
Become a God by Prepaying Treasures
从预支宝物开始成神
- Status
- Completed
- Length
- 577k Words
- Genre
- Eastern Fantasy
- Audience
- Male
- Subgenre
- High-Martial World
- Updated
- 1y ago
- Source
- Qidian
Stats
0Monthly votes
1.9kRecommends
3.6kFans
204Chapters
Tags
Synopsis
Reader comments
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It's okay, why are there so few people watching? Maybe he was driven away by the start? The division of warrior camps is a highlight. The small world is similar to a dungeon and belongs to the semi-infinite flow. I feel like the author did not write well about advance rewards. It feels like he is forcing himself to find trouble. For example, there is an elimination assessment at the beginning. If he does not advance in advance, he will be eliminated. Forcibly forcing the protagonist to advance rewards. Many people may have left because of this plot. The second advance advance reward is that the protagonist opens the cave on the 17th, and then at the end of the month he has to participate in a dungeon that covers all the geniuses who have opened the cave this month. The protagonist has to face the geniuses who opened the cave earlier than him and the geniuses who are stronger than him. The organization does not want the protagonist to get In the case of the origin of the world, the protagonist insists on gaining control of the world. It seems that if he does not get it, he will be inferior to others and will be useless later. It is really a bit speechless to forcefully find a reason to advance the reward. For something that may be obtained in the future, the protagonist has to bear the consequences of losing the golden finger.
It's a pretty good setting. The only drawback is this advance. I force the advance, and then by chance, I happen to meet the conditions for the advance.
How to say
The beginning is a bit cliche, but Goldfinger is relatively novel. It's quite interesting from the setting of the warrior camp, and the writing is okay, without any bad points. It's just that many readers may not be able to get through the cliche plot in the first few chapters, but things will get better in the later chapters.
There are no major problems or poisonous spots, it's more than just food and grass.
It's okay, the plot hasn't started yet, but at least the setting of the warrior camp is quite interesting, and it's not like other high-level martial arts fighting alien beasts and alien evil gods.
More than food and grass, with some suggestions
It's quite interesting. I feel like I used to read novels. Since it is a cool article, some improvements in strength or foundation can be described in more detail, so that the cool points can be put into practice. For example, the Seven-Star Tiangang Crystal is an important treasure that can enhance the foundation of Dongtian. After absorbing it, Dongtian should also have strange feedback. For example, originally "the sun was blazing beside the golden wheel, and the middle of the golden wheel was chaotic and floating, and fireflies loomed in the chaos." Now "seven stars clustered in the chaos, and fireflies loomed." Of course, it is not necessary to read the entire story of Dongtian from beginning to end every time. However, the transformation of Dongtian after absorbing the treasure can be mentioned. Another example is that some of the fun points are too deliberate, and the cheating is unnatural. It's normal to have good luck occasionally, but it's too abrupt to get lucky every time. For example, one can awaken the top divinity by absorbing spiritual seeds. It seems relatively frivolous to be able to win the lottery through such a random event with a small probability. Could have been handled better here. The condition for your "Heart of Divine Will" is to obtain a spiritual seed. It would be more reasonable and legitimate if you first receive the "Heart of Divine Will" before realizing the divinity of the spiritual seed, and then realize the "War Will of the Fierce Sun" with the help of the Heart of Divine Will. When writing novels, eliminate the underlying logic problems (such as the system and so on). Other problems need to have a self-justifying reason. Otherwise, an untenable hook will not provide a sense of satisfaction (similar to deus ex machina), and will only make the hook look worthless, making other hooks cheap.
Name change notice
After careful consideration, the title of the book was changed from "Treasure Advance?" Developing a God of War! " Was changed to "Becoming a God from Prepaying Treasures". Thank you everyone.
There is a problem with the writing of Chapter 28. There is a huge difference between the income and the cost.
What is a treasure bone? An exoskeleton?
Some questions about the latest twenty chapters
I read the first fifty-five chapters with great interest. But from Chapter 80 to Chapter 100, probably because of the excitement, the plot is a straight narrative and the writing is unpolished. Searching for the Five Great Treasures is as step-by-step as clearing the toilet, too boring and lengthy. The small world is very thin and separated from place to place, and the images of alien races are not rich enough. The protagonist seems to be playing a single-player game, without creating the cruel and fierce competition between all races. Logically speaking, it is a little bit more fun to prepare yourself step by step before entering the small world, and to constantly improve yourself and recharge your batteries, and to pave the way for the climax. The real excitement is in the small world, through plots such as appearing as a saint in front of thousands of people, spreading fame, or going through twists and turns, passing five levels and killing six generals, etc., Which completely detonates the excitement. But obviously, this has not been achieved in these twenty chapters. The five major treasures have been collected and the Moon Essence Fountain is about to be revived. It is still very satisfying. The reason is that the plot and small world lack design, and the supporting cast is not rich enough, resulting in the novel lacking a sense of hierarchy. There are not so many spiritual geniuses, natural spirits and famous alien geniuses for the protagonist, and the battle process cannot be called thrilling. The end result is an anticlimactic one, and the early preparation chapters seem to be too much effort. Of course, the rewards after seizing the small world and shocking others are also another great pleasure, but for readers, if the acquisition process seems childish, the things obtained will not seem so precious, and this second great pleasure will be greatly weakened. To sum up, I think the handling of these twenty chapters is substandard and disappointing. I personally think that a little polishing of the plot is more important than updating ten thousand words every day. Of course, most of this is done while standing and talking without back pain.
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Yes, I think it's okay, but if you want more people to read it, you need updates, monthly votes, and recommendation votes. The simplest and most direct way is to promote the book behind other books.
I've only finished five in one day, so keep up the good work, I feel pretty good.
Not bad, basically no poisonous points
Coca-Cola, Melon Seeds, and Sprite beer are sold in the front row. By the way, the protagonist of Amway's 120,000-word new book "The Tower of Finality" travels to the world of the Tower of Gods. But he is the only human being here, and the other people are actually just monsters in human skin.
Only 18 fans and already lv2? Are you still a book?