
The Developers Still Haven't Forgiven the Players
策划还是没有原谅玩家
- Status
- Completed
- Length
- 543k Words
- Genre
- Gaming
- Subgenre
- Game Otherworld
- Updated
- 3mo ago
- Source
- Qidian
Stats
268Chapters
0Votes
1.7kRecs
7.9kFans
Tags
Synopsis
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Books I’m currently following.
36Books41Follows5moUpdated
New Book Recommendations: Script-Based and Transmigration Stories (Recommended: The Gold Rush Plan)
Books I personally think are pretty good and have something to say. The prose can be uneven, so feel free to skip them if that bothers you. (No, really, why do nine out of ten new books I recommend get dropped? Am I cursed or something? Sigh~) P.S. My laziness kicks in a lot. When I remember to update this list, I've often forgotten what half the books were about.
60Books34Follows6moUpdated
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Reader comments 27
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Classically, you can receive express delivery without registering an address, and it will be delivered in seconds.
Why can I receive a gaming helmet without filling in the address? Can you try to be more reasonable?
Is it the classic planning flow? Or do you have other jobs?
The clown protagonist wants players to develop, but he hides his skills and waits for them to be discovered, and then he waits for players to reveal them to others. Pure clown, why don't you just disclose the skills? They are given for free in the first place. What a great writer.
In the fourth disaster story, why does the protagonist always end up in trouble?
I really hate to complain. In a game novel, the protagonist sets up the stage and can basically stay there. Why does he always show his holiness in front of others?
I can't understand what the purpose of creating a character called Kid Brother is. Hiding better skills and not letting others use them, huh. I feel like Kid Brother has no purpose other than disgusting readers.
Didn't watch when I saw the protagonist having a fight with a player?
The other players are still at level 3 or 4. The protagonist directly lets a player advance to level 27. Isn't it fair to you?
The author's writing thinking is backward
Rather than traveling into a different world, it's more like traveling into an ancient martial arts novel. It's all about communication barriers, misunderstandings, being looked down upon, showing off talent, having accidents, turning the tide, gaining favor, and repeating the above operations on the next map. Other novels have been used for more than 20 or 30 years, but the author is still using it. He does not write good player stories. Instead, he writes the main plot and uses various accidents to advance it. As a result, the entire story system is rushed to the shelves, and new things are used as soon as they are released. It is all a waste of free rice.
Just average, a classic routine, nothing interesting, and the protagonist has very little sense of presence.
There are a few minor vulnerabilities. . . Do you know why the capitalists take a cut instead of taking it all? The fact that you, the protagonist, take everything from the players at every turn is short-sighted and unethical. . . Also, a lot of writing is spent on writing new characters, only to be given away after a few chapters. . . It would look much better if we remove these poison points and add more fun points for the player/protagonist.