
Building a Gaming Empire by Modding Horror Games
游戏帝国从魔改诡异游戏开始
- Status
- Completed
- Length
- 915k Words
- Genre
- Gaming
- Subgenre
- Game System
- Updated
- 3y ago
- English
- Request a translation
Synopsis
Stats
419Chapters
1.2kRecommendations
6.7kFans
More by this author
A Life of Wealth That Began with Card Draws
I Never Meant to Become the Richest Man
Getting Rich by Making Games
Become a True Immortal by Making People Fail Their Tribulations
The All-Rounder Heartthrob Starts by Scaring Escape Room NPCs to Tears
The Legendary Game Designer Starts by Scaring Streamers to Tears
From God of Poverty to Richest Man by Losing Money
Starting with a Haunted Escape Room
From Purifying Corruption to God of Order
In booklists 1
Readers also read
From a Blank-Slate Player to the God of Machines
The Disaster Player in the Civilization Game
Lord's Farming: The Gods' Game
Among the Stars: Lord of the Star Sea
In the Americas, From Security Guard to Call of Duty
Game Development: I Really Haven't Gone Evil!
I Asked You to Make Indie Games, So What Is This Delta Force?
A Literary Master in Ancient Greece
League of Legends: Being an Honest Support Is Boring, Isn't It?
Reborn in 2002: I'll Revive Chinese-Made Games
You Said This Was a Beginner Dungeon, So What the Hell Is Dark Souls?
The Fantasy Literary Giant of 1860
Reader comments 26
Google Translate





It's alright, but it suffers from a common problem with most tech articles: the product is priced too low. The second game only costs 70 yuan. Don't think that saving on R&D costs with the help of the system means you can get high-quality products at low prices. You need to think about the impact of market positioning.
Constantly pricing things this low disrupts the market, doesn't it? And even if they actually release the evolution version and balance it out at 160, they'll still make a profit.
The price is too low, unless all large-scale single-player games in the world are priced like this.
I don't want to watch streamers who are based on reality anymore. Even if you just make up something, it would be better than this. If you like streamers who are based on reality, why don't you write about reality?
Your pricing strategy is designed to kill off domestic games. If you do this, an entire country's industry will be finished.
A real-life streamer, the main character actually plays the game, and I got all the quirks...
What's the point if the main character doesn't personally participate? Did you design the game yourself and clearly explain all the mysteries just to show off?
Should we look up the meaning of the word "dumping"?
I can understand the author's dislike of the current so-called free-to-play games, but don't overemphasize in the novel that no one makes single-player games except for indie games. The 20/80 rule is more severe in free-to-play games. Most single-player game players will switch to the next game after 30-40 hours of completing the main story.
If you insist on considering things from your players' perspective, you might as well offer great value content at a normal price. For example, you can get a complete old man ring without any cuts for 400 yuan, all DLCs are free, and it will be permanently updated if it gets popular. How about that? Pretty cool, right?