
The Legendary Game Designer Starts by Scaring Streamers to Tears
神级游戏设计师从吓哭主播开始
- Status
- Completed
- Length
- 1.2M Words
- Genre
- Gaming
- Subgenre
- Game System
- Updated
- 2y ago
- English
- Request a translation
Synopsis
Stats
More by this author
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Rants, Books to Avoid, and Some Recommendations
I'll rate each book first, using four criteria: Ideas, plot holes, readability, and story. Ideas: I'll look at the golden finger and the setup to see if they're interesting. Plot holes: Think of this as the dumb stuff, the things I'll mainly complain about. Readability: Is the prose clear and easy to follow? Story: How well is it told? Is it exciting and full of twists? You can use these four criteria to decide for yourselves whether a book is worth reading.
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A Wide Variety of Genres, There's Something for Everyone
(This was originally in the middle, but I was afraid people wouldn’t see it. I really appreciate everyone sending me flowers. If you have some to spare, one or two is plenty. I can’t do anything with all the flowers you send, so you’re better off supporting the authors with subscriptions or tips. Thank you (✺ω✺).) These are all books I’ve read. I’ll share my thoughts on them, though the genres are all over the place. I update irregularly, and most are new books. If you enjoy this list, please fo
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Reader comments 41
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I've only seen the content of the first game so far, so let me share my thoughts. It's a novel about game development, but the story only involves the protagonist making a game, releasing it, and then being so scared by a streamer playing it that he cried during a live stream, which then led to hundreds of thousands of people playing it.
This topic has become more common recently.
I wonder if the author has any ambitions. Collaboration game: Game Universe While cinematic universes and novel universes exist, game universes haven't appeared yet (well, not entirely nonexistent; we've seen a few). The game universe places all games within a single universe, with each game representing a world. Upon completing a game, players can take their rewards to their own planetary base (each player has one planetary base, which needs to be developed).
I've read a few chapters, and all I see is the protagonist being handsome. Author, you shouldn't be writing about games; you probably can't handle that. Just write about the protagonist being handsome, then the enemy sees the female characters falling for him, the male characters committing suicide out of shame, the protagonist becoming an ancient god of handsomeness, the nation launching nuclear…
Ugh, if the author can't write a female lead, then don't write one. This one's like a nightclub girl—I can't understand it at all. Can't you just stick to plagiarism? I'm quitting. Bye.
The beginning was alright! But it got increasingly boring and uninteresting. The romance is a must! The protagonist is playing games all the time, even at 30, and he's still playing games all the time. Is this book even interesting? The system is a game system, not a cultivation system that grants immortality. Can't you at least make the protagonist feel human?
The author's description feels disjointed. There are 20 billion people in the world, and it's mentioned that many play games, but why do some good games only sell tens of millions of copies yet win best game awards? In reality, Tencent earns hundreds of billions, but here it only has a few hundred million in revenue. This seems illogical and a forced attempt to elevate the protagonist. By this logic, when the protagonist launched Arknights, it would have been the top-grossing game in China? 😥
After reading 60 chapters, in summary, it's just a novice author's pure self-indulgent work, mindless and painful to read. The author's knowledge of the game development process is probably more extensive than that of some veteran gamers. A game writer's understanding of game development is limited to knowing there are four elements: concept art, programming, music, and gameplay, but they haven't…
It's all about niche games, yet the stories are portrayed as wildly popular. What's the reader's satisfaction? Every chapter has multiple instances of game fans venting their anger and sending death threats to the protagonist. Is this some kind of madness?
I gave up after reading a few dozen chapters. It's just mindless wish-fulfillment. The whole thing is about the protagonist releasing a game, which then becomes incredibly popular. Even the scenes of players actually playing the game are only briefly mentioned at the beginning and are poorly written. After that, it's just the protagonist making a game, everyone buying it and praising it, resulting in explosive sales. There's absolutely no sense of immersion; it's completely formulaic.