
Tales of a Demon Hunter in the West
西部猎魔见闻录
- Status
- Ongoing
- Length
- 218k Words
- Genre
- Western Fantasy
- Audience
- Male
- Subgenre
- Alternative Fantasy
- Updated
- 1d ago
- Source
- Qidian
Stats
99Chapters
172Votes
854Recs
24Fans
Tags
Honours
Synopsis
More by this author
Readers also read
Why Is This Knight's Holy Light Red?
With Full Charm, He Was Won by the Countess That Night
The Sword Saint Begins by Mastering Specialties
Adventurer: Seriously Dependent on Dragons
Hong Kong Films: In Wo Hop To, Uncle Deng Begs Me to Take Charge
The Feudal Nobles Woke up from the Foggy City Cemetery
Open Your Adventuring Party Log
I’m Not a Suit-Wearing Thug, I’m a Chameleon Actor!
In Shrouding the Heavens, I Rule All Worlds from a Chat Group
Kindling Fire Toward the Sun
The Old Days, Dice, and an Investigator's Handbook
Has the Paladin Fallen Today?
Red Dead Redemption - No Regrets in This Life
1595Open up a New World
Quite interesting
It feels like players loading The Witcher 3 mod to brave Big Cousin 2. Three-stage mission: The first part, the opening animation, sneak to the designated house and deal with Little Edward. The second part, crazy conversations, unlocking the plot, running errands everywhere, and watching animations. The third part involves throwing bombs across the terrain (maze), clearing the mobs, cutscenes, the first-stage mini-boss Marcus, the second-stage boss fused with Little Edward, and the third-stage boss Old Edward. How do you feel about creating a branch line for Chapter 3 (laughs). Now that the Witcher module is loaded, the combat part should be described better! It doesn't look that cool now, and you can't see the pain when throwing bombs, and the details are a bit lacking. The protagonist looks a little indifferent, almost like a little mute.
Originally, I had no interest in the theme of Western Demon Hunting until I played Hunting Duel.
The progress of the story always feels baffling
Is it my imagination, or do I feel the same way? Brothers and sisters who have watched the beginning
Hunter Demon
Let's get an elephant hunting gun for the protagonist.
Well written! For this kind of modern fantasy theme, I recommend the world setting of "Dark World", it's extremely exciting!
The reality of "The Dark World" is very grim and terrifying, and these supernatural creatures are not minor characters worth mentioning. It is true that they are few in number, and it is true that they live behind the scenes, but these monsters who are not numerically dominant are the driving forces behind the entire history of mankind. They control the country and promote ideological trends. They fight with humans and kill each other. In 900 BC, after the Himalayan War, a battle between two magi sects destroyed the verdant plains into the Afghan desert. A certain world conqueror in Macedonia was born due to the will of a certain blood ancestor, and ended due to his will. In 1914 the German and French vampires started the First World War, and they sat on a throne that the sun could not touch, declaring that it was time to re-establish a new world order. Technology governs everything, caliber is justice! People always shout this slogan whenever this is mentioned. They ask, can a vampire stop a bullet? Can a werewolf stop a cannon? However, things are not as beautiful as we imagined. In "Classic Dark World", the so-called "technology" is actually a gift given to all mankind by the top mages of that era. It is even said that they have formulated a plan for the future of the entire mankind, formulating in detail what kind of technology mankind should unlock in what era. Most of the greatest scientists we know were actually top wizards - Einstein, for example. Now, ask yourself, do you think a tank is enough to defeat Einstein? Einstein's views may not agree with yours. Mages are never afraid of vampires, but they are also never willing to easily provoke these monsters. And, in the final analysis, there is a misunderstanding here, whether it is for mages, vampires, or even werewolves: "If you can use firearms to solve problems, you don't necessarily have to stretch out your fists." When you are thinking about using a submachine gun to solve vampires, why don't you think more about who can draw a gun faster, you or a vampire? Doesn't this vampire who lived from World War I to this day and fought bloody battles with the Germans on the battlefields of World War II not know the convenience of firearms? But you don't have to worry too much that your life will be messed up by supernatural creatures. You have a life to live, and so do those supernatural creatures. You need to work to support your family, and many supernatural creatures also need to go to work. Under the struggle between various forces, the vast majority of mortals know nothing about the supernatural side of the world. Your life may have been torn apart by some supernatural being, but since you didn't know the culprit was a crazy real-life goblin, it seems to you like you're just unlucky. "Classic World of Darkness" (cWoD), also known as "Old World of Darkness" (oWoD), commonly known as "Old World". Classic Dark World is a product series originally released by WOD. It tells a complete story from the beginning of the world to modern times (or to the end of the world). It contains ten product lines. Vampire: The Masquerade Werewolf: The Apocalypse Mage: The Ascension Wraith: The Oblivion Changeling: The Dreaming) Hunter: The Reckoning Mummy: The Resurrection Demon: The Fallen Orpheus Kindred of the East Each race is called a product line, and a product line contains its core rule book and corresponding expansions. Although each race seems to be