
A Born Business Prodigy
天纵商才
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I still feel that Endless Arms looks great!
Ahhhh, I want to watch Hentai Arms
This is the novel author with the highest IQ of the protagonist that I have ever read.
"Endless Arms" database (9)
Mammoth Behemoth Bloodline Transformation (Advanced): After transformation, the vitality increases by 500 points, the strength increases by 50%, or the strength increases by 100 points, whichever is the highest value. During the transformation, the stable power reaches 90% of the bottom limit and can exceed the limit power of 20%. Lasts three minutes. Light energy cannon, attack damage 400 points, attack interval one minute. Heavy rocket launcher, attack distance 500 meters, damage 250 points, 2 shots/10 seconds. Heavy machine gun. Melee energy sword, damage 60 points, with synchronized positioning function. The energy transmission column can form a non-living transmission array and is suitable for any material transmission other than organic life, including inorganic life. The teleportation array has the characteristic of ignoring time and space barriers and can be teleported in all directions. Before teleportation, the teleportation target needs to be positioned in time and space. Every time a teleportation is carried out, the energy column needs to be charged, and the teleportation array has the highest priority of 200 points. "Fire source fragment: has the magical ability to give mechanical life and vitality. Before use, a mechanical device must be selected as the fire source energy carrier. The machine that is given life energy becomes a Transformer and is upgraded by one level. The fire source does not have identification properties, and the mechanical carrier must It is a systematic device. The fire source fragments are automatically charged, and one B-class Transformer or three C-class Transformers can be produced every month. The characteristics of the Transformer are determined by the characteristics of the machine itself. " Teleportation Talisman: After use, it can be teleported freely within a range of one kilometer, and can be teleported to a fixed point within a range of ten kilometers. Disposable consumables. Invisibility Talisman: Enters the invisibility state after use. During the invisibility period, it will not be attacked. Non-skilled long-range attacks will not be visible. The duration is 30 seconds and the priority is 75. Immobilization Talisman: Puts the target into a state where it cannot move or attack. It lasts for six to eighteen seconds. It cannot be used on adventurers. Advanced Immobilization Talisman: Puts the target into a state where it cannot move or attack. It lasts for six to eighteen seconds and has one-third of the effect on adventurers. God Catching Net: An exclusive prop used to capture souls. It is a one-time consumable. You can only purchase one piece at a time for 9,000 points. Wind and Thunder Array Flag: Use the array flag to lay down the Immortal Thunder Gang Wind Array to attack targets within the array. This is a one-time consumable. C-level skill Mad Dance: Strikes all targets within a range of 120 degrees in front of the user. The attack distance depends on the length of the weapon, the damage is increased by 15%, and the duration is ten seconds. Each level increases the duration by 2 seconds. You must first possess a whip weapon to use this skill. It consumes 12 points of mental energy and has a cooling time of seven minutes. C-level skill Wild Howl: Increase fighting spirit by howling loudly, increase own damage by 10%, damage of nearby friendly forces by 5%, and stun the target, causing 15% additional damage to the stun target. The frightened target cannot exceed five people, and there is only one stun subject. The additional damage to non-stunning subjects is halved. This skill can be superimposed with any additional attack skill, consumes 10 mental energy, and has a ten-minute cooldown. Each level up increases friendly damage by 1% and stuns the target by 1%. C-level skill Scattering Gun: Fires three hundred rounds of bullets in one breath to perform a scattering attack, causing damage to all targets within 200 meters. The fewer targets in the area, the more concentrated the attack. This skill is applicable to all special bullets except armor-piercing bullets, but it can only fire up to one hundred rounds. The skill consumes 15 points of mental power, has a cooldown time of three minutes, and can only be used on non-energy guns below C level. C-class shore-based energy cannon: range 1,500 meters, attack 720 points, attack interval 15 seconds, number of uses 20, rechargeable, unable to move after installation, attack angle 90 degrees, one-time consumable. Sharpening Fluid: After being used on a weapon, it will temporarily have the characteristic of ignoring defense, lasting from three to thirty minutes. The time will be shortened by three minutes for each higher level of the weapon. Disposable consumables. Double B-class armor-piercing bullets: Bullet damage is 85 points, ignoring the defense effect. Blood points are worth 36 points/shot. Magazine capacity 100 rounds. Double B-level holy light bullets: The bullet damage is 74 points, and it causes an additional 350 points of additional damage to undead creatures. Blood points are worth 36 points/shot. Magazine capacity 100 rounds. Double B-level medical bullets: After hitting the target, it will restore the target's vitality at a rate of 40 points per second for 10 seconds. It is effective against any damage and is not affected by interruption effects. The bullet effect can be superimposed once, and can be superimposed with skill-type medical spells. It is limited to a single bullet. The blood points are worth 36 points/round, and the magazine capacity is 100 rounds. "Intermediate Fire Troll Bloodline." "Bloodline Skill 1 Balrog Summoning: Summon a small Balrog with a life of 500 and a fire attack of 30 points to assist in combat. The Balrog is immune to fire attacks, and the damage of freezing attacks is doubled. The demon can always exist as long as it does not die, and the maximum number of summons is three. " "Bloodline skill 2 Flame Dragon Impact: Create a shock wave in the form of a flame dragon to attack the enemy. The shock wave can automatically pursue all targets within the range, with a maximum single target attack of 180 points. The total damage is 3600 points (after deducting defense), and the maximum duration is three seconds. Number of uses: 2. Bloodline Skill 3: Fire Demon Possession: Summons a fire demon possession, increases vitality by 300 points, increases defense by 20 points, and surrounds the body with flames within one meter. All nearby hostile beings will suffer 20 points of fire damage per second, and will be immune to fire attacks. Freezing attacks will receive an additional 50% damage, and the power of bloodline skills will be increased by 20%. The duration can be used once per mission world." "Bloodline Skill 4: The Arrival of the Fire Demon: Transform into a flame troll, increase vitality by 500 points, fireball attack, comes with a flame halo, all hostile targets within ten meters will receive 20 points of fire damage per second, immune to fire attacks, freezing attacks will receive an additional % Twenty-five damage. It has the skill of summoning sky fire. It lasts for three minutes. Note that there is a certain chance that you will become confused after transforming into a flame demon. " "Summoning of sky fire: Summons a large meteorite fireball to hit from the sky, causing 100-180 points of damage. The duration is 20 seconds, immovable during the summoning, and the attack range is 30*30. The target killed by the meteorite fireball transforms into a small Balrog to participate in the battle, and the existence time is ten minutes. During the transformation, the sky fire summoning can be used at most two times. " B-level skill Reflection Wave: Use mental power to create an invisible space mirror, which can greatly enhance the resistance to mental attacks. It has a 20% chance of reflecting mental damage, a 20% chance of ignoring mental damage, and a 40% chance of weakening half of the mental damage. The effective range is 20 meters, consumes 10 points of mental power, lasts for one minute, and has a cooling time of five minutes. Double B-level skills Angry Strike: launches a storm-like angry attack on the target, lasting twenty seconds. During the attack, the attacked target cannot use any skills. It has an interruption effect and a backlash effect on sustained skills. The interruption effect priority is 150, and the backlash effect priority is 100. It consumes 10 mental energy and has a cooling time of five minutes. "Double B-level Death's Gaze: Use the death mark ability on a target to attract the attention of the god of death, lasting 2-6 seconds. During the death mark, the user launches an attack on the target. When the non-skill direct damage exceeds 80% of the target's defense, there is a more than ten percent chance of killing the target with one hit. Fatal damage to Boss-type life is half of the existing life. Against risk If used by an adventurer, the adventurer will receive a death warning, the duration of the death mark will be halved, and damage equal to half of the maximum life will be caused. The adventurer will die immediately when his life is less than half. The death mark is a special curse and can be eliminated using purification and other skills or props. This skill is only effective on living bodies, consumes 35 mental energy, and has a cooling time of one hour. " Passive effect: Level 1 integration into the environment. Your ability