
I Was Just Playing Cards, So How Did I Become a God?
我就打个牌,怎么就成神了?
- Status
- Ongoing
- Length
- 371k Words
- Genre
- Urban
- Subgenre
- Urban High Martial Arts
- Updated
- 1y ago
- Source
- Fanqie
Synopsis
157Chapters
28Reads
8.0Score
4Listens
17.7kReads · all time
In booklists 6
Looking for Good Stories About Card Games!
Card makers, card draws, that sort of thing. I'm seriously out of books to read.
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A Card-Based World and Card Fusion
Looking for books like Cards: My Extraordinary Business Empire. Please recommend some good card-themed novels~
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Any Novels Set in a Pure Card-Based World, Where Characters Summon Cards or Use Them to Cast Skills?
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Card Fusion and Innovative Card Creation
Hey, does anyone have any fresh, original card-based novels to recommend?
207Books13.1MViews1moUpdated
Reader comments 19
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An original TCG card novel, which I personally think is very good. The strength of the cards that have appeared so far is relatively balanced, but referring to the Yu-Gi-Oh anime and online writing, the strength of subsequent games will inevitably expand. I don't know how the author will deal with it. Personally, I understand that in addition to the battle, the fun of tcg cards is also worth digging into the construction itself (three classic cases: Yu-Gi-Oh! Has no more constructions to speak of, Konami, the source of all evil; Shadow Verse 1 only has cards that can perform tasks in the construction; Hearthstone has started to have designers teach you how to play the game) An original card novel is still a novel in essence. I hope the author's plot will become better as he writes ❤️
I feel that the author's concept is quite good. At least he has corresponding thoughts and prototypes for different deck genres. But I hope the author can open a single chapter or add some battle settings. I have some doubts that I have after reading more than 20 chapters that need to be explained: 1. Some combat settings in the combat stage: Is it similar to Yu-Gi-Oh with multiple time points rules or is it just a Hearthstone battle? When the minions of both sides fight, what numerical value is used to calculate it? Is it similar to Hearthstone, if both minions are injured or only the enemy's minions are injured? Is the damage value directly based on the attack power value or the difference between the two sides' attack power? When the damage value exceeds the life of the opponent's follower, whether there is overflow damage will be borne by the player. 2. Whether the author considers the relevant settings of the outdated point: The most classic one is that when our team destroys the opponent's followers in battle, both sides have effects that can be activated. At this time, which side's effect is resolved first; If both sides have cards in their hands that can be activated at this time, should we refer to Yu-Gi-Oh's chain or how to deal with the order of activation and settlement of both parties? 3. Mainly the problem with tactical cards: Can the author introduce the main types or prefixes of tactical cards, and the stages at which each type can be activated? 4. Card group issues: What is the limit on the number of decks? How many cards can be placed at most? And you didn't actually say how many cards to draw each round? Also, is it possible to fight and draw cards by attacking first? 5. Other questions: When the hand pit tactic activates the effect, should the card be in the hand or on the field, or should it be thrown into the graveyard first and then resolved? Eternal Tactics was destroyed when the effect was activated on the field. How to deal with the effect? Regarding these issues at the moment, I hope the author can provide an explanation or reply. [Asking for explosive updates][Asking for explosive updates]
It can be said that the author has built a lot of cards, and there is not much problem with the data. It is not easy to create, so I will give you a good recommendation.
It looks good, but wouldn't the author with so many cards be bald?
Give me an idea, add otherworld support, and support Hearthstone and Yu-Gi-Oh cards. I want to see Yu-Gi-Oh and Hearthstone cards like Madoka, Jige, and Kongyu.
This is my first time reading this kind of book. I feel good. Good luck to the author.
Since the demise of the Hearthstone genre, I haven't seen such a good card book for a long time.
Very good, very interesting, just keep writing.
Ahhhhhh? Why is no one reading it? Such a good book 😠 😠 😠 The author will not run away 😢 😢 😢 😢 This data is too miserable!
It's very interesting. Don't worry about what the author says about you.