
I Asked You to Seal the Card, but I Didn't Ask You to Kill the Gods.
让你印卡,没让你弑神
- Status
- Completed
- Length
- 2.6M Words
- Genre
- Light Novel
- Audience
- Male
- Subgenre
- Original Fantasy
- Updated
- 1y ago
- Source
- Qidian
Stats
Tags
Synopsis
Reader comments
In booklists 8
Fantastic Adventure
After losing the S game, the four teams only got one victory from each other. Decided to download all LOL books.
Actual Measurement, Quality Book List (1)
I would like to recommend some high-quality books that I have read with good content. They all seem to be quite enjoyable. If there are books similar to the ones mentioned, I hope you can recommend them~ (They are all old books that you can read in one sitting and enjoy)
What I've Seen and What I'm Watching Now
What I have seen so far and what I am currently watching (not complete, I will add whichever one comes to mind)
Relaxing Imagination Boutique Library
I like imaginative novels where the protagonist has some weird and unique abilities.
Books I Am Raising
As the title says, the bookshelf can't fit in it, raising ≠ I've read it
Books That Can Bring a Little Fun to My Boring Life.
Reject routines! Please go away, the halo of wisdom! Every character in the work has his own soul. The same supporting characters will only make people bored. A good supporting character will make the world view more complete and make people want to know more about the world depicted in the book.
High-Quality Book Recommendation
Currently watching
Book List for Personal Use
Personal use
Readers also read
My Girlfriend Is a Sheltered Object
I'm Wearing a Love Brain, I'm Going Crazy on the Female Channel
The System Made a Mistake, She Is Not My Dog!
Yu-Gi-Oh!: the BOSS Is Actually Me
Never Walk Alone!
Ink Card! Then Summon the Shura Field
Quit the Team and Then Pick up the Beautiful Girl with the Problem
Daming: Have I Become Wanli's Portable Grandfather?
I Am Drawing a Hot-Blooded Episode in the Zhiyu Episode!
You Don't Make Cards According to the Rules at All, Right?
Who Designed This Underworld Dungeon!
Players' NPC Daddy
Admiral in the Blue World
My Protagonist Lady Is Unreliable







































Notes on Forbidden Cards, Modifiers, and Extraordinary Powers
In this chapter and in the comments, many readers have expressed doubts and confusion about banned cards and regulators. I will explain them here. 1. Dueling environment The domestic professional competition environment is very stinky. The champions of domestic non-world-class competitions are basically controlled by those aristocratic families. They will indeed use the card ban system to attack the rising civilian duelists. Therefore, as mentioned in the previous article, many viewers would rather watch foreign competitions than domestic competitions, because they can roughly know the scope of the championship by looking at the participants. (I didn't expect that I haven't written this part of the plot yet. Readers have already figured it out. Sure enough, I am still too young.) In this environment, the reason why life card duel is still so popular in China is mainly because state subsidies make this profession too profitable (similar to the early new energy and photovoltaic industries). The monthly basic subsidy for first-level life card masters is 5,000 yuan, and the monthly basic subsidy for second-level life card masters is 10,000 yuan. By analogy, even if you have a minimum wage, it is much better than other industries. What those aristocratic families are trying to control are the champions of Category A and a small number of Category B competitions. The champions of Category C competitions will be reserved for civilians to compete. After all, if the industry is finished by them, their families, which started by relying on life card duels, will not be able to survive. Moreover, the number of civilian duelists means the quality of their dueling experience. (Ordinary players are the game experience of krypton gold players) In the eyes of the country, what is important is actually the exploration of the Soul Card World. The Life Card Duel industry is only a by-product of the Soul Card World exploration. Subsidizing the Life Card Duel industry is also for the sustainability of the Soul Card World exploration. In the absence of the invasion of extraordinary forces in reality, the fate card duel industry is similar to football, e-sports, and the entertainment industry in the eyes of the country. As long as the bottom line is not touched, it will not be specifically concerned about it. It is said that they are an aristocratic family, in fact, it is for the convenience of readers to understand that they are just a family that has formed a certain inheritance system in the soul card world, and can better adapt to the soul card world and obtain more powerful life cards. In the absence of extraordinary power, they have little influence on reality. At most, they control some members of the Life Card Association to suppress civilian duelists, ensure their own champion status, and have money. Such an environment is set up to write about how the protagonist will straighten out the environment after entering the professional arena. I don't really want to write about a protagonist who loses a duel. Then there must be other pressures on the protagonist. Otherwise, the protagonist will always win, win, win, and the novel will be boring. After the introduction of extraordinary power in later duels, all the above will be overturned. The life card master has changed from an ordinary profession to a national strategic resource, and the country's attitude will be different. 2. Standards for Banned Cards The purpose of banning cards was to balance the intensity between the various duelists on the field and prevent one person from dominating the game resulting in a lack of expectations for the game. The standards for banning cards in different countries are different, and it depends on the intensity of the review. Most banned cards in foreign countries will explain in detail the reasons for the ban and the actual performance of the card in the duel in the announcement of the banned card list. Domestic banned cards will not explain the detailed reasons when announcing the card. The total number of banned cards in the global monthly card list is fifty. Once the upper limit is reached, countries will no longer conduct review of banned cards. The quota for the banned card list is first come, first served. Due to some mysterious reason, in this banned card list, China always has the most banned cards. During the contest, the life cards will not enter the banned card review, and the life cards newly obtained from the soul card world will