to take advantage of your surroundings increases, and your chance of being detected when using invisibility-type abilities decreases. Movement speed increases during non-stealth period, and agility performance is permanently increased by 7%. When you have skills that can be integrated into the environment, you can increase the skill effect and have a certain chance of mutating the skill. This special effect can be upgraded through practice and mastery, with the highest level being ten. The blood-colored spear of the Centaur Khan, with an attack power of 45 and dual D-level special weapons, can be used for throwing attacks, causing 2.5 Times weapon damage and 1.2 Times strength damage to the target (calculated based on performance). Each time it is thrown, the spear's attack power will permanently decrease by one point. When the attack power is lower than 42 points, the special effect of the throwing attack will disappear permanently. Each level of Throwing Specialization increases total damage by 5%. This effect cannot gain any skill bonus and cannot be promoted. Bat Demon Transformation: After transformation, the vitality is increased by one thousand points, has long-range attack ability, normal damage ignores half of the defense, and has 20% splash and 15% blood-sucking effect. Splash attack ignores defense, and has the ability to fly at low altitude. Can only be used once every three days. Double B-level bullets: bullet damage 60 points. After hitting the target, 14 points of mental energy will be absorbed from the user. Prerequisite: The target must have mental power. Each target can only be used once every five minutes. Magazine capacity 100 rounds. "Mirror clone: After learning, you have the ability to create a clone. The clone has 25% of the user's attack power and has no defense. Using the clone can eliminate all negative status of the self, regardless of priority. The clone cannot be used by any skills or props To crack, the user has a clone's vision. The clone's existence lasts for 60 minutes, and the cooling time is 20 minutes. The maximum level of the mirror clone is three, and one mirror clone will be added for each level. " Guardian of the Moon, weakens 35% of long-range damage and 20% of skill damage. Roar Skill Scroll: After use, it increases the attack damage of all friendly forces within 100 meters by 10%. It can be stacked with other similar skills. It consumes 12 points of mental power, lasts for 30 seconds, and has a cooldown time of three minutes. Devil is haunted. After the skills are applied to the target, the opponent can continue to lose life and cannot use any skills. When the target dies, a Doomsday Guard will be born on the body to assist in the battle. Magic immunity potion: After use, it has the ability to resist skill attacks, lasting for fifteen seconds. Purchasing this item requires 40 points of honor and cannot be taken away from the mission world. B-level special skill Small Destruction Fist: 100 points of self-damage. An 80% chance of weakening two-thirds of the target skill's damage, a 60% chance of neutralizing the target skill, and a 30% chance of producing a damage rebound effect. When the target's skill level is lower than Little Destruction Fist's own level, it will cause an additional damage bonus of ten to thirty percent to the target. When rebound chance is in effect, self-damage has no effect. Dual C-level skills Riptide Impact: Create a rapid turbulence to impact the enemy. The width of the torrent is three meters, the impact distance is fifty meters, and the damage is 120 points. It causes a fifty percent damage bonus to fire-based life, and has a neutralizing effect on continuous range fire damage. Giant Bear Summoning: Spend 15 points of mental power to summon a war bear. It has 1,200 points of vitality, 40 points of defense, and 80 points of strength coefficient. It will produce a secondary shock effect on the target. The werewolf form comes with a skill: wolf group attack. Attacking the target will cause 1.6 Times the strength damage. When there are other adventurers of werewolf origin in the team who are in werewolf form, they can borrow the damage generated when they use the wolf ring attack. The adventurers whose powers are being borrowed share the cooldown time of the Wolf Combo. Maximum number of borrowers: four. Cooling time is ten minutes. Abyss Blood Sea: At the expense of a large amount of one's own blood, it consumes one's own life and creates a small blood sea with a range of 10*10. All targets trapped in the sea of blood will be attacked by the Blood Hell Demon King from the 19th level of hell. Using skills requires consuming forty-four points of spirit and sacrificing 90% of one's own life. When the user's current health is less than 90%, the user dies. With one thought, Huangquan consumes 75% of the vitality and half of the mental power to launch a powerful attack on all surrounding targets. The main target attacks 600 points, and the other targets attack 300 points. All actual damage taken by the target cannot be restored for three days.
This is Dan Da's first novel, is there no one to support it?🤭
It would be pretty good if it didn't feature women. Okay, after adding a few women's plot, this book became garbage.
"Endless Arms" database (8)
Double B-level Death Fist Gloves (right hand): Attack power 35-50. After wearing, it increases strength by 12 points, agility by 8 points, and spirit by 5 points. It comes with the skill Death Ripple: with the Death Fist Glove as the center, punch the ground with the right hand, producing a large-scale ripple impact with a diameter of 100 meters. The ripple impact causes an attack of 50 points/second within a fixed range, and consumes 4 points of mental power per second. This skill has no cooldown time. To use this glove, you need strength 78, agility 70, spirit 70, and expert fighting specialization. C-level sun-penetrating bow: After equipped, it increases strength by 12 points, increases hit rate by 7%, and has a 3% chance of triggering the effect of ignoring the ban. Double C-level special skills Wind Step·Pseudo Level 3: Invisibility skills, the movement speed is reduced by 20% after hiding, and the duration is half a minute. During the period of invisibility, it will not accept any attacks unless it is cracked. After active attack, the invisibility effect disappears, and the skill priority is 50. Each level increases the duration by 5 seconds. This skill consumes 10 mental energy and has a cooldown time of 30 minutes. B-level sniper rifle for hunting demons. Heavy attack mode: Muzzle kinetic energy bonus is 60, range is 800 meters, rate of fire per gun/60 seconds, special bullets and gun skills can be used at the same time, the attack carries 12 points of elemental damage. Continuous fire mode: Muzzle kinetic energy bonus is 22, firing range is 200 meters, firing rate per gun/2.5 Seconds, special bullets and gun skills cannot be used at the same time, attack carries 6 points of elemental damage. The double C-level bullet skill spiral explosion causes the bullet to explode after hitting the target, causing 3.5 Times bullet damage, and also has a paralyzing wound effect, making the wound lose its defensive effect within five seconds. Ghost Slash: Causes a maximum normal attack value + maximum weapon attack value + 150 points of additional dark attribute damage to the enemy. There is a more than ten percent chance of randomly producing any one of nine effects including paralysis, aging, weakness, poisoning, blindness, dizziness, freezing, confusion, and sealing. It consumes 9 points of energy and has a cooldown time of 5 minutes. A heavy sword or knife weapon is required to use this skill. Sun-shooting bow, a double A-level special weapon, increases the power of arrows by 100%, increases the rate of fire by 100%, and increases the range by 100%. After hitting the target, there is a 50% chance of double damage, and a 25% chance of quadruple damage. It requires master-level archery specialization, 112 points of strength and 98 points of agility! Blood Angel's strongest killing skill: Blood Killing: Attacking the target causes 420 points of direct damage, and causes 50 points of continuous damage per second, lasting 15 seconds. At the same time, it absorbs the opponent's blood to form its own armor, which weakens the damage by an additional 15%. The duration is determined by the amount of blood absorbed. At the same time, blood evil seeds are planted in the target's body. After the target dies, a blood evil spirit will come out to fight for you. "B-level blade gun: a melee firearm, with a muzzle kinetic energy bonus of 25, a rate of fire of 3 rounds per second, and an effective range of 100 meters. It can be used with swords and daggers as melee weapons without affecting the power of the gun. With the ability to fire: the attached weapon can be fired to cause damage. The target, after the launched weapon attacks the target, will cause two to five times the weapon damage depending on the distance, and the weapon special effects will have no effect. " The six-barreled Vulcan cannon used by the Destroyer: dual C-level special guns, with a muzzle kinetic energy bonus of 12, and a rate of fire of 18 rounds/second. Comes with special effects: Destroyer's resentment. After the death of the Destroyer, the unyielding soul is attached to this gun. When activated, the damage to hell monsters is doubled. The duration is one minute and the cooldown time is 30 minutes. "Super special weapon plasma gun: fires a plasma ball to attack the target. The damage of the plasma ball is 140 points, the range is 11, and the rate of fire is 1 shot per second. It is an energy-based