
The Game Is Free, I'm Telling You, We're a Conscientious Studio
游戏免费,我真是良心工作室啊
- Status
- Completed
- Length
- 1.0M Words
- Genre
- Gaming
- Subgenre
- Game System
- Updated
- 2y ago
- Source
- Qidian
Stats
313Chapters
0Votes
1.3kRecs
27.6kFans
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Synopsis
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In booklists 1
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Reader comments 26
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Admitted, the author admitted that it was a studio
I have a small suggestion, but of course the author doesn't have to listen.
When writing a game plot, you should either write it all at once, don't write a plot for several days, or make the plot brief. After all, most people have read many novels of the same type. Many authors just write these games back and forth. Even if they have never played it, they all know the plot. If you write too detailed, it will make people feel dumb.
The subject matter is very good. Use your own ideas and happiness to make it into a game One more thing, I am not the author. I think it doesn't take much time to update 50,000 words a day. One word per second. It will be updated in 1.388 Hours. I emphasize again that I am not the author, so continue to do better Keep writing.
It feels a bit old, and it's still popular with live broadcasts at station b. Danzai's win over Yuanmeng was not the first-mover advantage, but the one-click login with mobile phone number. It took away the convenience of QQ login and WeChat login instead of registering an account and memorizing the account number. The rise of Douyin broke Tencent's only traffic entrance. Even though the Douyin game failed, it also refused to give advertising discounts to its own game department. The new third-party traffic entrance is the reason why Tencent failed to plagiarize later, not just the game itself.
To be honest, I personally prefer the buyout system and don't like krypton recharge games.
Can a gaming company become the richest man in the world?
There are reasons why the monthly ticket is low: 1. Suture hanging. 2. Not everyone has played the game you wrote, and there is no sense of immersion. 3. It's like someone took a knife behind the protagonist's back and forced him to come out of the game. The assembly line is a bit like a studio following Fengwen.
The protagonist who tried his best to steal money never considered eating alone?
The protagonist is no longer a small workshop, but he doesn't even have his own official sales website or game platform? After making money, there are trial and error costs. We also know that the game is likely to become popular, and the protagonist bears most of the costs. They also try their best to defraud players of their money. The platform can collect 30% of the protagonist's income by doing almost nothing. It doesn't feel good. We should learn from Tencent, NetEase, MiHoYo... Many game companies have their own game platforms (Blizzard, Ubisoft...) Try to be exclusive and reduce third-party sharing. Stand-alone games should be exclusive to your own platform for a year before considering a third party; online online games should only be downloaded from your own official platform as much as possible, and are exclusive to the official platform. Existing channel servers will make third-party channel servers feel inferior (for example, official server channels and servers are not interoperable, and only official server competitions and rewards are allowed). Without the official third party, there will be more room for discounts, price reductions, recharge discounts, etc.
PC games have not launched mobile games, which is barely acceptable, but without LPL to increase the popularity of e-sports, the mobile game league is just a joke.
Fishing at work, almost laughing out loud 🙂