
The Developers Still Haven't Forgiven the Players
策划还是没有原谅玩家
- Status
- Completed
- Length
- 543k Words
- Genre
- Gaming
- Subgenre
- Game Otherworld
- Updated
- 5mo ago
- English
- Request a translation
Synopsis
Stats
268Chapters
1.7kRecommendations
7.8kFans
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In booklists 1
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Reader comments 27
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You can receive packages without registering your address, and they're delivered instantly.
Why can I receive the gaming headset without filling in an address? Could you please make things more reasonable?
Is it the classic planning style? Or are there other kinds of jobs?
The protagonist is a clown. He wants the player to develop their skills, but he also hides the techniques and waits for the discovered player to reveal them to others. He's a complete clown. Why can't you just reveal the techniques directly? They were given away for free to begin with. His writing is really bad.
In the fourth disaster story, why does the protagonist always seem to be involved in the aftermath?
I just have to get this off my chest. In a game novel, once the protagonist sets up the stage, he can basically just sit back and relax. Why does he always have to put on a show in front of everyone?
I don't understand. What's the purpose of creating a character called "Kid Brother"? Is it to hide better techniques from others? Hmm. It seems like Kid Brother is only good for annoying the readers.
I stopped watching when I saw the main character getting special treatment from a player.
While other players are still at levels three or four, the main character instantly levels one player up to level 27. Where's the fairness in that?
The author's writing mindset is outdated.
Rather than being transported to another world, it feels more like being transported into an ancient martial arts novel. It's all about communication barriers, misunderstandings, being looked down upon, showcasing your talents and showing off, unexpected events, turning the tide, building favor, and then repeating the same routine in the next map.
It's alright, a classic formula, not much action, and the main character has very little presence.
There are a few minor flaws... Do you know why capitalists take a cut instead of keeping everything? Your protagonist constantly taking all the player's rewards is both short-sighted and unethical... There's also the issue of spending a lot of time and effort developing new characters, only to kill them off a few chapters later... Removing these flaws and adding more enjoyable moments for the player/protagonist would make the story much better.