weapon. It needs to be recharged after 50 uses. No special bullets can be used." "The 24th pair of chromosome injection/liquid: after use, the human body can be greatly improved. Physical potential, all attributes are doubled, and growth is doubled. This potion is a dangerous item, and there is a high possibility of failure. Once it fails, the user will mutate into a powerful hell demon. " Barbarian Bloodline (Intermediate): After transformation, the vitality will be increased by 500 points, the strength will be doubled, and the defense will be increased by 25 points. Possessing the collision skill, collision with the target will cause a stun effect for 2-5 seconds. Undead Lich Bloodline (Intermediate Level): After use, it ignores all vital attacks, automatically recovers all fatal wounds, is immune to curse and dark skills, increases vitality by 300 points, comes with the Lich Howl skill, and normal attacks have voodoo effects. After using the Lich Transformation, you cannot use any restorative drugs or skills, and the holy damage has a 50% bonus. Weakness of the Curse of the Undead: Temporarily reduces all attributes of the target by 20%. Skill Heavy Attack: Double the bullet attack damage. Skill Continuous Shooting: Double the bullet rate of fire. Off-hand skill Heavy Punch: Attack the opponent with a heavy punch, causing a stun effect on the target. Off-hand blocking skill: Use firearms to block melee attacks, with a certain chance of damaging the firearms. Skill tear: Make the wounds of the attacked target unable to heal, priority 65. 100% hit: The target attack will have a sure-hit effect. Anticipate danger: You can avoid various attacks in advance. The Spider Talisman can be used to summon a small spider to assist in combat. The spider will self-destruct after it dies. It can be used three times. "B-level energy weapon BFg6000: attack damage of one thousand points, attack range 9*9, every time the range is expanded by one meter, the damage decreases by one hundred points. Energy corrosive damage, causing an erosion effect after hitting the target, damage 20-100 points per second , lasts for three seconds. It takes one second to warm up before attacking. The energy bullet flies at a medium speed and has a cooling time of one minute. The energy box can be used 1/4 times and can be recharged. Using this weapon requires 88 points of strength and expert gun skills. The user cannot use any special bullets and guns. Skills. Non-identified weapons. " "Double C-level energy weapon plasma gun: launches a plasma ball to attack the target, the plasma ball damage is 200 points, the range is 1*1, the fire rate is 1 round/second, and no special bullets and gun skills can be used. 25 Times. /50, Rechargeable. To use this weapon, you need 35 points of strength and basic spearmanship expertise. " Hell Bull Demon King's special skill Death Trample: causes a powerful impact damage, with a damage value of 100-500. The specific damage is determined by the strength difference between the two parties. Damage range: Centered on itself, all hostile targets within ten meters. After hitting the target, it will cause a stun effect for 2-7 seconds. The effect time is determined by the strength difference. C-level Thunderbolt Fireball: Spit out a fireball with 140 damage points to attack the enemy. The attack distance is 100 meters. It consumes 6 points of mental power and has a cooldown time of 30 seconds. "Double B-level energy weapon BFg7000: attack damage of one thousand points, attack range 9*9, every time the range is expanded by one meter, the damage decreases by one hundred points. Energy corrosive damage, causing an erosion effect after hitting the target, every time The damage is 20-100 points per second and lasts for three seconds. It takes one second to warm up before attacking. The energy bullet flies at a medium speed and has a cooling time of one minute. The energy box can be used 6 times and can be recharged. Using this weapon requires 98 points of strength and expert-level marksmanship. , The user cannot use any special bullets and gun skills. " Nether Shield: Double B-level defense skills, after use, an invisible defensive shield is formed around the body, which weakens technological long-range attacks by 60%, mental damage by 50%, other long-range attacks by 30%, special effect damage by 20%, immunity to all mental attacks and special effect damage below 50, and melee attacks by 15%. The shield lasts for five minutes and has a cooling time of fifteen minutes. The cooling time is included in the duration. When encountering a powerful attack, the duration of the shield will be weakened to a certain extent, with a minimum duration of one minute. This skill cannot be stacked with other shields. Each level increases the effective time of the shield. Using this skill requires 1 point of mental energy. Ion force field: Double B-level defensive force field. After use, it creates a defensive force field with a radius of ten meters centered on itself. It can block most skill attacks or ordinary attacks. It is ineffective against mental attacks. It is ineffective against skill attacks with a priority of 40 and above. Attacks with damage above 600 points are halved. Ion Stance continues to consume 5 points of mental power of the user per second. When the number of attacks received exceeds 300 per second, the consumption of mental power will increase by 1 point for every 100 points of damage. While the ion force field is effective, any hostile target cannot enter the force field, but teleportation capabilities with a priority of 50 or above and other targeted methods cannot be blocked. Each level increases the effective radius by one meter. Holy Light: B-level healing skill, used on any single target within a range of 100 meters, instantly restoring the target's vitality by 250 points, healing all injuries, but is ineffective on mutilated limbs. It has the same lethality against undead creatures and can dispel curse effects with priority below 60. It consumes 15 points of mental energy and has a ten-minute cooling time. Each level up increases the healing effect by 20 points. Shadow Leap: Double B-level teleportation ability. After use, you can freely teleport between any shadows within a range of 200 meters, and remain invisible under the protection of the shadows. It consumes 10 points of mental power each time. After use, you can teleport five times freely within one minute. Each time you upgrade to a higher level, the number of teleports will increase by one, up to a maximum of five levels. Cooling time is five minutes. This skill cannot be used in absolute darkness. Damage immunity: Double B-level defense ability, immune to all damage below 60 points, including basic damage and special effect damage. For 60120 damage, save half of the damage, lasting one minute. Using this skill consumes 20 points of mental energy and has a cooldown time of half an hour. Second strike: Double B-level skills, which can quickly cool down a certain skill below double B-level after use. It does not include equipment skills and is only effective for skills that can be cooled down within ten minutes. For each level, the cooling range is increased by five minutes, with the highest level being five. The energy consumption is half of the energy consumption of the cooled skill. The cooling time decreases proportionally based on the level and cooling time of the cooled skill. The range of use is a radius of 100 meters. Heavy artillery: Double B-level gun skills, lock a target, concentrate all your energy to strike, so that the bullet will have a strong attack effect like a cannonball after flying out. The attack damage is 300 points, the range is 33, it has a sure-hit effect, and has a destroying effect on buildings or machinery. The damage decreases by 100 points per meter. This skill cannot use any special bullets, consumes 1 point of power, has a cooling time of ten minutes, and an attack range of 500 meters. Gun control skills: Double B-level gun skills, remote control guns to automatically fire at targets, limited to double B-level guns and below. Each time you upgrade to a level, you can control one more gun, up to level six. The remotely controlled gun cannot use any gun attack skills and cannot change bullets. The skill consumes 12 points of mental energy, lasts for 5 minutes, and has no cooling time. Powerful laser cannon, with 800 damage points and the ability to automatically lock on the target. The maximum energy is ten shots, one shot is restored every hour, and it can be recharged. ,500,, Heavy artillery, attack damage 300 points, ammunition capacity 100, automatic recovery of 10 pieces per hour. Heavy machine gun, attack damage 60 points, unlimited ammunition. Flying chains increase melee attack power by 20%, and the attack range extends to ten meters. Demon Transformation: Advanced demon blood transformation ability. After use, the vitality is increased by 500 points. It has long-range attack capabilities. All damage ignores defense by 50%. The power of all demon skills is increased by 10%. It lasts for three minutes. Transform the scroll. After using it, all melee skills and normal attacks will have the ability to fight at a distance. The power and effect remain unchanged, and the effective time is three minutes. Hunter-killer missile launch system, attack damage 600 points, ammunition capacity 48, automatic recovery of four missiles per hour. The crusher has the functions of inhalation and crushing, causing 180 points of crushing damage per second to the target until death. Power mutation: The energy becomes violent and can form an energy storm, which cannot affect the life link.
