
Why Don't I, a Slime, Want to Become the Unparalleled Demon King?
我史莱姆何尝不想成为盖世魔王
- Status
- Completed
- Length
- 2.1M Words
- Genre
- Light Novel
- Audience
- Male
- Subgenre
- Original Fantasy
- Updated
- 1y ago
- Source
- Qidian
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In booklists 21
Another World Line: the Second Part of the Light Novel
Is the daily routine of the holidays too peaceful? Then go to another world. The setting can be outrageous, the plot must be up to date, and the destination will be revealed on the next page.
[World-Class from the Neck Down] a Collection of Graded Recommendations for High-Quality Online Articles
Welcome all book friends! The following is currently publicly available information: "World-class from the neck down" is a gag that describes athletes with well-developed limbs but simple minds. Since this book mainly introduces "non-head" works, it also belongs to "below the neck"; the concept of recommending high-quality products is similar to the meaning of "world-class", so it has this title. This book focuses on excellent works that are relatively less well-known but have bright content an
Little Crocodile Loves to Read Books
The book I'm reading now!
Record the Books You Have Read 👉History/infrastructure/western Fantasy/the Fourth Natural Disaster, Etc.
Latest update: Too lazy to write recommendations. Stay in 2025 Record the books you have read 🚩 (I tend to record more than recommend books) 🌀I like to read about infrastructure/management/farming/the fourth natural disaster/history/behind the scenes, but I'm short on other genres and I'm quite omnivorous. 🌀The evaluation is only for the read part and will be updated from time to time as the reading progress progresses. The fan value is basically my real progress. ❤️Watching / Finished watchin
The Weather Is Turbulent, but My Sun Is Prosperous
Themes: fairy tales, fantasy, fantasy, martial arts, suspense In terms of character design: If people do not serve themselves, they will be destroyed by heaven and earth, and they pursue their own way.
A List of Books I Like Very Much
In the past few years, I have found that the rankings are becoming more and more inaccurate, so I have to recommend a book myself (it is useless to follow me above, remember to click on the collection of works below)
Depressed, Tax Evasive, or Relaxed?
As long as it's interesting, it doesn't matter if it's unrealistic~🎃 The three-view system is complete but may not necessarily match your wishes. Positive stories will also exist. No matter what, they are good stories that can touch the bottom of your heart (ahem, there are also some that are lighthearted and funny~ 1. Only one book per author will be posted. If the author has new works worth reading, I will post them (๑•̀ㅂ•́)و✧ 2. To delete books (parts), click [View only single owner] in t
Very Nice Book
I've seen it, it's very beautiful
🍖Recommended Dishes for Omnivorous Bookworms🍅
The Buddhist type has a single owner, and changes slowly according to one's nature. I will slowly add some new books and modify the reviews of existing books. Welcome to visit us often. The single owner is an older omnivore who watches everything from male and female cultivators to fantasy, classical Chinese, magic, house fighting, sci-fi, and two-dimensional farming. Rather than chasing new books, the author prefers the feeling of reading them all in one go, so most of the books in this list
List of Books with Some Targeted Complaints ~ Rolling Update
All reviews are true and can be verified Don't 🌹
Those Books That Were Slowly Saved
Only look at the writing style, not the type~
A Girl Is Praying... (Mainly Recommends Light Novels)
This list contains books that I think are worth reading. Scoring criteria: - Divided into three levels: grain grass, licorice, and grass jelly. - There are "-" and "+" subdivision levels, among which licorice+ is roughly equivalent to grass jelly-. - Works that can be rated as grass jelly must reach the pinnacle level in at least one aspect. When grading, a single reviewer will give priority to the "strong points" of the work, and then focus on the "weak points" of the work.
Black Cat's Book List
Black Cat's book list, for personal use.
My Rations
Pick out some good books from the bookshelf and share them
Purely Subjective Evaluation
It's all based on personal preference. I make some comments on the books I have read. I am too lazy to praise the good books and basically criticize the shortcomings.
Bookshelf That I Still Like Now
This is my favorite book. Of course, I will move it away if I don't like it. After all, early adopters and long-term reading may not necessarily have the same sense. When there is a book shortage, don't just pay attention to the reviews. My food may not be your food, and my evaluation is not your evaluation. Experience it to be your true feeling.
Interesting and Favorite Books
It mainly focuses on DND fantasy and history, with a perfect score of 10
The Author Is Toxic...
This is not a novice article, it needs some time to ponder, and the author's updates are not affected by external objects.
Record It
Record
No Male Protagonist, No Cp, Strong Female
No male protagonist, no cp, strong female
My Book List
Take notes on the books you have read
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After reading it all, tell me your thoughts.