not enter the banned card review. Before the World Championships, each country's Fate Card Association will review the participants to ensure the fairness of the competition. Each country's Fate Card Association has the right to reject other countries' bans on their own participants. However, considering the face issue, they will still ban their own outrageous fake cards. I will write about the specific system later. It is not yet the World Championship. (The reason why Higashino Yuya was banned from half of the deck is because he offended the Life Card Association of Xiaozhi, so the association did not protect him, and then he deliberately destroyed the association's gold coins. Please pay attention to the subsequent plot for the specific reasons) 3. The price of the cards The current price is due to the national price limit, because there is currently no extraordinary power in reality. For the country, the price of the card is too high, which will lead to the influx of hot money to speculate on life cards. At this stage, life cards cannot produce any actual value except for duels, so the official pricing of life cards is always restricted. And a large group of life card masters are also constantly producing new life cards. In addition to 15 star cards, other star cards will always be produced at this level no matter how high they are. There are a total of thirty-three soul card worlds, and there are thirteen in the peaceful world. In these worlds, soul cards are basically not dangerous, and can stably produce life cards, and some star levels are not low, but there are not many 14 or 15 star cards. However, powerful cards will still be circulated among duelists at relatively high prices. However, due to the official price limit, except for the really rare 15-star cards, the prices of other cards are generally not outrageous. The compensation for banned cards is linked to the circulation price of the card. After multiplying by the weight of the rank and championship, for cards of the same star level, first-level life card masters and ninth-level life card masters will receive different compensations. As the supernatural power invades reality, the existing price system of life cards collapses. The price of high-star cards will rise exponentially. IV. Extraordinary Power In fact, the original setting of this book was that extraordinary power would not appear in the real world. What I wanted to write was a pure duel world. But I want the protagonist and the girl to stick together. A man who calls a paper man his wife in reality ends up becoming the protagonist of a novel. It is too miserable to call a paper man his wife. Since we want the girl to appear in reality in a reasonable way, the introduction of extraordinary power is necessary. However, my writing power is limited and I cannot show the appearance of a world fully penetrated by extraordinary power. I also cannot reasonably explain why in this world view, everyone still plays card duels instead of directly fighting with cards. Therefore, the setting of the extraordinary power in this book is that the extraordinary power in the soul card world invades reality through the duel instrument. If you want to prevent the invasion of extraordinary power, you must defeat the infected duelists through duel. You can invade the soul card world through the duel instrument, and the soul card world can counter-invade through the duel instrument. Is it reasonable? This setting allows duels to still exist reasonably under the extraordinary power system. As for whether the status of those fate card dueling families will rise after the invasion of extraordinary powers... Well, how to put it, most of the members of the Exploration Bureau responsible for managing the soul card world are civilian fate card masters who have been suppressed by the aristocratic families and cannot survive in the professional arena... Of course, there is currently no supernatural power on the surface. 5. About the heroine I can't guarantee anything. I can only tell readers that Alice will not have any emotional entanglements between men and women with the male protagonist. Alice's positioning is closer to the protagonist's daughter who lives in another world, and she is still very bearish. I don't think anyone would have any desire other than the desire to attack naughty children. 6. Time adjuster Many readers have doubts about it. When it was originally designed, it was to give the protagonist a buffer time. After all, Alice would not suddenly settle down. However, due to the setting that there is no parallel world in the soul card world but it is the real world, so if multiple people use the time adjuster, BUG will appear. Therefore, the adjustment of the time regulator has a range. A secret realm of time and space is formed around the soul card that is different from the flow rate of the soul card world. The soul card's own time flow rate is separated from the soul card world. When time slows down, this will of course cause the soul card to be disconnected from the outside world, which will cause adverse factors to the soul card, such as being too late to save the person to be saved. Therefore, in this case, the interests of the soul card and the life card master are in conflict, but the soul card cannot prevent the adjustment of the regulator. It all depends on whether the life card master cares about the soul card. Some life card masters will deliberately make the soul card too late to save relatives and loved ones to induce the soul card to blacken to obtain a powerful soul card form. Time acceleration is the method used by many life card masters in the Xianxia Soul Card World to speed up the practice of soul cards. When other soul cards enter the adjustment range, the adjustment will automatically fail and alert the card masters of both parties that there are other soul cards nearby. I am actually a little confused about explaining these issues. Some settings in it actually need to be unfolded slowly. If it is released in advance, readers will lose their sense of expectation. In this case, my follow-up reading will suffer. However, I don't want to see readers always read my novel with doubts about rationality. Although my settings are very hasty and unreasonable in some places, it is difficult to perfect the rules of a game by relying only on my own brain. But for readers' doubts, I think I need to explain. I hope everyone will continue to support my book after reading my explanation, and don't abandon the book because of my spoilers! Finally, continue to pursue reading! This is really important for a new book! Looking for further reading! Looking for further reading! Looking for further reading!
