
The Strange Dragon Godzilla
怪龙哥斯拉
- Status
- Ongoing
- Length
- 414k Words
- Genre
- Western Fantasy
- Subgenre
- Epic Fantasy
- Updated
- 20h ago
- Source
- Qidian
Stats
188Chapters
164Votes
298Recs
18Fans
Tags
Synopsis
In booklists 1
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Dragon?
Dragon? ? {"NickName":"Favorite Longwen","UserId":322876811}
Feel like there's no one around? Don't know how to cut it?
It feels good, brothers. The world view is perfect. The key is that I haven't read a article about Godzilla in a long time. I support it.
Amethyst Dragon
The 5r looks like Godzilla without its wings. Amethyst dragons are the most powerful gem dragons, they study the mysteries of the multiverse, from gravity to the emanations of the outer planes, and manipulate them with their abilities. Their innate psychic abilities allow them to control the effects of physical laws on them. Their flight relies not only on their huge wings, but also on their defiance of gravity. It is gravity that powers their devastating breath weapons and bursts of amethyst that they spray at their enemies. Purple of Ronggui When it is just hatched, the scales of the amethyst dragon appear opaque and dark purple. As dragons grow, their scales, horns, and wing membranes become more vivid and crystal clear. When fully mature, an amethyst dragon's scales resemble the complexion of amethyst, refracting light and glowing from within. Their pupils fade with age, leaving the dragon's eyes looking like glowing white or lilac orbs. The crystalline horns, reminiscent of chunks of amethyst, float behind the amethyst dragon's head, anchored by psychic energy and constantly floating as its mood changes. Cosmic Research Many amethyst dragons are fascinated by other worlds in the Material Plane, especially the way a dragon manifests itself in echoes of different worlds. They also value the understanding of cosmic forces from the outer planes, studying the opposing tendencies between good and evil, chaos and order, so they can also offer their own advice to those wise enough to accept it. Amethyst dragons are very wary of invasions of distant realms into the material plane. They resent the corruption that invades these worlds, making them the sworn enemies of distant lands and creatures twisted by their contact. However, the strange thing is that they are very interested in Furu and like these little guys. These aberrations often fend off the marauding efforts of mind flayers and other evil aberrations, reminding amethyst dragons that they can find allies in the most unexpected places. Arcane Treasures In addition to material wealth, amethyst dragons also enjoy collecting knowledge and magic involving the nature of planes of existence, cosmic forces, or distant realms. They value these treasures from different physical worlds. Especially magical items and artworks that highlight the characteristics of different worlds. Magical items that can teleport or travel between planes, spellbooks filled with similar spells, and treatises that study the properties of the multiverse are the core of the Amethyst Dragon's treasury. Amethyst Dragons' Lairs Amethyst dragons build their lairs in caves beside or beneath hidden pools and lakes, preferring caves with at least one entrance submerged underwater. They value locations with a mix of open spaces, connecting tunnels, and dead ends, allowing them to take advantage of their natural and magical mobility to navigate between obstacles in their lair via flight and teleportation. A legendary amethyst dragon's challenge rating increases by 1 when encountered in its lair. Lair Actions At initiative score 20 (or lower if equal), the dragon can use one of the following lair actions; it cannot use the same lair action in two rounds: Intoxicating Whisper: The dragon whispers telepathically to a creature within its telepathic range. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the amethyst dragon until its next initiative score 20. A creature charmed in this way will do whatever it takes to obey any command the dragon gives without harming itself. Confinement Field: The dragon uses its own spell save DC to cast the forcecage spell without any spell components. If the dragon uses the lair action again or dies, the spell ends prematurely. Space projection: The dragon chooses a space in its lair that can accommodate its own size. Until the initiative score reaches 20 on the next round, it exists in both the original space and the chosen space. When moving and acting, it can choose which side to move or act on. If an effect or attack targets two dragon spaces at the same time, the dragon is affected only once. Area Effect The land around the legendary amethyst dragon's lair is transformed by the dragon's magic, creating one or more of the following effects: Background Check: Once per day, the dragon can cast the legendary mastery spell without any spell components, targeting any person, place, or object within 1 mile of the lair. Crystal Growth: Amethyst crystals and geodes form on muddy shores and lake beds within 6 miles of the lair. (This article estimates that it is uranium ore, plutonium ore, and radium ore) Prosperous organisms: Fish and other aquatic animals reproduce rapidly and thrive in the water body 6 miles from the nest. When foraging in this water area, the food yield obtained is twice the normal amount. Water Vision: All water bodies within a 6-mile radius of the lair are carriers of dragon spiritual energy. As an action, the dragon can cast eagle eye on any body of water in the area without any spell components. If the dragon dies, the abundance of life in the water around the lair will return to normal levels within 1d10 days. Existing amethysts will still be present, but new crystals and geodes will form at their natural pace. Which came first, the gem or the dragon? It's not a riddle - actually, there were dragons first. ——Fei Capital (the incarnation of the platinum dragon god) 5r 3e Amethyst Dragon Wyrmling Medium-sized dragon (gem dragon), generally speaking absolutely neutral Armor level 17 (natural armor) HP 75 (10d8+30) Speed 30 feet, fly 60 feet (hover), swim 30 feet Strength 19 (+4) Dex 10 (+0) Constitution 17 (+3) Intelligence 16 (+3) Wisdom 13 (+1) Charisma 17 (+3) Saving Throws Dex +2, Constitution +5, Wis +3, Charisma +5 Skills Arcana +7, Perception +5, Persuasion +5, Stealth +2 Damage Resistance Force field, mind Status Immunities Panic, prone Senses Blindsight 10 ft., Darkvision 120 ft., Passive Perception 15 Languages Draconic, telepathy 120 ft. Challenge Level 4 (1,100XP) Proficiency bonus +2 Amphibious: An amethyst dragon can breathe air and water. Actions Bite: Melee Weapon Attack: +6 to hit, reach 5 feet, single target. Hit: 9 (1d10+4) piercing damage, plus 4 (1d8) force damage. Singularity Breath (Charge 5~6): The amethyst dragon condenses a ball of shining gravity beads in its mouth, and then releases the energy into a 15-foot cone-shaped area. All creatures in the area must make a DC 13 Strength saving throw. Those who fail the save will take 22 (5d8) force damage, and the amethyst dragon's speed will be reduced to 0 until the beginning of the amethyst dragon's next turn. On a successful save, the damage will be halved and the speed will not be reduced. Spellcasting (psionic): The amethyst dragon casts one of the following spells, requiring no spell components and using Intelligence as its casting ability (spell save DC 13): 1/day: Protection from good and evil, Tamsin's floating disc, invisible servant Young amethyst dragon Large dragon (gem dragon), generally neutral Armor Class 18 (natural armor) HP 168 (16d10+80) Speed 40 ft., Fly 80 ft. (Hover), swim 40 ft. Strength 21 (+5) Dex 12 (+1) Con 21 (+5) Intelligence 18 (+4) Wisdom 15 (+2) Charisma 19 (+4) Saving Throws Dex +5, Con +9, Wis +6, Charisma +8 Skills Arcana +12, Perception +10, Persuasion +8, Stealth +5 Damage Resistances: Force, Psychic State Immunities: Panic, Downed Senses: Blindsight 30 ft., Darkvision 120 ft., Passive Perception 20 Languages Common, Draconic, Telepathy 120 ft. Challenge Rating 9 (5,000XP) Proficiency Bonus +4 Amphibious: An amethyst dragon can breathe air and water. Actions Multiple Attacks: Amethyst Dragon performs one bite and two claw attacks. Bite: Melee Weapon Attack: +9 to hit, reach 10 feet, single target. Hit: 16 (2d10+5) piercing damage, plus 4 (1d8) force damage. Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., Single target. Hit: 9 (1d8+5) slashing damage. Singularity Breath (Charge 5~6): The amethyst dragon condenses a ball of shining gravity beads in its mouth, and then releases the energy into a 30-foot cone-shaped area. All creatures in the area must make a DC 17 Strength saving throw. Those who fail the save will take 36 (8d8) force damage, and the amethyst dragon's speed will be reduced to 0 until the beginning of the amethyst dragon's next turn. On a successful save, the damage will be halved and the speed will not be reduced. Spellcasting (Psionics): The amethyst dragon casts one of the following spells, requiring no spell components and using Intelligence as its casting ability (spell save DC 16): 1/day: Blink, dispel magic, protection from good and evil, message 229 (17d12+119) Speed 40 ft., Fly 80 ft. (Hover), swim 40 ft. Strength 25 (+7) Dex 14 (+2) Con 25 (+7) Intelligence 20 (+5) Wisdom 17 (+3) Charisma 21 (+5) Saving Throws Dex +7, Con +12, Wis +8, Charisma +10 Skills Arcana +15, Perception +13, Persuasion +10, Stealth +7 Damage Resistances: Force, Psychic State Immunities: Panic, Downed Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23 Languages: Common, Draconic, Telepathy 120 ft. Challenge Level 16 (15,000XP) Proficiency Bonus +5 Amphibious: The amethyst dragon can breathe air and water. Legendary Resistance (3/day): If the amethyst dragon fails a saving throw, it can choose to succeed instead. Actions Multiple Attacks: Amethyst Dragon performs one bite and two claw attacks. Bite Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., Single target. Hit: 18 (2d10+7) piercing damage, plus 9 (2d8) force damage. Claw. Melee Weapon Attack: +12 to hit, reach 10 ft., Single target. Hit: 11 (1d8+7) slashing damage. Singularity Breath (Charge 5~6): The amethyst dragon condenses a ball of shining gravity beads in its mouth, and then releases the energy into a 60-foot cone-shaped area. All creatures in the area must make a DC 20 Strength saving throw. Those who fail the save will take 45 (10d8) force damage, and the amethyst dragon's speed will be reduced to 0 until the beginning of the amethyst dragon's next turn. On a successful save, the damage will be halved and the speed will not be reduced. Spellcasting (Psionics): The amethyst dragon casts one of the following spells, requiring no spell components and using Intelligence as its casting ability (spell save DC 18): 1/day: Blink, control water, dispel magic, protection from good and evil, message Bonus action: Transform. The amethyst dragon magically transforms itself into any Medium or Small creature, which retains its game statistics (except size). The transformation ends when the dragon's hit points are reduced to 0 or when it uses a bonus action to end its transformation. Psychic stride. The amethyst dragon is magically teleported to an unoccupied space it can see within 60 feet. Legendary Actions: Amethyst Dragon has 3 legendary actions, which are used to choose and perform the following actions. It can choose to perform only one legendary action at a time, and only at the end of another creature's turn. The Amethyst Dragon regains all spent legendary actions at the start of its turn. Claw strike. Amethyst Dragon performs a claw attack. Psionics (costs 2 actions). Amethyst dragons use psionic strides or cast spells. Exploding Crystal Shards (consumes 3 actions). The amethyst dragon spits out a piece of amethyst, which causes an explosion visible within 60 feet. Each creature within 20 feet of this point must succeed on a DC 20 Dexterity saving throw or take 13 (3d8) force damage and be knocked prone. 3e's Dragon Illustration
Let me taste the saltiness 😌
Long Wen Miao, welcome to collect and read later, especially on Tuesday, I hope to read the latest chapters as much as possible, this is very important to the author orz
This book has been signed, and all readers are welcome to come and taste it. I hope to read it more. Data is very important to the author. Orz (the humble author kneels down online) If you have any questions, you can ask them. The author often reads comments and will adopt the ones that are suitable. He will never create in a closed way. In addition, as the author's first book, I will write it well no matter what, so read it with confidence and don't feed the book. It is really easy to feed the author to death 🥺.
The post bar has a port of the 3r expansion collection, which contains the expansion set of "Perfect Psychic"
Can the protagonist's radiation make his subordinates look like humanoid individuals with split tails like the real Godzilla? Double cultivation of Gem, Dragon, Spirit and Ao allows his subordinates to practice the modified Atas Dragon Transformation Technique of the Catastrophic Setting Sun Witch King.