The whole book is a story of salvation at the end of the world. It is supposed to be a relatively depressing story, but driven by the innocent and optimistic character of the protagonist, the whole book shows a happy atmosphere. It can be said that the most outstanding thing about this book is the protagonist, who is ignorant and positive, and can be confused but also firm in faith. The pace of the book is relatively slow in the early stages, but the characterization of the characters is very delicate. From the time I got out of New Langton, the pace started to speed up and the characterization became rough. Then the rhythm slowed down again in Jiuxia. As a result, the rhythm exploded as soon as the Virtual Ghost King came out, and nine-level chaos started one after another. The most fatal thing is that the protagonist is too weak at this time (relatively speaking) and can only play support, which makes it uncomfortable to watch. I think the main reason for all this is the conflict between the power system and the world view. The power system of this book is that you are a genius. Even if you have the inheritance of a demigod, you have to upgrade step by step. It is impossible to reach the sky in one step. This power system is more suitable for slow-paced stories such as the early story in New Langton. However, the world view of this book is the eve of the doomsday and it is the kind of doomsday that limits the size of the map. This results in the protagonist having neither time nor space to develop slowly, and the pace of the story inevitably speeds up. From the second half of Nine Summers to the last volume, the protagonist is either playing support or studying how to upgrade, causing the entire book's interest to plummet. I think we should write one more volume between the plots where Jiuxia and the Void Ghost King appear, so that the protagonist and early characters can grow relatively generously, so that the early characters or even the mid-term characters will not be directly invisible in the later stage, or the growth of the power system should not be so rigid, so that the characters can have room for explosive growth. However, the author is still very responsible for this book. In the last volume, the protagonist's upgrade was basically completed and the rhythm was finally under control. The story and characters were basically explained clearly at the end, with a beginning and an end. Overall, this book can be regarded as a good resource for me. I hope the author can make further progress in the second half of the book
Triai bees
Thriae Introduction (Thriae) As highly spiritual beings and guardians of the world's greatest secrets, the Thriae are a race of bee-like females coveted for their divination and precognitive abilities. Roughly humanoid in size and appearance, the Triai maintain a savage civilization, tending to their mysterious rituals and always wary of the machinations of their neighbors. Despite their grotesque and mysterious appearance, Triae are strikingly beautiful, their slender bodies surprisingly graceful for their inelegant giant wasp habits. Settlements surrounding the Triai hives that call the hills home often send representatives to visit these creatures, hoping to gain helpful epiphanies from the wise prophetess—about the growth of the settlement's crops, the prosperity of its population, or the strength of its warriors. Triai have little interest in the affairs of most humanoids, but will aid those who bring gold tribute and a biologically suitable male mate. All Triae are female, so the queen must raise male humanoids to propagate the colony. If a colony does not receive a suitable mate as tribute, the triai will often visit nearby settlements in the hope that a male volunteer will enter the hive and spend the rest of their lives with them - men who live with the triai learn many of the secrets of the race, so once they enter the hive, the prophetess will not let them leave. The life of the male consort is comfortable and luxurious, and he is indulged in the psychedelic effect of a kind of honey called "merope" nourished by the queen bee all day long. When they are no longer able to perform their reproductive duties due to old age, the males will be plunged into a deep and numb sleep, and the Triai will painlessly eat away at the aging bodies of the males. Triae generally do not develop an emotional bond with their partners and only use them as reproductive tools. There are exceptions, specifically the Triai bees other than the queen, who cannot lay eggs but can occasionally choose to mate with males. Only the queen can lay eggs; the average queen lays 400 to 500 eggs in her lifetime. A Triae's life span is 200 years, if she doesn't die in battle. The Triae select individuals with particularly spiritual powers to become soothsayers, and members of the colony perform rituals that allow them to divine vague prophecies. These seers would drink Merope and then seek meaning from spiritual visions, traveling into mountains or forests to decipher various ecological patterns in nature. The Triae maintain a special reverence for the organizational structure and communication patterns of the common bee, which they often study in depth when they are on the spiritual journey led by Merope. However, the connection between Triai bees and ordinary bees and giant bees does not stop there. Some powerful Triai bees can summon these insects when they need help, such as defending their home. Triae are very territorial and will not hesitate to break their indifferent lifestyle and fiercely attack intruders or creatures that offend them in other areas. Many tribes of Triae can trace their ancestry back thousands of years, maintaining extensive archives in the underground tombs of their labyrinthine lairs. Trier hives are constructed similarly to those built by their smaller relatives, but are more grandiose in style and scale. Because the Triai bees can fly anywhere, they tend to build their most important hives in high places, mainly to discourage the bipedal creatures from stealing. The Triai bees come in a variety of shapes and sizes. They have different abilities and perform their own duties. The occupation of each Triae is