range, causing 15 points of sun-related attribute damage per second, lasting for 60 seconds. If the enemy target is in a skill-casting state during the attached state, the target's skill release will be interrupted, and a "stun" state will be caused for 5 seconds. The enemy After being subjected to this effect multiple times, the scorching effect becomes a non-dispersible burn effect. The burned target will receive an additional 10 points of continuous damage, the healing effect will be reduced by 20%, and there will be a 20% probability of being unable to use magic skills - the probability cannot be calculated separately, that is, each time a magic skill is chanted, there is a 20 probability of failure to cast it. The Sun. Xishan In—Causes 200% sun-related attribute damage to the enemy, and adds a "dusk" state. In this state, the enemy cannot add buff effects and states, reduces the enemy's HP by 100 points per second, and reduces the enemy's attack and defense by 30%, lasting for 60 seconds. Sun and Moon Rotation - When the "Day and Sun" state and the "Moonlight" state exist at the same time, it will automatically enter the "Sun and Moon Rotation" state. On the basis of the "Day and Sun" and "Moonlight" states, it will add the "Shadowless" effect to oneself. When the Shadowless effect takes effect, all attributes will be increased by 5%, the upper limit of blood volume and magic value will be increased by 10%, the continuous damage effect will be reduced by 20%, and the damage of skills related to the sun and moon will be increased by an additional 100% (this skill is not affected by professional characteristics) Fool. Fool - Attach an irreversible "Fool" state to the selected enemy target. The target in the "Fool" state will treat the target friend as an attack target for 60 seconds. Justice. Independence - Causes 500% random attribute damage to the enemy target, and removes at least three random buffs or states on the enemy target. When the enemy target's blood volume is lower than 8%, the target will die instantly (that is, the death blood line is not affected by professional characteristics) Justice. Libra - Restores your own health and magic value no more than 50% of the healing amount. At the same time, it balances your own health and magic value. The skill damage received within 10 seconds after the balance is reduced by 50% - first add blood and blue, and then balance the team's blood and blue according to the amount of blood and blue of the team. Magician. Infinite - Causes 150% random attribute damage to the enemy, removes a random buff effect on the target, and adds a non-dispersible "eternal" effect to the enemy, increasing the enemy's 100% hit rate and 10% attack and attack speed, and continuously recovering 5% of magic value every second for 20 seconds. Magician. Unpredictable - Causes 150% random attribute damage to the enemy, and transfers a random buff effect to the enemy. If the enemy target has no buff effect, it will have a "shielding" effect that lasts 50 points of damage per second, and reduces the hit rate by 50% and the movement speed by 20% for 60 seconds. Hermit. Ignorance of Autumn - Adds the "Ignorance of Autumn" state to the selected target. In this state, the friendly target cannot be selected by the enemy to attack and has a dispersion effect. At the same time, it will continue to restore the own health and magic value not exceeding 30% of the healing amount for 120 seconds. Hermit. Dream Weaver - Continuously restores the health and magic value of no more than 40% of the healing amount for itself and allies within 30 meters of itself, which lasts for 90 seconds. If there is a dead friend within the range, a 90-second non-dispersible "Golden Dream" effect will be added to it - Golden Dream, which temporarily resurrects the character. After the character is resurrected, the skill CD will be refreshed with full health and blue. If the health is cleared within 90 seconds, the Golden Dream effect will end early. Priest. Know the Destiny—Select the friendly target to add the non-dispellable "Destiny" state. In this state, the friendly target's all attributes are increased by 100%, and all skill damage and additional effect status are increased by 100%. The skill damage ignores 50% of the enemy's defense. The skill is released without chanting. The skill does not enter the cooldown time. The skill is guaranteed to hit. Each time the skill is used, 5% of the own health and magic value are restored, lasting for 30 seconds. The Destiny status cannot be refreshed and spread temporarily. Judgment. Punishment - Causes 400% random attribute real damage to the enemy target, and reverses all the enemy target's buff effects and status into negative effects and status The Hanged Man. Inversion - Donate 10% of your own blood volume to restore 30% of the health volume and magic value of the selected friendly target. At the same time, you will reverse three random negative states or effects of your own side into positive states or effects. If there are no negative states or effects, you will be immune to all negative states or effects within 60 seconds - (the blood volume sacrifice is fixed at 10% of your own blood volume and is not affected by characteristics) Temperance. Purity - Dispels all negative effects or status of the selected friendly target. At the same time, if the friendly target is selected to have a negative effect or status attached within 60 seconds after the dispersion, the additional negative status or effect will be forced to directly restore the friendly target's health and magic value not exceeding 10% of the healing amount. Chariot. Vertical and Horizontal—Inflicts 200% random