"Endless Arms" database (7)
Double S-level skill volley shooting: makes the target unable to move, continuously consumes mental power according to the target's strength, and can also be used to grab objects. Expansion Scroll: A special scroll that can be used to expand the skill bar. Demon Erosion Skill, after attacking the target, it will produce a power penetration effect based on the target's defense strength, causing 3 points of basic additional damage to the target. Each level of skill that is upgraded will produce 2 points of additional penetration damage. This penetration damage ignores defense and can be used in combination with any skill. When applied to vital points, the additional damage is doubled, with a maximum level of seven. Double C-level special skills Death Scale: Launch a fatal attack on the target, with a certain chance of instantly killing the opponent, ignoring the opponent's defense and vitality. The chance of success depends on the opponent's will, level, defense, remaining life and fighting courage. The greater the gap, the smaller the chance of success. After the skill fails, it will bite back on itself, weakening its health by 50% and slowing down its speed by 30%. If your remaining life is less than 50%, you will die directly. Using it on monsters other than adventurers will cause the monsters to attack first. C-level skill hypnosis: Use hypnosis on the target to make the target fall into a coma. The coma lasts for one minute and will automatically wake up when attacked. "Blood-stealing enhancement: Permanently increases blood-sucking effects by 50%, only affects blood-sucking effects." Banshee's Tip: Causes 120 points of sonic damage to the main attack target, and 50 points of sonic damage to all targets within a hundred meters, ignores defense, and causes a 3-6 second secondary stun effect. Vampire fangs (high-quality products) can be used to inlay weapons, giving them a 3% blood-sucking effect when attacking. Vampire race skill Bat Blood Claw: When hitting the target and causing blood-sucking damage, there is a 50% chance of causing triple damage to the target, a 25% chance of causing five times the damage effect, a dozen percent chance of producing seven times the damage effect, and a 15% chance of having no additional effect. Vampire Elder Victor's special skill: Glory of the Vampire: Sacrifice 20% of his own life to summon the nearby Death Messenger, 100% increase the Death Messenger's attack, defense, speed and attack willpower, and make the Death Messenger have the ability to self-destruct. The self-destruction damage is twice the own remaining life force, and the self-destruction range is 3*3. Vampire Elder Marcus' special skill: Vampire's dedication: Absorb 40% of the vampire power of all surrounding elders and below and add it to his own body, greatly increasing his own strength. Vampire Klein's special skill Blood Slavery: It has a deterrent effect on all vampires below the earl level, making them obey his orders. B-level special weapon Ancestral Sword: A special sword made with the blood of the endless warriors of the Vampire Tribe. The attack damage is 42-45. 20% chance of ignoring defense; 20% chance of detaching special effects; 20% chance of critical hit (double damage). 20% chance of blood-stealing special effect, 50% chance of sucking attack damage. Vampire Elder Victor's unique sword skill Cross Moonlight Slash: Through vertical and horizontal double sword strikes, it will cause 180 points of sword energy impact damage to an individual target, lasting twice. Use it under the moonlight to increase the power by fifty percent. This sword skill was created to work with the special effects of the Ancestral Sword. When using the sword skill, the special effects of the Ancestral Sword are not affected. Claw of the Blood Ancestor: Hitting the target causes 50% blood-sucking damage, and injects vampire poison into the target, turning it into a low-level vampire. This skill is a special effect ability and is permanently effective. Vampire Elder Marcus's special skill Ultrasonic Evasion: Instantly accelerate to the speed of sound, perform high-speed dodge against all visible or invisible attacks, lasting three seconds. Vampire Elder Marcus's special skills are silent killing: sneaking in the dark, possessing an ability similar to invisibility, hitting the target and causing triple damage. C-level special skills Zhutian Mudra: special skills with multiple techniques such as twisting, collapse, shooting, and buckling. It can be used for normal attacks, or combined with skills to enhance the power of special handprint skills. Each level increases the power of the specified skill by 10%, with the highest level being five. Double C-level skills Thunder Seal: Seal skills, causing 120 points of standard damage and 80 points of thunder element damage to the designated target within a range of 100 meters. Combined with the hand seals of the heavens, the damage percentage can be increased. It takes half a second to print. The transformation ability of Marcus, the ancestor of vampires, is Blood Storm: Using his own blood as a medium, it causes 50 points of erosion damage to all targets within a radius of 200 meters. The attacked person is affected by the blood storm and loses a certain amount of blood. All the lost blood gathers into a bloody tornado, which launches a high-speed attack on surrounding targets at a speed of 400 kilometers per hour. The damage caused is ten times the number of people attacked. The tornado lasts for three minutes and can be controlled by Marcus to automatically track and attack any target within a range of 500 meters. A bottle of B-level perfect blood: After use, it improves one's own bloodline. It has no additional bloodline abilities, but it has strong bloodline tolerance and can mix multiple bloodlines, allowing the user to have multiple bloodlines, but it can only act on bloodlines below B-level. Having perfect blood requires paying 27,000 blood points. This item can be upgraded through special props. "You have obtained the system upgrade order, which can be systematically improved after use." "Actuated on the superpower system, you will be able to master one more superpower and increase energy by 1,000 points." "Actuated on the skill system, your skill bar skills will gain a 20% power increase." "Actuated on the skill system, all skills will be improved by 20%." "Actuated on the bloodline system, bloodline power will be increased by 20%. The amount is increased by 20%. " " Acts on the professional system, and all professional skills are increased by 10%. " "Please choose the direction of action. This item can only be used once. " "Double C-level special skill scroll shadow attack: launches an assassination attack on the target, causing 10% to 100% defense damage. It consumes 8 spirit and has a cooldown time