A brief comment on the shortcomings of this book
1. The combat power has seriously collapsed: Compared with the supporting characters, the protagonist's card effect is simply unbelievable. There is not much gameplay, which makes the game look a bit boring. 2. Rule loopholes: The cost mechanism is simply a stroke of the evil god. The initial cost is 16 points and the release of the cost mechanism is unknown. It would be much better if it was changed to szb or Magic. It exists entirely for the protagonist to show off. In addition, the soul card has no separate cost (similar to the evolution point of szb), which makes the transformation form of the soul card too rampant. It can be seen from the short-lived brawl rules that the author originally wanted to write a rule similar to Yu-Gi-Oh! I admit that this will allow readers who have only played Yu-Gi-Oh to get started with this rule quickly, but it will make it difficult for the author to control the card effect. After all, not everyone has the ability to turn decay into magic like 🐶k. 3. Setting issues: First of all, the world view of the game and the setting of Yinka are very novel. However, too many worldviews will make it difficult for the author to control. After all, most card effects are printed based on their actual deeds. Unless there is a lot of things in mind, card effects are difficult to write. Secondly, it is too difficult to write to let Alice immerse herself in various worldviews. While trying to cover everything, the pace will be too slow, and readers will be unhappy and think it is too watery. 4. Card games: I can't say this, it's still a setting problem. Now the rhythm is too slow due to Alice's various chaos, and there are fewer and fewer card games. The author is also asked to keep in mind that this is a web novel whose selling point is card playing, not love, harem, and unlimited streaming that is too much for this kind of web novel. I hope the author can write better articles. And, life goes on, wait and be hopeful.
This book gave me a headache. I have never played any card games. I was confused by the card settings. It would have been much easier to understand if there was a card duel from the audience's perspective at the beginning of the book. Writing it so directly fails to fully understand the functions and awesomeness of the cards you get. And the previous chapters did not explain the importance of this duel exam. Can we obtain superpowers in reality or can we obtain items from the card world that are of great use in reality? If you don't explain clearly, you can replace the status of the college entrance examination, which makes me dyslexic. Maybe it's an analogy art test? If you can simply make money, it can only be compared to the art exam. The explanation is too vague. To be honest, this opening chapter is only suitable for readers who have relevant game experience, and is more specialized than fan fiction.