attribute real damage to enemy targets 30 meters in front of itself, interrupts the enemy's skill release, has a 50% chance to add a "re-crushing" effect to the enemy target, reduces the defense and movement speed by 30%, or has a 50% chance to add a "no front" effect to the own party, increasing the attack power and attack speed by 30%. Starry Dream - Puts the selected enemy target within 15 meters into a "sleep" state, and adds a "star extinguishing" effect of 100 points of damage per second, which lasts for 10 seconds. Attacks will not wake up the target before the duration ends. Astrological Divide - Generates an astrological field with a range of 15 meters, which lasts for 30 seconds. Characters outside the field cannot use skills on characters in the field. Characters outside the field cannot enter the field. The damage taken by the party within the field is reduced by 20%. Every 2 seconds, the own blood volume and magic value are restored no more than 50% of the treatment amount. The field does not distinguish between friends and foes, and enemies can also be trapped, but only oneself can enjoy the benefits, and the field can be left but not entered. Shang Shang - Adds an irreversible "not meeting" state to 1 to 3 random enemy targets. In this state, the enemy targets cannot be selected by the enemy, and the existing buffs and status of the enemy targets cannot take effect, lasting 60 seconds. Star Palace. Four Symbols - If the healing skill is critically hit, the continuous buff effect on the selected target can be refreshed and spread to friends within a range of 50 meters - Passive, obtained from the mentor mission at level 30 Star Palace and Nangong Weighing - Every time Nan Qisu's skills are used 7 times, there is a 50% probability of adding a random life-measurement buff to the enemy, or a 50% probability of adding a random one to three life-measurement debuffs to the enemy. When any Nan Qisu skill takes effect, a random enemy target on the field will be inflicted with fire attributes not exceeding 10% of its own health. Sexual damage, when there is a Star Palace phantom on the field, activate the Star Palace Lianzhu, and the number of phantoms generated will increase to 9. You can use the Star Palace Lianzhu to teleport yourself to the location of the phantom. Each teleportation can restore 5% of your own health and magic value, dispel your own negative effects and status, and become immune to all negative effects and status within 5 seconds. The phantom disappears after teleportation. Nan Qisu. Jing - Restores no more than 50% of the selected target's own health, and at the same time adds a damage-absorbing shield that does not exceed 50% of its own health. While the shield exists, it restores 500 magic points every 2 seconds. Nan Qisu. Ghost - Generates a star palace phantom. The phantom will restore a friendly target within 20 meters every 2 seconds with no more than 30% of the healing value. Every 3 seconds, it will restore a friendly target within 30 meters with a magic value that does not exceed 30% of the healing value. The phantom exists for 120 seconds and can generate 3 phantoms. During the phantom's existence, it will add a "star shadow" effect to the own party, and the recovery effect will be increased by 10% - the phantom cannot be selected to attack. Nan Qisu. Liu - Restores no more than 50% of the selected target's health and magic value. When the target's blood volume or magic value is lower than 30%, the effect of this skill is increased by 10%, and the target's continuous recovery effect is resolved immediately. The overflow healing amount is converted into a damage absorption shield. Within 10 seconds after the damage absorption shield disappears, the selected target's movement speed is increased by 30%, and damage is reduced by 20%. Nan Qisu. Zhang - Lays a 15-meter virtual image of Zhang Su for 30 seconds. Enemy targets within Zhang Su's virtual image will receive damage no more than 8% of their own health per second, and their movement speed will be reduced by 40% and elemental damage resistance will be reduced by 30%. Friendly targets within Zhang Su's virtual image will increase their attack power by 20% and attribute damage by 50%. Xing Gong. Beigong Zhenwu - When any Bei Qisu takes effect, it will cause water damage of no more than 10% of its own HP to a random enemy target on the field. The enemy target that uses any skill and is damaged by any skill will be added with the "Zhenwu" state. It will add an additional damage of no more than 50% of its own attack to the enemy's attack, and the enemy target's skills will be forced to increase the singing time by 5 seconds. The "Zhenwu" state lasts for 30 seconds, and the "Zhenwu" state will take effect immediately. Bei Qisu. Dou - Resurrects the selected target, and adds the "Nandou" effect to itself and allies within 15 meters of itself, lasting for 5 seconds. The "Nandou" effect is immune to all skill damage while it lasts. Beiqisu. Xu - Generates a star palace virtual constellation that does not exceed the selected range of 10 meters, causing damage not exceeding 40% of its own health to enemy targets within the range. The damage of the skills used by the attacked enemy target is reduced by 20% within 60 seconds, and the damage effect received is increased by 50%. Bei Qisu. Bi—dispels all negative effects and debilitating effects on one's own side. If one's side has a buff effect status, 1 to 5 layers of the same buff effect status will be superimposed on it. If one's side has a continuous buff effect status, the duration is extended by 30 seconds, and the HP and magic value will be restored no more than 30% of the treatment