of 30 seconds. May require dagger weapons. " "B-level special skill Scroll Bloodfall: After hitting the target, it will cause severe trauma to the target, which cannot be healed in a short time. It will have varying degrees of functional impact depending on the target's will and the attack part, and will cause 3-5 points of continuous damage per second, lasting 3-12 seconds. The skill's attack power is 260 points, and the blood-sucking effect can be applied to this skill. This skill consumes 14 points of mental power and has a cooling time of five minutes. Dagger-type weapons. " "Composite bloodline generated with the support of perfect blood. S+ level special bloodline." "Bloodline skill 1: Dark Holy Sword: After use, the weapon's attack power is increased by 30 points, with dual attribute damage of sacred and evil, causing 40 points of additional damage to all non-human beings. It lasts for one minute and can be used three times. After decomposition, it becomes a holy sword and a snake touch attack, which can be used three times each. Touch, reducing the number of uses of the Dark Holy Sword. " " Bloodline Skill 2 Eternal Curse: Launches a curse attack on all hostile targets within a range of 30 meters, and the target will continue to lose life at a rate of 1 point per second, and will cause a mental confusion effect for two seconds. The number of uses is 3, and it can be decomposed into Endless Curse and Painful Howl, which can be used three times each. Number of uses of eternal curse. " "Bloodline skill Three Angels Aria: Produces 150 points of life recovery effect on all friendly forces within 100 meters, and then restores 20 points of life every second for 10 seconds. It has the same killing effect on undead creatures. The dead can be resurrected within the range of the aria, and it is limited to summoned life. It can be used twice. After decomposition, it becomes Dawn and Redemption. It can be used two times, and Redemption can be used one time. Angel Aria. "Bloodline Skill Four Blood Angel Halo: Creates a Blood Angel Halo centered on itself with a diameter of 80 meters. All friendly targets within the halo increase by 40%, health recovery increases by 100%, mental recovery speed increases by 15%, normal attacks produce blood-sucking effects, blood-sucking skills increase by 15%, resistance to undead creatures increases by 20%, resistance to control curse skills increases by 2, and has flying ability. Flying ability. The number of uses is two, and it can be decomposed into blood shadow halo and holy halo, which can be used twice each. Each time blood shadow halo or holy halo is used, the number of times of use of blood angel halo is reduced. " With blood shadow halo: Blood Queen bloodline ability, create a blood-colored halo with a diameter of 100 meters. Within the halo, the speed of all allies is increased by 100%, and the effect of blood-sucking skills is increased by 20%. "Bloodline Skill Five Blood Killing: Attacking the target causes 420 points of direct damage, and causes 50 points of continuous damage per second, lasting 15 seconds. At the same time, it absorbs the opponent's blood to form its own armor, which weakens an additional 15% of the damage. The duration is determined by the amount of blood absorbed. At the same time, blood evil seeds are planted in the target's body. After the target dies, there will be a A blood evil spirit comes out to fight for you. The number of uses is one, and the number of uses is increased by one. It can be decomposed to use, and the hand becomes an hourglass of blood, and the blood armor and blood coagulation become evil. The number of uses is two each. " Blood Queen's skill Blood Hourglass: Attacks the target, causing the target to lose 50 points of life per second, lasting 20 seconds. Blood Queen Skill Blood Armor: Armor formed with blood, at a loss rate of 3 points of life per second, causes an additional 20% damage reduction effect. Blood Queen's skill Blood Coagulation: Attack the target, causing 450 points of damage, freezing the target's blood, slowing the opponent's reaction, and planting blood evil seeds in the target's body. When the target dies, the blood demon emerges from the target's body, possesses half of the target's attack and vitality, is controlled by the user, and has the ability to self-destruct with blood. During the target's survival period, it strives to grow, continuously consuming the target's life and fighting spirit, and weakening the target's attack power. "Bloodline Skill Six Ultimate Transformation: After transformation, you become a four-winged Blood Angel, with a blood angel aura. Attack power is increased by 80%, defense power is increased by 40%, and vitality is increased by 1500 points. It has the ability of blood escape and can teleport at will within the blood angel aura. Using blood escape consumes 2 points of mental power and has a cooling time of 2 seconds. The power of all bloodline abilities is increased by 15%. The duration is three minutes. . The number of uses is one, and the number of uses is one and five. It can be decomposed and used to form the Angel of Dawn transformation, the transformation of the Queen of Anguish, and the transformation of the Bloody Queen. Transformation of the Queen of Anguish: Increases her life by 400 points, increases attack damage by 40 points, defense by 5 points, and comes with four snake touch attacks. Blood Queen Transformation: After transformation, the attack power is increased by 60%, the defense power is increased by 20%, the vitality is increased by 1,000 points, comes with a blood shadow halo, and has blood escape. The power of all Blood Queen's own skills is increased by 20%. C-level skills to survive from desperate situations: When one's health is lower than 30%, 150 health points will be restored instantly, and 20 health points will be restored every second thereafter for 5 seconds. This skill does not consume mental energy and has a cooldown time of 3 minutes. Power Rock: The special ability of the stone man in the Fantastic Four. After using it, you will have a body as strong as a rock and greatly enhance your own strength. C-level skill Seven Injury Fist: A skill that increases the power of attacks at the expense of one's own life. After hitting the target with a normal attack, it will cause 15 points of additional damage and 3 points of damage to itself. Hitting the heart, spleen, kidneys and other internal organs can add 15-105 points of additional damage. When your own internal organs are hit, you will also suffer an additional 3-21 points of additional damage. This skill can be manifested through weapons, up to level seven. Each level up adds 5 points of additional damage and 1 point of damage to yourself. The effect of visceral attacks is increased by 15 points, or the damage caused by attacks is increased by 3 points.
