
Print Cards! Then Summon a Love Triangle
印卡!然后召唤修罗场
- Status
- Ongoing
- Length
- 852k Words
- Genre
- Light Novel
- Subgenre
- Original Fantasy
- Updated
- 18h ago
- Source
- Qidian
Stats
246Chapters
192Votes
5kRecs
19.5kFans
Tags
Synopsis
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Reader comments 25
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Children, is Malice a good girl?
I thought it was Yu-Gi-Oh. There was a dark magic girl on the cover, but when I clicked on it, it was original.
Novel and interesting but poorly constructed
First of all, the theme is very novel, the cards are original, and the card insertion is also very good. The content other than duels is also good, but it is a bit laggy. The rule design is also very interesting, and the design of form transformation is really eye-catching. The shortcomings are very obvious. There are few duels and the dueling process is very simple. The duels are not exciting, and the card effect expands very quickly. Just after leaving the Novice Village, there are such horrible things as "Temporary Announcement" and "Devil God's Order", but the protagonist's card is even more outrageous. Nangong Ai will not talk about it, ip Xiaoye Vera, Dian The son-turned-angel Vera is not outrageous, and the protagonist's cards are all junk and weak cards in name. As a result, in the so-called weak world of the elves, those little elves each have two effects, and there is also a follower with a three-color health effect that removes itself from the graveyard and returns to the graveyard from removal. Both effects are not once per turn. However, the subject matter is still very interesting and could be polished more.
Although it's original, I can't understand it if I haven't played Yu-Gi-Oh!
Star Duel Rules
1. Victory conditions ① Those whose health points return to zero lose; ② In the card drawing phase of the duelist, if there are no cards in the spell deck, they lose; ③Victory conditions stated in other card effects; 2. Phase ① Starting phase: The phase at the beginning of a round, processing the card effects that take effect in this phase. ② Card drawing phase: The owner of the turn draws a card from the spell deck. ③Main stage: The stage of summoning followers, activating card effects and covering cards. ④ Combat phase: The phase in which you order your followers to fight and cause damage to the opponent. ⑤Discarding stage: The stage in which the cards in the hand are discarded to the upper limit of the hand. The cards discarded in this way enter the graveyard. ⑥End phase: The phase at the end of a round, dealing with the card effects that take effect in this phase. 3. Area ①Deck area: the area where the spell deck and follower deck are located. ②Hand area: The area where the duelist's hand is located. During your side's discard phase, there are up to five cards in the hand area, and any cards exceeding five will be discarded during the discard phase. ③Spell area: The area on the field, with a total of five card slots, covering the area where spell cards are activated. ④ Follower area: The area on the field, with a total of five card slots, is the area that exists after the follower is summoned or special summoned. ⑤Graveyard area: 1. The area entered after the spell card is used, destroyed, sent to the grave, or discarded; 2. The area entered after the follower card is destroyed, sent to the grave, or liberated. ⑥Exclusion area: The area entered after the card is excluded. Cards in the excluded area generally do not! Able! Make! Use! ! ! 4. Cards ① Follower card: card for combat. You can attack once during your own battle phase (if there are other followers on the opponent's field, you must attack the opponent's followers first). Following cards can appear through normal summons, special summons by card effects, or form transformation. (Followers with other forms on the field can convert themselves into other forms when the self-conversion conditions are met.) ②Spell cards: divided into ordinary spell cards, instant spell cards, counterattack spell cards, and permanent spell cards. The use of spell cards requires the existence of free card slots in your own spell area. Except for permanent spell cards, other spell cards will enter the graveyard after activation. (Ordinary spell card: It can be activated from the hand in the main phase of your own turn. It cannot be activated in the opponent's turn without other effects, and cannot be activated outside the main phase.) (Instant spell card: When the activation conditions are met, it can be activated from the hand in any stage, and can chain the effects of other cards.) (Counter spell card : A spell card that needs to be covered on the field to be activated. It can be turned over and activated at any stage when the activation conditions are met.) (Permanent spell card: a spell card that always exists on the field after being activated. As long as it is on the field, the effect will continue to take effect. The rest are the same as ordinary spell cards.) 5. Deck and Summoning ① Follower deck: A deck that stores follower cards. 1. The duelist can only be played once in the main phase, and summons one follower from the top of the deck; 2. The duelist can only be played once in the main phase, liberating two followers on the field, and summoning one follower from the top of the deck. ②Spell deck: A deck that stores spell cards. At the beginning of the duel, the duelist draws five cards from the spell deck. After that, during each duelist draw phase, the duelist can draw one card from the spell deck. 6. Health Value Health Value: Usually the initial health value for a duel is 8,000 health. (The duelist can reduce the opponent's health through direct attacks, combat damage, and card effect damage.) (The health paid is cost and is not considered damage.) 7. Effect settlement and timing The duelist can activate the card effect at the time when the effect is applicable. If the effect of other cards is activated in a chain, the effect will be processed first and then the effect will be launched. 8. Control ①Control: The power to control card battles and activate effects. Duelists have control of cards on their own field. ②Ownership: The cards in the deck at the beginning of the duel are owned by the duelist himself. The card whose control has been transferred returns to the area owned by the holder when it is entered into the graveyard, banished, or returned to the deck. 9. Combat High-spirited followers can destroy low-spirited followers in battle, and give the controller of the low-spirited minion combat damage equal to the difference in the spiritual values of the two combatants. 10. Form Transformation Followers with other forms on the field will transform into forms when the conditions for form transformation are met. ①If there is no text description after the form follower leaves the field, it will still exist in that form in other areas; ②The time of form conversion is subject to the effect time settlement rules, and there is a possibility of being stuck. Duelists please pay attention. 11. Rule Applicability If there is no corresponding description in the effect text, the rule description shall prevail. When the effect text conflicts with the rules, the effect text shall prevail. Ninety-nine. Right of interpretation The right to interpret this rule belongs to me. If there are any additions, they will be added in subsequent comments.
Looks familiar. Is this classmate San Gaozhou?
This is a very serious problem, and it is also a problem with similar themes. Where are the foreign enemies? I just flipped through the first chapter and flipped through the table of contents. Although the content is unclear, it is roughly that this is also a worldview with extraordinary power, right? This world view does not include the entire abyss invasion, enemies from outside, and other public enemies, but at least there will be lawless elements who use extraordinary power, cult organizations and the like, right? You can't always compete and play house in school, right?
Which company does your game come from (although I know it's the world), but if it's a Chinese company, new idols can also be considered in the doll field.
Friendly reminder, not Yu-Gi-Oh!
This garbage-like world is really rotten and disgusting. Can we give these beasts an ending that is worse than death? I can't accept that the result of playing cards is so disgusting.