Deck background: This is a world where dreams can feed back strange energy, and children's dreams are the most precious and beautiful things and are protected by the dragon of dreams. She fantasizes that she is a warrior who defeats the dragon and saves the princess, but as the child grows up, she gradually forgets the whims of childhood... Name: Girl with a Beautiful Childhood Child Type: Follower card Star rating 1 Effect: Once per turn, when this card is selected as the target of an attack, it can change this status to invalidate the attack. In our active turn, we can choose a card to return to the deck Spirit value 200 Name: Fairy Tale·Kingdom Cute Princess Type : Follower card Star rating: 2 Effect: Select one follower card from the graveyard once per round and return it to the deck. When there is no follower card in our graveyard, you can draw one more card in the card drawing phase each round Spirit value 300 Name: Fairy Tale·The Knight Who Saved the Princess Type: Follower Card Star 4 Effect: This card is summoned. When the special summon is successful, select an equipment card from the deck to equip. When there is no follower card in our graveyard, this card destroyed by combat or effects will be returned to the hand Spirit value 1400 Name: Fairy Tale·The Dragon that Captured the Princess Type: Follower Card Star 7 Effect: Select one minion card on our field and return it to the deck once per round, and destroy the minion with the lowest spiritual value on the opposite side Spirit value 2100 Name: Fairy Tale·The King Worried about His Daughter Type: Follower Card Star 3 Effect: Give up the card drawing phase , turn over the top card of the deck and summon it directly to the field if it is a follower card. If it is a spell card, select a follower card from the graveyard and add it to your hand Spirit value 300 Name: Fairy Tale·Brash Newcomer Maid Type: Follower Card Star Rating: 2 Effect: Select Discard three cards in your hand and draw one card from the deck. If there is no follower card in the graveyard, draw an additional card at the beginning of each round Name: Fairy Tale·Guard Guards Guarding the City Gate Type: Follower Card Star 5 Effect: During our active phase, if a card is returned to the deck, we randomly select one of our opponents. Discard a card in your hand. When there is no follower card in our graveyard, destroy the attacked follower after the damage is settled Spirit value: 1200 Name: Fairy Tale·Pointed Hat Witch Type: Follower card Star rating 6 Effect: Turn over the top five cards of the deck once per round to freely adjust the order of the cards. If there are no follower cards in your graveyard and the effect is 1, you can select one follower card on your side and one on the opponent's side and return it to your hand. Name: Fairy Tale·Guiding Hunter Type: Follower Card Star Rating: 4 Effect: Once per turn, when the opponent activates a follower spell card, this card is discarded from the hand, and the activated effect is invalid and destroyed. When the opponent Special Summons a follower card onto the field, this card will be Special Summoned and covered on the field. Spirit value 1000 Name: The Great Demon King of Destruction of Illusions Type: Follower Card Star Rating 13 Effect: This card can only be specially summoned through the rapidly passing childhood time. In the round when this card is successfully summoned, all follower cards on our field will be destroyed. Each follower card destroyed will cause the opponent to suffer 500 points of health damage. Reveal the top three to five cards of the deck at a time in one turn, and send the revealed cards to the graveyard. Each card sent to the opponent will take x100 damage. If the revealed card has many follower cards, choose one of the opponent's follower cards to destroy. If there are many spell cards, choose one of the opponent's spell cards on the field to destroy. When this card is destroyed by battle, it will be returned to the deck. Spirit value 3000 Name: Morpheus, the Dragon of Beauty and Dreams Type: Follower Card Star Rating 15 Effect: This card can only be specially summoned through the graveyard when there are 15 follower spell cards in total. Return all follower cards to the deck or return to the deck when the big devil who destroys illusions is destroyed. The spirit value of this card increases by the total star rating of all returned followers x300. When the opponent activates a spell card effect, you can select a spell card in the graveyard to exclude it to invalidate and destroy the effect. Once per round, at the end of the battle, the cards chosen to be excluded by both parties are returned to the deck, and the spiritual value of each returned card increases by x500. In one round, you select one to five follower cards from your hand and discard them. Each discarded card allows you to attack once. When this card is destroyed by an effect, select your graveyard followers and summon them to the field as much as possible. Spiritual value? Name: Castle of the Fairy Tale Kingdom Category: Environment Card Star Rating: 7 Effect: When this card is activated, if there are followers named Fairy Tale in your graveyard, all those monsters will be returned to the deck. As long as this card remains on the field, the spirit value of the followers on the field with fairy tale names will increase by 500. In addition, if the effect of a fairy tale in the name returns a monster from your graveyard to the deck, you can return the card to your hand without returning it to the deck. Name: Notice to Defeat the Dragon Category: Permanent Spell Card Star Rating 10 Effect: When there are two or more followers with fairy tale names on our side of the field, we will perform a normal summons once in one round. Name: The Adventure of the Brave Category: Spell Card Star Rating: 5 Effect: Specify a card type to choose, turn over the top card of the deck. If the guess is successful, add that card to the hand and you can choose to activate the next card until the guess is wrong. If the guess is wrong, add this card All cards in hand are discarded Name: The Best Sword in the Village Category: Equipment Card Star Rating 10 Effect: Every time a follower equipped with this card is destroyed, it