
The Legendary Game Designer Starts by Scaring Streamers to Tears
神级游戏设计师从吓哭主播开始
- Status
- Completed
- Length
- 1.2M Words
- Genre
- Gaming
- Subgenre
- Game System
- Updated
- 2y ago
- Source
- Qidian
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Rants, Books to Avoid, and Some Recommendations
I'll rate each book first, using four criteria: Ideas, plot holes, readability, and story. Ideas: I'll look at the golden finger and the setup to see if they're interesting. Plot holes: Think of this as the dumb stuff, the things I'll mainly complain about. Readability: Is the prose clear and easy to follow? Story: How well is it told? Is it exciting and full of twists? You can use these four criteria to decide for yourselves whether a book is worth reading.
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A Lazy Author’s Lazy Reading List
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Reader comments 41
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I have just watched the content of the first game so far, and I will tell you my own feelings. A novel about game production, but in the content only the protagonist made a game. After it was released, the anchor was scared to tears while playing it during the live broadcast, and then hundreds of thousands of people followed it. I was confused because the author didn't even explain clearly the setting and gameplay of the game. The water friend of the anchor in the article said that in this game, it is enough to find the ghost, but he did not say how to find it or how to find it. The original game uses props to explore the house, and then combines the known characteristics and reactions of each ghost to infer the type of ghost. After determining the type of ghost, complete some additional tasks to pass the level perfectly. But these are not mentioned in this article, the gameplay is not mentioned, the types of props are not mentioned, the functions and usage of props are not mentioned, the types of ghosts are not mentioned, and the characteristics of each ghost are not mentioned. For example, the protagonist in the article updated the game and skipped the steps of making the game again. After the anchor team entered the game, a water friend mentioned the temperature change. Here's the problem, your temperature was never mentioned in the previous article, but it suddenly said that there has been a change. People who have never played "Phobia" are really confused. It turns out that this game has a temperature setting? What's the use of temperature? You haven't explained any of this clearly. In the original game, temperature is an important clue to determine the type of ghost. When certain ghosts appear, they will be accompanied by a biting cold temperature, which means the temperature drops below 0 degrees. But you haven't explained it before, so readers don't know about this important setting information at all. As a result, when you suddenly update the game later and say that the temperature settings have been changed, readers will be confused. There is another example. When the anchor played the game for the first time, the water friend said the name of the ghost. The original setting of the game is that when a game is started, information such as the name of the ghost will be displayed on the information board in the car. This point is not explained clearly, which leads to many readers who are confused after reading it. Why do players know the name of the ghost? Then, after the host called the ghost's name, the ghost immediately responded. In the original work, the player needs to use the Ouija box to call the ghost's name, but I did not see the Ouija box in the article. The author did not explain at all whether the protagonist abandoned this prop when making the game or something, and he was completely unaware. Furthermore, calling the ghost's name is also an operation to determine the type of ghost, because only some specific types of ghosts will reply, and the reply will not be immediate, requiring players to keep trying. But the author didn't say at all why he called the ghost's name. The gameplay and settings of the game are not explained clearly at all. Only those who have played this game or watched related live broadcasts and videos will probably know what the plot you wrote means. Another example is the hunting mentioned in the article. What does hunting mean? What phenomena occur when ghost hunting? People who have never played games don't know anything, so how do they judge whether a game is fun or not? I don't even know if the game is fun or not, but hundreds of thousands of people in your article are having a great time playing it. This is too tearing.
Recently, this subject has begun to increase in number
I don't know if the author has any ambitions. Linked game "Game Universe" Although there are movie universes and novels like Tiantian, the game universe has not appeared yet (not that it has not appeared, I have seen a few) The game universe puts all games in one universe. Each game is a world. At the end of a game, you can take away rewards to your own planet base (each player has a planet base, and the planet needs to be built)
After reading a few chapters, I kept mentioning that the protagonist is handsome. Author, please stop writing games. You are not good at writing. Just write that the protagonist is handsome. Then the enemy saw the female protagonist's betrayal, and the man committed suicide in shame. The protagonist became a handsome ancient god. The country dropped nuclear weapons on the protagonist. Then the protagonist was handsome and deviated from the bombing track. The radiation did not come close to the protagonist. Just be handsome. I'll give you the framework.
Sorry, if the author doesn't know how to write a female protagonist, then he shouldn't write a female protagonist. She's just like a nightclub girl. If you can't understand it, just copy it well, okay? Back off, bye
It looks fine from the front! The more I write, the more boring and boring it becomes. The emotional scenes are indispensable! The main character plays games every day. Even though he is 30 years old, he still plays games every day. Is this book interesting? The system is a game system, not a cultivation system that can lead to immortality. Can you write the protagonist with a human feeling? The protagonist you wrote, except for some cold humor, makes people feel like a robot. The assistance of the system is to allow you to make a good game, and to make a good game is to make more money, and more money is to better improve the life of the protagonist! Where is the better life for the protagonist? ? Buying a house, walking to work and giving red envelopes to employees, is this life? ?
I feel that the preface described by the author does not match the postscript. There are 20 billion people in the world and it is said that many people play games, but why does a good game later win the best game award with only tens of millions of sales? In reality, Penguin can earn hundreds of billions but only has a few hundred million in turnover. It is indeed a bit unreasonable to forcibly elevate the protagonist. According to this calculation, when the protagonist launches Arknights, he will be the first in domestic revenue? 😥
After reading Chapter 60, the summary is a purely self-pleasure work by a novice author, which makes it uncomfortable to read without thinking. The content of the game production process may even be that some experienced players have more knowledge than the author. A writer of game articles only knows about the original painting, program, music and gameplay, but has not written any content. It is just what I know and what I want, and then there is it. . . The production speed may not be as fast as Rocket's. I finished copying the Cuphead soundtrack in four hours. I really don't have any basic knowledge at all. It's better to just pick out the main character from the finished system and use it as an upload tool. Don't you know how to write Baidu information these days? Then the player experienced the game content and watched three games. Only the first one had a little bit of ghost phobia. All that stayed in his mind was screaming, screaming, and fucking screaming. The game mechanism said that ghosts will affect the temperature. If you call a ghost, it will respond to you. Then it really only said this. How do you let people who have never played this game understand the gameplay mechanism of the game? If you say it's scary, then it's scary? Let's not talk about Fairy Sword. You have been playing it since childhood and you don't even need to write it. You will have pictures in your mind. Finally, World War Z has a relatively detailed design concept and production process, which makes people look forward to it. After you go to the expenditure line and play the piano, the writing of the TV series is still sloppy. This feeling is as disgusting as seeing the killer from behind and she turns around to give you a wink. This game is really about writing whatever you think of, and writing whatever you want, and there is no reason for it. The basic elements of elementary school and junior high school Chinese classes are really in vain.
Even though they are all niche games, they are still very popular. What's the fun part for readers? I have to write several times in each chapter that fans of the game are gnashing their teeth and sending blades to the protagonist. Are you sick? ?
I was persuaded to quit after reading dozens of chapters. This is totally mindless and cool. The whole story is about the protagonist making a game, and then the sales explode. Even the plot of the player playing the game is only a little bit at the beginning, and the writing is vague. Later, I directly made a game with the protagonist, and then everyone bought it and agreed, the sales exploded, and there was no sense of immersion at all. It was completely a template.