set up in an independent product line, in fact all races live in the same world, which is called the "World of Darkness". Of course, "dark world" is a figure of speech, and the background creatures, whether human or supernatural, generally think of themselves as living on Earth. One of the major features of the WOD series is that there are great gaps in reality between different races, which leads to different races having completely different views on the same thing, and these views are often one-sided. For example, sometimes vampires and mages refer to a certain historical great as one of them, but obviously, a person cannot be both a vampire and a mage. This only shows that there are certain fallacies in the spread of this history. Although this series is called "Old World", it does not mean that it is obsolete. Currently, White Wolf Games is still launching new products and new versions for it, and continues to promote the storyline. When "New World of Darkness" was updated to the second edition (2e), with the birth of a new core rule book, this series was renamed "Chronicles of Darkness" (CofD). It includes the following eleven products: Vampire: The Requiem Werewolf: The Forsaken Mage: The First Awakening Awakening Promethean: The Created Changeling: The Lost Hunter: The Vigil Geist: The Sin-Eaters Mummy: The Curse) Demon: The Descent Beast: The Primordial Deviant: The Renegades) Different from "Classic World of Darkness", "Dark Chronicles" has one (or two) core rule books that run through the entire series. It contains the core rule structure of the entire WOD game, as well as all the rules for creating mortal characters and their enemies. Theoretically, if you have this core rule book, you can write a script and have an adventure with a mortal as the protagonist. "Vampire: The Masquerade" (VtM for short) White Wolf's earliest work successfully transformed the modern concept of vampires, turning them from zombie-like monsters into charming creatures living in the night. The earliest vampire in the world was Cain. He was punished by God for killing his brothers and was cursed. During his subsequent wandering, he met Adam's first wife Lilith. With the help of Lilith, Cain perfected the power of vampires and created the second generation of vampires. Cain and his second-generation descendants lived with humans in the First City. During this period, these vampires created the third generation of vampires. These third-generation vampires are called the ancient ancestors. They are the source and ancestors of the thirteen vampire clans in the future. Subsequently, God may have hated the corruption of the first city, and "she" destroyed the first city with a flood. All the second generations of vampires died in this unprecedented catastrophe, but Cain and the third generation of vampires - the ancient ancestors - survived. In the years to come, Cain disappeared and the ancient ancestors created four generations of vampires, followed by five, six, and seven generations... Vampires were passed down from generation to generation as the real masters behind human politics. They made Rome rise and fall. They witnessed the fall of Carthage and the former prosperity of Egypt. They stood side by side with Constantine and participated in the Crusades and Holy War. Finally, humans became aware of the existence of vampires. In 1252, the Inquisition discovered the first Vandro vampire. In 1435, the Inquisition launched an unprecedentedly brutal vampire hunt. Finally, the vampires established a secret alliance and proclaimed the commandments to avoid the world. The immortal vampires promoted the rationalist trend created by the mages. Through science, superstition was broken, and vampires disappeared from the sight of mankind. Except for Cain who mysteriously disappeared, the most powerful vampires in the world are the ancient ancestors of the third generation of vampires. Their blood is the thickest and they are closest to the ancestors, so they are the most powerful. Every time a vampire is passed down to another generation, the blood of the next generation will become thinner. At the end of the curse, in the 13th generation, they will become almost unable to create children. Even if they can barely create children, the vampire blood in their children will often become too thin, preventing these Thin Bloods from showing a complete vampire posture. It is even said that Cain's blood has been diluted to their level, and even the fire and sunlight that the vampires are most afraid of can no longer hurt them like a normal vampire. From ancient times to the present, vampires have gradually multiplied into thirteen clans, each with its own characteristics. Carrying some unique abilities and curses. "Werewolf: The Apocalypse" (WtA for short) At the beginning of the world, there was no clear boundary between spirit and flesh. Human beings could easily enter the world of spirits from the material world, and spirits could also enter the material world at will to collect spiritual marrow. In this world, there are two great beings who take care of everything, the spirit of hunting, and the great Father Wolf. He maintains balance, hunts those over-expanded spirits, and at the same time carefully cuts down the number of humans. Luna (Luna, Amahan Iduth), the moon guardian of the moon spirit, she illuminates the darkness of the world and protects the earthly world from the chaotic spirits coming from the void. The Sundering that followed, a disaster that changed everything, stemmed from such a love. The great father wolf and mother Luna are the greatest guardians of the shadow world and the human world. They have always