Also known as “Can You Stop Speaking in Riddles?”, “Give Me Some Quest NPCs,” and “Can You Stop Turning Red and Slashing Him Out of Nowhere?”
The Government of Time recently discovered a wandering Tsukumogami.
The other party traveled through various timelines, looking thoroughly worn out, sometimes covered in wounds, stained gray with blood and dirt.
Whether they sent a Saniwa, a sword, or a Fox, whether they tried soft or hard tactics, the other party ignored them all. He never gave his name, only occasionally entrusting them with swords on the verge of breaking.
The player didn't know, understand, or have any idea what was going on, because he hadn't understood a word they were saying.
He'd only wanted to play the newly released full-dive RPG, Tsukumogami Work Log.
But halfway through loading the game, his game pod exploded, and he and the game (both of them?!) transmigrated.
The player and the game System: ...
Hey.
And so, with half a game System, an incompletely loaded language module, and twenty years' worth of memories from his life as a human, the player began traveling the world to complete quests.
At least he still had save files.
Wait... why are these several-thousand-year-old swords staring at me like that? This is terrifying.
The player shuddered. What are they babbling about? Can I get some quests already?
The player again: What kind of NPC is this? I'll pick it up.
And so began a life of mutual misunderstandings.
First: A citadel isolated from the world, its Saniwa concealing its whereabouts.
Second: A citadel where the swords had been forced to abandon their brothers.
#Misunderstandings and wild assumptions, with a protagonist everyone loves.
#Stories set in various citadels.
#One player somewhere between Chaotic Good and Lawful Good.
#Includes livestreams, forums, and wild assumptions.
#Identity never revealed.
Theme: The player saves the Tsukumogami