chosen by the elders of the community into which she is born after they reach adolescence, a few months after they evolve from larvae to pupae. Once her career is decided, a young Triae is designated as her "mother", who trains her to perform her duties and keep the hive in full and autonomous order. Many Triai never see combat in their entire lives, but instead perform other duties, such as: compiling the oral prophecies of the soothsayers into volumes, raising crops or livestock to provide food for the tribe, or forging crowns, necklaces, and other ornaments that are unique to a Triai and are renowned among jewelers around the world. The Triai are fascinated by all kinds of rare metals, and the intricate methods they use to create artifacts from these alloys reflect the passion and ingenuity of the race. They generally do not trade with outside societies unless there is an urgent need, such as when a protracted struggle or war cuts off access to necessary resources. THRIAE MEROPE Merope is the magical honey produced by the Queen Bee, possessing many supernatural properties. Even among the Triai bees, the effects of drinking Merope are very diverse. A portion of Merope drunk by one Tria may send her into a haze of tranquility, while the same portion of Merope consumed by another may trigger endless rage. Merope's effects on specific types of triai are detailed in the statistics for each type of triai. For non-Triae races, the effect of Merope is similar to that of strong liquor. It is addictive to the weak-willed, and those who become dependent on Merope quickly become slaves or slaves in the hive. Some Triaean hives claim to have developed Meropes that are more effective against non-Triaic species, but this claim is viewed by most hives as blasphemy and betrayal. Thriae Queen…CR 18…Humanoid monster This tall, beautiful, purple-skinned female has an insect-like lower body, tentacles protruding from her forehead and a pair of bee wings. Queen Triai, CR 18 XP 153,600 Lawful neutral Huge humanoid Init +4; Senses darkvision 60 ft., Detect doors, low-light vision, true seeing; Perception +37 Defense AC 33, touch 8, flat-footed 33 (+25 natural, –2 size) HP 312 (25d10 +175); fast healing 10 Fort +15, Reflex +14, Will +21 Defense Merope mantle; Immunity poison, sonic; Resistance acid 20; SR 29 Attack Speed 30 ft., Fly 50 ft. (Good) Melee +2 order Light mace +35/ +30/ +25/ +20 (2d6 +11/19–20), sting +27 (2d8 +4/19–20 plus poison) Occupy 15 ft.; Reach 15 ft. Special Attacks Merope jet, hatching drone Spell-like abilities (caster level 20th; Concentration +29) Constant—detect secret doors, true seeing At will—daylight, detect thoughts (DC 21), greater scrying (DC 26), neutralize poison, remove disease, speak with the dead (DC 22) 3/day—charm monster (DC 23), find shortcut, giant bug (8 bees or 6 wasps), swarm cure mortal wounds, poison (DC 23), restoration, slowness (DC 22) 1/day—early warning, swarm heal, quick regeneration Attributes Str 28, Dex 11, Con 25, Intelligence 20, Wis 21, Charisma 28 BAB +25; CMB +36; CMD 46 Feats Alertness, Combat Casting, Combat Skill, Critical Focus, Greater Spell Penetration, Improved Critical (Sting), Improved Critical (Light Mace), Improved Initiative, Improved Steel, Iron Will, Quicken Spell-Like Abilities (Regeneration), Spell Penetration, Weapon Focus (Light Mace) Skills Bluff +34, Diplomacy +34, Flying +24, Knowledge (arcana) +30, Knowledge (religion) +30, Perception +37, Sense Motive +34, Spellcraft +30, Use Magic Device +34 Languages Common, Windtribe, Triai; telepathy 300 ft. Ecology Environment Any Organization Solo or group (1 Queen, 3 Seers, 11–20 Soldiers, and 3–30 Giant Bees) Treasures Double (+2 Light Mace of Order, other treasures) Special Abilities Launch Merope (Su) Queen Triae can launch a stream of merope from glands on her lower body as a standard action, with a range of 60 feet. When Queen Triae uses this ability, she can control the purity of the merope she fires, determining whether it deals damage or has a healing effect. If the Triae queen intends her meroper to cause damage, all affected creatures within range take 20d8 points of acid damage (Reflex DC 29 half). Additionally, any creature within this range is staggered for 1d4 rounds (1 round if it succeeds on a Reflex save). If she uses it to heal, Merope heals all living creatures within range for 10d8 points of damage. The triai bee can use this ability once every 1d4 rounds. The save DC is Constitution-based. Merope Coat (Su) The Triai queen is covered with a thin layer of Merope. This mantle acts as a magical shield, blocking spells directed at Queen Triae, as if she were somehow under the effect of a spell turning. The mantle works on spells with a total of 8 levels—when a spell's effect is reversed, the mantle consumes a number of stacks equal to the spell's level. The queen regains one layer of mantle each round. Spells that exceed the number of Merope Mantles work normally without being reflected, and reduce the number of Merope Mantle layers to 0. Spells that fail to penetrate the queen's spell resistance do not weaken the layers of the mantle in this way. Spawn Soldiers (Su) Three times per day as a standard action, a terrier queen can spawn a swarm of wasps. This ability creates four separate wasp swarms (Bestiary 275), occupying 4 squares adjacent to the queen. These swarms do not attack any terrier queens, and move with the terrier queen, and the swarms do not leave her side. The swarms persist until destroyed, or 1 Dies automatically after hours Poison (Ex) Sting—wound infected; Saving Throw DC 29; Frequency 1/round for 6 rounds; Effect 1d6 Constitution plus 1 round of stagger; Healing 2 consecutively. Passed saving throw As the most powerful individual in the colony, the Queen is a divine prophet, the provider of life, and the destroyer of any creature that seeks to disrupt the order of the colony. Viewed by her children as a benevolent matriarch rather than a mother, the Triai Queen is the only fertile member of the colony, and as such she is the only one to rebuild the colony after it is devastated, whether by the plague. , Famine or war. Soldiers and Seers maintain equal reverence for the Queen, both for her physical strength