will accumulate 1 brave counter. The attack power of the equipped follower will increase by 500 for every follower equipped with this card. When this card is destroyed by an effect, the number of cards with corresponding counters will be drawn. When a follower equipped with this card is selected as the target of a follower spell card effect, a hero counter can be removed to invalidate the effect. Name: Dinner to Celebrate Return Category: Spell Cards Star Rating: 10 Effect: All follower spell cards in the graveyards of both sides are returned to the deck, and each return will restore the corresponding number of health points x100. Name: Fairy Tale Catalog Category: Spell Card Star Rating: 10 Effect: Select 1 card from the deck and add it to your hand, then select two cards in your hand to send to the graveyard. When the opponent activates the minion card effect, remove this card and select a spell card to add to your hand. Name: Decoration Ceremony of the Fairy Tale Hero Category: Spell Card Star Rating: 12 Effect: A card with Fairy Tale in its name on your field and graveyard. When the card's effect returns to your hand or deck, add 1 follower card with Fairy Tale in its name from your deck to your hand. Name: A Grand Dinner in Fairy Tale Kingdom Category: Spell Card Star 12 Effect: Specially summon any number of followers with fairy tales in their names from hand cards. Followers specially summoned by this effect are returned to the owner's deck at the end of the phase. Name: Fairy Tale Kingdom Tea Party Category: Permanent Spell Card Star 12 Effect: The 1 effect of this card name can only be used once per round. 1: As long as this card exists on the field, you can summon a follower with a fairy card name only once in addition to the normal summons during your main phase. 2: This card must be activated when a fairy card on your field or in your graveyard, other than this card, is returned to your hand or deck due to an effect. Choose 1 fairy spell other than this card from your deck to cover it on the field. Name: Order from the Fairy Tale King Category: Spell Card Star 8 Effect: It can be activated when there are no followers in your graveyard. Disables the activation of this effect. If there is a king or princess on your field, randomly return 1 card from your opponent's hand to the deck. Name: Speedy Childhood Category: Spell Card Star Rating: 12 Effect: Send all the follower cards in your hand to the graveyard, and special summon a big devil that destroys illusions from the deck. For each follower card sent to the graveyard due to the special summons, both sides cannot draw cards for n (n is the number of follower cards sent to the graveyard) turns. Name: The Disillusionment of Beautiful Illusions Category: Event Card Star Rating: 14 Effect: It can be activated when there are ten or more follower cards in our graveyard. It will destroy all follower spell cards on both sides except this card. At the end of each round, both sides will suffer health damage equal to the number of followers in the opponent's graveyard x 200
Alice Hozewell concept art
I used AI to run the concept map, for everyone's reference. Alice Form Concept Picture:
It is recommended to use Alice less to sensationalize. It's really unfeeling. Without a group of people to protect you, you can die dozens of times a day. Except for what the so-called "kind-hearted" can do, there is never any feasibility in what you do. In terms of fighting strength, he is not strong enough to force himself to fight. If there is no one to cover him, he can probably die ten times in each plot; in terms of life skills, his brain is more intelligent, and he can only fire a fireball in everything. It's not impossible to say that this is similar to Tom and Jerry or the exaggerated comedy style of animation, but this kind of comedy style animation will not exaggerate and advocate how kind and touching the protagonist is all day long. What's even more inexplicable is that she is still being portrayed as a savior. I don't want anything, and I have nothing except a protagonist to protect me. There is no need to add so many "sensational elements" to something similar to "Dad watches his daughter playing house in the yard." Especially from the main perspective of this book, all readers know that this is indeed just playing house.
For reference only, just for fun
It's completely unreasonable to be able to report banned cards. Except for the protagonist, everyone else who gets ridiculously powerful cards uses their own soul cards to get them. Then if you report it, you will be censored. Maybe you will be banned in the future? Why? If we can still find some connections to use tricks at the stage of reviewing and banning cards, wouldn't it mean that as long as the background is more awesome, the opponent's powerful cards will not be usable?
A deck of gods-conferring cards, just for your entertainment
This is how many comments have been deleted. It's really funny that there isn't a single comment in February 👍
This setting of banning cards is a failure. I know that the author wants to reflect the strength of the protagonist. It is very frustrating to have the card that he worked so hard to get banned, okay, abuse the main text?
Ka is well written, but does the protagonist have any means of self-protection in the real world? The most disgusting thing about this kind of book is that others directly fight you in an offline duel 🙂
I realized, this is the story of an invincible boss looking for a wife to raise a daughter 🙂🙂🙂
Everything else is well written, but the biggest problem is that the protagonist doesn't look like a card guy, but like an emotionless money-making machine. After all, making money has a purpose. It makes sense for poker players to save money for better cards and better equipment. Your main line is cards, but as a result, you have to ban your own cards. Cards can be officially banned, but you cannot actively ban your own cards in order to make money. Regarding the behavior of betraying your own cards, I can only say that the protagonist is not worthy of playing cards. I suggest that opening a Konami store and becoming an entrepreneur to print and sell cards is more suitable for the protagonist.
