
You Asked Me to Make Cards, So Why Am I Playing Hearthstone?
让你制卡,你炉石传说?
- Status
- Completed
- Length
- 1.0M Words
- Genre
- Urban
- Subgenre
- Urban High Martial Arts
- Updated
- 1y ago
- Source
- Fanqie
Stats
Tags
Synopsis
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Reader comments 58
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Very good work, made me black light, originium disease, collapse syndrome, memetic pollution, rainstorm syndrome, abstraction, radiation infection, scarlet, corruption, cyberpsychosis, corrupted blood, Ares, homesickness, ghoul Viruses, urban diseases, distortions, Pamish, wear and tear, magic scale disease, anentropy, demon body, slow shock, hypothermia, collapse disease, contact phobia, corpse cycle, and madness are all cured [Cherish it carefully] [OK]
This is a detail-oriented and enjoyable novel dressed in a novice style. Even for people with strong empathy, it is very difficult to find that there are many emotional details of the characters buried in this book. Some of the laughs and excitement are to cater to the public. @ A fat pig I can see that the author is a person with strong empathy. He feeds readers the subtle thoughts of various types of people he encounters in life in the form of fast food novels. But your inspiration is only so much and rare. Cherish the stories you write.
This book's score of 8.8 Is definitely low. I personally suspect that this score is because some readers do not play Hearthstone. It's not easy to properly put Hearthstone into a worldview. The writing is smooth, natural, and very comfortable to read. There are also some things that are not satisfying. Did the author fail to catch up in the later stages? I buried the hole secretly, but openly did not write about it. All in all, this is definitely a 9.5+ Score.
Card making, card cage, group portrait, behind the scenes. . . . A very good book, at least in Tomato. The realm is clear, it has its own worldview, and there are many laughs. Even the higher-ups will not deliberately suppress the protagonist. The enemy has his own brain and will not become stupid because of the protagonist's aura. Everyone in the protagonist group has his own story and his own ending. The protagonist group will not follow the protagonist's ideas. They all have their own ideas. I have my own ideas, and the design of the cards is also very reasonable. From the first armor caster to the last demon card, they are all very well designed. There is no problem with the numerical value exceeding the standard. The supporting characters also have their own stories and their own endings. Even the villains have their own endings. Some die from their own calculations, and some die from righteousness. It cannot be said that they all die at the hands of the protagonist group. That's a good summary, contact us for reading.
The author's writing skills are very strong [laughing evilly]. There are 439 chapters in total, which is so cool that I can count them on my fingers and still have them left. The front is fine, the back is wide, and Gu Fu starts to boomerang out of nowhere. In the front, I wrote a lot about how to make cards, but later I always pulled out one that I haven't mentioned before (you're right, Morning Embrace and Knights of the Apocalypse). There is also no sense of reversal at all, and I am too lazy to watch the whole fight. It is just the protagonist team winning one by one with the protagonist's cards. The plot is neither engaging nor unexpected nor resonant. If you want to read Wu Diwen, you can come here and read [sneaky smile], it's guaranteed to be good-looking.
I've always wanted to read about cards, but I found a lot of them but they didn't suit my taste. Now I finally see something good. The world view is broad and harmonious, and the writing style is not novice. The plot is compact and innovative. The characters each have their own characteristics. Even the mechanism has an explanation based on the world view and does not rely too much on the system. From a ten-year old bookworm
Maybe it's because I've never played a snap game, so I passed by in a daze. And this makes me feel that this decisive battle is a bit hasty, as if things were solved suddenly, and it feels as if people in this world don't have too many plans. But I have to say that technical flow is indeed more attractive to me. After all, the author still needs to create a setting and background so that the protagonist can show his magical powers. Moreover, this kind of "the protagonist uses his own technology to find a new way to reach the pinnacle of life in another world" is indeed my favorite theme, so many of the bugs in this book are not so bad. The last thing I want to say is that the author's writing style feels more suitable for writing comics or animations. The visual sense of animation transitions has always appeared in this book.
Give it 5 stars to support it. There are really few people who write about card making, maybe because it requires imagination. At present, it seems that there are no poisonous points, the foreshadowing is buried, the world view is deep enough, and the card concept is reasonable, but it still lacks some smart and funny links. This may have something to do with the fact that the world view has not yet been developed. This book is very good, at least I can read it smoothly. If I can keep it up, it should be a book with a score of 9.2 Or above. Come on.
It's quite interesting. It's a relatively new type of game writing that focuses on mechanics rather than numerical combat methods. Before Four Star, the focus was on numerical values. After that, it mainly used mechanisms to collide with rules and avoid the boredom caused by numerical expansion. The combat plot is dense and compact and very comfortable to watch, but the description of the emotional line may be a bit awkward.
A good group portrait article, without a bunch of messy ambiguous plots. It's very good. Of course, everyone has different opinions. Maybe this is not your cup of tea. So, proceed with caution. The data is relatively detailed, and you may find it boring.