and divine prowess, and she displays the greatest strength, insight, and attraction in Triae society. Although the Queen is usually too busy to entertain visitors to the hive, those who invade are often captured by her beauty and grace at a glance, and most of them choose to follow her. Those allowed to accompany the queen are few and far between, carefully selected from among the hive's high-ranking warriors and priests, and the privileges enjoyed by the warriors and seers have demonstrated their superior combat skills and no less than their loyalty. Most Triai colonies have only one queen, although large or remote hives are known to have three queens at once. The Triai queen is the ultimate in the hive. Only the wealthiest and most respected outsiders have access to the busy queen, whose many responsibilities within the hive are similar to those of any other ruler of a small nation. Visitors are only granted access to events of greatest concern, events sufficient to arouse the queen's curiosity, and where the oracles' cloudy interpretations are not enough to be certain. The queen appears to provide divination and adjudicate events. When no divination is required or official duties are performed, the Triae queen is usually found in her private hive, where she sleeps with her male mate, lays eggs, cares for her larvae, and produces a staggering supply of merope for the hive's daily consumption. Mates are chosen with great care, as they are very close to the queen, who, although not capable in her own right, Weak, but try to avoid potential assassins and thieves. The Triai queen lays fertilized eggs in small, waxy, golden compartments on the walls of the hive. The eggs need to go through several stages of growth before they develop into mature Triai bees - the longest is the larval stage, which is the key stage for the formation of the Triai bee. At its peak, she selects a single larva as her successor, which she feeds with a special substance called royal merope that is secreted from the Merope glands. This sticky jelly-like substance strengthens the larva and increases its size, and when it pupates and hatches it becomes a fully mature Triae queen. The queen teaches her successor the ways of divination and the ways of ruling the colony. Faced with a choice - either stay in the colony where she was born and promote the prosperity of the hive, or establish an alliance of her own. If she chooses the latter, the remaining queen must produce another successor. Although this is a troublesome but inevitable situation, the queen will not regard the departing successor as an abandoned daughter, but as an ally in the future development of the colony. Thriae larvae. LARVAE) Larvae fed regularly to meropes will become soldier bees, soothsayers, or other contributing members of Triai society. Although larvae are more vulnerable to damage, Triai larvae are still a threat to unwary intruders who approach their compartments. Creatures must pass a DC 15. A Perception check or Nature Knowledge check is required to notice the larvae embedded in the waxy walls of the hive. Hatchling triea larvae can detect vibrations in the outer walls of their chambers and rush out to prey on nutritious intruders. Any creature within 5 feet of a larvae's chamber must succeed on a DC 15 Reflex save to avoid becoming parasitized by the larvae. A parasitized creature must succeed on a DC 15 Fortitude save each round or suffer 1d2 Constitution Damage and Slumber - Subsequent Constitution damage from a larvae does not awaken a sleeping victim. Parasitic larvae can be slashed from the victim's body with a slashing weapon (requiring a DC 20 Heal check, 1d4 damage per larvae) or removed by taking cold damage to the larvae, but still take half damage to the creature the larvae infested. Removing disease or a similar effect kills all larvae on the host.
Slime's innocent character is spot on, but it makes me uncomfortable to watch.
As the title states, the protagonist basically spends a lot of his resources, even if he buys them with loans, and gives them to others. At present, in Chapter 150, he doesn't see the so-called subordinates playing a big role in the protagonist's growth. He only sees a steady stream of unilateral blood-sucking In addition, all human subordinates are women, which makes this discomfort even worse. It is more like licking a dog than investing. Although I know that slime has an innocent character in the setting, it always looks a bit awkward.
Is the next step for divinity to suppress animality (the abyss)? Ybor has always had the feeling of becoming the sun, much like the Noita sun branch that he played before. From the sun seed (the secret source of God? The divinity of the sun? Or the spirit of the immortal blood of the sun god?), He bathed in the sun's rays at the top of the old civilization (Nine Summers, the last dusk of the setting sun), making it come back again. Renewal (the god of reincarnation), in the old moon on the eighth floor of the sky, the birth of the new sun requires great fire and heat, swallowing the enemy's life, drinking blood, and the four elements of earth, fire, air, and water. At this point, all the elements of the egg in the sky return to the egg, and the new sun occupies the old moon and is reborn. It is mentioned in the game that every celestial body has its opposite (the Abyss Demon God). Continuing downward, under the eight layers of hell, the Dark Sun can also be cultivated in the Dark Moon. When adding elements, put in feces (the power of the Abyss) in advance, which can pollute the larvae of the sun. Then add the four elements to give birth to the Dark Sun (the Abyss Demon God). It is agreed that the heart of the new world contains the growth of corruption. Finally, as in the Jade Record, 'up is like down, and down is like up', when two stars collide, they can achieve the miracle of 'the only thing', 'the one' - a supernova explosion. Destroy the world and kill the 'gods'. This is probably the 'world-destroying devil' that Ruby is pursuing. As a slime, Ybor can only separate the divine clone and the abyssal clone, create the new sun and the dark sun, and then have another collision, destroying the world is really easy and easy.