No, doesn't the main world have extraordinary powers, so it's just a bad card game? Then it's useless no matter how strong you are at playing cards, it's just a toy of capital! There are also various elven powers in the Yu-Gi-Oh! World. Duel King is really cheating!
It looks like Alice is disgusting, and the protagonist has to wipe her butt every time. The protagonist is like a boiling sheep, licking his face and getting fucked. It's not that you can't cause trouble, just do it according to your own ability.
The plot of this book's different world is quite interesting, and it would be a good subject for a stand-alone book. However, the mentality of the protagonist player in the main world is a small problem. He doesn't want to be affected by the villain, but he doesn't take the initiative to solve the problem. He says he doesn't care about his identity being exposed, but he doesn't use his strength to solve the problem. He only cares about being provoked every time. The biggest problem at the end is that the final structure is written very nonsense. It is said that it is based on the description of Yu-Gi-Oh, but from what I can see, it has this effect even though it is not written on the card.
I couldn't stand it until I finished the free chapter. Personally, I suggest that if you like naughty children and bitches, you can continue watching. I really don't like this type of character.
Chapter 230 is too lame. In such an environment of the underworld, what can you do with a thunderbolt? The protagonist simply doesn't deserve to win this time. You don't need to read the beginning and the end to know that it must be a God-drawing seal card. This duel highlights an inexplicable
After reading Chapter 20, why can a useless card game be sought after all over the world (I mean without extraordinary power) and if there is extraordinary power behind it, can the banned cards be used? And I think banning cards requires 10 people to submit materials and review them. Will it happen that civilians cannot ban the cards of gentlemen, and gentlemen will unscrupulously ban the cards of civilians?
Life card duel rules
I will write down the rules I think of here. Please do not comment on the main page. In order not to affect the reading experience of other readers, I will delete it.
I only saw Chapter 16 and started complaining like crazy. Speaking of which, you can draw cards in thirty-three worlds, and obtain cards that directly reflect the experiences of characters in the world. Then the fate card master turned out to be like an actor, or an athlete, purely for performance and competition, and could not interfere with reality. Then this profession cannot have a high status, and it can actually use its power to ban cards at a low cost. What is the difference between this and the national football team? Don't say you didn't see what happened later. There are nine levels in total. At the beginning, you defeated level five without any level. How else can you be extraordinary? Is this world so peaceful? The whole nation yearns for athletes, or should we say celebrities?
To put it simply, in order to explain the bug of why the battle mode is playing cards instead of directly summoning cards to fight, a bunch of settings were added, and then these settings had more bugs. In order to fix these bugs, more settings were added, and then more bugs were generated, resulting in a mess of the world view in the early stage. I haven't looked at the later stage, so I don't know if it will come back through patching. The author also opened a special comment to explain his patch, and there are a lot of logical bugs in his explanation. It would be better not to explain this problem in the first place. You see, those who sell toys and cooks don't explain why a piece of entertainment can determine the fate of the world, or even if they explain it, it is far-fetched. Does that affect anyone's interest in watching it? The author just served part of the plot to serve the setting, and then the flaw in the setting made the plot difficult to follow.
Name: Abyss Walker Lancelot Category: Follower card Star rating: 14 Spirit value: 3500 1) When the enemy activates an effect, discard any number of cards from the hand to make the star rating greater than or equal to When, this card is in the excluded zone, this card returns to the field —————————— Name: Abyss Walker Medea Category: Follower Card Star rating: 11 Spirit value: 2300 1) When the cards of both parties are excluded, we draw a card from the deck and restore 500 life 2) At the beginning or end of our turn, this card is in the excluded zone, and this card returns to the field —————————— Name: Loki Category: Soul Card Star rating: 5 Spirit value: 1700 1) Once per turn, select one card on the enemy field to enter the graveyard and return at the end of the round 2) This card will not be destroyed by battle —————————— Name: God of Mischief Loki Category: Soul Card >Star rating: 6 Spirit value: 1000 1) Once per turn of the opponent, select two cards from the enemy's hand and enter the graveyard, and return at the end of the turn 2) When this card becomes the target of the effect, it will change form ———————————— Name: Loki, the father who lost his twins Category: Soul card Star rating: 7 Spirit value: 0 1) Activate when summoned. Once each time, 300*X health points will be deducted, X cards will be drawn and X soul points will be restored. Then activate effect 2 2) No need to pay soul points, the form is converted into [God of Hate, Loki] and will not be