amount. Bei Qisu. Danger - Adds a non-dispersible "water-covered" effect to the enemy target, which lasts for 10 seconds. During the effect, 50% of the damage received is recorded. When the effect ends, the recorded damage is caused to the enemy target. Star Palace and East Palace Enforcement - When each of the four star palace skills takes effect, the effect of the stargazing deduction skills of all star palaces will be increased by 5%, up to 20%. When any Dong Qisu skill is effective, it will cause wood attribute damage not exceeding 10% of its own health to a random enemy target on the field, and the overflowing healing and magic Strength is converted into Star Palace Foresight. Star Palace Foresight speeds up the refresh of skill cooldowns in proportion. When Star Palace Foresight reaches full value, all skill cooldowns are refreshed. If there are no refreshable skill cooldowns, skill cooldowns are randomly refreshed for one to three friendly targets or five enemy targets are selected to prohibit the release of all skills for 10 seconds. Dong Qisu. Heart—Select three friendly targets to increase all attributes by 30% and become immune to all negative effects and statuses for 10 seconds. At the same time, it will add an indispellable "three hearts" effect to itself and the three friendly targets. The skill damage received will be reduced by 40% and the blood volume and magic value will continue to recover no more than 40% of the healing amount every second for 90 seconds. Xingong. Xigong Killing—When any Xiqisu skill takes effect, it will cause metallic damage not exceeding 10% of its own health to a random enemy target on the field. When the damage skill is applied to the enemy target, it will add a "killing intent" effect to the enemy target, reducing the enemy target's health. 3% Defense and 8% healing effect, which can be stacked up to 10 times. When the "killing intention" effect exceeds 8 times, the "killing intention" effect can be cleared. It will cause damage to the enemy target not exceeding 100% of its own attack power, and at the same time, the enemy target will be in a treatment-forbidden state for 15 seconds. Xiqisu. Lou - Attracts enemies and enemy summons on the field to the selected range. Your own and your summons on the field will increase their attack power and defense by 15% and 30%. If any target on the field is seriously injured or dies, you can add a layer of "fighting will" effect to yourself. Each layer increases the attack power by 9% and the critical hit and critical hit damage by 10%. The anger accumulation speed is increased by 50%. It can be stacked up to 5 layers. Overflowing critical hits are converted into skill damage or healing. The "fighting spirit" effect disappears when the battle on the field ends. Return to the Stars - Stargazing to understand new fortune-telling skills or improve existing fortune-telling skills - mandatory cooldown of 36 hours, the cooldown cannot be refreshed, and will be taught by a mentor after changing jobs Hongluan Tianxi—life special effects skills, atmosphere group, characterized by good looks, no more Star Shift - Movement, increase movement speed, attack speed, evasion by 50%. During the duration of the movement, the recovery speed of own magic value increases by 10%. There is a 30% probability of being immune to enemy attacks. The movement lasts for 5 minutes. (But for the Destiny profession, the biggest role of this movement is to rush, hurry and hurry. The skills need to be understood by stargazing by yourself, and the best places for stargazing are mostly in mountains and wilderness. This movement can stay in the air for a period of time, and can cross mountains and ridges like Qinggong, but you must also consider the possibility of flying too high and not having enough physical strength to land in a box) You can see that the current Destiny Priest is following the dot, buff and debuff flow. Later, when he encounters mechanical monsters that are immune to dot and debuff and are permanently dispersed, he may switch to the real damage big brick flying flow. The Destiny Priest is free. Everything related to Tarot is a mystery Like the Star Palace, the secret is effective during the battle and lasts until the end of the battle. Friendly refers to all teammates including yourself, friendly refers to teammates except yourself, friendly targets refer to specific teammates or green names, enemy targets specifically refer to hostile targets selected by skills or range skills, and enemies refer to all hostile targets after entering the war. The full value of Star Palace Foresight increases with the level of the character. The value at level 40 is 1,000,000, and the conversion ratio of overflow healing is 100:1. Except for status effects and field status that cannot be dispelled, all other statuses and effects can be dispelled. Light attributes include all skills related to light, such as sunlight and moonlight. Skill effects include skill damage, skill gain, debuff, etc. All attribute improvement is to improve all attributes of the character. True damage ignores shields, defenses and other protections The Destiny Priest who combines characteristics is a variety of blind box Jenga that opens surprises. The upper limit is extremely high. Although you don't have to worry about the blue bar under the premise of basic passive and initial skills, the skills that are not stored in the probability and luck cannot be given at any time, which will cause the duality of gods and ghosts. Initial skills are gifts from fate
Jin Zi [Star Eyes] I also want a good boss like Muse [crying]
Dragon crystal can actually be used here, hahaha, yes, yes [red heart][sprinkle flowers]