"Endless Arms" Database (6)
"VII improved power mecha: Armor value 800 points, defense power 25. It has a power backpack, induction helmet, attached weapon bay and laser combat knife." "Power backpack: comes with a micro-reactor to provide power for the mecha. The micro-reactor can be used to self-destruct, and the power of self-destruction depends on the remaining energy of the reactor. Every tenth of the energy causes one hundred points of self-destruction damage. Self-destruction Range 10*10. "Sensor Helmet: Contains integrated mecha combat system, which reduces the effect of sonic attacks by 10%. Comes with a microcomputer monitor, jammer, night vision device, goggles and reconnaissance device. Microcomputer monitor: accepts communications and forms a full-angle picture to record real-time battle conditions. Jammer: Can interfere with communications for teams below level 5. For team communication, the effective range is ten kilometers. Night vision device: for collecting data on combat targets." "The standard laser combat knife on the right hand: 80 points of attack damage, and an additional 50% damage effect on technological equipment." "Attachment. Weapon compartment: can be used to carry grenades, micro-missiles, anti-armor blasting mines and other ancillary attack objects. " "The mecha's key point: the sensor helmet. " The double B-level special attack skill Blood Wolf Claws has a direct damage of 300 points. After hitting the target, an additional 40 points of blood-sucking effect will be produced. The blood-sucking effect ignores the defense and adds to the body. Blazing Fire Spear: Attacks the target, causing 120 points of area damage, with a range of 3*3, and 25 points of fire damage, lasting 10 seconds. Fire bombs can be used to create a power stacking effect. Explosive Gun: Attacks the target, causing internal explosion damage of 80 points after penetrating the body. The effect is doubled after using violent bullets, and the defense effect above 60 points is halved. Shotgun attack: shoots 28 bullets in one second to attack the target. It cannot be used on special bullets. Charged Gun: A melee gun skill that superimposes the power attribute on the bullet. It can be used in 15 units. The attack range is within 50 meters. It cannot be used on armor-piercing bullets. Double B-level special skill Revenge: This skill can only be used once. Designate a revenge target, and all your attacks will increase the damage to the target by 100%, and the target's attacks against you will also cause an additional 20% damage. When you kill the target, you can get double the rewards specified by the mission. But when you are killed by the target, you will also be rewarded double by the target. Regardless of whether the target dies or not, once the skill is activated and returns to the city, the skill disappears and the skill bar disappears permanently. Level 2 Spell-Breaking Eye: Can sense and interrupt the ability being used, and produce a backlash effect! The target's power level cannot be higher than itself. Level 2 Superpower Diamond Armor: Forms a diamond-hard protective layer on the surface of the skin, weakening long-range damage by 50% and melee damage by 25%. Continuously consuming energy. The heavier the attack, the greater the energy consumption. The form of defense is outer armor, which does not overlap with skill-type defense effects. C-level skill White Tiger Claw: Attacking the target produces 120 points of direct damage and 50 points of wind element damage. It consumes 6 points of mental energy and has a cooling time of two minutes. "Bloodline Skill Simulation: Learn other people's skills in battle and simulate their use. The skills you simulate are only 30% to 90% as powerful as the target skill." Dark Cloak: Automatically enter the invisible state at night. Priority 120. After attacking the target, it becomes visible. After stopping the attack, it returns to the invisible state. After using this item, it will not be detected by technological items at any time. "Double C-level skill Fengqinglun: condenses wind power into gear pieces with high attack power, automatically pursues the target, ignores half of the defense effects, has a damage power of 200 points, and causes 12 points of wind element damage per second , lasts for 10 seconds. Using this skill requires a lead time of four seconds, a cooling time of half a minute, and a mental consumption of 8 points. " Magnetic shield: The user generates a magnetic shield around himself, with a range of 1*1. Within this range, the attack damage of all metal weapons is reduced by 40%, lasting 30 seconds. Glory of Death: The Sword of the Hell King has its own skills. It attacks the target to cause curse damage, 120 points of damage, and comes with a curse effect, weakening the target's physical strength and reducing the target's power. After the target dies, an undead creature will be born from the corpse. The level of undead creatures is determined by the strength and characteristics of the deceased during life. The curse lasts 10 minutes. C-level skill Holy Glory: Clears the negative effects of all members of the team. It requires a 2-second lead time, consumes 8 mental energy, and has a five-minute cooling time. Abyss Swamp: Create a 2*2 swamp. Those caught in it will be unable to move. It lasts for 3-6 seconds. Casting distance is 50 meters. Duration is 6 seconds. Cooling time is 3 minutes. Consumes 5 points of mental power. Skill effect priority is 26. C-level skill wither: After attacking the target, it will reduce the target's constitution by 5 points and cause a loss of life of 2 points per second, lasting for one minute. While it lasts, no standard medications can be used. Each time the skill is upgraded to a level, the life decreasing speed is increased by 1 point, and the cooling time is shortened by 20 seconds. It consumes 6 points of energy and has a cooling time of five minutes. Diamond Talisman: A special talisman drawn using the Celestial Master's Talisman Technique to double the target's defense for three minutes. Rejuvenation Talisman: A special talisman drawn using the Celestial Master's Talisman Technique, which restores 2% of the target's health and 1% of the spirit every 5 seconds, lasting for three minutes. The secret magic cane comes with a skill: teleportation, which teleports the target to any point within a hundred meters, with a cooling time of twenty minutes. Superpower imprisoned space: Imprison the creature in a self-contained space, making it impossible to escape. It can only act on the living bodies of non-adventurers, continuously consuming energy. Qingshen Talisman: Resist mental impact and eliminate various mental negative states. Dark Demon Hand: After attacking the target, it will cause a fixed effect for 1 second, and weaken half of the target's defense, lasting 5 seconds, with a 40% deceleration effect, lasting 10 seconds. B-level skill gun control: remote control guns to automatically fire at targets, limited to two B-level or lower guns. Each time you upgrade to a level, you can control one more gun. During remote control, no gun attack skills can be used, and bullets cannot be replaced. The skill consumes 10 points of mental energy, lasts for 5 minutes, and has no cooling time. Group Agility Scroll: After use, it will increase the agility attribute of all team members within 100 meters by 25 points, lasting eight minutes. Group recovery scroll - all team members within 100 meters recover an additional 5 points of life per second, lasting ten minutes. The group strength scroll increases the strength attribute of all team members within 100 meters by 25 points, lasting for eight minutes. Double C-level special skills Wind Ming Poison Needle: Condensing wind elements to form a poisonous needle to attack the target, which can be used at both long and short range. 180 Points of long-range damage, causing 10 points of poison damage per second after attacking the target, lasting 8 seconds. 220 Points of short-range damage, causing 14 points of poison damage per second after attacking the target, lasting 10 seconds. The mental energy consumption is 15, and the cooling time is fifteen minutes. "Skill Waltz of Elegance can be used to block normal and continuous skill attacks. The blocking rate is 50%, and each level increases the success rate by 10%. The highest level is five, and the current level is one." B-level special skill Light Explosion Bomb Level 4: After attacking the target, it will cause 200 points of damage, and continue to produce three consecutive concussion damage that ignores defense inside the target. Each concussion will cause fifty points of damage to the target, and an additional one hundred points of life will be added. The mental energy consumption is 15, and the cooling time is fifteen minutes. Double A-level skill God's Punishment Level 3: After attacking the target, it will produce 420 points of direct damage, causing double damage to dark creatures. Each level increases the direct damage by 60 points. It consumes 18 mental energy and has a cooling time of ten minutes. This skill can be attached to weapons. Throwing attacks cause the weapon's own damage plus skill damage, and has a long-range attack effect. The Sword of Death and Oath comes with the skill Death Covenant: Use Death Covenant on a designated target, sell its soul to the God of Death, causing 200 points of mental damage, and