
I Told You to Promote Truth, Goodness, and Beauty, and You Made a War Criminal Game?
让你弘扬真善美,你做战犯游戏?
- Status
- Completed
- Length
- 845k Words
- Genre
- Gaming
- Subgenre
- Game System
- Updated
- 5mo ago
- English
- Request a translation
Synopsis
Stats
276Chapters
3.4kRecommendations
64.2kFans
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Abstract Superstar
Reader comments 28
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There are so many misunderstandings about Paradox Interactive players. It's not that I like war, or that my daughter's daughter is my daughter or something like that. The key is efficiency. Paradox Interactive players prioritize both strength and efficiency. If high-intensity combat is desired, then they engage in combat; if high-intensity resource management is desired, then they engage in resource management. Ultimately, it's all about development.
Nowadays, the book review section is corrupt and full of wicked people. This is precisely because of insufficient updates. If authors diligently update 10,000 words every day, then the wicked people will be afraid and retreat, and virtuous gentlemen will be overjoyed. This is an achievement worthy of praise even by Yao and Shun.
Q: What is a Paradox Interactive (P社) player? A: Peace-loving politicians, military leaders, and scientists
Where are your troops? Where are your army? Where are your fleet? Where are your colossi? Where are your titans? Where are your overlords? Where are your synaptic concentrators? Where are your planetary warships, the Falling Star Spear, the Burning Sky Weapon? Where are your aethereal phases, your visual probes? What?! You have none of them? Then if you're not a war criminal, who is? 👍
I'm thinking of getting into Stellaris lately, but the thought of aliens makes me feel nauseous. Is it a good game for me?
The main character has been absent for so many chapters. Isn't this Lin XX's woman the real protagonist? Can't you even distinguish between the main and supporting characters? Now you're clearly just indulging yourself; it's written for yourself, not for the readers.
Stop writing these ridiculously stupid plots. I can guess what's going to happen next. I'm speechless. Do you think you can't write a plot if you don't write these ridiculously stupid conflicts?
A P-pig player who loves and cherishes peace!
Isn't Yang's storyline unnecessary?
Yang has been good enough to the protagonist; after what was written earlier, I thought he could win her back. To be honest, when writing game content, you don't really need to care about these things; you just need to write about the audience's reaction. But it feels a bit strange for the author to write it out explicitly; it would be better to just delete Yang's storyline altogether.
It looks pretty good, but you could add more features and gameplay elements to enhance the player experience. Don't just keep releasing one game after another. Personally, I'd really like to see how players act as war criminals.