
Self-Made Wizard: I Deceive Evil Gods in a Game
自创巫师:我在游戏里骗邪神
- Status
- Completed
- Length
- 395k Words
- Genre
- Gaming
- Subgenre
- Game Otherworld
- Updated
- 12mo ago
- Source
- Qidian
Stats
182Chapters
0Votes
4.7kRecs
26.4kFans
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In booklists 1
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Reader comments 26
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Find an evil god to marry
Then after the divorce, he gets half of the evil god's cultivation, and is directly promoted to demigod. Then get married early, then find the God of Creation later
When I saw the introduction, I thought it was another wizard novel. When I saw the armor fit together at the back, I knew that another abstract school was born. Serious wizards will study this matter.
It means that the knowledge or things you operate yourself can be passed on to others at a cost, or even better if it is beneficial to you. For example, if you create the profession of wizard, other people entering this profession are inherently disadvantaged to the creator, and joining this profession will bring you growth benefits. For example, if they practice, they will receive 1% of their tax revenue, etc.
A wizard should be like this. Wouldn't it be possible to transform into a warrior by transforming into a flame dragon armor?
Career creation is too slow, you can do it step by step, but you should choose a tone, instead of working on divine collision for so long. What exoskeletons, raising animals and magic circle research are interesting. There is no skill standard for the divine collision exoskeleton. The early career and so on, it feels very unexciting, and it is not as good as the simple multiplier of the Eight Virtues.
The system probably helped the protagonist.
If the system doesn't help the protagonist, no matter how weak the devil is and forces you to take his power, you won't be able to escape. It doesn't matter what rules you set. What matters is that you will be eaten in the end. That power is like a fishhook that cannot escape once you put it in your mouth.
The opening is well written. Although the entire opening is devoted to describing the power system and the plot is very thin, the system is written well enough to make up for it. The problem is that there seems to be very little death penalty in this game. At least there is basically no loss when you die in the Novice Village. This makes people more worried about the content behind it. An extraordinary game without death penalty is still too boring.
It feels pretty good. Will there be a female protagonist?
The career template of the protagonist seems to be divided into wizard apprentices and wizards. Relying on a large number of apprentices to support a wizard, the wizard then develops an industry and shelters more apprentices to gain profits. Finally, the apprentices develop and become new wizards, and the power they become is the wizard power.
Thanks to the power of the evil god, be careful one day you will be beaten to paralysis and sit on the toilet for the rest of your life.