
I Just Started a Second-Tier Gaming Company, so What's the Point of Going Bankrupt and Counterattacking?
刚开二游公司,破产逆袭什么鬼?
- Status
- Ongoing
- Length
- 190k Words
- Genre
- Urban
- Audience
- Male
- Subgenre
- Business & Workplace
- Updated
- 1y ago
- Source
- Qidian
Stats
0Monthly votes
748Recommends
32Fans
76Chapters
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Have you done 2u? Some things are written randomly, taking it for granted
God makes a second game, you might as well develop a 3a
[Feedback] You can scold, but don't leave😭
This is the first time I write a book of this type, so there may be some problems in terms of scale and plot rhythm. There are some places that I know are inappropriate as soon as I finish writing them, so I keep correcting them. But there are also some places that you may think are bad points, but I may not be aware of them myself. I can tell you where the writing is not good.
If you write about 2 games, come up with Black Rice. Bro, the 2 games with the most players are definitely those from Mijia. Don't let the rhythm of the Internet get you into your head. You make money by writing, so don't get carried away.
Why don't you get a random relic from Michi stones? ☝🤠
After reading the current chapters, I think they are pretty good so far. But there is one thing that I don't think is very good, that is the female copywriter of B Game. Her character is not very likable. I hope to write less of her scenes in the future.
Mlxr135 destroys the world, 246 is on the roadside. On the seventh day you will ascend to immortality too
The protagonist has the power of thinking, right? I think it can be developed if it can be developed?
Second games are really not that simple. First of all, you need the characters, scenes, and music to be reasonable, and have a gameplay that is at least not difficult to play. Then you need to have a suitable price. Finally, you need to have a certain amount of capital to rent a server and find someone to maintain it and do publicity and distribution. If you want to tell a story, it is better to make an independent game. Players are more tolerant of independent games and will not mind if they don't have dubbing and background music. If you get a second game now, it won't be worthy of having bilingual dubbing.
Suggestion
As someone who also writes about game production, after reading about 15 chapters, it feels very similar to some situations I have encountered before. I would like to give you two suggestions 1: The pace is too slow. Readers should look for two main points when reading this kind of article. One is the player's sense of immersion in the process of playing the game, and the other is the refreshing feeling of the game's success. There must be foreshadowing, but it is best to get to the point of watching the early games as soon as possible 2: This is a problem I also had before. I like to express my own opinions and opinions in books. This problem must be changed, because the book is for readers to read, not for myself. Finally, even if you are writing about two-dimensional games, the essence is still about game production. You can read some classic game production articles.
If mini-games do not rely on drawing cards, I personally think that players with 6 skins like King can still make money. There is no need to spend 6 skins like King. After all, players have hundreds of millions of daily active users. You can make a steady profit with only 6 yuan. 50-100 For a small game like yours is actually very realistic. 50 Is more expensive than the monthly card.
Do you understand the value of characters having their own lives?
In fact, I think the best mode for him to draw characters is on the bus, so you don't have to worry about your kitchen character being exploded and becoming a ghost on the roadside.
Saw it before
This was a previous book, right? Why is it being published again now?
It's a pity that the author is writing about traditional games, and it's even more pity that he uses the "Xiaxiaole" nomenclature to delineate the scope of game types. The most popular game article at the moment is the "Xiaxiaole" model. This kind of article is generally based on the setting of "virtual reality". There was virtual reality before "Xiaxiaole, World War II", but this model did not exist, that is - virtual reality, delineating the scope, and popularizing science. It's a bit like the package text of a different world game, but the NPCs inside are really NPCs, not real people. The other thing is that the author writes about original games, but does not write about how good this game is. Although those who use the anchor are very routine, I guess this is the optimal solution. On the other hand, this book does not use the routine that the anchor is surprised, so it falls into a very strange circle - not happy. Not happy! This is the biggest problem.
I am a professional reader, so if I, a great farmer like me, go and taste this book, if I don't reply within three hours, it means I have been poisoned. Wait for my good news.
Is there a plot where the system embodies a two-dimensional girl in reality and is criticized by the protagonist Cao, and then the community opens the box and reveals the story, the moment when the chef and the immortal shared their dreams, this revelation😋
啊啊啊啊啊啊啊啊啊宝宝你是一个黑色裹尸袋包装的爱听酷狗音乐的永不变质的仙家军黄牌内鬼麻辣小蛋糕啊啊啊啊啊啊啊啊啊啊
You can also follow up on reading
The game production aspect is pretty well written.