
Roguelike Dungeon: I'm an Invincible Necromancer!
肉鸽地牢:亡灵法师的我无敌嘞!
- Status
- Completed
- Length
- 649k Words
- Genre
- Gaming
- Subgenre
- Game Otherworld
- Updated
- 16d ago
- English
- Request a translation
Synopsis
Stats
279Chapters
985Recommendations
12.1kFans
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Reader comments 20
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Wait a minute, the protagonist is a native, and doesn't have any cheat codes... He only has 15 more points in mental attribute than the average person? It's been a long time since I've seen such a down-to-earth protagonist...
It means it's somewhat interesting, but not decisive.
My educational level is limited, but I just wanted to say a few words. I don't know if the author is a woman, but the romance could be reduced; otherwise, the plot drags. Having to show the male lead's character progression while simultaneously depicting the female lead's inner monologues, especially in the early stages, is exhausting and unpleasant to read without a certain level of skill.
The relationships between the main character and the others feel a bit inexplicable 😐 and are giving me a headache.
The romance subplot should be cut off...
This is so inexplicable... The Sikong family one too, the one surnamed Su too... It just gives me the feeling that... Author, have you never been in a relationship?
Feel free to leave a comment here if you have any interesting or requested genres. The author is currently spying on you! 😂
The idea of equipment quantity
Is the item drop rate really that low with a population of billions over hundreds of years? I suggest authors writing about this genre play some large-scale online games, games with low drop rates. How many people are on a server? How many pieces of equipment are generated in a year? Yours is set in a grind-heavy game, so the equipment count is completely mismatched.
I can't understand adventure novels. Why does it always have to include a romance? Wouldn't it be better to just kill your way through?
Isn't the protagonist a normal person? I didn't see anything about him being a time traveler. For centuries, the boss has stayed in a fixed position, not moving at all. But as soon as the protagonist starts playing, the boss takes the initiative to attack.
Hundreds of years have passed, yet the writing still feels like that of a novice, lacking any contingency plan; the author is too inexperienced.
It's a mess. I have some ideas and thoughts, but the writing is terrible.