affected by the effect in this round ———————————— Name: God of Hate, Loki Category: Soul Card Star rating: 13 Spirit value: 3400 1) When summoned successfully, all cards other than follower cards on the field, hand and graveyard of both parties will be invalidated and excluded 2) When this card is on the field, both parties summon followers with a star rating of 10 or above without paying soul points. Followers of 9 stars or below cannot be summoned 3) At the end of our turn, 1000 points of enemy life will be deducted ———————————— Name: Abyss Walker Brynhildr Category: Follower card Star rating: 10 Spirit value: 2000 1) Exclude a follower on the field, and special summon this card 2) When this card is summoned, exclude both parties. There are cards in hand, and both sides draw equal cards from the deck 3) At the beginning or end of your own round, this card is in the excluded zone, and this card returns to the field —————————— Name: Unknown Black Maple Leaf Category: Follower Card Star Rating: 15 Spirit Value: 0 1) There is no need to pay soul points to summon this card 2) This card leaves the follower zone and moves to the enemy's spell zone. Leaving the spell zone will deduct 1000 life of the holder 3) When this card is in the spell zone, the cards of both sides will not enter the graveyard but will be excluded directly ———————————— Name: Broken Black Lotus Category: Follower Card Star rating: 15 Spirit value: -1000 1) Liberate two followers on both sides of the field and summon them on the enemy field. It can deduct 500 life of both sides and add a liberated unit 2) It will not be destroyed by battle, and cannot attack and liberate 3) 1000 life will be deducted at the end of the holder's turn ———————— Name: Ye Huang Category: Spell Card Star Rating: 15 Destroy all followers of both sides. When there is [Loki] on the field, the activation of this card cannot be chained —————————— Name: Wither and Unknown Category: Permanent Spell Card Rating: 15 1) When the cards of both sides enter the exclusion zone, 100 life will be deducted from each one 2) Our card is excluded in this round, activate this card No soul points are required 3) At the beginning of the round of both parties, select a card from the excluded graveyard ———————— Name: All Lovers Die Category: Spell Card Star Rating: 15 1) This card does not require soul points to activate 2) Both sides draw cards from the deck according to the number of cards in their respective excluded areas, and the round ends Remove cards from the hand —————————— Name: Abyss Walker Black Maple Leaf Knights Category: Follower Card Stars: 8 Spiritual Value: 1700 1) Once per turn, discard this card in the hand, choose an [Unknown] or [Black] from the deck and add it to the hand, the opponent can also deal it during the turn Action 2) Once per turn, when this card is excluded, select a card and return it to the hand from the exclusion zone. At the end of the round, this card will be returned to the hand ————————- Name: Hope and Despair Category: Spell Card Star Rating: 15 You do not need to pay soul points to activate this card, and the enemy chooses an effect to activate. 1) Both sides select three cards from the enemy deck to exclude 2) Both sides select three cards from the deck to exclude As a result, the effect of the card is excluded, and our total star rating is higher than that of the enemy, and another effect is activated ———————— Name: The Black Rose of the End Category: Follower Card Star Rating: 15 Spiritual Value: 0 1) Discard this card from your hand and select the field of both parties Each follower cannot leave the field this round, loses its effect and becomes 0 spiritual value 2) When this card is removed, both parties will deduct 1000 life ———————— Name: Black Puppet of Resentment Category: Follower Card Star rating: 15 Spirit value: 0 1) Discard this card from your hand. This round can be activated by excluding cards from the deck (star rating is greater than or equal to) and invalidating enemy effects. Can only be used in our turn 2) This card is excluded from the turn, and we will restore the damage value received by the enemy —————————— Name: Forced Contract Category: Spell Card Star Rating: 5 1) Both sides return from the tomb Select up to three cards from the land and excluded areas to add to the hand, and exclude all cards from the hand at the end of the round ———————— Name: Bad Day Category: Spell Card Star Rating: 1 1) Activate when we have no cards in hand. Open the [Judgment] (Spell/Follower) at the top of the deck. If the judgment fails, the enemy will choose to exclude a card from his hand and restore 500 lives. If the card is successfully judged, it will enter the exclusion zone. The judgment will be stopped after three failed judgments —————————— Name: Abyss Dark Sun Category: Field Card Rating: 15 1) At the beginning of both sides' rounds [Judgment], the one with the higher number of excluded areas will recover 1000 life, and the one with the lower number will deduct 1000 ([Abyss]/[Black] card will be Treated as number 3) 2) Both sides receive double the effect damage 3) Deduct 500 life when liberating the follower ———————— Name: Abyss Walker Medusa Category: Follower Card Star rating: 10 Spirit value: 2000 1) When the enemy's effect is invalid. Invalidate this effect and summon this card 2) When the enemy summons a follower, its spiritual value is reduced by 1000 and a mark is obtained. Consume the
What is written about the finals of this Magic City Conference? It gave me a brain hemorrhage.