Slime has always been one of the classic elements that cannot be avoided in Western fantasy. This book takes the growth of slime as the main line. The simplest way is to swallow the golden finger. The entry point starts from a golden toilet and puts the perspective into the perspective of slime. Starting from the very beginning, he started to swallow sewage, and evolved step by step, until he swallowed the explosive flames, evolved his body, and finally climbed to the top of the Great Demon King. This is a relaxing Western fantasy novel with a novel perspective and a good sense of substitution.
Why does the Demon King Ybor keep the dark history of being flushed away by the golden toilet?
Why does the Demon King Ybor keep the dark history of being flushed away by the golden toilet? In order to arouse everyone's sympathy, in fact, everyone does not know that this experience has long been beautified. Ybor's true identity is actually created by Ruby using slime...
"The Secret History" The Snicker of the Worm
Apprentices who have not yet entered the path know that if they want to achieve extraordinary things, they need to visit the dream world. Those who are incompetent linger outside the door of origin and are not allowed to pass through the door. The secret itself has its own power. In order to help the apprentices better pass through the first gate, the secret of the great pillar god Ybor is hereby compiled into a secret biography and told to the apprentices. [Slime·Ybor] The figure was unstable, the shadows were moving, and the room suddenly became dark and silent. There are monsters hiding here. A lonely, ignorant soul. Ybor is the creation of the witch Ruby. She created it, instilled thoughts and memories into it, and turned Ybor into a monster with humanity. Ybor was rushed into the sewer to escape pursuit. It is weak yet powerful. What did Ybor see in the darkness of the sewer? [Survival Guide•Ciri] [Your student, partner, guard, advocate, the person you deceived and used as a sacrifice... Your partner. The knowledge of books is always heavy, and a book with wisdom is the best mentor. Ciri taught Ybor how to protect it from incoming attacks and prevent winter and scars from appearing on its owner's body. We must believe that Ciri is Ybor's most loyal follower. Hey, worms have begun to tamper with the history of Ybor, shocking the world!
Whose vest is this? Could it be that he was also reincarnated from the filthy earth of a cat?
Cat Slime
Black Pudding Slime
Reading summary
Awakening world: the real world. [Gate of Heart] [Shallow Sea] The shallow layer of the dream world is the transitional part of the dream world and the waking world [Gate of Origin] [Prototype World] The first layer of the dream world. It is said that the waking world was born from it, and life sprouted from here [Lost Door] [Spirit Underworld] The second level of the dream world. Also known as the Bone Realm [The Gate of New Life] [The Cornerstone Realm] The third level of the Dream Realm. [Kingdom Gate] [Formation World] The fourth level of the dream world. It is a mixture of five elemental planes. The vitality of the dream world. The five elemental planes form a great cycle here, and at least half of the creatures in the dream world were born here [Whirlpool Gate] [Sea of Storms] The fifth layer of the dream world. The dividing point where order and chaos collide fiercely [Gate of the Furnace] [Emotional Realm] The sixth layer of the dream world [The Gate of Mirror Abyss] [The Virtual Phase Realm] The seventh layer of the dream world [The Gate of Awakening] [The Realm of Truth] The eighth layer of the dream world [The Doorless Gate] [The Law of Time Realm] The ninth layer of the dream world [Divinity Heaven] The top of the dream world. Where the Gods Guard Path Illusion The secret source required to advance to the first level: Mind 4 Body 1 Spirit 1 Occupation: Bard Hypnotist Psion Witch Psychic God: Light Source (Pillar Fall) Abyss Lord (Pillar Fall) Lamp King (Pillar) Paint the Wonders (Fall) Seven Veils Calm and Waves Fallen Beast Mind 3 Body 2 Spirit 1 Barbarian Mind Blade Ability Shapeshifter Yue (Pillar) Prince of the Four Elements Ring of Courage (Fallen) Transformation Heart 3 Spirit 2 Body 1 Phantomist Warlock Sculptor Apprentice Witch Builder Scholar Cicada Mother (Pillar) Shadow Moon Black Butterfly (Turning the Path) Void Spirit 4 Body 1 Heart 1 Wizard Lich Witch Grandmother Spider (Pillar) Black Death (Fall) Self-Eating Snake (Fall) The Endless One Pale Girl Bitter Eva (Fall) Night Spirit 3 Heart 2 Body 1 Prophet Mage Priest Day Glow (Column Fall) Black Butterfly (Pillar) Dazzling Tribulation (Fall) Silent All-Seeing One Omniscient Eye Candle Shadow (Fall) God of Ascension The Beginning of Rebirth Twilight Lady New Life Spirit 3 Body 2 Heart 1 Shaman Priest Clumsy Fire Walker Hundred Phases (Pillar Fall) Tianheng (Pillar) Green Field Prince of the Four Elements Craftsman Body 4 Mind 1 Soul 1 Stalwart Defender Living Stone Statue Fortress Knight Earth Guard Mother of the Stone (Pillar Zen Position) World Maker (Pillar) Dwarf Gods Martial Arts Body 3 Soul 2 Heart 1 Martial Artist Dragon Disciple Totem Walker Seeker Evolutionary Warlock Ancestor of the Snake Dragon (Pillar Fall) Ribbon (Pillar Fall) Awakened One (Pillar Goes to Nothingness) Martial Saint (Pillar) Mahaykala (Fall) Evolver Fanatical Body 3 Mind 2 Spirit 1 Warrior Beast Shifter (Mutant) Dancer Elysium (Pillar) Balance Body 2 Mind 2 Spirit 2 Rune Mage Astrologer Investigator Alchemist Rogue Scale (Pillar) Angler (Fall) Mysterious Rune Glimmer Girl Key Iron Queen Dragon Emperor Original (Fanatical + Fallen Beast) Ancient Beast (Pillar Fall) Calamity Wind (Fall) Deep Sea Throat (Fall) Frost Giant Monster World-Splitting Dragon (Fall) Green Wilderness (enlightenment and ascension) Ecstasy (Ascension + Balance + Completion) Quatted Serpent (or Yinglong) (Pillar Peeling Off Scales and Feathers) Mirage (false) Unknown Three Sisters of Evil Eyes (Illusion, Void, Transformation) Great Conductors Five Fingers Flame Queen Abyss Demon: Faceless Lord (Fusion) Abyss Mother Goddess (Grandmother Spider Sleeping) Lord of Forbidden Mysteries (Self-Eating Snake) Fall) Eternal Hunger (Ancient Beast) Lord of the Cave (Lord of the Abyss, Fall) Eternal Sun (Glow of the Sun/Tianheng) Queen of Changes Succubus Queen Lord of the Abyss: The Poison Drinker (??) Lord of the Deep Ocean Dagon (Lord of the Abyss, Fall) Creeping Hell (Fall) Heart-Eating Poison (??) Blighted Slime Mold (??) Queen of Blood (Fall) Eternal Flame (Fall) Succubus Queen (Ascension to the Dream World) Mad King (Ring of Courage, Fall) Swamp Song (??) Paradox Demon (Tianheng) Demon of All Desires (Fall), The Bound Maiden (Bacchanalia, Fall) Rotted Snare (Fall) Flame Lord, Cursed Lord Princess of Blades (Fall) Storm King (Fall) Lord of Decay (Fall) Spider Queen (Fall) Lord of the Labyrinth (Fall)
Come and see Camilla
Why do you say this is not an upside-down paradise?
I feel like I've been cheated
This book is not bad, but it gave me completely different impressions from the front to the back. When I read the previous book, I thought it was a Western fantasy adventure story. The protagonist grows up and develops his own organization. In the process, he solves various historical mysteries, tries to save his creator, and finally becomes a savior or something. But ever since the protagonist climbed to the surface and encountered the train, the whole feeling has changed. The protagonist no longer takes risks, but keeps dealing with various bosses. Then the map is changed frequently. The protagonist grows rapidly with the help of the bosses, and naturally saves his creator. Everything becomes boring. Of course, even if it comes to the later part, I can't say it's not good, but it just doesn't suit my taste. If it was the latter style from the beginning, I might not take a look at it, but now it makes me feel uncomfortable.
After reading the first volume, I still wanted the book to be popular. After all, this way the author would be more motivated to write. But after reading the 70th chapter of the second chapter, I realized a trend. If the author's degree of freedom continues to increase at this rate, if it becomes popular, this book will probably be revised.
It was still very interesting when I wrote it in the middle of Nine Summers, but then a bunch of NPCs who should be welded to the background board ended up fighting, and the fun level plummeted. There is a feeling that the protagonist has completely turned into a pudding pillow. I didn't go to see the mage. Just like Camilla, it's good to take advantage of it. The background panel just shows up in the final chapter. Speaking of which, you are still the last book I read on Maozhan. Maozhan still has several thousand coins that I can't spend.
I want to complain. What I want to watch is Slime Adventure, but other people's plots take up too much, and in these plots, slimes are basically used as cameras on the edge of the ob. Maybe I am not the audience for this kind of behind-the-scenes streaming.
This book is quite enjoyable to read, but it really doesn't build a worldview at all. It felt like a netizen was casually chatting with me and telling me a slime story. As soon as you think about it, it comes out.
The author's last book, over there at ci wei mao, tells succubi to strengthen themselves. The writing is quite good, the plot is compact and logical, and it is also funny with a hint of h. ,,…… At that time, I really couldn't bear to finish this book. It was like saying goodbye to a close friend and never seeing each other again. It made me feel as if I had been missing for a long time, but in the end I didn't have the courage to read it again. A finished book is like a person who has passed away. I really can't bear to read it anymore.
It's almost the end now, let's talk about the poisonous point in the later stage.
Later, I feel like a villain who can control the body of the protagonist. Whether it is the Void Ghost King or the Paradox Demon, I feel that the protagonist's body initially brings the convenience of teleportation ability. Later, it is more like an unguaranteed time bomb that may cause destruction at any time. It can be regarded as a double-edged sword... Right? But it's quite unpleasant to watch, and I always feel like I'm being manipulated by others.
Dear 120, happy birthday, black pudding baby! ! ! 🎂🎂🎂
Feelings
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120 Looks like a villain
Very cool
May fan title event
May 1st - May 7th Vote for the month, take screenshots and post, the two book friends with the most votes will be awarded the title of fan of the month!