fall into a soulless state, losing all ability to move, lasting 3 seconds, priority 120. If the target can be killed within twenty minutes, the God of Death will give the user a special reward. Failure to do so will result in punishment from the God of Death, causing equivalent damage to the user himself. A-level skill God's Blessing Level 4: Instantly restores 400 points of vitality, and then restores 30 points of vitality every second for 5 seconds. Each level up adds 50 points of instant recovery ability, 5 points of continuous recovery ability, and removes all bad states. A-level skill Demon Slayer Fist: Attacking the target causes 180 points of direct damage, while sealing the target's skills for 12 seconds. Double B-level skills Ice Armor: Outer layer of defensive armor, causing 30% weakening of all types of damage, continuous defense weakening, causing 20% freezing slowdown effect on adventurers who attack themselves in melee, lasting for five minutes, and cooling time of ten minutes. C-level skill Transposition: Designate a target and exchange your position with it. The target must be a non-hostile target. It consumes 8 points of mental energy and has a cooling time of five minutes. S-class technological weapons - small nuclear fusion cannon! C-level chain armor: Defense 24 points. The user is required to have 38 points of strength and 30 points of agility. Double B-level magic gun Honglian: The kinetic energy of the muzzle is increased by 15, and the fire attribute damage to ordinary bullets is increased by 15 points, lasting for 5 seconds, and the fire damage cannot be superimposed. The power effect is doubled when using special fire attribute bullets. The rate of fire is 2.5 Rounds/second. Comes with the gun skill Red Lotus Hellfire: it can hit a range of 5*5, causing 25 points of regional fire damage per second, ignoring the enemy and friends, and lasting for 1 minute. It consumes 10 mental energy and has a cooling time of ten minutes. Double B-level magic gun Ice Prison: Muzzle kinetic energy bonus is 21, ice attribute damage is increased by 15 points to ordinary bullets, and a 15% deceleration effect is caused, lasting for 5 seconds. When using special ice attribute bullets, the power effect is doubled. The rate of fire is 2.5 Rounds/second. Comes with the gun skill Frozen Thousand Miles, creating a regional frost covering effect with a range of 10*10. Causes 3 points of freezing damage per second to all hostile beings in the area, reduces sensitivity and speed by 15%, lasts for one minute, consumes 10 mental energy, and has a cooling time of ten minutes. Cooling Ring: Quickly cool down a specified skill, which can only be used once a day. Cannot be used on equipment skills. Demon-gathering ring: Makes a certain long-range skill that has already worked work again, and the effect is 75% of the original skill. A-level weapon Sword of Death and Oath: attack power 52-60. Special effect: Invisible before attacking the target. Comes with the skill Death Covenant. Use requires 95 points of strength, 88 points of spirit, 72 points of will, and master-level fighting expertise. Improved Plasma Accelerator Cannon: A technological weapon that causes 800 points of damage when attacking the target. It has a range of 800 meters and a cooldown time of three minutes. Double A-level special skills Aurora Ten Blades: Attack the target, causing ten times weapon damage and consuming 30 points of mental power. Double S-level special skills to save all living beings: Treat all adventurers within a hundred meters, repair all injuries, and restore full vitality. It consumes 30 points of mental energy and has a ten-minute cooling time. Double S-level special skill Time Walk: Teleport within a hundred meters. Each teleport consumes 2 points of mental energy and has a cooling time of 3 seconds. Teleport within a kilometer range. Each teleport consumes 6 points of mental energy and has a cooldown time of 30 seconds. Teleport within a ten-kilometer range, consuming 24 points of mental energy and having a ten-minute cooldown. Teleportation within a range of 100 kilometers consumes 48 points of mental energy and has a one-hour cooling time. Double S-level special skills Body-Breaking Invisible Sword Qi: Ignore damage weakening and target defense, attack damage is 580 points. Double S-level throwing technique: Mountain Throw: Grab the target and throw it, causing damage to the target three times the target's strength, stunning the target for 5 seconds, and forming a shock wave covering a hundred meters.
"Endless Arms" database (5)
Demon's Gate (King Level): Azmodan, the King of Sin, the King of Hell, and the Commander-in-Chief of Demons. Possess the extraordinary power to open the door to hell at any time and anywhere, and continuously summon advanced hell creatures to fight for you! As long as the Demon Gate exists, hell demons will be continuously summoned at a rate of one level per second. The higher the demon level, the longer the response time required. The summoning will continue until the summoning is canceled or the Demon Gate is destroyed. Summoned demons will not return to hell. Devil's Gate has 10,000 health and 50 defense! Devil's Flag: The devil's battle flag from hell affects all hell's demons within a hundred miles, causing them to rush to the flag as quickly as possible to participate in the battle. All hellish creatures fighting under the devil's flag will receive a 20% attack damage bonus, and at the same time, their fighting spirit will increase, their blood-devouring power will increase, and their speed will increase by 20%. Dark Wound: Remote single target skill, damage power 160 points. Double C-level special skill Pearl of the Abyss: Adds a power bonus to a thrown hidden weapon, causing it to deal an additional 240 points of damage, and making the hidden weapon itself possess penetrating properties. This skill can only be used with thrown concealed weapons, consumes 10 points of spirit, and requires expert-level throwing expertise. C-level mental armor: Create a mental armor with a vitality of 350 and a defense of 6. Each level increases by 50 points of life and 1 point of defense. Soul of the Demon God: Function 1: Integrate the soul into a designated piece of equipment. The equipment will possess the soul and generate an equipment spirit. The equipment will be promoted to a high-level growable equipment, with a maximum level of twenty. Function 2: When an adventurer with the bloodline ability of the King of Sin uses it, the bloodline level will be increased, and the number and duration of bloodline skill usage will be increased. Function 3: Can be used to permanently increase the power energy by two thousand points. Function 4: Resurrection props can resurrect a dead adventurer. It must be used within one hour of death and with a complete body. Function 5: You can summon Azmodan, the King of Sin, to fight for you for one hour. This prop is a consumable prop and can only be used once. Attachment: The demon's soul has absorbed a small amount of the female Poseidon's soul, and the power of the soul has been enhanced. When acting on the first function, the maximum level of the growth weapon is twenty-five; When acting on the second function, a female Poseidon bloodline skill is added; When acting on the third function, the supernatural energy is increased by 500 points; When acting on the fourth function, it can act on adventurers within 90 minutes of death; When acting on the fifth function, the vitality of the summoned King of Sin is increased by 2,000 points. Demon Stone: After use, it can increase the level of demon summoning skills. Double B-level special equipment blood armor: defense power 38. Self-contained special effect blood guardian: after killing an enemy, the armor automatically absorbs the target's blood and increases the defense by 1 point. The effect lasts for 30 minutes, and can increase the defense by up to 30 points. Wearing this armor requires 65 points of strength and 67 points of constitution. B-level skill scroll Finger of the Void, which can produce 220 points of damage when hitting the target remotely, and weaken the target's critical hit skill damage by 5%. Sustained skill damage is 3 points, the action time is 30 seconds, and the priority is 85. Qinglong absorbs water: Causes 50 points of damage to remote targets. And creates a lot of suction, pulling it towards you. When used at zero distance, the damage increases by 300%. Seraph blood transformation: Increases vitality by 500 points, is wrapped in flames all over the body, causes 10 points of fire damage per second when touching a hostile target, is immune to fire attacks, and increases fire ability damage by 30%. Double C-level special skills Dance of the Flame Snake: Create a long flame snake to wrap around the target, making it incapacitated and causing 20 points of continuous damage per second for 30 seconds. Dual C-level special skills: Horse-Man-In-One Technique: A powerful beast-taming skill that superimposes one's own life with that of the war horse, sharing vitality and mobility. When launching a sprint attack against the target, the damage of skills or normal attacks will be enhanced by 0.1 To 0.8 Times with distance, and lasts for five minutes. Demonic skill Ten Directions Purgatory: Turns a 300-meter range into a sea of purgatory fire. All targets, except the user, who are in the sea of fire will receive 