Newbie appears. Apprentice 1 soul point. 200 Spiritual value This card enters the field, and both sides discard a card from their hands. This card leaves the field, and both sides discard a card from their hands. 1. This card is normally summoned and discards a random follower from both decks. 2. This card is Special Summoned and discards a spell from both decks. 3. Once per turn, discard a card from your hand and draw a card from the opponent's deck to add to your hand. 4. When you have no cards on the field, this card can appear from the deck, hand, graveyard, or exclusion zone. 5. Can change form. Getting better. Handyman Disciple 2 soul points. 400 Spiritual Value This card enters the field, and both sides discard the top card of the deck. This card leaves the field, and both sides discard the top card of the deck. 1. This card can only enter the field through form transformation. When entering the field, this card will not be destroyed by card effects this turn. 2. Once per turn, discard the top card of the deck, causing the opponent to discard a card in their hand. 3. Once per turn, discard the top card of the deck, causing the opponent to discard the two top cards of the deck. 4. When this card changes form, return a card from our graveyard to the deck, and the opponent discards a card from the top of the deck. 5. Can change form. Enter the room. Outer Disciple 4 soul points. 800 Spiritual value This card enters the field, and both sides discard the two top cards of the deck. This card leaves the field, and both sides discard the two top cards of the deck. 1. This card can only enter the field through form transformation. When entering the field, the card effects of this card will not be invalidated or destroyed this round. 2. Once per turn, discard the top card of the deck, causing the opponent to discard two cards in their hand. 3. Once per turn, discard the top card of the deck, causing the opponent to discard the two top cards of the deck. 4. When this card changes form, return the two cards from our graveyard to the deck, and the opponent discards the two top cards of the deck. 5. Can change form. Inscrutable. Inner disciple 6 soul points. 1200 Spiritual Value This card enters the field, and both sides discard the three top cards of the deck. This card leaves the field, and both sides discard the three top cards of the deck. 1. This card can only enter the field by changing its form. After entering the field, this card will not be chained this round. 2. Once per turn, make the opponent discard the three top cards of the deck. 3. Once per turn, return one card each from our graveyard and the exclusion zone to the deck. 4. When this card changes form, return three cards from our graveyard to the deck, and the opponent discards three cards from the top of the deck. 5. Can change form. Superb. True Disciple 8 soul points. 16000 Spiritual Value This card enters the field, and both sides discard the four top cards of the deck. This card leaves the field, and both sides discard the four top cards of the deck. 1. This card can only enter the field by changing its form. When entering the field, the card effect of this card must be activated this round. 2. Once per turn, make the opponent discard the four top cards of the deck. 3. One meeting at a time. Return two cards each from our graveyard and the exclusion zone to the deck. 4. When this card changes form, return four cards from our graveyard to the deck, and the opponent discards four cards from the top of the deck. 5. Can change form. Get to the top. Open the Grandmaster 10 soul points. 2000 Spiritual Value This card enters the field, and the opponent discards the top five cards of the deck. This card leaves the field, and the opponent discards the top five cards of the deck. 1 This card can only enter the field by changing its form. When entering the field, this card is not affected by card effects or chained. 2. Once per turn, make the opponent discard the top five cards of the deck. 3 Once per round. Return three cards each from our graveyard and the exclusion zone to the deck. 4. When this card changes form, return the five cards from our graveyard to the deck, and the opponent discards the five cards from the top of the deck. 5. Can change form. Makeover Spell cards. 2 Soul points Discard the top card of the deck. Let one of our followers change form. If it is a follower card, it is summoned to the field. If it is a spell card, the opponent discards a card from their hand. Ever-changing Spell cards. 4 Soul points Both sides discard a card from the deck. During this round, the cost of ally's form transformation is halved. Round down. Our discarded card is a follower card, and it is summoned to the field, and the spell card is covered to the field. If the opponent discards a follower card, he will discard another one until it is a spell card. The retrieval of event cards and environment cards will be terminated and returned to the deck. If the discarded spell card is a spell card, the opponent will return the card from the graveyard to a deck. That's it. I don't want to continue writing. Fans of the card can continue to add others.
Congratulations on the ending. In fact, the new book will be more interesting if it breaks away from playing cards and writes about Alice traveling around the world.
The next one comes out and kicks me in the ass
I don't really like the card-playing part because I don't play cards, but I really like watching Alice in Legends and I'm looking forward to the next one
Can I leave notes on chapters that are purely about playing cards? I really don't care.
First of all, congratulations on the completion, 🌹! However, as a serious card novel, there is no soul without a final duel! It is recommended to make a duel extra😏😏😏