
Banned from Competition, I Became a Card Game God
被禁赛后,我成了牌神
Synopsis
134Chapters
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Reader comments 20
Translated by Google Translate
Brother, give me a suggestion
My friend, I have followed more than half of the last book, and a little bit of the Eastern one. There is a section that I really want to vomit. Brother, your plot is too bland! The original cards are well designed, the original rules are also well designed, and the original card games are also very good, but the plot outside of the Big Brother card game should also be designed 😆 Another problem is the growth of the protagonist, Luck. In the first half of the book (because I did not follow the latter), the protagonist only has a deck of cards that is getting stronger (plus a skill. This is not very good) Good reviews. Although many cultivation books are about upgrading, the feeling of upgrading the protagonist himself and upgrading the deck is still different. Especially the luck book is in the invincible style. I still know that the protagonist will win every time in the game. The ups and downs in the plot are too small 😆 Finally, in short, come on the author, playing cards is still very interesting 😆
Call for posts
Let's create cube cards together Please write according to the card format You can leave the designer's signature, it will appear in the article when it is requisitioned
No, just turn to fantasy, what are you doing if you don't even play cards? Why don't you just write a new book?
It's a good e-sports game, why did it turn into fantasy? I'm confused when I watch it. Let's just watch it first.
I came from Tokidachi's book. To be honest, the author wrote really well based on the original card game. If there really was such a game, I would go for it. But as a novel, I think it is a bit of a pity, because it is not "exciting" enough, and the price of death is too small (it does not have to be written as someone who dies if he loses, but at least it should be written as deducting experience points, or losing several times in a row to disqualify the player). As a novel, everyone will know that the protagonist will ascend to the Ling Throne in the end, so the process must be made exciting. So what if the protagonist in the previous book couldn't play cards and couldn't do the tasks well? The worst he can do is become a bastard like Srem.
It feels like it would be a pity to use it to write novels. It would be great to use it to make games.
It feels like a full-time master, I look forward to it
The current card battle games all give you a bunch of cards, but when playing PK, you randomly draw cards for yourself from the deck you set. There is no strategy at all. To put it bluntly, it all depends on luck. The author's game is fun. The cards you come up with are the ones you come up with. It mainly depends on the combination and use of the cards.
Can the author tell me which editor submitted the submission?
I am very interested in card themes and am preparing Three Kingdoms themed cards. I want to know which editor will accept this kind of article. Thank you ~
The future is promising
Currently, the original games are very competitive. It depends on the competition system, schedule, and how the conflict is designed. Now we are just playing cards, but the uniqueness of the protagonist's cards has not yet been reflected. Just like the full-time Qianji Umbrella and Sanren, I have what I don't have. The protagonist's deck must be different from others and difficult to copy. It is best to form a system.