Come on Black Pudding Man
Vote for The self-designed dnd is very good, mixed and interesting. The most important thing is that it has the sense of fantasy of Western fantasy. The author's previous books are also the same. I hope the author will continue to carry forward the advantages.
When does the protagonist lose his vest?
When will the protagonist take off his waistcoat? 🙂 I want to see the black pudding slime being rubbed
It's hard to put a lot of fantasy stuff in fantasy
Fan title I want black pudding
Fan title
rt
I'll give you seven monthly passes, please, hurry up, I can do anything ヾ(Ő∀Ő)ノ
I'll give you seven monthly passes, please, hurry up, I can do anything ヾ(Ő∀Ő)ノ
SOVEREIGN DRAGON
Due to their infiltration among mortals, lord dragons are the most well-known of the imperial dragons, taking their name from their journey to select a lord - though sometimes lord dragons themselves are added to the list of candidates. Other emperor dragons suspect that Junlong sacrificed his five elements to obtain forbidden magic. The evidence is that although they are creatures representing the earth zodiac, they lack the weakness of being restrained by wood and the ability to be born from fire. There is no doubt about Junlong's authority. While some appreciate their impartial nature, others decry this insistence on neutrality. Regardless, Junlong's charisma and centuries of experience in micromanaging make them excellent negotiators. Almost all king dragons are golden. Their fur ranges from the most common colors found in humans to bright reds, greens and blues. They are the only dragon with five toes on each claw, a sign of great status. The other imperial dragons objected to this assertion of status, instead mocking the king's need to wear armor even in dragon form. Quote: Sidebar: Rules and Suggestions SOVEREIGN DRAGON SPELLCASTERS Dragon spellcasters tend to cast the following spells: YOUNG SOVEREIGN DRAGON Prepared Spells DC 29, Attack +23; 4th level calm mind, detect detection, silence; 3rd level Attention, heroism, hypnotic pattern; 2nd level understand languages, remove fear, care; 1st level command, illusion disguise, defeat enemy; Cantrip (4th level) stun, detect magic, magic trick, read aura, shield; ADULT SOVEREIGN DRAGON Power preparation spell DC 36, attack +30; same as Young Lord Dragon plus 6 levels of control, feeblemindedness, fanatical obsession; 5 levels of dream training, deep suggestion, glib; Sleight of hand (6 levels) stun, detect magic, magic trick, reading aura, shield; ANCIENT SOVEREIGN DRAGON Power preparation spell DC 43, attack +38; the same as the adult dragon plus 9 rings early warning, divine power as hell, psychic suggestion; 8 rings invisible, dream meeting, labyrinth; 7 rings dimensional lock, brilliant mansion, cave candle advantage; Sleight of hand (9 rings) stun, detect magic, magic trick, reading aura, shield; Quote: Sidebar: Related Creatures PHAM DUC QUAN A dynasty of kings and dragons ruled the kingdom of Xa Hoi for nearly 7,000 years. The current Dragon King is named Fang Duquan. He led Shehai through the chaotic period after the decline of the ancient Longhua Empire at the beginning of the prophecy. Under the stable rule of the Dragon King, Shehai became one of the strongest countries in Tianxia. YOUNG SOVEREIGN DRAGON 11th level creature Rare Absolutely Neutral Large Dragon Earth Perception +22; darkvision, scent (vague senses) 60 ft. Languages Celestial, Common, Draconic, Infernal Skills Acrobatics +18, Athletics +22, Deception +21, Diplomacy +25, Intimidate +23, Arcana +18, Community +20, Stealth +18, Survival +20 Strength 24 (+7) Dex 16 (+3) Constitution 20 (+5) Intelligence 16 (+3) Wisdom 20 (+5) Charisma 22 (+6) AC 31; Fort +22, Reflex +18, Will +24; +1 status bonus on saves vs. Magic HP 195; Immunities paralysis, sleep; Resistance mind 10 Aura (aura, emotion, fear, mind) 90 ft., DC 28 Tit for Tat [R] Trigger A creature within the dragon's reach deals a critical hit to the dragon; Effect After resolving all critical hit effects against the dragon, the dragon delivers a claw or tail strike against the creature. Speed 40 ft., Fly 120 ft. Melee [A] Jaw +24 (reach 10 ft.), Damage 2d8+13 piercing plus 2d6 psychic Melee [A] Claw +24 (dexterity), damage 2d8+13 slashing plus grab Melee [A] Tail strike +24 (reach 20 ft.), Damage 2d8+13 bludgeoning plus grab Power Intrinsic Spell DC 30; 6th level Stone Shape, Suggestion (cast at will); 2nd level Detect Alignment (at will, good or evil only); Breath [AA] (evocation, psionic, psychic) The dragon unleashes a roar of psychic energy, dealing 12d6 psychic damage in a 30-foot