protected this beautiful country in their own ways. How can they not fall in love? The combination of Luna's ever-changing nature and her father's wolf instinct to guard boundaries, live in packs, and hunt, gave birth to the werewolf. A newborn werewolf joins his father's hunting pack with a gift from his mother. For some unknown reason, Father Wolf, the God of Borders, fell into weakness. And his weakness brought serious consequences, and the boundary between the two worlds also weakened. The father wolf's eyes were no longer sharp, and the father wolf's fangs were no longer sharp... Some spirits began to act recklessly in the world, and even became gods worshiped by human tribes. What's even more terrifying is that the weakness of the father wolf allowed some evil beings that Luna had been guarding to find an opportunity. They broke themselves into pieces and came screaming to the world of flesh and blood. Finally, the descendants of Father Wolf realized that they had no choice but to take their great father's place. So the werewolves, and the five most powerful wolf spirits, joined forces to kill their great father. The dying howl of the father wolf shattered the boundary between the spiritual and physical worlds, destroyed everything trapped in it, and strengthened the former boundary into a barrier that separated the two worlds. As a result, the spiritual and physical worlds were separated. There are three werewolves who did not participate in the patricide. Therefore, they believe that they should not bear the consequences of patricide. They call themselves Pure. On the opposite side are the Forsaken, who swore to Luna, who was in great pain after losing her beloved, that they would take over their father's responsibilities and guard the border between the two worlds forever. "Mage: The Ascension" (MtAs for short) The Ascension is a dream, a dream, but it is not just for the mage, but for all mankind. You may not understand what I am talking about, so let me put it more straightforwardly: the mages have mastered the truth of the world, and they are not willing to only enjoy these great achievements themselves. They intend to share the truth and everything that understanding the truth can bring to all mankind! Yes! Know the truth and you will become a mage. Human philosophers have been exploring the truth of the world and the reality behind everything. Finally, some people opened their eyes and saw the truth with their eyes! They "awakened"! The avatars of mages emerged from their souls, and they became able to manipulate magic. What is magic? Magic is desire, magic is reality, magic is the use of rules and the formulation of rules. When a mage has a sufficient understanding of a certain truth, they will rewrite reality according to their own ideas. For example, a mage with a deep enough understanding of the material field can change the shape and properties of matter at will. He can draw steel swords from the earth, turn castles into sand, and even create gold and superconductors with incredible physical properties out of thin air. But these are only the most superficial uses of magic. However, mortals have their own set of views on reality. When the reality in the minds of mages conflicts with the reality of mortals, it will cause 'contradictions', and such 'contradictions' will lead to disastrous consequences. Generally speaking, this will greatly increase the difficulty of casting spells, but this does not mean that wizards cannot cast spells in front of mortals. They will disguise their magic as a series of coincidences, such as... The natural gas pipeline exploded under your feet. And if a powerful enough mage is willing to bear the terrible price of contradiction, he can go back in time, program his destiny, and even order matter to fission in front of him to cause a nuclear explosion. The mages want to hand over the truth of the world to humans, and about half of them have succeeded. A long time ago, there was a group of powerful mages who had their own views on the future of mankind and submitted their answers. They are now called the 'Technology Alliance'. They believed that a unified truth was a better choice than thousands of conflicting possibilities, so they persisted in instilling their ideas into human society. In the end, they got satisfactory results, and we have science. Mortal scientists—sleepers, according to the mages—followed the clues left by these powerful mages to enrich and perfect the scientific world. This is what we are today. However, just as mankind's stubborn worship of science has seriously interfered with normal magicians' spellcasting, the secular public has also developed a rigid understanding of technology. The Science and Technology Alliance was horrified to find that the public's understanding has solidified technology in the 'modern', making it difficult to move forward. As a result, just as the power of traditional mages to flatten mountains and create land, hurricanes and thunderstorms is limited by mortal cognition, the Terminator robot army, plasma beam cannons and ground-attack orbital fortresses in the hands of the Technology Alliance have also become less popular.
The atmosphere is good, but the drama is serious Godtm uses a bullet chain to load the revolver $800 in the Western Cowboy Era Please use some AI
The writing is very good, but I feel that there is no main plot, and there are no upgrades. The author's writing is very good, he could write more main plots, or there are some upgrades, otherwise it feels like there is no desire to read on.
It's well written. It's the first time I've seen this combination. The rhythm is well controlled.