
The Thousand-Card Survival Game
万卡生存游戏
- Status
- Completed
- Length
- 1.2M Words
- Genre
- Gaming
- Subgenre
- Game Otherworld
- Updated
- 1y ago
- Source
- Qidian
Synopsis
579Chapters
0Votes
5.1kRecs
5.2kFans
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In booklists 1
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Reader comments 20
Translated by Google Translate





I just personally think that the most decisive factor in card games is a complete card group system. A large number of cards are related to each other to form a system that can run smoothly.
Author, let me tell you the truth, based on my years of experience as a bookworm, your introduction is really useless. The article is neither white nor white The cover is beautiful and I am very interested in the name. After reading your introduction, I instantly lost the desire to click on it.
After reading ten chapters, the writing was okay, but it was just trying to sell the dog's meat, and there was no lag at all. As a "survival game" type of book, this book is quite satisfactory and not particularly eye-catching, but it can be read. As a "card", it sucks. I don't see the necessity of the "card" setting at all. At present, the cards in this book are mainly divided into two types: items and skills (as well as talents that can be regarded as passive skills). They are extracted through the surviving moments at the end of each month and stored in the deck. The problem is, the usage of this card has nothing to do with playing cards, right?! I came here to watch the card game. After reading the first few chapters, there was no fighting and I was still trying to guess the rules of the card game. Finally, a villain appeared (by the way, this villain is also very silly and brainless), but you actually started the game directly after stopping? If we don't even play cards anymore, is there any need for "cards"? To be honest, I was a little bit looking forward to the duel. I thought it would be a card game like Yu-Gi-Oh!, But the villain buffed himself and punched him... In this case, it would be no different from a survival game written with randomly selected skills. Why bother using the name of the card?
Your theme is cards. These few cards talk about love inexplicably. Are there too many readers?
The first game should be played alone, there are too many players at once. Some conflicts occurred quite suddenly, looked awkward and seemed childish.
I'm too lazy to mention the protagonist's name. The writing is too poor, especially the way you wrote it. The protagonist starts directly in the middle. Forget about the middle opening. After you describe a scene, you ask the protagonist to turn around and go directly to the beginning through memories. Then why don't you take off your pants and fart? Your later scenes weren't that brilliant, either? In that case, aren't you smart? It will only make people feel bored and emotionally incoherent. Other than that, it will not do any good. Just the way you write it shows that you are a noob.
I have always emphasized that I am an ordinary person, brother, it is time for you to transform, right? People who have died once and were paralyzed for a long time in their previous lives have not become mentally strong?
The protagonist is still dumbfounded after hundreds of chapters, and his strength is severely suppressed. There is no special way to improve his strength. It is very annoying to watch!
I said that the name looked so familiar, and when I saw it, it turned out to be the author of Demon King Brave Body. Now I was looking forward to it.