
Building a Gaming Empire by Modding Horror Games
游戏帝国从魔改诡异游戏开始
- Status
- Completed
- Length
- 915k Words
- Genre
- Gaming
- Subgenre
- Game System
- Updated
- 2y ago
- Source
- Qidian
Stats
419Chapters
0Votes
1.2kRecs
6.7kFans
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Synopsis
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Reader comments 26
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It's okay, but it has committed a common problem among most black technology writers. The product price is too low, and the second game only cost 70 yuan. Don't think that with the help of the system, you can save R&D costs and you can get high quality and low price. You have to think about the impact of market positioning. How can small studios and independent games survive if your masterpiece is priced so low? When the protagonist does this, according to normal logic, the first person to fall out is You Xuhui, who had helped the protagonist before. After all, they are to develop domestic games, not a private organization dedicated to serving the protagonist. It is impossible to allow the protagonist to set prices at will and disrupt the market order.
Doesn't it disrupt the market if prices are always so low? Also, if the evolution is really done, even if the balance is 160, it won't be a loss.
The price is too low, unless your world's largest standalone machines are at this price
When I see a reality anchor, I don't want to watch it. Even if you make up one, it's better than this one. If you like reality anchors, why don't you write about reality?
At your price, you are trying to kill domestic games. If you do this, the country's industry will be doomed.
Reality anchor, the protagonist ends up playing games, and gets all the poison points. . .
What's the point if the protagonist doesn't end up in person? The game you designed yourself knows all the suspense points, just to show off?
Do you want to look up what the word "dumping" means?
I can understand that the author hates so-called free games now, but don't emphasize too much in the novel that no one is making stand-alone games except independent games, because the 28 rule of free games is more serious. Most players of stand-alone games will switch to the next game after completing the main story in 30-40 hours. However, the long operation of free games and the daily maintenance of player stickiness mean that players are destined to only play a few games. In this case, free games will only be more popular than the stand-alone market. Even if domestic mobile games are now released, there are more servers.
If you must consider the problem from the perspective of your players, it is better to use normal pricing and provide value-added content. For example, for 400 yuan, you can get a complete old man's headband with no threads cut off. The DLC is all free, and it will be updated permanently if it becomes popular. How about it? Is it cool?