30 points of fire damage per second. Lasts one minute. C-level plunder: Use plunder skills on designated targets to obtain equipment and other items. Each target can be plundered three times/each mission world... Double D-level arc ballistics: The visual lock priority is increased by 36, the duration is 10 seconds, the distance is limited to 200 meters, one lock target is added at each level, the lock time is extended by one second, and the lock distance is extended by 200 meters. Within the lock distance, the bullet is not affected by the range and automatically pursues the target. C-level entanglement: Use whip weapons to entangle the target, making the target temporarily unable to use skill attacks. At the same time, it causes 8 points of damage per second to the target, with a priority of 51. Each level increases by 2 points of damage and 3 points of priority. The current level is 8. C-level armor erosion attack: After hitting the target, it will cause a 2-point defense reduction effect, and the cumulative defense reduction will be up to 20 points. The skill effect priority is 52. Every two levels increase the defense reduction by 1 point. Each level increases the cumulative effect by 1 point. The effect lasts for ten minutes and the skill maintains for one minute. The current level is three, and the highest level is seven. Demonic skill Ice Cage: Create a cage of ice to trap the opponent. The cage range is 15*15. The ice cage has a solidity of 60 points and the ice wall can absorb 10,000 points of damage. It melts on its own after ten minutes. Duriel's special ability: Inspire. Increase your own damage by stimulating the blood power in your body. For every 20 points of damage increased, the defense is reduced by 10 points. At the same time, with the corresponding three demon skills, the damage can be increased by up to 120 points. When the damage increases to 120 points, his own life continues to decrease at a rate of 4 points per second. Duration: three minutes. Freezing Breath: Exhales an icy breath with a freezing effect on the target, which can temporarily freeze the target. Skill duration depends on target strength. While the target is frozen, all speeds are slowed down by 80%, freezing element damage is increased by 40%, and other damage is increased by 20%. You used the Deep Implantation Scroll and implanted the equipment: Vampire Blade, which can convert 9% of attack damage into your own life. Possessing skills: blood-sucking attack, which converts 30% of attack damage into own life. This skill can be superimposed with the passive effect of the weapon and lasts for one minute. Advanced Fire Dragon Bloodline Transformation: Increases vitality by 800 points, defense power by 20 points, immunity to fire damage, fire attribute skills increased by 30%, immunity from mental attacks with priority below 80, duration for five minutes. Dragon Breath Cannon: Fires a high-energy fireball from the hand. After hitting the target, the target and the radius around the target are 5 meters. 80 Points of fire damage, and generates a sea of fire effect. Causes 10 points of fire damage every second to life within the sea of fire. Wrath of the Anti-Scale: The ultimate skill of the advanced fire dragon bloodline, ejecting all the armor pieces on the body to attack the enemy. Each piece of armor causes 3 points of damage that ignores defense. After using this skill, the user will be seriously injured and temporarily lose the ability to fight. The Fear Demon's ultimate demonic skill, Demonic Finger: uses its own flesh and blood as the medium, at the cost of consuming the soul, to launch a powerful impact on the designated target, causing 300 points of penetrating damage to all targets on the 100-meter line. At the same time, it will cause soul erosion damage to the first target, swallow the target's soul, and make the opponent die and become his puppet. The Ultimate Demonic Skill of the Fearful Demonic God: The Immortal Demonic God: At the cost of consuming the soul, it will fully recover all damage to itself at a rate of 100 points per second, lasting three minutes. During the recovery period, you can continue to fight, and the recovery effect will be reduced by half during combat. Diavolo's Demon Soul: Function 1: Integrate the soul into a designated piece of equipment. The equipment will possess the soul and generate an equipment spirit. The equipment will be promoted to a high-level growable equipment, with a maximum level of forty. Function 2: When an adventurer with the bloodline ability of the Fear Demon God uses it, it can increase the bloodline level, increase the number and duration of bloodline skill uses, and has the ability to attack with the soul, which can be used in stacks. Function 3: Can be used to permanently increase the power energy by 4,000 points. Function 4: Resurrection props can resurrect a dead adventurer. It must be used within two hours of death and with a complete body. Function 5: You can summon the fear demon to fight for you, which lasts for one hour. The dual-** special equipment Demon War Armor, with a defense power of 52 and the built-in skill Diavolo's Will, exudes frightening majesty during combat, weakening the attack power of all hostile targets within a hundred meters by 10% (invalid for technology), causing them to tremble, absorbing fear emotions, and increasing their own life recovery speed. Wearing this equipment requires 98 points of strength, 95 points of constitution, 80 points of agility, 60 points of spirit, and 80 points of will. The Soul Stone is a sacred stone that stores the souls of the dead. The stored souls can be resurrected in the Babel Tower. The maximum capacity is three and the maximum number of uses is three. The stored souls cannot be replaced. Book of Appraisal: A special prop used to appraise equipment. Two appraisal scrolls corresponding to world difficulty are generated every natural month. In the normal area of the current area, two double C-level appraisal scrolls are generated every natural month. This item does not work in the wilderness. Appraisal scrolls can be accumulated, with a maximum storage capacity of two S-level appraisal scrolls. **Special weapon Sword of the Hell King: Attack power 52-60. Comes with skills 1 Death Glory 2 Purgatory Flame 3 Ten Directions Extermination. Using this weapon requires 82 points of strength, 76 points of constitution, 75 points of agility, 78 points of spirit, and 72 points of will. Intermediate fear demon bloodline. Bloodline skill 1: Thunder Hammer, attacking the target causes a thunder blow, causing damage proportional to the difference between attack and defense. Each mission world can be used three times. Bloodline skill 2, Fire Nova, causes 225 fire attack points to the target and drops 30 life points per second for 10 seconds. All targets within a 6*6 range take 112 points of damage and drop 15 points of life every second for 5 seconds. Can be used twice per mission world. Bloodline skill 3: Demonic Soul Possession, summons Diavolo to be possessed by the Demonic Soul, increases vitality by 400 points, increases attack power by 50 points, has Demonic Roar skill, and has Demonic Roaring damage power of 112. Lasts three minutes and can be used once per mission world. Bloodline skill 4: The devil comes and completely transforms into Diavolo. The vitality is increased by 1,000 points, the attack power is increased by 100 points, and he has the four skills of Ten Directions Purgatory, Thunder and Purple Lightning, Ice Cage, and Destruction of Heaven and Earth. Each skill can only be used once, and the transformation lasts for three minutes. Can be used once per mission world. Dual C-level VII improved power mecha design drawings: can be used to manufacture VII improved power mechas. The drawing itself is required for production. Each drawing can only make one power armor. T800 improved model terminator: defense 40, armor value 480, equipment 1: plasma accelerator cannon, range one thousand meters, attack damage 800 points, damage range 3*3, requires three seconds of charging time before use, and needs to be recharged after every three uses. It can be charged with ordinary electricity or charging props. Equipment 2: M59 heavy machine gun. Equipment 3: Small rocket launcher, rocket damage 200, with 5 rockets. The Sepoetin artificial computer system type 100 is used, equipped with Skynet chip and equipped with artificial intelligence. Technology evaluation: B+ grade. Key points: 1. The heart is where the energy crystallizes. 2 Computer command system. Features: Damage can be repaired. Holy Blessing: All attacks from evil forces are weakened by 1%. Adventurers who eliminate evil forces or are protected by demons can improve their protective abilities. This ability is a gift from the gods. It does not occupy any skill slot, is not affected by any skills, and is not subject to priority. God's Favor: When fighting against enemies, all attack damage will be blessed by 1%. Adventurers who eliminate evil forces or are protected by demons can improve their offensive capabilities. Holiday Token: A special prop that can be used to apply for a holiday from the city. It is a one-time prop and cannot be used in combination. Double D-level skill Spiral Impact: Deals double attack damage, can act on any bullet, can be dodged, and cannot be blocked. The mental energy consumption is 3, and the cooling time is one minute.