
You Asked Me to Make Cards, So Why Am I Pulling Out Hearthstone?
让你制卡,你掏炉石?
- Status
- Ongoing
- Length
- 1.0M Words
- Genre
- Sports
- Subgenre
- Gaming & Sports
- Updated
- 23h ago
- English
- Request a translation
Synopsis
Other names
- The Cards I Make Are Five Versions Ahead of the Rest of the World我做的卡,领先全世界五个版本Alternate title on Fanqie
Stats
474Chapters
14.2kReads · 30 days
267.4kReads · all time
1kShelves
6.6Score
22 ch/weekPace
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Reader comments 69
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It's great. There are so few Hearthstone stories, and most of them are completely irrelevant. It's rare to find one that's so relevant. So far, there's nothing to criticize. Especially the part where the childhood friend discovers on the very first day that the protagonist has replaced the original's soul—that's brilliantly written. How could two people who spend so much time together not notice each other's problems?
I've basically read the latest chapter. It's mainly set in a Hearthstone context, with a few Yu-Gi-Oh! Cameos. Compared to other novels of the same genre, the native characters in this one are surprisingly intelligent. Their development strategy is somewhat similar to the early Yu-Gi-Oh! Meta, where numerical superiority was paramount.
One of the best aspects of the writing is that the natives, while lacking fully developed thinking, possessed considerable comprehension skills. This allows the reader to feel the protagonist's overwhelming dominance and the world's growth, a truly excellent quality for a novel that emphasizes information asymmetry.
Author, I wonder if you could include a plot like this: For example, the villain plays a grand scheme, temporarily blocking the Heavenly Dao and using an overpowered deck that the Heavenly Dao cannot tolerate (automatic victory after ten rounds). However, after the Heavenly Dao is blocked, the protagonist's forbidden cards are also unlocked.
So what if the soul-swapping is exposed? Does sleeping with someone else's girl make for a good plot? The plot is pretty good. It shows how having the power means ruthlessly humiliating the weak. Take the other game for example: you clearly have unparalleled intelligence and deck-building skills, so why are you still being suppressed by so-called "veterans"?
This book has a terrible plot, but I enjoy the card battles. Readers who are sensitive to plot should definitely skip it.
It's alright. The author has a good understanding of the Hearthstone card-making system, but lacks storytelling skills, and updates are too slow!
I've read up to chapter 19 so far. I think it's going well. Then, the protagonist cuts ties with his childhood sweetheart from the original owner's past life. The sweetheart gave the original owner a year's worth of card-making materials, and since the protagonist inherited the original owner's body and transmigrated, he should compensate his sweetheart, I think.
The Eternal Sleeper (Legendary) 4 Mana 2/2 Slippery, Raging Tides, Reborn, Super Stealth. Slippery: Immune to the first attack or spell damage received; this effect resets upon resurrection. Raging Tides: This minion's Attack and Health are doubled each turn. Raging Tides continues to stack while the minion is paralyzed, and its stats are inherited upon resurrection.
It's so-so, but there are too few books about Hearthstone. It feels like it's about to fall apart. This book talks about card control, but Hearthstone's cards are getting increasingly overpowered; even Emperor Gufl has appeared.