
Self-Made Wizard: I Deceive Evil Gods in a Game
自创巫师:我在游戏里骗邪神
- Status
- Completed
- Length
- 395k Words
- Genre
- Gaming
- Subgenre
- Game Otherworld
- Updated
- 1y ago
- English
- Request a translation
Synopsis
Stats
182Chapters
4.7kRecommendations
26.3kFans
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Reader comments 26
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Marry an evil god
Then, after the divorce, he received half of the evil god's cultivation. He was directly promoted to demigod. Then the Lord God got married. Next, find the creator god.
At first glance, the synopsis made me think it was another wizarding story, but when I read about the armor combining later on, I realized it was another abstract concept being born. Serious wizards would research this kind of thing.
It means that when you pass on the knowledge or skills you've created, others either pay a price or benefit you. Ideally, this is for them. For example, if you created the profession of wizard, others who take this profession should have an inherent disadvantage against their creator, and joining this profession should also benefit you, such as giving you 1% of their training tax revenue, etc.
The wizard should be this one; transforming into the Flame Dragon Armor would turn him into a warrior, wouldn't it?
The character creation process is too slow. It can be done step by step, but there should be a clear direction instead of dragging out the "divine power collision" stuff for so long. Things like exoskeletons, animal husbandry, and magic circle research are interesting, but the "divine power collision" and exoskeleton parts lack skill labels.
It must be the system that helped the protagonist.
If the system doesn't help the protagonist, even if the demon god is weak and forces you to take his power, you won't be able to escape. What rules you set doesn't matter; what matters is that you will eventually be eaten. That force is like a fishhook; once it's in your mouth, you can't escape.
The opening is well-written. Although the entire beginning focuses on the power system, the plot is rather thin, but the well-developed power system compensates for this. The problem is that the game seems to have very little penalty for death; at least in the starting village, there's practically no damage. This makes me worry about the later content. A supernatural game without a death penalty is just too boring.
It seems pretty good. Will there be a female lead?
The protagonist's profession template seems to be divided into wizard apprentices and wizards. A wizard is supported by a large number of apprentices, and then the wizard develops industries to protect more apprentices to make a profit. Finally, the apprentices develop downlines to become new wizards, and the resulting power is the wizard power.
If you lack the power of an evil god, be careful you might get paralyzed one day and spend the rest of your life sitting on the toilet.