
Omilen, the True God of Faerun
费伦真神奥米伦
- Status
- Completed
- Length
- 1.5M Words
- Genre
- Western Fantasy
- Subgenre
- Sword & Sorcery
- Updated
- 1y ago
- Source
- Qidian
Stats
615Chapters
0Votes
4.3kRecs
31.1kFans
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What are you doing, author? ! !
A hermaphrodite mind flayer who can transform into a divine dragon breaks into the territory of a handsome green dragon druid who is divorced and living alone, and mistakenly enters a dream and transforms into an innocent girl dragon. After being discovered by the green dragon, she chased after her and exposed her male identity (helping her). Unexpectedly, the green dragon man found it difficult to get up. Gao Neng is here. The protagonist does not mind marrying the green dragon, but the legendary druid green dragon had a child before, so he feels clean about it! ! ! But in the end, considering that the green dragon was also a druid and wanted to join the dragon association, he agreed to the request to sleep with the dragon! ! ! (Sleep)
The character is wrong
The protagonist should use dominance when he has the opportunity. The bottom line must be neutral evil. In front of the evil thoughts and these people, he looks like a mentor and prophet. He is carrying an extremely selfish character. It is too opposite. The protagonist has not yet strayed into chaos. I can't figure out what the author thinks. Or he just wants to make an evil mind flayer protagonist. That does not match the original character design.
This book is a bit written in the wrong way. Although there are running groups in the DND genre, it is a bit contrary to the writing method of this type of airborne characters. Especially the protagonist who seizes the body is equivalent to directly controlling the NPC card instead of the original character card, causing the protagonist's story plot to deviate. This is especially true when the protagonist becomes the beloved priest of the Lord of Death. In a sense, the priests in DND are the eyes, hands, and mouth of the gods. They represent the thoughts, will, and destiny of the gods. The elects and dependents are often sublimated versions of them. In most DND novels, few protagonists are priests. Even if they want to obtain divine magic, they are often druids or blasphemous priests.
Arcanist
Cerebremancer Cerebremancer possesses both arcane and psychic powers. They usually have positive personalities, are ambitious, and are willing to sacrifice other potential abilities in exchange for pure power. Only characters who have received both arcane and psychic powers can become arcanists, among which wizards/psionists are the most common, because both have high requirements for intelligence attributes. Warlocks/psis are relatively rare, psychic warriors often prefer fighting to learning, and ravers similarly lack the necessary patience. Non-player arcanists often exist as a bridge between the arcane and psionic worlds. Many arcanists crave more esoteric knowledge to improve their mastery of magic and psychic abilities. Hit Dice: D4 Advancement Requirements: To become an Arcanist, a character must meet the following conditions. Skills: Knowledge (occult) level 6, Knowledge (psionic) level 6. Spells: Can cast level 2 arcane spells. Psionics: Can display level 2 psionic powers. Class skills (and the key ability of the skill): Concentration (Con)*, Craft (Int), Decipher Documents (Int), Knowledge (arcana) (Int), Knowledge (psionic) (Int)*, Profession (Wisdom), Psychic (Int)*, and Spellcraft (Int). *Please refer to Chapter 3 of this book for the expansion of new skills and core skills. For detailed descriptions of other skills, see Chapter 4 of the Player's Handbook. Skill points per level: 2 + Intelligence modifier. Table 6-1 Arcanist Level Base attack bonus Fortitude save Reflex save Will save Spell/psionic 1 +0 +0 +0 +2 +1 arcane caster level/+1 psionic manifestation level 2 +1 +0 +0 +3 +1 arcane caster level/+1 psionic manifestation level 3 +1 +1 +1 +3 +1 arcane caster level/+1 psionic manifestation level 4 +2 +1 +1 +4 +1 arcane caster level/+1 psionic manifestation level 5 +2 +1 +1 +4 +1 arcane caster level/+1 psionic manifestation level 6 +3 +2 +2 +5 +1 arcane caster level/+1 psionic manifestation level 7 +3 +2 +2 +5 +1 arcane caster level/+1 psionic manifestation level 8 +4 +2 +2 +6 +1 arcane caster level/+1 psionic manifestation level 9 +4 +3 +3 +6 +1 arcane caster level/+1 psionic manifestation level 10 +5 +3 +3 +7 +1 arcane caster level/+1 psionic manifestation level Class Features The following are the arcanist's class features: Weapon and Armor Proficiency: The arcanist is not proficient with any new weapons or armor. Known spells/powers: When the Arcanist levels up, he can gain a new amount of daily spells, just like the arcane caster level of a certain arcane spell before the character advanced. At the same time, the character can get new daily psionic points and new psionic powers known, just like a certain psionic profession before the character advanced at the same time. However, the character does not gain other features from the previous profession (metamagic, superpower or item creation feats, special abilities of the psicrystal, etc.). In other words, the character's arcane wizard level is added to the character's arcane caster level and psionic manifestation level respectively to determine the amount of spells per day, psionic powers known, and manifestation level. For example, if a level 3 mage/level 3 psion chooses to advance to Arcanist, his spellcasting ability will be like that of a level 4 mage, and his power points will be like that of a level 4 psion, but his familiars and psionic crystals (if any) will not be able to gain new abilities. If the character has multiple arcane caster classes or multiple psionic classes before advancing to the arcane master level, when upgrading the arcane master level, you must decide which class level to add the arcane master level to to determine the daily spell volume, caster level, daily psionic points, psionic powers known, and manifestation level.
