
When People Are at the End of the World, They Draw Cards When They Win.
人在末日,赢了就抽卡
- Status
- Completed
- Length
- 174k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game Otherworld
- Updated
- 1y ago
- Source
- Qidian
Stats
0Monthly votes
1.5kRecommends
29Fans
59Chapters
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If you win, don't get stuck. What's the use of your talent?
At the upper limit of the deck, it is difficult to give up drawing zombie cards when the card drawing mechanism is not clear.
Can you draw only if you win?
Then your cheater is too hard to stretch, too strong to beat or pull out. The weak ones can be beaten, but it's useless if they are whipped. 😅
Write less about feelings, don't write if you don't know how to write. The woman is always thinking about feelings at the moment of life and death. If she doesn't quickly solve the predicament, she is thinking about how her junior fellow students are doing and how her senior classmates are doing.
Don't be afraid if you lose, just surrender. If you surrender, you will lose half, but you will win the other half. Win half of it is also a win👍👍👍👏👏👏👏👏
The subject matter is okay, but the content is unsatisfactory. The author should keep up the good work.
It seems a bit confusing, a lot of the dialogue is inexplicable and has no connection at all. When two people enter the battle together, they start to brag about each other in business. What are they bragging about? At least let me see it, whether it is seeing the opponent's numerical value or trying to figure out the appearance. The subject matter is attractive, but it makes me uncomfortable.
The rules are too complicated, unnecessary, and it is not a real game. This is reality. Even if it is gamified, there is no need to turn the game into such a complicated situation. There is no way in the game. Technology does not allow us to limit the conditions through complicated rules. But the reality is different. If you make it so complicated, it will be too confusing to read.
In that Special Card Bureau, if you don't want the protagonist to go in, why don't you just say that the protagonist is afraid of going in and exposing some information and becoming a tool? Why is it interesting that from the Special Card Bureau to the latest chapter, it has been said openly and secretly that the Special Card Bureau treats the people at the bottom like cattle and horses and the top management sucks blood, wants the resources in the Special Card Bureau but looks down on the Special Card Bureau?
I have read many of your novels. All half seen. I can't watch the back.
I feel that the real world story line is a bit empty. In fact, we can set up a main plot similar to the Lich King. For example, the main plot of the Taiping Heavenly Kingdom and the Abyss. The official cooperates with the Ming Dynasty to fight against the orcs or the void. Then there is no description of the real terrain, which seems empty. For example, there are buildings with stilts on the mountain tide, and building cards are dropped to build certain strategic terrain advantages for confrontation. The protagonist himself You can have a plot direction, and then use several story lines to intersect to describe the changes in the world. You can also write a little bit about the revival of spiritual energy. The hostile camps and cooperative camps that broke out in different places are different. There is no way to write about the people and things that change due to the change of the protagonist's scene. In fact, you can write some town construction cards to build the base area, and you can also write some business cards, such as alchemy skills to show the new world trade lines. Trade lines are still very important in cooperation. Of course, this is just my personal opinion. I feel that space is blocked compared to when I was writing about Invincible Heroes.
I like the subject matter very much. I could totally delete it, or focus on the description. It would be more drama. So disgusting
I read your previous book and this one. Feeling 1. Even if it is a domination style now, the protagonist must have strong strength and not rely entirely on connections and subordinates. 2. The turn-based novel has a small audience. 3. The setting of the combat power system must be planned well. With a good combat power system, it is also fun to improve the protagonist's personal strength. I basically didn't feel it at all. 4. The description of the fight is too simple. 5. If you write DND and Warhammer, I personally feel that the four gods of subspace combined are not enough to fight Ao. Don't push the four vendors up hard. 6 Come on, author, finish writing the previous book first, have a good rest, and make plans before starting a new book.
Brother, this book of yours has the flavor of the previous book. It is a bit tiring to read in double format, but I didn't read it. Personally, I think the most important point is that the style is not clear. From the first book to this one, I just wanted to read the farming content. Maybe it is the farming plot of the flower grower 😁. I didn't read half of the previous book because the protagonist never developed and there was no decent territory or army, but I liked it very much. In this kind of world background, it feels like the protagonist is always rushing to compete for time with monsters, fighting a war of attrition, and there is no time to recuperate. This book feels like you want to improve it, and give the protagonist a little hook. However, it is probably because the beginning of the new book period is not exciting, which leads to the lack of recommendations later, so it becomes a vicious circle. I feel very similar to an author I have seen before. His writing style is so bad, like Chinese composition, but the imagination is really big. I can't remember the title of his book, but I remember that his protagonist is a necromancer who goes to Marvel to get the soul gem to learn how to make it. If anyone can find it, you can read it. It's too much to say. Sorry, I think if the author still writes about this world view, he can focus more on farming. Anyway, I personally like to read this kind of strategy. People with game backgrounds are more or less interested in development. It would be better if my colleagues who can develop their minds can open up unexpected arms, territories or buildings. If they can achieve this kind of effect, it is at least a high-quality product, and maybe they can become a great master. The author I mentioned before has poor writing skills, otherwise he is probably a great master. I have said too much. I hope the author can get better and better and regain his strength.
Okay, it looks good, updates quickly, ten chapters a day!
I still think, although there are still a few bugs, it is quite interesting.
Mark this: There are Warhammer elements. If you click here next time, be careful!