cone (DC 30 Will save). The dragon cannot use breath again for 1d4 rounds. Coiling Fury [AA] The dragon performs a claw and tail strike in any order, both strikes must choose the same target. If any strike hits, the dragon automatically grabs the target. Constrict [A] 2d8+10 Bludgeoning, DC 26 Dragon's Might When a dragon deals a critical hit with a strike, it immediately charges its breath. Dazzling Armor [A] (Evocation, Light, Power) Frequency once per hour; Effect The dragon's golden armor emits a protective golden light. The dragon gains a +2 status modifier to AC and resistance 10 to energy damage. Enemies within 20 feet must succeed on a DC 30 Fortitude save or be dazed. All of these effects last until the end of the dragon's next turn. ADULT SOVEREIGN DRAGON 15th level creature Rare Absolutely Neutral Huge Dragon Earth Perception +29; darkvision, scent (vague senses) 60 ft. Languages Abyssal, WindClan, Celestial, Common, Draconic, Inferno Skills Acrobatics +25, Athletics +31, Deception +28, Diplomacy +32, Intimidate +30, Mystery +25, Community +27, Stealth +25, Survival +27 Strength 24 (+7) Dex 16 (+3) Constitution 20 (+5) Int 16 (+3) Wisdom 20 (+5) Charisma 22 (+6) AC 37; Fort +27, Reflex +23, Will +29; +1 status bonus on saves vs. Magic HP 275; Immune paralysis, sleep; Resistance mind 15 Aura (aura, emotion, fear, mind) 90 ft., DC 34 Tit for tat [R] As with Young Lord Dragon. Speed 50 ft., Fly 150 ft. Melee [A] Jaw +30 (magic, reach 15 ft.), Damage 3d10+14 piercing plus 2d6 psychic Melee [A] Claw +30 (dex, magic, reach 10 ft.), Damage 3d10+14 slashing plus grab Melee [A] Tail strike +30 (magic, reach 25 ft.), Damage 3d10+14 bludgeoning plus grab Power Intrinsic Spells DC 36, Attack +30; 8th level Stoneshape, Suggestion, Stonewall; 7th level Suggestion (cast at will); [AA] (Evocation, Psychic, Power) As Young Lord Dragon, but instead deals 16d6 psychic damage (DC 36) in a 40-foot cone. Coiled Fury [AA] Same as Young Lord Dragon. The power of the dragon is the same as the young king dragon. Dazzling Treasure Armor [A] Same as Young Lord Dragon, but changed to resistance 15 and DC 36. Greater Constriction [A] 3d10+8 bludgeoning, DC 36 Inspiring Emissary [AA] (Psychic, Psychic, Psychic) Frequency Once per day; Effect Dragons choose a mortal they observe behaving in a particular way, and they grant the creature a solemn blessing that allows them to perform a specific task, such as defeating a tyrant or protecting a sacred site. If the creature agrees, the dragon may choose to gain a +1 status bonus on attack rolls, AC, or all of the following until its next daily preparation: Perception, Will saves, and all Charisma-based skill checks. The dragon can spend 1A (with the Concentration trait) to remove this bonus, which the dragon will do immediately if a mortal dares to disobey the dragon's orders. ANCIENT SOVEREIGN DRAGON Level 20 Creature Rare Absolutely Neutral Giant Dragon Earth Perception +36; Darkvision, Smell (Blurred Senses) 60 ft. Languages Abyssal, Wind, Celestial, Common, Draconic, Fire, Infernal, Earth Skills Acrobatics +31, Athletics +38, Deception +37, Diplomacy +41, Intimidate +37, Mystery +31, Community +31, Stealth +31, Survival +34 Strength 30 (+10) Dex 20 (+5) Constitution 24 (+7) Int 20 (+5) Wisdom 26 (+8) Charisma 28 (+9) AC 46; Fortitude +35, Reflex +31, Will +36; +1 status bonus on saves vs. Magic HP 410; Immunity paralysis, sleep; Resist mind 20 Aura (aura, emotion, fear, mind) 90 ft., DC 41 (P305) Counterpsis [R] Trigger The dragon realizes he has been the target of a psychic spell; Effect The dragon immediately attempts to counter the triggered effect (Counterspell modifier +32). Tooth for Tooth [R] Same as Young Jun Long. Speed 60 ft., Fly 180 ft. Melee [A] Jaw +38 (magic, reach 20 ft.), Damage 4d8+18 pierce plus 3d6 psi Melee [A] Claw +38 (dex, magic, reach 15 ft.), Damage 4d8+18 slash plus grab Melee [A] Tail strike +38 (magic, reach 30 ft.), Damage 4d8+18 bludgeoning plus grab Power Intrinsic Spells DC 43; 9th level Stoneshape, Suggestion, Stonewall; 7th level Suggestion (cast at will); (Evocation, Psychic, Power) Same as Young Lord Dragon, but instead deals 21d6 psychic damage (DC 43) in a 50-foot cone. Coiled Fury [AA] Same as Young Lord Dragon. The power of the dragon is the same as the young king dragon. Dazzling Armor [A] Same as Young Lord Dragon, but changed to resistance 20 and DC 43. Greater Constriction [A] 4d8+11 bludgeoning, DC 43 (P305) Inspiring Envoy [AA] (Charm, Psychic, Psychic) Same as the adult dragon, but the status bonus is changed to +2.
Is there a Shennong?
Can anyone tell me if it looks good?