Baldur's Gate Omeron
The first time I saw it in the Baldur's Gate 3 game was in the Tan Habitat in the Underdark. Talk to the hobgoblin of the Shining Order, the Mind Flayer Tadpole, and the hobgoblin will let Omeron out. Omilon will give players a task to collect materials such as Ghost Head Mushroom spores and Tongue of Madness to make potions to help players expel the mind flayer tadpoles However, they failed to expel the tadpoles and made the tadpoles stronger (with an additional Will to Survive skill). Afterwards, through persuasion or direct purchase, Omilon can buy a soul protection ring from Omilon's hands. In Guichen Monastery, you can enter the Guangyao Society in Chapter 3 if you don't give the eggs to the chicken keeper. At this point, the hobgoblin will say that Omeron is missing. You can find Omilon in the Iron Throne. Omilon will give you priority to go to the Grand Duke. Players can also rescue Omilon. Omilon has its own teleportation technique and can directly bring an ally back to the submarine. Rescue Omilon and return to the Shining Society. The hobgoblin and Omilon will reward you with some potions, scrolls and alchemy materials.
The reason why Omeron is relatively kind is that he has 1 less intelligence point than a normal mind flayer.
Casting magic offline?
The magic web exists between all things. It is the magic itself. No magic can be separated from the magic web. Casting spells off the grid is like trying to breathe in a vacuum. I understand the idea of the power being yours, but is that not necessary at all? There is no need to force yourself out of the Internet cafe to bypass the goddess of magic. Are the magic network and the goddess of magic the same thing? The magic network is higher than the goddess of magic. The magic network is the basic principle of the world, just like the existence of protons and neutrons. If you bypass the magic network, it is equivalent to independently creating a multiverse. I don't know how the author understands casting spells off the Internet?
The latest version of Dungeons and Dragons includes Fatemonk, Aberrant Mind Warlock, Star Druid, Vengeance Oath Paladin, Old Dominator Overlord Warlock, Arcane Knight, World Tree Path Barbarian, and Goblin Overlord Warlock, which are also interesting
Who is the true god of Faerûn?
"Which true god is the strongest in Baldur's Gate 3?" "Mystra, the goddess of magic, she is a powerful god after all" "Shar, the goddess of the night, is not bad, the night judges are all extremists" "The true god above the mastermind is also okay, after all, it is a relic of Netheril" "No brother, who is Omeron?"
When you update, subtle flaws will be magnified, and the greenness of the writing will be criticized. When you update twice, a little patience is born, and the progress of the plot is paid more attention to. When you are on the third watch, the little praise begins to sound, and the number of dead harvests begins to decrease. When you finish the fifth update, readers' support will spontaneously form, and the voices of praise will become louder and louder. When you are ten o'clock, the great Confucian's debate on scriptures is deafening, and the attitude of tolerance is implemented both inside and outside. When you are twenty, the memory of the bookworm has a place for you. Even in a long life, your name will leave dazzling traces. Updating may not solve all difficulties, but more than 90% of problems come from insufficient updates. So, don't stop. Update, update, update (copied and pasted, I don't have that much ink)