
Clan Cultivation: Starting with Adding Traits
家族修仙:从加词条开始
- Status
- Completed
- Length
- 437k Words
- Genre
- Xianxia
- Subgenre
- Cultivation Civilization
- Updated
- 2y ago
- English
- Request a translation
Synopsis
Stats
162Chapters
441Recommendations
3.8kFans
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Reader comments 15
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The author really doesn't know how to write a simulator. Why not just treat the affix rewards as general rewards, essentially a simulated achievement summary? Other things like experience, memory, treasures, and abilities could be selected. Otherwise, why not just change the rewards to affixes in this simulator? What's with the pretense?
We are soliciting names for cultivation techniques online, including those of various attributes such as demonic, spiritual, and physical.
The simulator depicts a future where some matters concern the family. Why not inform the family patriarch and prepare accordingly? Why keep it to yourself and then not address it afterward?
If your reward for adding descriptive entries is just an extra reward, you might as well delete the other rewards. People will see that adding descriptive entries is a waste. Wouldn't it be better to add high-quality descriptive entries when your cultivation level is higher?
I've read over ten chapters, it's pretty good. The only downside is that the "golden finger" (cheat code) aspect didn't quite deliver the desired thrill. I'll add it to my favorites for now.
I'd like to take this opportunity to recommend my friend's new book, "I Can Refresh the Cheat in Every Dungeon," which is indeed quite good.
The plot is a bit weak, or rather, the progress is a bit slow. I came for the keywords. However, the content is no different from traditional cultivation novels.
Why do I remember posting this a long time ago and then it disappeared, but I just found it has reappeared?
The importance of following up!
Please read the follow-up chapter.
I'm recommending a new family-themed novel, "Family Cultivation: Nanxi Immortal Clan." Those interested can check it out.